Succeeded by |
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Damage/Tenno since Update 36.0 (2024-06-18) |
Tenno Shield | |
---|---|
Impact | -50% |
Puncture | -50% |
Slash | -50% |
Cold | -50% |
Electricity | -50% |
Heat | -50% |
Toxin | N/A |
Blast | -50% |
Corrosive | -50% |
Gas | -50% |
Magnetic | -50% |
Radiation | -50% |
Viral | -50% |
True | — |
Void | -50% |
Tau | -50% |
Tenno Shield is one of the three health types of Tenno Warframes, Operators, Archwings, Railjacks, and Necramechs, serving as their shields. It takes 50% less damage from all sources of damage, but is completely bypassed by Toxin damage, with the exception of Hildryn with Overshields active. True damage is neutral against Tenno Shields.
Patch History[]
Hotfix 36.0.2 (2024-06-19)
- Player Necramech changes:
- Player Necramech’s Shields now have a 50% Damage Reduction.
- Also fixed Warframe and the Railjack Shields missing their intended 50% Damage Reduction!
- Player Necramechs have also had their weaknesses/resistances standardized to match Tenno Health.
Update 34.0 (2023-10-18)
- Warframe Shield Changes
There are many avenues for Tenno to approach Warframe survivability. Usually, it’s through increasing Health and Armor values, or making use of damage resistance features of certain Mods or Abilities, etc. For Shields, however, there is an incentive to do the opposite: the meta prior to this update encouraged players to reduce Shield values as much as possible to make use of Shield Gating mechanics.
As Developers, we’re stuck in a strange position. On one hand, we see player ingenuity and creative ways of engaging with mechanics, but on the other, we see proof that Shields are not offering the same value to players as other survivability tools - to the point where you are rewarded for having the lowest Shield stat possible.
We have changed this so that Tenno are incentivized to increase their Shield stat instead of reducing it. To do so, we have approached this challenge in two key ways:
Firstly - we’ve buffed Tenno Shields overall!
Previously: Tenno Shields offered a 25% resistance to all damage types.
Now: Tenno Shields will offer a 50% resistance to all damage types.
Update 27.4 (2020-05-01)
- Ship Combat Changes:
- Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.
Update 27.2 (2020-03-05)
- Player Changes:
Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did.
Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay.
These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section!
Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all!
See Also[]
- Damage/Tenno Armor
- Damage/Tenno Flesh