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Shield Drain Damage is a hidden, unique damage type which has neutral damage modifiers against all enemy shield types. This damage type applies damage to shields and overguard. It is applied only by certain Warframe abilities.

Mechanics[]

Status Effects[]

Shield Drain Damage does not possess any applicable status procs on its own.

Type Effectiveness[]

IconGrineerOn Grineer Health Spacer Shield Drain Modifier IconCorpusOn Corpus Health Spacer Shield Drain Modifier Infestation w Infested Health Spacer Shield Drain Modifier MurmurIcon The Murmur Health Spacer Shield Drain Modifier
Cloned Flesh Flesh Infested Indifferent Facade
Ferrite Armor Shield Infested Flesh Machinery
Alloy Armor Proto Shield Fossilized Ferrite Armor
Machinery Robotic Infested Sinew

Abilities dealing Shield Drain Damage[]

PillageModx256 Pillage130xWhite
2
IconShield150
Pillage

Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (shield/armor drain per enemy)
AbilityDurationBuff Duration:2 s (expansion duration)
AbilityRangeBuff Range:5 m / 6 m / 7 m / 8 m (pulse initial radius)

Misc: ? / ? / 6 / 20 m/s (expansion distance per sec)
100% (status cleanse on cast)

Subsumable to Helminth
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CollectiveCurse CollectiveCurseIcon
3
EnergyOrb75
Collective Curse

Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage.


Introduced in Update 33.5 (2023-06-21)

AbilityStrengthBuff Strength:20 / 30 / 40 / 50 % damage redirection
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:20 / 22 / 23 / 25 m wave distance

Misc: 65° cone angle
RollingDroneAvatar Stagger and DmgImpactSmall64 Knockback on hit
100% dmg redirection cap
+1 melee combo per melee attack or dagger hit via spread

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PolarizeModx256 Polarize130xWhite
3
EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (DmgTrueSmall64 True damage and shield restoration)
1x / 1.5x / 2x / 2.5x (explosion damage multiplier as DmgMagneticSmall64 Magnetic damage)
50 (Shard DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:5 s (pulse travel time)
AbilityRangeBuff Range:8 m (initial pulse radius)

Misc: 5.9 m/s (pulse travel speed)
3 m (Shard pickup radius)
1 m (Shard damage radius)

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Notes[]

  • The term "Shield Drain Damage" is in reference to the internal damage type name DT_SHIELD_DRAIN.


  1. "Shards within 3m of Mag now orbit her, inflicting the Slash or Puncture Status Effect to nearby enemies." - Update 32.0
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