Succeeded by |
---|
Damage/Corpus since Update 36.0 (2024-06-18) |
Shield | |
---|---|
Impact | — |
Puncture | — |
Slash | — |
Cold | — |
Electricity | — |
Heat | — |
Toxin | — |
Blast | — |
Corrosive | — |
Gas | — |
Magnetic | — |
Radiation | — |
Viral | — |
True | — |
Void | — |
Tau | — |
- This is a specific type of shield. For general shield mechanics see Shield.
The basic Shield type is one of the four health types commonly used by the Corpus and few Grineer and Sentient bosses. Shields take increased damage from Impact, Cold, and Magnetic damage, but less from Puncture and Radiation.
Additionally, Toxin bypasses shields entirely.
List of Shielded Enemies[]
- Bosses
- Grineer
- Corpus
- Amalgam Alkonost
- Amalgam Heqet
- Amalgam Kucumatz
- Amalgam Machinist
- Amalgam MOA
- Amalgam Osprey
- Amalgam Satyr
- Anti MOA
- Attack Drone
- Carrier (Enemy)
- Corpus Target
- Corpus Power Carrier
- Corvette
- Crewman
- Denial/Drover/Isolator Bursa
- Drone
- Elite Crewman
- Frigate
- Fusion MOA
- Gox
- Leech Osprey
- Locust Drone
- Mine Osprey
- MOA
- Penta Ranger
- Prod Crewman
- Quanta Ranger
- Railgun MOA
- Ranger
- Scavenger Drone
- Shield Osprey
- Shockwave MOA
- Sniper Crewman
- The Brokers (except Azoth)
- Corrupted
- Sentient
†These enemies have special shields that cannot be damaged by traditional physical or elemental damage types even though they have a shield health class type. Eidolon's shields can only be damaged by Void damage, Razorback's shields can only be damaged by Bursas, and Profit-Taker Orb's shields can only be damaged by the displayed damage type listed on its forehead.
Patch History[]
Update 27.2 (2020-03-05)
- Player Changes:
Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did.
Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay.
These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section!
Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all!
See also[]
- Proto Shield, another shield health class.
Health Classes | |
---|---|
Tenno | Tenno Shield • Tenno Armor • Tenno Flesh |
Grineer | Cloned Flesh • Ferrite Armor • Alloy Armor • Machinery |
Corpus | Shield • Proto Shield • Flesh • Robotic |
Infested | Infested • Infested Flesh • Fossilized • Infested Sinew |
Miscellaneous | Hit Points • Object |