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Created by combining DmgFireSmall64 Heat and DmgElectricitySmall64 Electricity damage. Highly effective against Grineer Alloy Armor and Infested Sinew. Moderately effective against Infested.
Radiation Status Effect causes enemies to attack everything nearby, including allies, for a short duration. Confusion damage increases up to 550% with multiple stacks.
—In-game Description

DmgRadiationSmall64 Radiation Damage is one of the six secondary elemental damage types, composed of DmgFireSmall64 Heat and DmgElectricitySmall64 Electricity elements. It is highly effective against the Alloy Armor worn by many high-level IconGrineerOn Grineer units, IconCorpusOn Corpus Robotic units and larger Eidolons, but is penalized against Corpus Shields and most Infestation w Infested foes.

Status Effects[]

General[]

The status effect of DmgRadiationSmall64 Radiation damage is Confusion. A confused unit cannot tell friend from foe, fighting against all units and becoming a target of all units for 12 seconds. Additionally, confused units deal 100% bonus damage to enemies of the Tenno. Subsequent procs add 50% damage for up to 550% total after 10 stacks, while also enhancing slam attacks against former allies from Knockdown b Knockdown to Ragdoll b Ragdoll, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack. Once confusion ends, the affected unit will rejoin its faction.

Auras from confused units (such as from Eximus or Ancient Healers) will stop affecting their allies. Likewise, confused enemies cannot benefit from enemy auras.

Against a Tenno, confusion causes friendly fire between that Tenno and other players while also reducing weapon accuracy, lasting for 4 seconds. An irradiated Tenno cannot revive fallen allies, including Operatives in Rescue and Sortie Defense missions; receiving a proc during the revive process will interrupt the attempt. A confused Tenno can proc status effects on their allies as they would on enemies, including DmgRadiationSmall64 Radiation.

For Kuva Liches, Acolytes, enemy Necramechs, Sisters of Parvos, and Hounds, Confusion will instead increase the damage they take from allied units by +100%, is limited to only 4 stacks (for a total of 250% increased damage taken from allies), and will not cause them to be attacked by their allies at all unless those allies are themselves afflicted with the Confusion effect. Enemies with Overguard are immune to Radiation status until the health buffer is removed.

Visually, enemies affected by a DmgRadiationSmall64 Radiation proc will be covered in a purple-like substance.

Railjack[]

DmgRadiationSmall64 Radiation does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerOn Grineer Health Radiation Modifier IconCorpusOn Corpus Health Radiation Modifier Infestation w Infested Health Radiation Modifier MurmurIcon The Murmur Health Radiation Modifier
Cloned Flesh Flesh Infested Indifferent Facade
Ferrite Armor Shield Infested Flesh Machinery
Alloy Armor Proto Shield Fossilized Ferrite Armor
Machinery Robotic Infested Sinew

As with all damage types effective against armor, DmgRadiationSmall64 Radiation damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. For example, with a modifier of +75% such as against Alloy Armor, DmgRadiationSmall64 Radiation damage is only reduced by 25% of the target's Alloy Armor and the base damage is also increased by +75%.

Radiation Sources[]

Main article: Category:Radiation Damage

Weapons[]

Main article: Category:Radiation Damage Weapons
Weapons with Radiation damage
Name Slot Class Attack Name DmgRadiationSmall64 Radiation Majority
Aeolak Aeolak Primary Rifle Normal Attack 5 38.33% DmgPunctureSmall64 Puncture
ArcaPlasmor Arca Plasmor Primary Shotgun Normal Attack 600 100.00% DmgRadiationSmall64 Radiation
Cycron Cycron Secondary Pistol Normal Attack 10 43.48% DmgRadiationSmall64 Radiation
DarkDagger Dark Dagger Melee Dagger Normal Attack 60 38.96% DmgRadiationSmall64 Radiation
DarkSplitSwordDualSwords Dark Split-Sword (Dual Swords) Melee Dual Swords Normal Attack 32 48.28% DmgPunctureSmall64 Puncture
DarkSplitSwordHeavyBlade Dark Split-Sword (Heavy Blade) Melee Heavy Blade Normal Attack 100 43.48% DmgRadiationSmall64 Radiation
DarkSword Dark Sword Melee Sword Normal Attack 80 46.15% DmgPunctureSmall64 Puncture
Detron Detron Secondary Shotgun Sidearm Normal Attack 40 100.00% DmgRadiationSmall64 Radiation
Exergis Exergis Primary Shotgun Normal Attack 140 48.15% DmgSlashSmall64 Slash
Gaze Gaze (Primary) Primary Rifle Normal Attack 0 -nan% DmgRadiationSmall64 Radiation
Gaze Gaze (Secondary) Secondary Pistol Normal Attack 0 -nan% DmgRadiationSmall64 Radiation
KuvaNukor Kuva Nukor Secondary Pistol Normal Attack 21 100.00% DmgRadiationSmall64 Radiation
Larkspur Larkspur (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 160 88.89% DmgRadiationSmall64 Radiation
LarkspurPrime Larkspur Prime (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 160 88.89% DmgRadiationSmall64 Radiation
LarkspurPrime Larkspur Prime Archgun Archgun Normal Attack 80 88.89% DmgRadiationSmall64 Radiation
Larkspur Larkspur Archgun Archgun Normal Attack 80 88.89% DmgRadiationSmall64 Radiation
Mandonel Mandonel (Atmosphere) Archgun (Atmosphere) Shotgun Horizontal Spread 80 44.44% DmgRadiationSmall64 Radiation
Mandonel Mandonel Archgun Archgun Horizontal Spread 40 44.44% DmgRadiationSmall64 Radiation
MaraDetron Mara Detron Secondary Shotgun Sidearm Normal Attack 40 100.00% DmgRadiationSmall64 Radiation
Nukor Nukor Secondary Pistol Normal Attack 22 100.00% DmgRadiationSmall64 Radiation
Ocucor Ocucor Secondary Pistol Normal Attack 10 90.91% DmgRadiationSmall64 Radiation
PhantasmaPrime Phantasma Prime Primary Shotgun Beam 10 66.67% DmgRadiationSmall64 Radiation
Phantasma Phantasma Primary Shotgun Beam 10 66.67% DmgRadiationSmall64 Radiation
RaktaDarkDagger Rakta Dark Dagger Melee Dagger Normal Attack 96 39.02% DmgRadiationSmall64 Radiation
Staticor Staticor Secondary Thrown Fully Charged Explosion 106 100.00% DmgRadiationSmall64 Radiation
TatsuPrime Tatsu Prime Melee Two-Handed Nikana Normal Attack 80 34.78% DmgRadiationSmall64 Radiation
Tatsu Tatsu Melee Two-Handed Nikana Normal Attack 72 33.64% DmgRadiationSmall64 Radiation
TenetArcaPlasmor Tenet Arca Plasmor Primary Shotgun Normal Attack 760 100.00% DmgRadiationSmall64 Radiation
TenetDetron Tenet Detron Secondary Shotgun Sidearm Normal Attack 26 100.00% DmgRadiationSmall64 Radiation

Enemies[]

Mods[]

Abilities[]

HavenModx256 Haven130xWhite
3
IconShield250
+5/s/ally
+25/s/enemy
Haven

Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
AbilityDurationBuff Duration:50% / 60% / 70% / 80% (shield recharge rate)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (link radius)

Misc: 100% (extra damage per second with Overshield)
3.5 seconds of shield gating for allies

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AegisStormModx256 AegisStorm130xWhite
4
IconShield100
+25/s
+25/s/enemy
+50/dodge
Aegis Storm

Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Introduced in Update 24.4 (2019-03-08)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64 Radiation damage per second)
100 / 300 / 400 / 500 (DmgImpactSmall64 Impact damage on deactivation)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (energy field max radius)

Misc: 8-18 s (energy orb drop interval)

Expand/Collapse


PrismModx256 Prism130xWhite
4
EnergyOrb50
+10/s
Prism

Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.


Introduced in Update 14.0 (2014-07-18)

AbilityStrengthBuff Strength:80 / 120 / 170 / 250 (baseDmgRadiationSmall64 Radiation damage)
AbilityDurationBuff Duration:12 s (prism duration)
7 / 10 / 12 / 15 s (blind duration)
AbilityRangeBuff Range:15 / 20 / 25 / 30 m (laser target seeking range)
8 / 12 / 15 / 25 m (blind radius)

Misc: 10 / 13 / 16 / 20 (lasers)
5 m·s-1 (speed)
2s-1 (tick rate)
25% (damage bonus per hit)

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AntimatterDropModx256 AntimatterDrop130xWhite
2
EnergyOrb50
Antimatter Drop

Launches a contained particle of antimatter that will detonate upon collision.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:100 / 125 / 150 / 200 (base DmgBlastSmall64 Blast damage)
2x / 4x / 6x / 8x (absorb multiplier)
10 (contact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 8 / 10 / 15 m (explosion range)

Misc: 100% (DmgBlastSmall64 Blast status chance)

Expand/Collapse

SmiteModx256 Smite130xWhite
1
EnergyOrb25
Smite

Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:150 / 200 / 300 / 500 (initial DmgImpactSmall64 Impact & DmgRadiationSmall64 Radiation damage)
75 / 85 / 100 / 150 (orb base DmgRadiationSmall64 Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
AbilityDurationBuff Duration:12 s (orb duration)
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)

Misc: 100 % (knockdown chance)
100 % (DmgRadiationSmall64 Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture & DmgRadiationSmall64 Radiation status chances)

Subsumable to Helminth
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HallowedGroundModx256 HallowedGround130xWhite
2
EnergyOrb50
Hallowed Ground

Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (DmgRadiationSmall64 Radiation damage)
5 / 10 / 12 / 15% (Status Chance)
AbilityDurationBuff Duration:10 / 15 / 17 / 20 s
AbilityRangeBuff Range:90 / 100 / 120 / 180° (angle)
8 / 10 / 12 / 15 m (radius)
Expand/Collapse


ReckoningModx256 Reckoning130xWhite
4
EnergyOrb100
Reckoning

Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:10% / 20% / 30% / 50% (armor reduction)
500 / 750 / 1000 / 1250 (DmgImpactSmall64 Impact and DmgRadiationSmall64 Radiation damage)
100 / 225 / 400 / 625 (extra damage)
AbilityDurationBuff Duration:1 / 2 / 3 / 4 s (blind)
AbilityRangeBuff Range:2.5 / 3 / 3.5 / 4 m (blind radius)
8 / 10 / 12 / 15 m (cast radius)

Misc: 25% / 35% / 45% / 50% (health orb chance)

Expand/Collapse

ReapModx256 Reap130xWhite
1
EnergyOrb25
Reap

Sevagoth’s Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well.


Introduced in Update 30.0 (2021-04-13)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 (DmgRadiationSmall64 Radiation damage)

10 / 20 / 30 / 50 % (damage vulnerability debuff)

AbilityDurationBuff Duration:2.5 / 3 / ? / 6 s (flight duration)

5 / 7 / 8 / 10 s (debuff duration)

AbilityRangeBuff Range:2 / 3 / ? / 8 m

Misc: 10 / 15 m/s (tap-cast flight speeds)
20 / 30 m/s (hold-cast flight speeds)
1 (active Shadow limit)
1 (damage and mark instance per enemy)
25% (current enemy health done as DmgBlastSmall64 Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)

Expand/Collapse

ConsumeModx256 Consume130xWhite
2
EnergyOrb25
Consume

Dash through enemies and rip out their souls to heal Shadow.


Introduced in Update 30.0 (2021-04-13)

AbilityStrengthBuff Strength:1,000 / 1,500 / 2,000 / 2,500 (DmgRadiationSmall64 Radiation damage)

10 / 15 / 20 / 25 % (life steal)

AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 8 / 11 / 14 m

Misc: Knockdown on hit
? s (confusion duration)
100% SP/HP (passive hitpoint damage)

Expand/Collapse

BreachSurge BreachSurge130xWhite
3
EnergyOrb50
Breach Surge

Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.


Introduced in Update 25.0 (2019-05-22)

AbilityStrengthBuff Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
20 % (DmgRadiationSmall64 Radiation status chance)
AbilityDurationBuff Duration:7 / 9 / 12 / 16 s (blind duration)
AbilityRangeBuff Range:11 / 13 / 16 / 18 m

Misc: 10 % (spark chance on hit)
10 m (spark seek range)
100 % (spark chance on kill)
100 % (spark critical chance)
1.5 x (spark crit multiplier)
5 million (spark damage cap)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)

Subsumable to Helminth
Expand/Collapse

SolGate SolGate130xWhite
4
EnergyOrb25
+12-24/s
Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.


Introduced in Update 25.0 (2019-05-22)

AbilityStrengthBuff Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:40 m (beam length)

Misc: 500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote DmgCorrosiveSmall64 Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)

Expand/Collapse

Sources of Radiation Resistances[]

Arcanes[]

Mods[]

Bugs[]

  • If a player that has a Sentinel equipped with Mod TT 20px Coolant Leak is affected with DmgRadiationSmall64 Radiation, the player is slowed. The player will continue to be affected until either the Sentinel or the player dies.
  • Some bosses with an invulnerability stage, such as Lieutenant Lech Kril, can be affected by this element. Since they don't attack the Tenno, their invulnerability never ends, thus making the boss fight unbeatable.

Media[]

Patch History[]

Update 27.3 (2020-03-24)

Kuva Lich Changes

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches.

  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

Update 27.2 (2020-03-05)

  • The first Radiation Status Effect has an enemy deal 100% Damage to allies. Subsequent Radiation Status adds +50% damage, leading to up to 550% (capped). Each Radiation Status Effect has a duration of 12 seconds.

Update 11.0 (2013-11-20)

  • Introduced.

See Also[]


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