- For the aura mod, see Corrosive Projection.
Corrosive Damage is one of the six secondary elemental damage types, composed of Toxin and Electricity damage. It is immensely useful against Grineer Ferrite Armor and Fossilized Infested creatures, but fares poorly against the Proto Shields of some elite Corpus enemies.
Status Effects[]
General[]
The status effect of Corrosive damage is Corrosion. It temporarily degrades the armor of the afflicted target by 20% for 8 seconds. Each stack inflicted reduces the original armor by an additional 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.
Emerald Archon Shard can increase the maximum Corrosive status procs by +2 (+3 for Tauforged). Applying 14 stacks can fully remove all armor for the duration of the status.
Hydroid's passive causes enemies damaged by him to be permanently more vulnerable to Corrosive status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of Corrosive procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy.
Enemies affected by a Corrosive proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a Corrosive proc will have their corpses partially corroded and dissolved.
Corrosive status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:
Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)
For example, a full 4-player squad with max-rank Corrosive Projections, an active Heat proc, and max stacked Corrosive proc will result in an enemy's armor being reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × 4) = 2.8%.
If only one player has a max-rank Corrosive Projection with the above statuses, an enemy's armor would instead be reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18%) = 8.2%.
An active Heat proc, and max stacked Corrosive proc without Corrosive Projection would result in an enemy's armor being reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] = 10%.
Currently, the only non-ability method to completely remove armor is to use Shattering Impact, Sharpened Claws or a dagger in tandem with Amalgam Argonak Metal Auger.
Railjack[]
Corrosive does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Type Effectiveness[]
Grineer Health | Corrosive Modifier | Corpus Health | Corrosive Modifier | Infested Health | Corrosive Modifier | The Murmur Health | Corrosive Modifier |
---|---|---|---|---|---|---|---|
Cloned Flesh | — | Flesh | — | Infested | — | Indifferent Facade | — |
Ferrite Armor | — | Shield | — | Infested Flesh | — | Machinery | — |
Alloy Armor | — | Proto Shield | — | Fossilized | — | Ferrite Armor | — |
Machinery | — | Robotic | — | Infested Sinew | — |
As with all damage types effective against armor, Corrosive damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Corrosive damage is only reduced by 25% of a target's whole Ferrite Armor and the base damage is increased by +75%.
Corrosive Sources[]
- Main article: Category:Corrosive Damage
Weapons[]
- Main article: Category:Corrosive Damage Weapons
Name | Slot | Class | Attack Name | Corrosive | Majority |
---|---|---|---|---|---|
Catabolyst | Secondary | Pistol | Primary | 53 | 100.00% Corrosive |
Caustacyst | Melee | Scythe | Normal Attack | 103 | 39.62% Corrosive |
Scourge Prime | Primary | Speargun | Projectile Impact | 80 | 100.00% Corrosive |
Scourge | Primary | Speargun | Projectile Impact | 70 | 100.00% Corrosive |
Stug | Secondary | Pistol | Blob Explosion | 75 | 100.00% Corrosive |
Synapse | Primary | Rifle | Normal Attack | 20 | 100.00% Corrosive |
Mods[]
†Denotes a source of corrosive damage that does not inflict the status effect on enemies.
Enemies[]
Abilities[]
1 25 |
Tempest Barrage Summon a tempest to rain down upon a target area. Introduced in Update 13.0 (2014-04-09) |
Strength:150 / 175 / 225 / 300 ( Corrosive base damage) | |
Duration:4 / 6 / 8 / 10 s | |||
Range:5 m (explosion radius) | |||
Misc:
∞ (cast range) | |||
Subsumable to Helminth |
2 50 |
Tidal Surge Crash through enemies in a ferocious wall of water. Introduced in Update 13.0 (2014-04-09) |
Strength:100 / 200 / 250 / 300 Corrosive damage | |
Duration:N/A | |||
Range:3 / 4 / 5 / 6 m striking radius | |||
Misc:
Self status cleanse on cast |
3 75 |
Plunder Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosion Status offer a greater increase. Introduced in Update 34.0 (2023-10-18) |
Strength:20 / 25 / 30 / 40 (armor per enemy) 20 / 25 / 30 / 40 (armor per Corrosive status) 750 (armor cap) 5% / 6% / 7.5% / 10% ( Corrosive bonus damage per enemy) 5% / 6% / 7.5% / 10% ( Corrosive bonus damage per enemy per Corrosive status) 200% ( Corrosive bonus damage cap) | |
Duration:10 / 15 / 20 / 25 s (duration) | |||
Range:25 m (range) |
4 50 |
Tentacle Swarm Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc. Introduced in Update 13.0 (2014-04-09) |
Strength:50 / 100 / 150 / 200 ( Corrosive capture damage per second) 50 / 100 / 150 / 200 ( True contact damage against Overguarded targets) | |
Duration:10 / 13 / 18 / 20 s | |||
Range:15 / 15 / 15 / 15 m (spawn radius) | |||
Misc:
∞ (cast range) |
4 100 |
Scarab Swarm Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies. Introduced in Update 18.5 (2016-03-04) |
Strength:N/A | |
Duration:6 / 10 / 12 / 15 s (swarm duration) | |||
Range:20 / 22 / 25 / 30 m (cast range) 12 m (spread range) | |||
Misc:
5% / 6.5% / 8% / 10% (health as Corrosive damage/sec) |
4 25 +20-40/s |
Danse Macabre Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups. Introduced in Update 23.5 (2018-08-24) |
Strength:500 / 750 / 1,000 / 1,250 (damage / s) 1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s) | |
Duration:N/A | |||
Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius) 0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius) | |||
Misc:
9 (number of beams) |
1 25 |
Spores Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase. Introduced in Update 7.0 (2013-03-18) |
Strength:6 / 8 / 8 / 10 (initial damage) 1 / 1.25 / 1.5 / 2 (damage growth per enemy) 50% ( Corrosive status chance) 20% (reset decay) | |
Duration:10% (damage decay rate) | |||
Range:30 / 40 / 50 / 60 m (cast range) 10 / 12 / 14 / 16 m (spread radius) | |||
Misc:
∞ (duration) |
Additional Effects[]
Some mods add additional effects when a Corrosive occurs or dealing Corrosive damage.
Tips[]
- Corrosive damage can be combined with Viral damage (when applicable) to create a deadly damage combo against enemies with armor, especially the Grineer. The reduction of armor will lessen the reduction of damage, while viral procs will increase damage dealt even further.
- Corrosive pairs well with weapons that do primarily Impact damage. This results in an excellent faction-neutral build, as Corrosive is either buffed or normal against every damage type except for Corpus Proto Shields, which the Impact makes up for, especially on a high-crit weapon.
Media[]
Patch History[]
Update 33.6 (2023-07-27)
- Fixed crash related to Corrosive procs.
Hotfix 33.5.3 (2023-06-23)
- Fixed crash related to Corrosive procs.
Update 31.6 (2022-06-09)
- (Undocumented) Corrosive damage icon updated to match Essential Corrosive Glyph.
Update 27.2 (2020-03-05)
- The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
- Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.
Update 11.0 (2013-11-20)
- Introduced.
See Also[]