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Created by combining  Heat and  Cold damage. Highly effective against Grineer Machinery and Fossilized Infested.
Blast Status Effect reduces enemy gun accuracy up to 75% with multiple stacks for a short duration.
—In-game Description

 Blast Damage is one of the six secondary elemental damage types, composed of  Heat and  Cold elements. The violent force of this damage is highly destructive to  Grineer Machinery and brittle Fossilized  Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Status Effects[]

General[]

The status effect of  Blast damage is Detonate. It causes a miniature explosion over a 5 meter radius.

Enemies affected by a  Blast proc will have their heads covered in sparks and a smoke-like cloud.

Railjack[]

 Blast does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

 Grineer Health Blast Modifier  Corpus Health Blast Modifier  Infested Health Blast Modifier  The Murmur Health Blast Modifier
Cloned Flesh Flesh Infested Indifferent Facade
Ferrite Armor Shield Infested Flesh Machinery
Alloy Armor Proto Shield Fossilized Ferrite Armor
Machinery Robotic Infested Sinew

As with all damage types ineffective against armor,  Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that  Blast damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.

Blast Sources[]

Main article: Category:Blast Damage

Weapons[]

Main article: Category:Blast Damage Weapons
Weapons with Blast damage
Name Slot Class Attack Name  Blast Majority
 Aegrit Secondary Thrown Detonation 797 100.00%  Blast
 Akarius Prime Secondary Dual Pistols Rocket Detonation 509 100.00%  Blast
 Akarius Secondary Dual Pistols Rocket Detonation 419 100.00%  Blast
 Angstrum Secondary Pistol Single Rocket Explosion 250 100.00%  Blast
 Arquebex Archgun (Atmosphere) Exalted Weapon Radial Attack 9000 75.00%  Blast
 Carmine Penta Primary Launcher Grenade Detonation 350 100.00%  Blast
 Glaive Prime Melee Glaive Charged Throw Recall Explosion 1184 100.00%  Blast
 Glaive Melee Glaive Charged Throw Recall Explosion 756 100.00%  Blast
 Grattler (Atmosphere) Archgun (Atmosphere) Launcher Explosion 310 100.00%  Blast
 Grattler Archgun Archgun Explosion 205 100.00%  Blast
 Halikar Wraith Melee Glaive Charged Throw Recall Explosion 1314 100.00%  Blast
 Halikar Melee Glaive Charged Throw Recall Explosion 894 100.00%  Blast
 Hand Grenade Unique Enemy Explosion 495 100.00%  Blast
 Kestrel Melee Glaive Charged Throw Recall Explosion 504 100.00%  Blast
 Kuva Ayanga (Atmosphere) Archgun (Atmosphere) Launcher Explosion 280 100.00%  Blast
 Kuva Ayanga Archgun Archgun Explosion 187 100.00%  Blast
 Kuva Bramma Primary Bow Radial Attack 839 100.00%  Blast
 Kuva Grattler (Atmosphere) Archgun (Atmosphere) Launcher Explosion 235 100.00%  Blast
 Kuva Grattler Archgun Archgun Explosion 155 100.00%  Blast
 Kuva Ogris Primary Launcher Rocket Explosion 349 50.80%  Blast
 Kuva Tonkor Primary Launcher Grenade Explosion 302 44.81%  Blast
 Kuva Zarr Primary Launcher Cannon Mode Explosion 673 100.00%  Blast
 Lenz Primary Bow Bubble Collapse 660 100.00%  Blast
 Milati MK I Railjack Ordnance Ordnance Normal Attack 1620 100.00%  Blast
 Milati MK II Railjack Ordnance Ordnance Normal Attack 2754 100.00%  Blast
 Milati MK III Railjack Ordnance Ordnance Normal Attack 4407 100.00%  Blast
 Milati Railjack Ordnance Ordnance Normal Attack 900 100.00%  Blast
 Morgha (Atmosphere) Archgun (Atmosphere) Launcher Radial Attack 328 100.00%  Blast
 Morgha Archgun Archgun Auto Burst Explosion 164 100.00%  Blast
 Multron Robotic Rifle Radial Attack 100 100.00%  Blast
 Ogris Primary Launcher Rocket Explosion 600 100.00%  Blast
 Penta Primary Launcher Grenade Detonation 350 100.00%  Blast
 Prisma Angstrum Secondary Pistol Single Rocket Explosion 250 100.00%  Blast
 Prisma Lenz Primary Bow Bubble Collapse 740 100.00%  Blast
 Redeemer Prime Melee Gunblade Ranged Attack 80 100.00%  Blast
 Redeemer Melee Gunblade Ranged Attack 30 100.00%  Blast
 Secura Penta Primary Launcher Grenade Detonation 300 100.00%  Blast
 Talons Secondary Thrown Embedded Detonation 250 100.00%  Blast
 Tonkor Primary Launcher Grenade Explosion 650 100.00%  Blast
 Tycho Seeker MK I Railjack Ordnance Ordnance Normal Attack 14400 100.00%  Blast
 Tycho Seeker MK II Railjack Ordnance Ordnance Normal Attack 24480 100.00%  Blast
 Tycho Seeker MK III Railjack Ordnance Ordnance Normal Attack 39168 100.00%  Blast
 Tycho Seeker Railjack Ordnance Ordnance Normal Attack 8000 100.00%  Blast
 Zarr Primary Launcher Cannon Mode Explosion 175 100.00%  Blast

Enemies[]

Mods[]

Abilities[]


4
25
+12/s
Sound Quake

Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.


Introduced in Update 7.0 (2013-03-18)

 Strength:125 / 150 / 175 / 200 /s ( Blast damage)
 Duration:N/A
 Range:12 / 15 / 18 / 20 m

Misc: Caster immobile
Stagger per hit

Expand/Collapse


4
100
Fusion Strike

Converge three streams of raw energy upon a single point, causing a massive explosion. The streams strip armor and shields, and each enemy struck detonates on stream convergence. Summoned Conculysts can wield their own mini Fusion Strikes.


Introduced in Update 31.0 (2021-12-15)

 Strength:12,000 / 13,000 / 14,000 / 15,000 /s (laser  Tau damage per second)
2,500 / 3,000 / 4,000 / 5,000 (enemy detonation  Tau damage)
600 / 650 / 700 / 750 (convergence explosion  Tau damage)
20 / 25 / 35 / 50 % (armor and shield strip)
 Duration:6 / 9 / 12 / 15 s (fallout duration)
 Range:15 / 20 / 25 / 30 m (stream range)
5 / 6 / 8 / 10 m (explosion and fallout radius)
2 m (enemy explosion radius)

Misc: 3 (number of streams)
∞ beam Punch Through against enemy bodies
 Stagger on enemy explosions and final explosion
1 m (enemy explosions damage falloff)
100 % (strip cap)
3% (Lethal Progeny Conculyst laser prism chance on Fusion Strike)

Expand/Collapse


3
50
Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.


Introduced in Update 25.7 (2019-08-29)

Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 ( Cold damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
1 ( Cold status proc on cast)
9 ( Cold status procs on  Cold afflicted enemy)
10 ( Cold status procs from Redline)
≤100% ( Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500  Heat damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
1 ( Heat status proc on cast)
100% ( Heat ignite damage bonus)
100%  Heat ignite chance from Redline)
≤100% ( Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
Expand/Collapse


2
50
Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.


Introduced in Update 18.13 (2016-05-27)

Strength: 50 / 150 / 200 / 300 ( Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (explosion radius)
4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength: 50 / 150 / 200 / 300 ( Blast base damage)
10 / 15 / 20 / 25 ( Blast damage increase per second)
2x (absorption multiplier)
200 / 300 / 400 / 500 (polarize shard damage)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (blast range)
Misc:120° (blast angle)
4 m (absorption radius)

Expand/Collapse


1
25
Null Star

Creates anti-matter particles that orbit Nova and seek nearby targets.


Introduced in Update 9.0 (2013-07-13)

 Strength:? / ? / ? / 200 ( Blast damage)
5% (damage reduction per particle)
 Duration:6 / 8 / 10 / 12 (particles)
 Range:? / ? / ? / 10 m (attack radius)

Misc: 1 s (attack interval)
∞ (particle duration)
100% ( Blast status chance)
90% (damage reduction cap)

Subsumable to Helminth
Expand/Collapse



4
100
Molecular Prime

Primes all enemies in a radius with anti-matter.


Introduced in Update 9.0 (2013-07-13)

 Strength:150 / 300 / 500 / 800 (explosion  Blast damage)
35% / 40% / 45% / 50% (slow/speed-up)
 Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
 Range:6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m (starting wave radius)
5 m/s (wave speed)
20% ( Blast status chance)
100% (Damage Vulnerability)
15 / 20 / 25 / 35 m (default wave radius)

Expand/Collapse

The  Blast damage come from mallet, after it absorbs enemy damage.


1
25
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.


Introduced in Update 20.0 (2017-03-24)

 Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
 Duration:8 / 12 / 16 / 20 s
 Range:5 / 6 / 8 / 10 m

Misc: 1 (limit of mallets)

Expand/Collapse


4
100
Rhino Stomp

Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.


Introduced in Vanilla (2012-10-25)

 Strength:150 / 300 / 500 / 800 ( Blast damage)
 Duration:3 / 4 / 5 / 8 s
 Range:15 / 18 / 22 / 25 m

Misc: 80% / 90% / 95% / 97.5% (slow)

Expand/Collapse


1
25
Reap

Sevagoth’s Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well.


Introduced in Update 30.0 (2021-04-13)

 Strength:100 / 150 / 200 / 250 ( Radiation damage)

10 / 20 / 30 / 50 % (damage vulnerability debuff)

 Duration:2.5 / 3 / ? / 6 s (flight duration)

5 / 7 / 8 / 10 s (debuff duration)

 Range:2 / 3 / ? / 8 m

Misc: 10 / 15 m/s (tap-cast flight speeds)
20 / 30 m/s (hold-cast flight speeds)
1 (active Shadow limit)
1 (damage and mark instance per enemy)
25% (current enemy health done as  Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)

Expand/Collapse



2
50
Sow

Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.


Introduced in Update 30.0 (2021-04-13)

 Strength:100 / 150 / 200 / 250 ( True damage per second)
 Duration:5 / 8 / 11 / 10 s
 Range:10 / 12 / 14 / 16 m

Misc: 100 - 25 % (damage falloff)
25% (enemy health done as  Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)

Expand/Collapse


1
15
Axios Javelin

Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.


Introduced in Update 32.0 (2022-09-07)

 Strength:500 / 750 / 1,000 / 1,250 ( Puncture damage on direct hit)
500 / 750 / 1,000 / 1,250 ( Blast damage on explosion)
 Duration:8 s (Initial target pin duration)
 Range:50 m (javelin range)
15 m (explosion range)

Misc: 1 (javelins per throw)
Knockdown on hit
1 m (midair hop)
1 (impaled enemy for implosion)
2 s (vortex lifetime)

Expand/Collapse



4
100
Final Stand

Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.


Introduced in Update 32.0 (2022-09-07)

 Strength:1,000 / 1,100 / 1,300 / 1,500 ( Slash damage on direct hit per javelin)
1,000 / 1,100 / 1,300 / 1,500 ( Blast damage on explosion per javelin)
 Duration:30 (number of javelins)
2.5 s (total throw time)
 Range:6 m (explosion range)

Misc: 3 m (height)
12 /s (javelins thrown per second)
 Slash status on hit

Expand/Collapse

The  Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:


1
25
Tesla Nervos

Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Introduced in Update 26.0 (2019-10-31)

 Strength:15 ( Blast damage on capsule hit)
80 / 100 / 120 / 150 ( Electricity damage per discharge)
10 / 15 / 20 / 25 ( Electricity damage per second)
 Duration:5 / 6 / 7 / 10 (number of charges)
 Range:4 / 4 / 5 / 6 m (shock radius)

Misc: ? % ( Blast status chance)
1 s (discharge interval)
50 % ( Electricity status chance)
4 (limit of active drones)

Subsumable to Helminth
Expand/Collapse


2
25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

Strength: 15 ( Blast damage on mine hit)
100 / 150 / 200 / 250 ( Slash damage on latch)
Duration: 25 s
Range: 15 / 16 / 18 / 20 m (grab range)
Misc:?% ( Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength: 15 ( Blast damage on mine hit)
200 / 250 / 300 ( Puncture damage per nail)
Duration: 25 s
Range: N/A
Misc:?% ( Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
100% ( Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength: 15 ( Blast damage on mine hit)
25 m/s (speed boost)
Duration: 25 s
Range: N/A
Misc:?% ( Blast status chance)
4 (max pads active)

Strength: 15 ( Blast damage on mine hit)
25% (weapon damage bonus)
Duration: 25 s
Range: 10 m (attach radius)
Misc:4 (max drivers active)

Expand/Collapse


3
75
Photon Strike

Drop a targeting beacon that calls in a devastating laser artillery strike.


Introduced in Update 26.0 (2019-10-31)

 Strength:15 ( Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 ( Blast damage on explosion)
 Duration:N/A
 Range:4 / 4 / 5 / 5 m (blast radius)

Misc: ?% ( Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
0.73s (grounded cast time)
0.94s (in-air cast time)

Expand/Collapse


4
100
Bastille

Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Introduced in Update 7.11 (2013-05-17)

 Strength:15 ( Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 ( Magnetic damage per second in vortex)
 Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
 Range:5 / 7 / 8 / 10 m (capture radius)

Misc: ?% ( Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% ( Magnetic status chance)

Expand/Collapse


1
25
Bloomer

Fires a high-yield, remotely detonated explosive projectile capable of latching onto targets.


Introduced in Update 15.0 (2014-10-24)

 Strength:500 / 600 / 800 / 1000 ( Blast damage)
 Duration:N/A
 Range:120 / 160 / 200 / 240 m
Expand/Collapse



3
75
Thumper

Creates a localized storm of punishing explosions.


Introduced in Update 15.0 (2014-10-24)

 Strength:200 / 300 / 400 / 500 ( Blast damage)
 Duration:1.5 / 2 / 2.5 / 3 s-1 (explosion frequency)
30 / 35 / 40 / 45 s (barrage duration)
 Range:100 / 120 / 140 / 180 m (barrage radius)
32 / 40 / 60 / 80 m (explosion radius)
Expand/Collapse



4
100
Warhead

Launches a plodding missile capable of unleashing a massive explosion.


Introduced in Update 15.0 (2014-10-24)

 Strength:1000 / 1250 / 1500 / 1750 ( Blast damage)
 Duration:N/A
 Range:120 / 180 / 200 / 240 m
Expand/Collapse


3
75
Cosmic Crush

Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.


Introduced in Hotfix 15.7.2 (2014-12-19)

 Strength:800 / 1000 / 1250 / 1500 ( Blast damage)
 Duration:N/A
 Range:80 / 100 / 120 / 140 m (explosion radius)
120 / 120 / 140 / 140 m (pull radius)
Expand/Collapse



4
100
Fighter Escort

Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.


Introduced in Hotfix 15.7.2 (2014-12-19)

 Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion  Blast damage)
 Duration:15 / 20 / 25 / 30 s
 Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)
Expand/Collapse


3
75
Seeking Fire

Fires a large volley of homing missiles.


Introduced in Update 15.0 (2014-10-24)

 Strength:5 / 6 / 7 / 8 (volleys)
 Duration:N/A
 Range:240 / 340 / 360 / 480 m (tracking range)

Misc: 300 (initial  Blast damage)
40 (area  Blast damage)

Expand/Collapse


4
50
+2.5/s
Exalted Ironbride

Summon a devastating exalted blade.


Introduced in Update 29.5 (2020-11-19)

 Strength:800 / 1000 / 1250 / 1500 ( Blast &  Heat damage)
 Duration:N/A
 Range:N/A
Expand/Collapse


1
25
Necraweb

Hurl a canister of gravitation fluids to create a wide mire that will significantly slow enemies traveling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.


Introduced in Update 29.0 (2020-08-25)

 Strength:750 / 1000 / 1500 / 2000 ( Blast damage)
 Duration:10 / 13 / 15 / 20 s
 Range:5 / 10 / 15 / 20 m (range)
15 / 20 / 22 / 25 m (explosion radius)

Misc: 50% (slow)

Expand/Collapse



4
50
+5/s
Guard Mode

Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.


Introduced in Update 29.0 (2020-08-25)

 Strength:150 / 250 / 350 / 500 ( Blast  Heat damage)
 Duration:N/A
 Range:N/A
Expand/Collapse

Additional Effects[]

Some mods add additional effects when a  Blast occurs or for dealing  Blast damage.

Trivia[]

  • The  Blast property of the mixture of  Cold and  Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media[]

Patch History[]

Update 36.0 (2024-06-18)

Status Effect Reworks

Blast

Our goal with Blast is to invoke an immediate and on-death effect to emphasize explosions.

Now, instead of enemy inaccuracy, you detonate your enemies! When dealing a Blast Status Effect to an enemy, the following will happen:

Blast Changes:

  • Upon inflicting a Blast Status Effect, individual stacks will cause a mini-explosion, and a max stack count of 10 will inflict combined damage in a 5m radius
    • After 1.5 seconds, an individually incurred Blast Status Effect deals a percentage of base-inflicted damage per stack-explosion and over 100% of base-inflicted damage for a full (10 stack) explosion.
  • Status Duration will increase the delay before the Status Effect applies and depletes.
  • Removed the previous Status Effect of inaccuracy.

Update 35.0 (2023-12-13)

  • Fixed the HUD filling up with Blast icons if hit with Blast Damage while riding Merulina.

Update 30.8 (2021-10-04)

  • Made FX improvements to Blast proc explosions.

Update 27.2 (2020-03-05)

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

Update 11.0 (2013-11-20)

  • Introduced.

See also[]


  1. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers