Damage (or commonly called Damage 1.0 ) is displayed on the HUD as numbers that spawn near the point of impact on an enemy. Damage to health is shown in white, while damage to shields is shown in blue. Damage results are modified by several mechanics – damage type , critical hits , stealth – which are discussed below and on their respective pages.
Weapon damage and mod damage will each spawn their own damage indicator. Shotguns will also spawn separate indicators for each of their pellets. Damage that is reduced to zero, such as Bullet damage on a Corpus Crewman 's head, will not spawn a number indicator. Damage indicators are color coded using the following system:
Regular attack on health - white
Regular attack on shields - blue
Critical hit and stealth attacks - yellow
Modified critical hit attacks - red
Patch History [ ]
Update 10.4 (2013-10-16)
Fix for enemies disappearing on Client screen when killed by armor piercing damage.
Update 9.8 (2013-09-03)
Added embedded damage radius to projectiles.
Changed damage done by embedded projectiles to be affected by armor.
Hotfix 8.3.2 (2013-07-08)
Damage modifiers such as armor and headshots no longer unintentionally apply to shields.
Update 8.3 (2013-07-04)
Enemies that had had elemental immunities now take regular damage, with multiplied damage for weaknesses (fire and electricity).
Hotfix 7.7.2 (2013-04-05)
Fixed an issue with players being unable to use powers after being affected by a stagger damage type during the power cast animation.
Update 6.5 (2013-02-22)
Chargers killed with freeze damage should now properly ragdoll.
Update 6.4 (2013-02-22)
Enemies affected by freeze damage mods will now have an effect applied to their model.
AI death from freeze damage now causes them to shatter.
Fixed freeze damage actually speeding up some AI animations.
Update 5.0 (2012-12-18)
Cold damage now slows affected targets
Game System Mechanics Edit
Currencies
Credits • Orokin Ducats • Endo • Platinum • Aya • Regal Aya • Standing
General
Basics
Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart
Lore
Alignment • Fragments • Leverian • Quest
Factions
Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno
Social
Chat • Clan • Clan Dojo • Leaderboards • Trading
Squad
Host Migration • Inactivity Penalty • Matchmaking
Player Housing
Clan Dojo • Dormizone • Drifter's Camp • Orbiter
Gameplay
Basics
Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint
Damage Mechanics
Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect
Enemies
Bosses • Death Mark • Enemy Behavior • Eximus (Overguard ) • Lich System
Mission
Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure
Activities
Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining
PvP
Duel • Conclave (Lunaro ) • Frame Fighter
Other
Gravity • Threat Level
Equipment
Modding and Arcanes
Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed , Riven ) • Polarization • Transmutation • Valence Fusion
Warframe
Attributes (Armor , Energy , Health , Shield , Sprint Speed ) • Abilities (Augment , Casting Speed , Helminth System , Passives , Duration , Efficiency , Range , Strength )
Weapons
Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Bounce • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Ricochet • Trigger Type • Zoom
Operator
Amp • Focus (Madurai , Vazarin , Naramon , Unairu , Zenurik ) • Lens
Drifter and Duviri
Decrees • Drifter Combat • Drifter Intrinsics • Kaithe
Other
Archwing • Companion • K-Drive • Necramech • Parazon • Railjack
Technical
General
AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • String Interpolation • Text Icons • Upgrade
Software, Networking, and Services
Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Public Test Cluster • Stress Test • Warframe Arsenal Twitch Extension • World State
Audio
Mandachord • Music • Shawzin • Somachord • Sound
Mathematical
Calculating Bonuses (Additive Stacking , Multiplicative Stacking ) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research