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Please do not use this article for critical in-game information!
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
Succeeded by
Damage 2.0 since Update 11.0 (2013-11-20)

Damage (or commonly called Damage 1.0) is displayed on the HUD as numbers that spawn near the point of impact on an enemy. Damage to health is shown in white, while damage to shields is shown in blue. Damage results are modified by several mechanics – damage type, critical hits, stealth – which are discussed below and on their respective pages.

Weapon damage and mod damage will each spawn their own damage indicator. Shotguns will also spawn separate indicators for each of their pellets. Damage that is reduced to zero, such as Bullet damage on a Corpus Crewman's head, will not spawn a number indicator. Damage indicators are color coded using the following system:

  • Regular attack on health - white
  • Regular attack on shields - blue
  • Critical hit and stealth attacks - yellow
  • Modified critical hit attacks - red


Patch History[]

Update 10.4 (2013-10-16)

  • Fix for enemies disappearing on Client screen when killed by armor piercing damage.

Update 9.8 (2013-09-03)

  • Added embedded damage radius to projectiles.
  • Changed damage done by embedded projectiles to be affected by armor.

Hotfix 8.3.2 (2013-07-08)

  • Damage modifiers such as armor and headshots no longer unintentionally apply to shields.

Update 8.3 (2013-07-04)

  • Enemies that had had elemental immunities now take regular damage, with multiplied damage for weaknesses (fire and electricity).

Hotfix 7.7.2 (2013-04-05)

  • Fixed an issue with players being unable to use powers after being affected by a stagger damage type during the power cast animation.

Update 6.5 (2013-02-22)

  • Chargers killed with freeze damage should now properly ragdoll.

Update 6.4 (2013-02-22)

  • Enemies affected by freeze damage mods will now have an effect applied to their model.
  • AI death from freeze damage now causes them to shatter.
  • Fixed freeze damage actually speeding up some AI animations.

Update 5.0 (2012-12-18)

  • Cold damage now slows affected targets



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