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</math>
 
</math>
 
:''Formula for calculating modded reload time and charge time.''
 
:''Formula for calculating modded reload time and charge time.''
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===Total Damage===
 
===Total Damage===
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</math>
 
</math>
 
:''Where SD represents the modded value of a particular damage type and DM represents the damage modifier for a particular damage type using the generalized damage modifier formula''
 
:''Where SD represents the modded value of a particular damage type and DM represents the damage modifier for a particular damage type using the generalized damage modifier formula''
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===Gun Damage Per Second===
 
===Gun Damage Per Second===
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:''In the case where modded critical chance is over 100%, the next crit tier possible will be considered a critical hit (e.g. if a weapon has 250% crit chance, the 50% for a red crit will be considered a critical shot)''
 
:''In the case where modded critical chance is over 100%, the next crit tier possible will be considered a critical hit (e.g. if a weapon has 250% crit chance, the 50% for a red crit will be considered a critical shot)''
 
:''Note that <math>\lceil \qquad \rceil</math> denotes a [[wikipedia:Floor and ceiling_functions|ceiling function]] (rounding up)
 
:''Note that <math>\lceil \qquad \rceil</math> denotes a [[wikipedia:Floor and ceiling_functions|ceiling function]] (rounding up)
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<math>
 
<math>
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