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:''Formula for calculating modded reload time and charge time.'' |
:''Formula for calculating modded reload time and charge time.'' |
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===Total Damage=== |
===Total Damage=== |
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:''Where SD represents the modded value of a particular damage type and DM represents the damage modifier for a particular damage type using the generalized damage modifier formula'' |
:''Where SD represents the modded value of a particular damage type and DM represents the damage modifier for a particular damage type using the generalized damage modifier formula'' |
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===Gun Damage Per Second=== |
===Gun Damage Per Second=== |
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:''In the case where modded critical chance is over 100%, the next crit tier possible will be considered a critical hit (e.g. if a weapon has 250% crit chance, the 50% for a red crit will be considered a critical shot)'' |
:''In the case where modded critical chance is over 100%, the next crit tier possible will be considered a critical hit (e.g. if a weapon has 250% crit chance, the 50% for a red crit will be considered a critical shot)'' |
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:''Note that <math>\lceil \qquad \rceil</math> denotes a [[wikipedia:Floor and ceiling_functions|ceiling function]] (rounding up) |
:''Note that <math>\lceil \qquad \rceil</math> denotes a [[wikipedia:Floor and ceiling_functions|ceiling function]] (rounding up) |
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<math> |
<math> |