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+ | {{Infobox |
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+ | | Box title = Viral Damage |
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+ | | image = EssentialViralGlyph.png |
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+ | }} |
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'''{{Icon|Proc|Viral|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Toxin|Text}} elements. It deals increased damage against {{Icon|Faction|Grineer|text}} and {{Icon|Faction|Corpus|text}} bodies, but reduced damage to most light {{Icon|Faction|Infested|text}} foes. |
'''{{Icon|Proc|Viral|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Toxin|Text}} elements. It deals increased damage against {{Icon|Faction|Grineer|text}} and {{Icon|Faction|Corpus|text}} bodies, but reduced damage to most light {{Icon|Faction|Infested|text}} foes. |
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− | ==Status Effect== |
+ | ==[[Status Effect]]== |
+ | ===General=== |
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− | The {{Icon|Proc|Viral|text}} |
+ | The status effect of {{Icon|Proc|Viral|text}} damage is '''Virus'''. It amplifies damage to the [[health]] of the afflicted target by '''100%''' for '''6''' seconds. Subsequent procs add '''25%''' increased damage to health up to '''325%''' in total after '''10''' stacks, with each proc having their own duration. |
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+ | Enemies afflicted by a {{Icon|Proc|Viral|Text}} proc are coated in a green substance. |
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+ | |||
+ | ===[[Empyrean]]=== |
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+ | {{Icon|Proc|Viral|Text}} does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting. |
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==Type Effectiveness== |
==Type Effectiveness== |
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==Viral Sources== |
==Viral Sources== |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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===Weapons=== |
===Weapons=== |
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+ | {{Main|:Category:Viral Damage Weapons}} |
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− | |||
<div class="mw-collapsible-content tabbertab-borderless">{{#tag:tabber|Primary = <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
<div class="mw-collapsible-content tabbertab-borderless">{{#tag:tabber|Primary = <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
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InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} |
InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} |
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Melee = |
Melee = |
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | Pathocyst.png|link=Pathocyst|{{Weapon|Pathocyst}} |
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PlagueKeewar.png|link=Plague Keewar|[[Plague Keewar]] ([[Zaw]] Strike) |
PlagueKeewar.png|link=Plague Keewar|[[Plague Keewar]] ([[Zaw]] Strike) |
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PlagueKripath.png|link=Plague Kripath|[[Plague Kripath]] ([[Zaw]] Strike) |
PlagueKripath.png|link=Plague Kripath|[[Plague Kripath]] ([[Zaw]] Strike) |
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===Mods=== |
===Mods=== |
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+ | |||
+ | |||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
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<gallery captionposition="within" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF"> |
<gallery captionposition="within" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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===Abilities=== |
===Abilities=== |
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⚫ | |||
+ | |||
− | {{:Miasma|cardonly}} |
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⚫ | |||
− | </div></div> |
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<hr /><div class="mw-collapsible mw-collapsed"> |
<hr /><div class="mw-collapsible mw-collapsed"> |
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===Enemies=== |
===Enemies=== |
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+ | |||
+ | |||
<div class="mw-collapsible-content"><gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" captionalign="center"> |
<div class="mw-collapsible-content"><gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" captionalign="center"> |
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PowerfistDE.png|link=Powerfist|[[Powerfist]] can perform {{Icon|Proc|Viral|Text}} uppercut with {{Weapon|Furax}} |
PowerfistDE.png|link=Powerfist|[[Powerfist]] can perform {{Icon|Proc|Viral|Text}} uppercut with {{Weapon|Furax}} |
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</gallery></div></div> |
</gallery></div></div> |
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+ | ==Trivia== |
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+ | *The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Electric|Text}}, or {{Icon|Proc|Gas|Text}} damage over time effects. |
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+ | |||
==Media== |
==Media== |
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<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
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+ | Screenshot_523.png|An enemy affected by viral procs |
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− | viral_damage.png|What viral damage looks on Dual Zoren. |
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+ | Screenshot_524.png|Viral visuals on a melee weapon |
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− | </gallery> |
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− | <gallery columns="2" widths="300" position="center"> |
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− | Testing Viral Status Effect Mechanics on Trinity with Blessing |
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− | WDR 13 Viral Damage (Warframe) |
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</gallery> |
</gallery> |
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[[es:Daño Viral]] |
[[es:Daño Viral]] |
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[[fr:Dégâts/Dégâts Viral]] |
[[fr:Dégâts/Dégâts Viral]] |
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− | {{DISPLAYTITLE:Viral Damage}} |
+ | {{DISPLAYTITLE:Viral Damage}}</div> |
[[Category:Viral Damage]] |
[[Category:Viral Damage]] |
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[[Category:Damage 2.0]] |
[[Category:Damage 2.0]] |
Revision as of 21:20, 18 June 2020
Script error: The function "Proc" does not exist. Damage is one of the six secondary elemental damage types, composed of Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. elements. It deals increased damage against Script error: The function "Faction" does not exist. and Script error: The function "Faction" does not exist. bodies, but reduced damage to most light Script error: The function "Faction" does not exist. foes.
Status Effect
General
The status effect of Script error: The function "Proc" does not exist. damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each proc having their own duration.
Enemies afflicted by a Script error: The function "Proc" does not exist. proc are coated in a green substance.
Empyrean
Script error: The function "Proc" does not exist. does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Type Effectiveness
Script error: The function "Faction" does not exist. Health | Script error: The function "Proc" does not exist. Modifier | Script error: The function "Faction" does not exist. Health | Script error: The function "Proc" does not exist. Modifier | Script error: The function "Faction" does not exist. Health | Script error: The function "Proc" does not exist. Modifier |
---|---|---|---|---|---|
Cloned Flesh | +75% | Flesh | +50% | Infested | –50% |
Ferrite Armor | Shield | Infested Flesh | |||
Alloy Armor | Proto Shield | Fossilized | |||
Machinery | –25% | Robotic | Sinew |
Viral Sources
Weapons
- Main article: Category:Viral Damage Weapons
Mods
Abilities
4 75 |
Miasma Releases a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Introduced in Update 7.0 (2013-03-18) |
Strength:110 / 125 / 135 / 150 ( Viral damage) | |
Duration:6 s | |||
Range:10 / 12 / 16 / 20 m | |||
Misc:
100% ( Viral status chance) |
Enemies
Trivia
- The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage over time effects.
Media
Patch History
Update 27.2 (2020-03-05)
- New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
- Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.
See Also