(in the 2 procs example, final current health value was off) Tag: Visual edit |
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+ | {{Infobox |
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+ | | Box title = Viral Damage |
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+ | | image = EssentialViralGlyph.png |
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'''{{Icon|Proc|Viral|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Toxin|Text}} elements. It deals increased damage against {{Icon|Faction|Grineer|text}} and {{Icon|Faction|Corpus|text}} bodies, but reduced damage to most light {{Icon|Faction|Infested|text}} foes. |
'''{{Icon|Proc|Viral|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Toxin|Text}} elements. It deals increased damage against {{Icon|Faction|Grineer|text}} and {{Icon|Faction|Corpus|text}} bodies, but reduced damage to most light {{Icon|Faction|Infested|text}} foes. |
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+ | ==[[Status Effect]]== |
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− | The {{Icon|Proc|Viral|text}} [[Status Effect|status effect]] is '''Virus''', which reduces a target's current and maximum [[health]] to 50% for 6 seconds. The damage of the infecting shot is applied ''before''<ref>[[Thread:971150|Testing]] as of {{ver|18.8.1}}</ref> the {{Icon|Proc|Viral|text}} proc reduces the health. Multiple procs do ''not'' reduce the health further, but only serve to refresh the time spent with halved health. |
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+ | ===General=== |
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+ | The status effect of {{Icon|Proc|Viral|text}} damage is '''Virus'''. It amplifies damage to the [[health]] of the afflicted target by '''100%''' for '''6''' seconds. Subsequent procs add '''25%''' increased damage to health up to '''325%''' in total after '''10''' stacks, with each proc having their own duration. |
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+ | Enemies afflicted by a {{Icon|Proc|Viral|Text}} proc are coated in a green substance. |
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− | The health lost by ''any'' type of enemy due to the proc is '''restored after the effect ends'''. For example: |
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+ | ===[[Empyrean]]=== |
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− | {| style="width: 100%; margin: 1em auto 1em auto;" |
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+ | {{Icon|Proc|Viral|Text}} does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting. |
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− | !style="width: 50%;" | 1 Proc, 50 {{Icon|Proc|Viral|Text}} Damage |
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− | !style="width: 50%;" | 2 Procs (within 6 seconds), 50 {{Icon|Proc|Viral|Text}} Damage (each) |
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− | |- |
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− | | |
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− | # Target's original health is '''500/500'''. |
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− | # Damage occurs : '''450/500'''. |
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− | # {{Icon|Proc|Viral|text}} proc occurs: '''225/250'''. |
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− | # Once the proc wears off, health returns to: '''450/500'''. |
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− | | |
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− | # Target's original health is '''500/500'''. |
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− | # Damage occurs : '''450/500'''. |
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− | # {{Icon|Proc|Viral|text}} proc occurs: '''225/250'''. |
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− | # Second damage occurs, proc refreshes: '''175/250'''. |
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− | # Once the proc wears off, health becomes: '''350/500'''.<!--This may seem counterintuitive but 400 is the right result. The first damage instance was halved and thus has to be doubled again once the proc wears off. In other words, with no proc active, the damage has to be unchanged (2x 50 => 400/500).--> |
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==Type Effectiveness== |
==Type Effectiveness== |
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! style="background-color: #C8FFC8;" | {{Icon|Proc|Viral|text}} Modifier |
! style="background-color: #C8FFC8;" | {{Icon|Proc|Viral|text}} Modifier |
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|- |
|- |
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− | | style="background-color: #FFE8E8;" | [[Damage |
+ | | style="background-color: #FFE8E8;" | [[Damage/Cloned Flesh|Cloned Flesh]] |
| style="background-color: #FFE8E8;" | {{text|green|+75%}} |
| style="background-color: #FFE8E8;" | {{text|green|+75%}} |
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− | | style="background-color: #E8E8FF;" | [[Damage |
+ | | style="background-color: #E8E8FF;" | [[Damage/Flesh|Flesh]] |
| style="background-color: #E8E8FF;" | {{text|green|+50%}} |
| style="background-color: #E8E8FF;" | {{text|green|+50%}} |
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− | | style="background-color: #E8FFE8;" | [[Damage |
+ | | style="background-color: #E8FFE8;" | [[Damage/Infested|Infested]] |
| style="background-color: #E8FFE8;" | {{text|red|–50%}} |
| style="background-color: #E8FFE8;" | {{text|red|–50%}} |
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|- |
|- |
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− | | style="background-color: #FFE8E8;" | [[Damage |
+ | | style="background-color: #FFE8E8;" | [[Damage/Ferrite Armor|Ferrite Armor]] |
| style="background-color: #FFE8E8;" | |
| style="background-color: #FFE8E8;" | |
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− | | style="background-color: #E8E8FF;" | [[Damage |
+ | | style="background-color: #E8E8FF;" | [[Damage/Shield|Shield]] |
| style="background-color: #E8E8FF;" | |
| style="background-color: #E8E8FF;" | |
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− | | style="background-color: #E8FFE8;" | [[Damage |
+ | | style="background-color: #E8FFE8;" | [[Damage/Infested Flesh|Infested Flesh]] |
| style="background-color: #E8FFE8;" | |
| style="background-color: #E8FFE8;" | |
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|- |
|- |
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− | | style="background-color: #FFE8E8;" | [[Damage |
+ | | style="background-color: #FFE8E8;" | [[Damage/Alloy Armor|Alloy Armor]] |
| style="background-color: #FFE8E8;" | |
| style="background-color: #FFE8E8;" | |
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− | | style="background-color: #E8E8FF;" | [[Damage |
+ | | style="background-color: #E8E8FF;" | [[Damage/Proto Shield|Proto Shield]] |
| style="background-color: #E8E8FF;" | |
| style="background-color: #E8E8FF;" | |
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− | | style="background-color: #E8FFE8;" | [[Damage |
+ | | style="background-color: #E8FFE8;" | [[Damage/Fossilized|Fossilized]] |
| style="background-color: #E8FFE8;" | |
| style="background-color: #E8FFE8;" | |
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|- |
|- |
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− | | style="background-color: #FFE8E8;" | [[Damage |
+ | | style="background-color: #FFE8E8;" | [[Damage/Machinery|Machinery]] |
| style="background-color: #FFE8E8;" | {{text|red|–25%}} |
| style="background-color: #FFE8E8;" | {{text|red|–25%}} |
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− | | style="background-color: #E8E8FF;" | [[Damage |
+ | | style="background-color: #E8E8FF;" | [[Damage/Robotic|Robotic]] |
| style="background-color: #E8E8FF;" | |
| style="background-color: #E8E8FF;" | |
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− | | style="background-color: #E8FFE8;" | [[Damage |
+ | | style="background-color: #E8FFE8;" | [[Damage/Infested Sinew|Sinew]] |
| style="background-color: #E8FFE8;" | |
| style="background-color: #E8FFE8;" | |
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|} |
|} |
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==Viral Sources== |
==Viral Sources== |
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+ | |||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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===Weapons=== |
===Weapons=== |
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+ | {{Main|:Category:Viral Damage Weapons}} |
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− | <gallery captionposition="below" hideaddbutton="true" spacing="small" navigation=" |
+ | <div class="mw-collapsible-content tabbertab-borderless">{{#tag:tabber|Primary = <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
− | InfestedBurstRifle.png|link=Hema| |
+ | InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} |
+ | Komorex.png|link=Komorex|{{Weapon|Komorex}} (2nd Zoom Explosion) |
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− | InfestedLongGunTwo.png|link=Phage| |
+ | InfestedLongGunTwo.png|link=Phage|{{Weapon|Phage}} |
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+ | {{!}}-{{!}} |
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+ | Secondary = |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
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+ | </gallery> |
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+ | {{!}}-{{!}} |
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+ | Melee = |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | Pathocyst.png|link=Pathocyst|{{Weapon|Pathocyst}} |
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PlagueKeewar.png|link=Plague Keewar|[[Plague Keewar]] ([[Zaw]] Strike) |
PlagueKeewar.png|link=Plague Keewar|[[Plague Keewar]] ([[Zaw]] Strike) |
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PlagueKripath.png|link=Plague Kripath|[[Plague Kripath]] ([[Zaw]] Strike) |
PlagueKripath.png|link=Plague Kripath|[[Plague Kripath]] ([[Zaw]] Strike) |
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+ | InfStaff.png|link=Pupacyst|{{Weapon|Pupacyst}} |
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+ | |||
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− | </div> |
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− | </div> |
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<hr /><div class="mw-collapsible mw-collapsed"> |
<hr /><div class="mw-collapsible mw-collapsed"> |
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===Mods=== |
===Mods=== |
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+ | |||
+ | |||
<div class="mw-collapsible-content"> |
<div class="mw-collapsible-content"> |
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<gallery captionposition="within" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF"> |
<gallery captionposition="within" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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===Abilities=== |
===Abilities=== |
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− | <div class="mw-collapsible-content"> |
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+ | |||
− | {{:Miasma|cardonly}} |
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<hr /><div class="mw-collapsible mw-collapsed"> |
<hr /><div class="mw-collapsible mw-collapsed"> |
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===Enemies=== |
===Enemies=== |
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+ | |||
+ | |||
<div class="mw-collapsible-content"><gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" captionalign="center"> |
<div class="mw-collapsible-content"><gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" captionalign="center"> |
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− | PowerfistDE.png|link=Powerfist|[[Powerfist]] can perform {{Icon|Proc|Viral|Text}} uppercut with |
+ | PowerfistDE.png|link=Powerfist|[[Powerfist]] can perform {{Icon|Proc|Viral|Text}} uppercut with {{Weapon|Furax}} |
InfestedHiveC.png|link=Infested Hive|The destruction of [[Infested Hive|Infested Gas Hives]] |
InfestedHiveC.png|link=Infested Hive|The destruction of [[Infested Hive|Infested Gas Hives]] |
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</gallery></div></div> |
</gallery></div></div> |
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+ | ==Trivia== |
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+ | *The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Electric|Text}}, or {{Icon|Proc|Gas|Text}} damage over time effects. |
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+ | |||
==Media== |
==Media== |
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<gallery type="slideshow" widths="600" position="center"> |
<gallery type="slideshow" widths="600" position="center"> |
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+ | Screenshot_523.png|An enemy affected by viral procs |
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− | 2014-01-12 00022.jpg|Using a viral-modded Brakk, Kril is afflicted with the Viral status effect as seen in the screenshot. Note Lech Kril's health bar. |
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+ | Screenshot_524.png|Viral visuals on a melee weapon |
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− | 2014-01-12 00023.jpg|After the viral proc expires, his health is immediately halved. |
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− | 2014-01-12 00026.jpg|It is possible to stack the health reduction further, as shown in the screenshot. |
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− | viral_damage.png|What viral damage looks on Dual Zoren. |
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</gallery> |
</gallery> |
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+ | ==Patch History== |
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− | [[File:Testing Viral Status Effect Mechanics on Trinity with Blessing|thumb|center|300px]] |
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+ | {{Scrollbox/Article| |
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+ | {{ver|27.2}} |
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+ | *New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped). |
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+ | **''Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.'' |
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+ | }} |
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− | ==Media== |
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− | [[File:WDR 13 Viral Damage (Warframe)|thumb|center|300 px]] |
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==See Also== |
==See Also== |
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*[[Blight]] |
*[[Blight]] |
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− | |||
− | ==References== |
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− | <references /> |
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{{DamageNav}} |
{{DamageNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Daño Viral]] |
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+ | [[fr:Dégâts/Dégâts Viral]] |
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[[Category:Viral Damage]] |
[[Category:Viral Damage]] |
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[[Category:Damage 2.0]] |
[[Category:Damage 2.0]] |
Revision as of 21:20, 18 June 2020
Script error: The function "Proc" does not exist. Damage is one of the six secondary elemental damage types, composed of Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. elements. It deals increased damage against Script error: The function "Faction" does not exist. and Script error: The function "Faction" does not exist. bodies, but reduced damage to most light Script error: The function "Faction" does not exist. foes.
Status Effect
General
The status effect of Script error: The function "Proc" does not exist. damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each proc having their own duration.
Enemies afflicted by a Script error: The function "Proc" does not exist. proc are coated in a green substance.
Empyrean
Script error: The function "Proc" does not exist. does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Type Effectiveness
Script error: The function "Faction" does not exist. Health | Script error: The function "Proc" does not exist. Modifier | Script error: The function "Faction" does not exist. Health | Script error: The function "Proc" does not exist. Modifier | Script error: The function "Faction" does not exist. Health | Script error: The function "Proc" does not exist. Modifier |
---|---|---|---|---|---|
Cloned Flesh | +75% | Flesh | +50% | Infested | –50% |
Ferrite Armor | Shield | Infested Flesh | |||
Alloy Armor | Proto Shield | Fossilized | |||
Machinery | –25% | Robotic | Sinew |
Viral Sources
Weapons
- Main article: Category:Viral Damage Weapons
Mods
Abilities
4 75 |
Miasma Releases a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Introduced in Update 7.0 (2013-03-18) |
Strength:110 / 125 / 135 / 150 ( Viral damage) | |
Duration:6 s | |||
Range:10 / 12 / 16 / 20 m | |||
Misc:
100% ( Viral status chance) |
Enemies
Trivia
- The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage over time effects.
Media
Patch History
Update 27.2 (2020-03-05)
- New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
- Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.
See Also