'''{{Icon|Proc|Viral|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Toxin|Text}} elements. It deals increased damage against {{Icon|Faction|Grineer|text}} and {{Icon|Faction|Corpus|text}} bodies, but reduced damage to most light {{Icon|Faction|Infested|text}} foes.
'''{{Icon|Proc|Viral|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Toxin|Text}} elements. It deals increased damage against {{Icon|Faction|Grineer|text}} and {{Icon|Faction|Corpus|text}} bodies, but reduced damage to most light {{Icon|Faction|Infested|text}} foes.
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The {{Icon|Proc|Viral|text}} [[Status Effect|status effect]] is '''Virus''', which reduces a target's current and maximum [[health]] to 50% for '''6''' seconds. The damage of the infecting shot is applied '''before'''<ref>[[Thread:971150|Testing]] as of {{ver|18.8.1}}</ref> the {{Icon|Proc|Viral|text}} proc reduces the health. Multiple procs do ''not'' reduce the health further, but only serve to refresh the time spent with halved health.
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The {{Icon|Proc|Viral|text}} [[Status Effect|status effect]] is '''Virus''', which reduces a target's current and maximum [[health]] to 50% for 6 seconds. The damage of the infecting shot is applied ''before''<ref>[[Thread:971150|Testing]] as of {{ver|18.8.1}}</ref> the {{Icon|Proc|Viral|text}} proc reduces the health. Multiple procs do ''not'' reduce the health further, but only serve to refresh the time spent with halved health.
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As of {{Ver|17.2}}, the health lost by ''any'' type of enemy due to the proc is '''restored after the effect ends''', thus making {{Icon|Proc|Viral|text}} consistent in both [[PvP]] ([[Conclave]] and [[Duel]]s) and PvE. Consider the followingexamples:
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The health lost by ''any'' type of enemy due to the proc is '''restored after the effect ends'''. For example:
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Revision as of 03:07, 29 January 2018
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The Script error: The function "Proc" does not exist.status effect is Virus, which reduces a target's current and maximum health to 50% for 6 seconds. The damage of the infecting shot is applied before[1] the Script error: The function "Proc" does not exist. proc reduces the health. Multiple procs do not reduce the health further, but only serve to refresh the time spent with halved health.
The health lost by any type of enemy due to the proc is restored after the effect ends. For example:
1 Proc, 50 Script error: The function "Proc" does not exist. Damage
2 Procs (within 6 seconds), 50 Script error: The function "Proc" does not exist. Damage (each)
Target's original health is 500/500.
Damage occurs : 450/500.
Script error: The function "Proc" does not exist. proc occurs: 225/250.
Once the proc wears off, health returns to: 450/500.
Target's original health is 500/500.
Damage occurs : 450/500.
Script error: The function "Proc" does not exist. proc occurs: 225/250.
Second damage occurs, proc refreshes: 175/250.
Once the proc wears off, health becomes: 400/500.
Type Effectiveness
Script error: The function "Faction" does not exist. Health
Script error: The function "Proc" does not exist. Modifier
Script error: The function "Faction" does not exist. Health
Script error: The function "Proc" does not exist. Modifier
Script error: The function "Faction" does not exist. Health
Script error: The function "Proc" does not exist. Modifier
Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.
Saryn expends 25energy to infects an enemy target within 30 / 40 / 50 / 60 meters with 2 / 2 / 3 / 3 virulent spores for an infinite duration. Each individual spore inflicts Corrosive damage per second with a 50%CorrosiveStatus Chance, lasting until the spores themselves or the infected enemy is destroyed.
Saryn's disease spreads its infection rapidly, grows evermore lethal, and decays in the absence of hosts over the course of the epidemic:
Shooting or hitting a spore directly bursts its membrane to release infectious pus, which regrows the spore on its host and transmits 1 spore to all nearby enemies within 10 / 12 / 14 / 16 meters; infected enemies can carry up to 3 spores via transmission from another enemy.
Spores can spread by directly bursting them with weapons, abilities, and Bullet Jump. Enemy attacks can also burst spores on contact.
Spread bypasses obstacles in the environment and damage does not diminish with distance.
All spores on an infected enemy will burst and spread if any of the following conditions are met:
Spores' initial target is killed by any source.
Players landing the killing blow on any infected enemies.
Infected enemies are killed by Molt's explosion damage.
Saryn's weapons hitting anywhere on the infected enemies' body while Toxic Lash is active.
Infected enemies are killed by any source while sickened by Miasma.
Spores do not spread if enemies infected via transmission are killed by Spores' damage over time.
When the outbreak first begins, damage per second starts at 6 / 8 / 8 / 10Corrosive damage; for every second Spores remain active, damage per second increases by 1 / 1.25 / 1.5 / 2Corrosive damage per infected enemy, up to a damage growth cap of 7 infected enemies. Current damage per second is uniform across all active spores and will apply to newly infected enemies.
Current damage per second is hard-capped at 100,000 damage.
While Spores is active, a stylized infection meter appears above Saryn's ability icons on the HUD, indicating the current damage per second and tracks the number of infected enemies in the mission affected by spores belonging to the player.
When zero infected enemies remain, Spores' current damage per second is instantly reduced by 20% then decays at 10% of the new total every half second until it reaches the initial damage amount. Damage decay stops when at least one enemy is infected by Spores.
Nullifying effects (such as entering Sanctuary Onslaught Data-Conduits) increases the decay rate to 30% per half second.
Reset decay is inversely affected by Ability Strength, meaning more Strength reduces the amount consumed.
Damage decay rate is inversely affected by Ability Duration, meaning more Duration reduces the amount of damage decay per half second.
Current damage per second is visibly subtracted from the meter whilst a red flashing "decaying" warning message replaces the counter for number of infected enemies.
The infection meter disappears when it reaches the initial damage amount.
If Spores is still active, recasting Spores on any enemy consumes 20% of current damage per second from the infection meter and casts Spores for 50% reduced energy cost. Recasting on an infected enemy grows a new set of spores on the target, which carries up to 12 spores via recasting Spores on it.
Recast decay is inversely affected by Ability Strength, meaning more Strength reduces the amount consumed.
All spores destroyed via melee weapon contribute to the melee combo counter.
Each instance of Spores has its own Ability Strength value from when it was casted, and be independent from other instances.
For example, if an instance of Spores is casted when Energy Conversion is activated, that instance will retain Status chance and Damage Growth with Ability Strength bonus.
If another instance of Spores is casted, when there is no bonus, the second instance will have lower Status chance and Damage Growth, even while the first instance from above is still active.
All spores share the same accumulated damage per second, though each instance could contribute Damage Growth at different rate.
When Spores spread to other enemies, the subsequent instances will retain Status chance and Damage Growth from their original instance. Strong instance spreads strong instances, and vice versa.
Spores being carried by enemies will not be replaced by another spore via transmission.
If an enemy is carrying spores from multiple instances with different Strength values, damage per second will be contributed by the instance with the highest Damage Growth.
Ability Synergy:
Toxic Lash can make spores burst with every attack, even without direct hits.
Hitting a spore while Toxic Lash is active applies an additional Toxin proc.
Miasma deals 400% damage to enemies affected by Spores.
Spores is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
If the initial target dies before the spores appear, energy used for Spores will be refunded.
Venom Dose is a Warframe Augment Mod for Saryn that allows Spores to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Corrosive damage to all attacks.
Cast on an enemy in the middle of a crowd and promptly kill it or use one of the many methods to spread the spores.
Each spore inflicts damage per second and Corrosive status effect on proc, which is tripled on an enemy carrying three spores from a max rank Spores cast or accumulated from transmission from other infected enemies.
Infect at least 7 enemies to maximize damage growth, allowing Spores to reach higher damage per second counts over time.
Mod for Ability Strength to increase initial damage, damage growth per enemy, status chance, while reducing the reset decay on recast or on zero infected present.
Status chance can reach 100% with 200% Ability Strength.
Recast Spores several times to inflict an enemy with up to 12 spores to strip its Armor quickly, deal more damage per second instances, and provide more spores to spread.
However, note that each recast will consume a percentage of damage per second stored in your infection meter.
Using melee to hit enemies makes it easier to burst spores, compared to firearms, especially with Range mods, e.g. Reach (Primed).
Use Toxic Lash to spread spores on an infected enemy on every hit using your gun or melee.
Cast Miasma to inflict quadruple damage to all enemies infected by Spores within range.
Can be used to destroy Corpus cameras and (active) turrets. A spore will appear but a camera dies on the first tick.
When combined with AoE weapons (such as Ignis and Embolist, which both deal DoT, increased by Saryn's passive), the spores will pop very easily, quickly spreading Corrosive procs.
Thrown secondaries loaded with Concealed Explosives are also effective and economical at quickly popping Spores, especially when combined with Fulmination (Primed).
The ability synergizes well with Nova's Molecular Prime, both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability.
Spores is excellent for bosses with shields to prevent them from recovering.
This is quite effective against Ambulas since it targets the torso and, like all MOAs, he takes three times damage on that body part.
Equipping a sentinel with the Sweeper weapon increases this chance.
Spores that are popped on a target's weak point, like the head, will do extra damage based on the respective damage multiplier.
For example, if you pop a Spore on an enemy's head, it will deal 50 damage (25 x 2 damage multiplier).
Spores' DoT ticks are unaffected by weak spots.
AoE damage from popping spores is unaffected by weak spots. Nearby enemies will still only take 25 Corrosive damage from popped spores on weak spots.
A Range-based Spores build is good for earning Focus points in stage-less endless missions such as Survival, Disruption and Void Flood, as long as Saryn can keep it from decaying.
Active spores can help fill the self-revive gauge from the Unairu school's Last Gasp.
Enemies
Powerfist can perform Script error: The function "Proc" does not exist. uppercut with Furax