Viral Damage is one of the six secondary elemental damage types, composed of
Cold and
Toxin elements. It deals increased damage against
Grineer and
Corpus bodies, but reduced damage to most light
Infested foes, with some heavy units being outright immune.
Status Effect[edit | edit source]
General[edit | edit source]
The status effect of Viral damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each proc having their own duration. This effect will work even when the health is protected by armor ("yellow health"). Only the shield is not affected.
For status effects that apply damage over time (e.g. Slash,
Toxin,
Heat,
Gas), the damage dealt by the proc throughout its duration is calculated based on whether or not a
Viral proc is active when the DoT tick deals damage. For example, a weapon with 100 damage that applies a
Slash proc, if the target has 1
Viral proc, will deal 200 damage, then 70 damage per second from
Bleed until the
Viral effect ends, when it will go down to 35 per second. If the target does not have a
Viral proc initially, the
Bleed damage will be 35 per second until the target takes a
Viral proc, which will then multiply the DoT accordingly to 70 per second. This means that the multiplier is not applied twice to DoTs, unlike faction damage multipliers.
Enemies afflicted by a Viral proc are coated in a green substance.
Empyrean[edit | edit source]
Viral does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Type Effectiveness[edit | edit source]
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---|---|---|---|---|---|
Cloned Flesh | +75% | Flesh | +50% | Infested | -50% |
Ferrite Armor | Shield | Infested Flesh | |||
Alloy Armor | Proto Shield | Fossilized | |||
Machinery | -25% | Robotic | Infested Sinew |
- The following enemies are immune to
Viral status:
- The following enemies are completely immune to
Viral:
Viral Sources[edit | edit source]
- Main article: Category:Viral Damage
Weapons[edit | edit source]
- Main article: Category:Viral Damage Weapons

(Alternate Fire)

(2nd Zoom Explosion)

(Blight Effect)


(Blight Effect)
Mods[edit | edit source]
Abilities[edit | edit source]
![]() |
![]() ENERGY: 75 KEY 4 |
Miasma Releases a poisonous miasma that deals ![]() |
Strength:110 / 125 / 135 / 150 (![]() |
Duration:6 s | |||
Range:10 / 12 / 16 / 20 m | |||
Misc:100% (![]() 4.0x (Spores damage multiplier) |
Enemies[edit | edit source]
Trivia[edit | edit source]
- The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with
Heat,
Electricity, or
Gas damage over time effects.
Media[edit | edit source]
Patch History[edit | edit source]
- New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
- Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.
See Also[edit | edit source]
Damage Mechanics | |
---|---|
Offense | Attack Speed • Critical Hit • Damage (Type Modifier) • Damage Falloff • Enemy Body Parts • Fire Rate • Multishot • Punch Through • Status Effect |
Defense | Armor • Damage Reduction • Health • Shield |
Damage Types | |
Physical | ![]() ![]() ![]() |
Elemental | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Combined | ![]() ![]() ![]() ![]() ![]() ![]() |
Unique | ![]() ![]() ![]() |
Effect Only | ![]() |