Combined from Cold b.png Cold and Toxin b.png Toxin damage. Most effective against Grineer clones. Viral status increases health damage taken by up to 325%.

—In-game Description

Viral b.png Viral Damage is one of the six secondary elemental damage types, composed of Cold b.png Cold and Toxin b.png Toxin elements. It deals increased damage against IconGrineerB.svgGrineer and IconCorpusB.svgCorpus bodies, but reduced damage to most light Infestation b.svgInfested foes, with some heavy units being outright immune.

Status Effect[edit | edit source]

General[edit | edit source]

The status effect of Viral b.png Viral damage is Virus. It amplifies damage to the health of the afflicted target by 100% for 6 seconds. Subsequent procs add 25% increased damage to health up to 325% in total after 10 stacks, with each proc having their own duration. This effect will work even when the health is protected by armor ("yellow health"). Only the shield is not affected.

For status effects that apply damage over time (e.g. Slash b.svg Slash, Toxin b.png Toxin, Heat b.png Heat, Gas b.png Gas), the damage dealt by the proc throughout its duration is calculated based on whether or not a Viral b.png Viral proc is active when the DoT tick deals damage. For example, a weapon with 100 damage that applies a Slash b.svg Slash proc, if the target has 1 Viral b.png Viral proc, will deal 200 damage, then 70 damage per second from Slash b.svgBleed until the Viral b.png Viral effect ends, when it will go down to 35 per second. If the target does not have a Viral b.png Viral proc initially, the Slash b.svgBleed damage will be 35 per second until the target takes a Viral b.png Viral proc, which will then multiply the DoT accordingly to 70 per second. This means that the multiplier is not applied twice to DoTs, unlike faction damage multipliers.

Enemies afflicted by a Viral b.png Viral proc are coated in a green substance.

Empyrean[edit | edit source]

Viral b.png Viral does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health Viral b.png Viral Modifier IconCorpusB.svgCorpus Health Viral b.png Viral Modifier Infestation b.svgInfested Health Viral b.png Viral Modifier
Cloned Flesh +75% Flesh +50% Infested -50%
Ferrite Armor Shield Infested Flesh
Alloy Armor Proto Shield Fossilized
Machinery -25% Robotic Infested Sinew

Viral Sources[edit | edit source]

Main article: Category:Viral Damage

Weapons[edit | edit source]

Main article: Category:Viral Damage Weapons

Abilities[edit | edit source]

MiasmaModU15.jpeg SarynMiasma.png
Releases a poisonous miasma that deals Viral w.png Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.
Strength:110 / 125 / 135 / 150 (Viral w.png Viral damage)
Duration:6 s
Range:10 / 12 / 16 / 20 m
Misc:100% (Viral w.png Viral status chance)
4.0x (Spores damage multiplier)

Enemies[edit | edit source]

Trivia[edit | edit source]

  • The status effect of Viral damage can mitigate the reduction of damage to Infested foes after a proc is applied, making it effective especially in combination with Heat b.png Heat, Electricity b.png Electricity, or Gas b.png Gas damage over time effects.

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

  • New Status Effect entirely: enhanced Damage! First Viral Status Effect deals 100% additional Health damage, subsequent Viral Status add +25% for a total of 325% (capped).
    • Note: Before Viral would halve a target’s health pool and simply refresh the duration. Now it deals 2x Damage to Health, and can scale up to 4.5x Damage on repeat Status Effects.

See Also[edit | edit source]

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