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True DamageDmgTrueSmall64.png True Damage is a hidden, unique damage type which has no damage modifier against any health (including shields) or armor type and ignores the damage reduction from Armor, therefore it will deal the same amount of damage against any enemy if they are also not affected by special damage reductions. It is primarily available through most melee finishers, but also used by Bleed and a few Warframe abilities.

Mechanics[]

  • True Damage is not directly dealt by any weapon in normal usage and can not be directly added through mods.
    • The BasmuBasmuA.png Basmu is a partial exception to this: fully depleting the weapon's magazine produces three 10-meter pulses that deals up to 10 True DamageDmgTrueSmall64.png True Damage, staggers nearby enemies and heals the user's health by 10x the damage done to each enemy per pulse.
  • Does not produce any kind of status effect.
  • Is not increased by buffs to physical or elemental damage.
  • Due to armor-ignoring properties, True Damage is very useful against high-level Grineer and most Bosses.
  • As example, an unmodded ShakuTnoNunchaku.png Shaku against a level 4 Bombard would deal:

Status Effects[]

True DamageDmgTrueSmall64.png True Damage does not possess any applicable status procs on its own.

Type Effectiveness[]

IconGrineerB.svgGrineer Health True DamageDmgTrueSmall64.png True Modifier IconCorpusB.svgCorpus Health True DamageDmgTrueSmall64.png True Modifier Infestation b.svgInfested Health True DamageDmgTrueSmall64.png True Modifier
Cloned FleshCloned Flesh FleshFlesh Infested (Health)Infested
Ferrite ArmorFerrite Armor N/A Shield (Health)Shield Infested FleshInfested Flesh
Alloy ArmorAlloy Armor N/A Proto ShieldProto Shield FossilizedFossilized
MachineryMachinery Robotic (Health)Robotic Infested SinewInfested Sinew N/A

Sources of True Damage[]

Abilities dealing True Damage[]

BladeStormModU15.jpeg BladeStorm.png
ENERGY:
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (True DamageDmgTrueSmall64.png True damage)
Duration:N/A
Range:50 m
Misc:3 (number of hits per mark)
2 (number of Shadow Clones)
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SnowGlobeModU15.jpeg FrostSnowGlobe.png
ENERGY:
50
KEY
3
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
Duration:N/A
Range:5m radius
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
40% / 50% / 60% / 67% (slow)
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TentacleSwarmU15.png PirateKraken.png
ENERGY:
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:75 / 150 / 225 / 300 (Magnetic DamageDmgMagneticSmall64.png Magnetic contact damage)
50 / 100 / 150 / 200 (True DamageDmgTrueSmall64.png True capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)
200% (damage bonus from Undertow)
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Desiccate.png DesiccationIcon.png
ENERGY:
25
KEY
1
Desiccation
Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strength:75 / 100 / 125 / 150 (initial True DamageDmgTrueSmall64.png True damage)
2 / 4 / 6 / 8 (True DamageDmgTrueSmall64.png True damage/sec)
Duration:3 / 5 / 6 / 8 s
Range:10 / 12 / 13 / 15 m
Misc:100 % (stagger on hit)
25 % (lifesteal)
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Devour.png DevourIcon.png
ENERGY:
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:50-100 / 100-200 / 150-300 / 250-500 (True DamageDmgTrueSmall64.png True damage per second)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
10 (damage ticks per second)
≥ 15 s (Sand Shadow duration)
Heals 400 health per second
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ShieldPolarizeModU15.jpeg ShieldPolarize.png
ENERGY:
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.
Strength:250 / 300 / 350 / 400 (True DamageDmgTrueSmall64.png True damage and shield restoration)
1x / 1.5x / 2x / 2.5x (damage multiplier as Magnetic DamageDmgMagneticSmall64.png Magnetic damage)
Duration:2 / 3 / 4 / 5 s (pulse travel time)
Range:5 / 6 / 7 / 8 m (initial bubble radius)
Misc:5.9 m/s (pulse travel speed)
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SowModx256.png Sow130xWhite.png
ENERGY:
50
KEY
2
Sow
Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.
Strength:100 / 150 / 200 / 250 (True DamageDmgTrueSmall64.png True damage per second)
Duration:5 / 8 / 11 / 10 s
Range:10 / 12 / 14 / 16 m
Misc:100 - 25 % (damage falloff)
25% (enemy health done as Blast DamageDmgBlastSmall64.png Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)
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EnergyVampireModU15.jpeg TrinityEnergyVampire.png
ENERGY:
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (energy restored per pulse)
6.25% (damage percentage)
≥25% (damage health threshold)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)
Misc:4 (number of pulses)
5 (min True DamageDmgTrueSmall64.png True damage)
1 (max target limit)
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Notes[]

  • The term "True Damage" is player-created and not used in the game.
    • Previously, the term "Finishing Damage" was used, often leading to confusion with Finisher attacks.
  • While not specifically stated anywhere in the game, most Eximus enemies will resist this damage type, causing it to do less damage compared to most enemies. This in turn makes reliance on slash procs to deal heavy damage less reliable.


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