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TrueDmg b True Damage is a hidden, unique damage type which has no damage modifier against any health (including shields) or armor type and ignores the damage reduction from Armor, therefore it will cause the same amount of damage against any enemy. It is primarily available through most melee finishers, but also used by Bleed and a few Warframe abilities.

  • True Damage is not innately available on any weapon and can also not be added through mods.
  • Does not produce any kind of status effect.
  • Is not increased by buffs to physical or elemental damage.
  • Due to armor-ignoring properties very useful against high-level Grineer and most Bosses.
  • As example, an unmodded DESkana Skana against a level 10 Bombard:
    • Normal Attack: 35 × complicated calculation here = 7.76
    • If that damage were dealt as True Damage: 35 = 35

Status EffectsEdit

TrueDmg b True Damage does not possess any applicable status procs on its own.

Type EffectivenessEdit

IconGrineerBGrineer Health TrueDmg b True Modifier IconCorpusBCorpus Health TrueDmg b True Modifier Infestation bInfested Health TrueDmg b True Modifier
Cloned Flesh Flesh Infested
Ferrite Armor (Ignored) Shield Infested Flesh
Alloy Armor (Ignored) Proto Shield Fossilized
Machinery Robotic Sinew

Sources of True DamageEdit

Abilities dealing True DamageEdit

BladeStormModU15 BladeStorm
ENERGY
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (damage)
Duration:N/A
Range:50 m
Misc:3 (max. marks per enemy)
2 (number of Shadow Clones)

Devour DevourIcon
ENERGY
50
KEY
2
Devour
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength:25 / 50 / 75 / 125 (initial damage)
50 / 100 / 150 / 250 (max damage)
Duration:15 / 20 / 25 / 30 s
Range:20 / 30 / 40 / 50 m (cast and tether range)
Misc:2 s (damage ramp-up)
5 (damage ticks per second)
≥ 15 s (Sand Shadow duration)

ShieldPolarizeModU15 ShieldPolarize
ENERGY
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and armor, creating shards which become deadly when mixed with Magnetize. Shields of allies touched by the pulse are restored.
Strength:250 / 300 / 350 / 400 (damage)
1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:2 / 3 / 4 / 5 s (pulse travel time)
Range:5 / 6 / 7 / 8 m (initial and explosion radius)
Misc:5.9 m/s (pulse travel speed)

TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:75 / 150 / 225 / 300 (contact damage)
50 / 100 / 150 / 200 (capture damage per second)
Duration:10 / 13 / 18 / 20 s
Range:3 / 3 / 5 / 5 m (base radius)
9 / 9 / 15 / 15 m (charged radius)
Misc:∞ (cast range)
4 / 6 / 8 / 10 (tentacles)
8 / 12 / 16 / 20 (charged tentacles)

EnergyVampireModU15 TrinityEnergyVampire
ENERGY
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (restored energy)
6.25% (damage percentage)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)

SnowGlobeModU15 FrostSnowGlobe
ENERGY
50
KEY
3
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
? / ? / ? / 150 (explosion damage)
Duration:N/A
Range:5m radius
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
40% / 50% / 60% / 67% (slow)


NotesEdit

  • The term "True Damage" is player-created and not used in the game.
    • Previously, the term "Finishing Damage" was used, often leading to confusion with Finisher attacks.
  • While not specifically stated anywhere in the game, most Eximus enemies will resist this damage type, causing it to do less damage compared to most enemies. This in turn makes reliance on slash procs to deal heavy damage less reliable.


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