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Toxin b Toxin Damage is one of the four primary elemental damage types. It is effective against IconCorpusBCorpus Flesh and completely bypasses Shielded and Proto Shields, but is less effective against Machinery and Robotic enemies as well as Fossilized Infestation bInfested creatures, exacerbated by Toxic Ancients which completely nullifies Toxin b Toxin damage.

Status EffectsEdit

GeneralEdit

The status effect of Toxin b Toxin damage is Poison. It applies a DoT effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. Each tick dealing damage equal to 0.5 × Modded Damage × (1 + Toxin Damage mods) × (1 + Faction Damage mods) as Toxin b Toxin damage. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20pxSerration, Mod TT 20pxInfected Clip, and Mod TT 20pxBane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Toxin Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies afflicted by a Toxin b Toxin proc have a green sickly substance leaking from their bodies.

EmpyreanEdit

The Empyrean game mode version of Toxin b Toxin is called Chem b Chem. Its status effect is Intoxicate, changing the faction of the afflicted target for 12 seconds allowing for friendly fire between it and normally allied units, with subsequent procs refreshing the duration.

Type EffectivenessEdit

IconGrineerBGrineer Health Toxin b Toxin Modifier IconCorpusBCorpus Health Toxin b Toxin Modifier Infestation bInfested Health Toxin b Toxin Modifier
Cloned Flesh Flesh +50% Infested
Ferrite Armor Shield N/A Infested Flesh
Alloy Armor Proto Shield N/A Fossilized -50%
Machinery -25% Robotic -25% Infested Sinew

 * The codex indicates it does +25% against Proto Shield, but as the damage completely bypasses most shields, the vulnerability is usually meaningless.

Elemental CombinationsEdit

Toxin SourcesEdit

WeaponsEdit

Main article: Category:Toxin Damage Weapons


EnemiesEdit


ModsEdit


AbilitiesEdit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)
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ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (Heat w Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (Heat w Heat status chance)
5 m (burn radius)

Electricity
Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (Electricity w Electricity status chance)
50 / 60 / 100 / 200 (minimum Electricity w Electricity damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25 / 35 / 40 / 50 % (Toxin w Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (Cold w Cold status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

Expand


Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

Expand


NourishModx256 Feast130xWhite
ENERGY
25
KEY
1
Feast
Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes energy. Hold to vomit out stored enemies covering them in toxic bile.


Energy drain per enemy: 1.5 s-1
Vomit energy cost: 0

Strength:2 / 3 / 4 / 5 % (armor removal per second)
250 / 300 / 450 / 500 (Toxin w Toxin damage on vomit)
Duration:N/A
Range:10 / 15 / 20 / 25 m (swallow range)
Misc:1.5 s (maw open duration)
1 s (maw open extra duration per enemy)
100% (Toxin w Toxin status chance on vomit)
8 m (vomit cone range)
Expand


FeastModx256 Nourish130xWhite
ENERGY
50
KEY
2
Nourish
Inflict Toxin w Toxin damage on Feasted enemies in Grendel's gut one by one, absorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.


Cycle select energy cost: 0
Activation prerequisite: 1 eaten enemy

Strength:1000 / 1500 / 2000 / 2500 (Toxin w Toxin damage on digestion)
20 / 30 / 40 / 50 (self heal on cast)
1.1 / 1.15 / 1.2 / 1.25 x (Nourished Energy multiplier)
100 / 150 / 200 / 250 (Nourished Armor Toxin w Toxin damage on hit)
1.2 / 1.3 / 1.4 / 1.5 x (Nourished Strike Toxin w Toxin damage multiplier)
Duration:10 / 15 / 20 / 25 s (buff duration)
Range:10 / 15 / 20 / 25 m (buff radius)
5 / 6 / 7 / 8 m (splash radius)
Misc:1 s (splash cooldown)
?% (speed boost for Pulverize)
Expand


RegurgitateModx256 Regurgitate130xWhite
ENERGY
0
KEY
3
Regurgitate
Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.


Activation prerequisite: 1 eaten enemy

Strength:300 / 500 / 1,000 / 1,200 (Toxin w Toxin damage on impact)
Duration:N/A
Range:3 / 4 / 5 / 5 m (splash radius)
Misc:? m/s (projectile speed)
1.0x (damage multiplier per 10 enemy levels)
Expand


PulverizeModx256 Pulverize130xWhite
ENERGY
0
KEY
4
Pulverize
Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


Activation prerequisite: 1 eaten enemy
Energy drain on empty stomach: ? / ? / ? / 10 s-1

Strength:25 (Toxin w Toxin damage per second)
250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 (Impact w Impact damage on collision)
50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 (Impact w Impact damage on ground slam)
Duration:N/A
Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)
Misc:2.5 - 5 m (collision radius)
10 (scaling bonuses enemy cap)
1.0x (damage multiplier per 10 enemy levels)
100% (Impact w Impact status chance on slam)
?% (speed boost from Nourish)
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MoltModU15 SarynMoult
ENERGY
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (Toxin w Toxin explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:100 % (status cleanse on cast)
1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100 % (Toxin w Toxin status chance)
1 (limit of molts)
Expand


ToxicLashMod SarynContagion
ENERGY
50
KEY
3
Toxic Lash
While active, attacks deal additional Toxin w Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Strength:20% / 24% / 26% / 30% (added gun damage)
40% / 48% / 52% / 60% (added melee damage)
Duration:20 / 25 / 35 / 45 s
Range:N/A
Misc:100% (Toxin w Toxin status chance)
100% (Spores burst chance)
Expand


Sources of Toxin ResistancesEdit

ArcanesEdit

ModsEdit

MediaEdit

Patch HistoryEdit

Update 27.2

  • Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.
  • Each Toxin Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
  • The base duration of a Toxin Status Effect now matches Slash for 6 seconds.
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