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DAMAGE EFFICACY
x1.5 damage to Narmer

STATUS EFFECT

allows damage to bypass enemy Shields and deal damage directly to their Health over a short duration.
—In-game Description

Damage is one of the four primary elemental damage types. Deals increased damage to and ignores enemy Shields. Its Status Effect inflicts a poisonous damage over time.

## Status Effects

### General

The status effect of damage is Poison. It applies a DoT effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. Each tick dealing damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

{\displaystyle { \begin{aligned} \text{Toxin Proc Damage per Tick} &= 0.5 \times \text{Modded Base Damage} \\ &\qquad \times (1 + \text{Toxin Damage Bonuses}) \\ &\qquad \times (1 + \text{Faction Damage Bonuses}) \\ &\qquad \times \text{Additional Multipliers} \end{aligned} } }

Where Modded Base Damage is calculated as:

{\displaystyle { \begin{aligned} \text{Modded Base Damage} &= \text{Base Damage} \\ &\qquad \times (1 + \text{Base Damage Bonuses}) \\ &\qquad \times (1 + \text{Faction Damage Bonuses}) \end{aligned} } }
Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

For example, tick damage for a weapon with an innate 100 damage, , , and will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Toxin Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies afflicted by a proc have a green sickly substance leaking from their bodies.

 Time from initial proc Tick damage occured? 0s 1s 2s 3s 4s 5s 6s 7s ✗ ✓ ✓ ✓ ✓ ✓ ✓ ✗

### Railjack

Railjack <DT_POISON>Toxin Damage results in an Intoxicate Status Effect which confuses enemy ships to attack the nearest target, including allies.
—In-Game Description

The status effect of damage against Railjack space enemies is Intoxicate, changing the faction of the afflicted target for 12 seconds allowing for friendly fire between it and normally allied units, with subsequent procs refreshing the duration.

## Type Effectiveness

Health Modifier Health Modifier Health Modifier Health Modifier

* The Codex indicates it does +25% against , but as the damage completely bypasses most shields, the vulnerability is usually meaningless.

• + =
• + =
• + =

## Toxin Sources

Main article: Category:Toxin Damage

### Weapons

Main article: Category:Toxin Damage Weapons
Weapons with Toxin damage
Name Slot Class Attack Name Majority
Secondary Pistol Normal Attack 43 100.00%
Primary Arm Cannon Auto 7 46.34%
Railjack Turret Turret Normal Attack 87 60.42%
Railjack Turret Turret Normal Attack 143 58.37%
Railjack Turret Turret Normal Attack 262 66.84%
Railjack Turret Turret Normal Attack 45 56.25%
Melee Glaive Charged Throw Recall Explosion 1318 100.00%
Melee Dual Swords Normal Attack 47 38.52%
Secondary Pistol Normal Attack 35 100.00%
Melee Dagger Normal Attack 96 29.65%
Melee Dagger Normal Attack 87 31.87%
Railjack Turret Turret Normal Attack 98 63.23%
Railjack Turret Turret Normal Attack 169 64.26%
Railjack Turret Turret Normal Attack 257 61.19%
Melee Sword Normal Attack 65 41.14%
Primary Rifle Normal Attack 33 100.00%
Secondary Thrown Spore Impact 50 100.00%
Robotic Rifle Normal Attack 15 100.00%
Primary Launcher Grenade Impact 100 100.00%
Railjack Turret Turret Normal Attack 87 60.42%
Railjack Turret Turret Normal Attack 143 58.37%
Railjack Turret Turret Normal Attack 262 66.84%
Railjack Turret Turret Normal Attack 107 57.22%
Railjack Turret Turret Normal Attack 209 65.52%
Railjack Turret Turret Normal Attack 293 57.45%
Secondary Pistol Headshot Explosion 953 100.00%

### Abilities

 375 Prismatic Gem Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies. Introduced in Update 32.3 (2023-02-15) :500 / 650 / 800 / 1,000 , , ,  Toxin damage60 / 70 / 85 / 100% status chance :23 / 25 / 27 / 30 s (gem duration)60 / 70 / 85 / 100% status duration :10 / 12 / 13 / 15 m Misc: 5 m placement distance1 beam per ally0.4 s retarget delay∞ beam range4 primary elemental status on hit1 stack per status1 gem limit

 110+3/s Spectral Scream Exhale a deep breath of elemental destruction. Chroma's energy color determines the element. Introduced in Update 16.0 (2015-03-19) :200 / 250 / 300 / 400 (damage) :N/A :4 / 5 / 6.5 / 10 m (cone length) Misc: 100% (status chance)10 m (spread range)?% (stagger chance)90° (horizontal aim angle)45° (vertical aim angle)

2
50

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Introduced in Update 16.0 (2015-03-19)

 Strength: 25 / 50 / 75 / 100 ( damage per second)15 / 20 / 30 / 55 % (health bonus) Duration: 10 / 15 / 20 / 25 s Range: 6 / 8 / 10 / 12 m (aura range) Misc:2 / 5 / 7 / 10 % ( status chance)5 m (burn radius)

 Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)10 / 15 / 20 / 30 % (shield bonus)10 / 15 / 20 / 25 % ( status chance)50 / 60 / 100 / 200 (minimum damage) Duration: 10 / 15 / 20 / 25 s Range: 6 / 8 / 10 / 12 m (aura range)5 / 6 / 8 / 10 m (discharge range)

 Strength: 25 / 35 / 40 / 50 % ( Toxin damage chance per second)15 / 25 / 30 / 35 % (holster damage) Duration: 10 / 15 / 20 / 25 s? / ? / 3 / 3 s (holster damage duration)15 / 25 / 30 / 35 % (reload speed bonus) Range: 6 / 8 / 10 / 12 m (aura range) Misc:5 m (poison radius)5 % (enemy health to  Toxin damage)100 % ( Toxin status chance)

 Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)25 / 70 / 90 / 145 % (armor bonus)10 / 15 / 20 / 25 % ( status chance) Duration: 10 / 15 / 20 / 25 s Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth

4
50
+10/s

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.

Introduced in Update 16.0 (2015-03-19)

 Strength: 100 / 200 / 300 / 400 (damage/tick)500 / 1000 / 1500 / 2000 (damage/second)1000 / 2000 / 4000 / 8000 (health) Duration: N/A Range: N/A Misc:140 AP (sentry armor)20 m (attack range)?% (status chance)5 (ticks/second)5 m (knockback radius)200 (knockback damage)Ragdoll on Knockback30 m (stun radius)15 / 30 / 45 / 60 % (credit chance)10 m (credit bonus drop zone)25 / 50 / 75 / 100 % (credit bonus)

 Strength: N/A Duration: N/A Range: N/A Misc:+20% (speed bonus)-50% (armor reduction)

 125 Feast Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile. Introduced in Update 26.0 (2019-10-31) :250 / 300 / 450 / 500 ( Toxin damage on vomit) :N/A :25 m (swallow range) Misc: 2% (damage per second)1.5 s (maw open duration)1 s (maw open extra duration per enemy) Toxin status on vomit8 m (vomit cone range)5 (Max enemy body count)

 4 Regurgitate Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile. Introduced in Update 26.0 (2019-10-31) :1,000 / 1,250 / 1,600 / 2,000 ( Toxin damage on impact)75% (armor strip) :N/A :3 / 4 / 5 / 6 m (splash radius) Misc: ? m/s (projectile speed)10% (bonus damage from launched enemy's health)80% (slow)6 s (slow duration)0.61s (cast time)

 3 Pulverize Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave. Introduced in Update 26.0 (2019-10-31) :25 ( Toxin damage per second)50 / 100 / 150 / 200 (self heal per second)20 / 30 / 40 / 50% (armor strip)250 - 1,000 / 250 - 1,200 / 500 - 1,500 / 500 - 2,000 ( damage on collision)50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 ( damage on ground slam) :N/A :2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius) Misc: 2.5 - 5 m (collision radius)100% ( status chance on slam)

 250 Molt Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies. Introduced in Update 7.0 (2013-03-18) :150 / 300 / 400 / 500 (health)240 / 300 / 350 / 400 ( Toxin explosion damage)30% / 35% / 40% / 50% (movement speed buff) :14 / 24 / 32 / 40 s (decoy)3.5 / 4 / 4.5 / 5 s (movement speed buff) :5 / 6 / 7 / 10 m Misc: 100 % (status cleanse on cast)1.5 / 2 / 3 / 3 s (decoy invuln. time)400 (decoy shields)100 % ( Toxin status chance)1 (limit of molts) Subsumable to Helminth

 350 Toxic Lash While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies. Introduced in Update 7.0 (2013-03-18) :20% / 24% / 26% / 30% (added gun damage)40% / 48% / 52% / 60% (added melee damage) :20 / 25 / 35 / 45 s :N/A Misc: 100% ( Toxin status chance)100% (Spores burst chance)

## Sources of Toxin Resistances

### Mods

Some mods and arcanes add additional effects when a occurs or dealing damage.

## Patch History

Update 36.0 (2024-06-18)

Simplified Faction Resistances
• Narmer:
• Vulnerable to Toxin

Update 27.2 (2020-03-05)

• Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.
• Each Toxin Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
• The base duration of a Toxin Status Effect now matches Slash for 6 seconds.

Update 11.0 (2013-11-20)

• Introduced.