DmgToxinSmall64.pngToxin Damage is one of the four primary elemental damage types. It is effective against IconCorpusB.svgCorpus Flesh and completely bypasses Shielded and Proto Shields, but is less effective against Machinery and Robotic enemies as well as Fossilized Infestation b.svgInfested creatures, exacerbated by Toxic Ancients which completely nullifies DmgToxinSmall64.pngToxin damage.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of DmgToxinSmall64.pngToxin damage is Poison. It applies a DoT effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. Each tick dealing damage equal to 0.5 × Modded Damage × (1 + Toxin Damage mods) × (1 + Faction Damage mods) as DmgToxinSmall64.pngToxin damage. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.pngSerration, Mod TT 20px.pngInfected Clip, and Mod TT 20px.pngBane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Toxin Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies afflicted by a DmgToxinSmall64.pngToxin proc have a green sickly substance leaking from their bodies.

Toxin tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[edit | edit source]

The status effect of DmgToxinSmall64.pngToxin damage against Railjack space enemies is Intoxicate, changing the faction of the afflicted target for 12 seconds allowing for friendly fire between it and normally allied units, with subsequent procs refreshing the duration.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health DmgToxinSmall64.pngToxin Modifier IconCorpusB.svgCorpus Health DmgToxinSmall64.pngToxin Modifier Infestation b.svgInfested Health DmgToxinSmall64.pngToxin Modifier
Cloned Flesh Flesh +50% Infested
Ferrite Armor Shield N/A Infested Flesh
Alloy Armor Proto Shield N/A Fossilized -50%
Machinery -25% Robotic -25% Infested Sinew

 * The codex indicates it does +25% against Proto Shield, but as the damage completely bypasses most shields, the vulnerability is usually meaningless.

Elemental Combinations[edit | edit source]

Toxin Sources[edit | edit source]

Main article: Category:Toxin Damage

Weapons[edit | edit source]

Main article: Category:Toxin Damage Weapons


Enemies[edit | edit source]



Abilities[edit | edit source]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (DmgFireSmall64.pngHeat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64.pngHeat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64.pngElectricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64.pngElectricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (DmgToxinSmall64.pngToxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64.pngToxin damage)
100 % (DmgToxinSmall64.pngToxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64.pngCold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

NourishModx256.png Feast130xWhite.png
ENERGY:
25
KEY
1
Feast
Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes energy. Hold to vomit out stored enemies covering them in toxic bile.


Energy drain per enemy: 1.5 s-1
Vomit energy cost: 0

Strength:2 / 3 / 4 / 5 % (armor removal per second)
250 / 300 / 450 / 500 (DmgToxinSmall64.pngToxin damage on vomit)
Duration:N/A
Range:10 / 15 / 20 / 25 m (swallow range)
Misc:1.5 s (maw open duration)
1 s (maw open extra duration per enemy)
100% (DmgToxinSmall64.pngToxin status chance on vomit)
8 m (vomit cone range)
Expand/Collapse

FeastModx256.png Nourish130xWhite.png
ENERGY:
50
KEY
2
Nourish
Inflict DmgToxinSmall64.pngToxin damage on Feasted enemies in Grendel's gut one by one, absorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.


Cycle select energy cost: 0
Activation prerequisite: 1 eaten enemy

Strength:1000 / 1500 / 2000 / 2500 (DmgToxinSmall64.pngToxin damage on digestion)
20 / 30 / 40 / 50 (self heal on cast)
1.1 / 1.15 / 1.2 / 1.25 x (Nourished Energy multiplier)
100 / 150 / 200 / 250 (Nourished Armor DmgToxinSmall64.pngToxin damage on hit)
1.2 / 1.3 / 1.4 / 1.5 x (Nourished Strike DmgToxinSmall64.pngToxin damage multiplier)
Duration:10 / 15 / 20 / 25 s (buff duration)
Range:10 / 15 / 20 / 25 m (buff radius)
5 / 6 / 7 / 8 m (splash radius)
Misc:1 s (splash cooldown)
?% (speed boost for Pulverize)
Expand/Collapse

RegurgitateModx256.png Regurgitate130xWhite.png
ENERGY:
0
KEY
3
Regurgitate
Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.


Activation prerequisite: 1 eaten enemy

Strength:300 / 500 / 1,000 / 1,200 (DmgToxinSmall64.pngToxin damage on impact)
Duration:N/A
Range:3 / 4 / 5 / 5 m (splash radius)
Misc:? m/s (projectile speed)
1.0x (damage multiplier per 10 enemy levels)
Expand/Collapse

PulverizeModx256.png Pulverize130xWhite.png
ENERGY:
0
KEY
4
Pulverize
Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


Activation prerequisite: 1 eaten enemy
Energy drain on empty stomach: ? / ? / ? / 10 s-1

Strength:25 (DmgToxinSmall64.pngToxin damage per second)
250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 (DmgImpactSmall64.pngImpact damage on collision)
50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 (DmgImpactSmall64.pngImpact damage on ground slam)
Duration:N/A
Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)
Misc:2.5 - 5 m (collision radius)
10 (scaling bonuses enemy cap)
1.0x (damage multiplier per 10 enemy levels)
100% (DmgImpactSmall64.pngImpact status chance on slam)
?% (speed boost from Nourish)
Expand/Collapse

MoltModU15.jpeg SarynMoult.png
ENERGY:
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (DmgToxinSmall64.pngToxin explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:100 % (status cleanse on cast)
1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100 % (DmgToxinSmall64.pngToxin status chance)
1 (limit of molts)
Expand/Collapse

ToxicLashMod.png SarynContagion.png
ENERGY:
50
KEY
3
Toxic Lash
While active, attacks deal additional DmgToxinSmall64.pngToxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Strength:20% / 24% / 26% / 30% (added gun damage)
40% / 48% / 52% / 60% (added melee damage)
Duration:20 / 25 / 35 / 45 s
Range:N/A
Misc:100% (DmgToxinSmall64.pngToxin status chance)
100% (Spores burst chance)
Expand/Collapse

Sources of Toxin Resistances[edit | edit source]

Arcanes[edit | edit source]

Mods[edit | edit source]

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

  • Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.
  • Each Toxin Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
  • The base duration of a Toxin Status Effect now matches Slash for 6 seconds.
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