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DmgToxinSmall64.png Toxin Damage is one of the four primary elemental damage types. It is effective against IconCorpusOn.png Corpus Flesh and completely bypasses Shielded and Proto Shields of non-boss enemies with its direct damage and status effect, but is less effective against Machinery and Robotic enemies as well as Fossilized Infestation w.svg Infested creatures, exacerbated by Toxic Ancients whose auras completely nullify any DmgToxinSmall64.png Toxin damage in range.

Status Effects[]


General[]

The status effect of DmgToxinSmall64.png Toxin damage is Poison. It applies a DoT effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. Each tick dealing DmgToxinSmall64.png Toxin damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Where Modded Base Damage is calculated as:

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.png Serration, Mod TT 20px.png Infected Clip, and Mod TT 20px.png Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Toxin Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies afflicted by a DmgToxinSmall64.png Toxin proc have a green sickly substance leaking from their bodies.

Toxin tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[]

The status effect of DmgToxinSmall64.png Toxin damage against Railjack space enemies is Intoxicate, changing the faction of the afflicted target for 12 seconds allowing for friendly fire between it and normally allied units, with subsequent procs refreshing the duration.

Type Effectiveness[]

IconGrineerOn.pngGrineer Health DmgToxinSmall64.png Toxin Modifier IconCorpusOn.pngCorpus Health DmgToxinSmall64.png Toxin Modifier Infestation w.svgInfested Health DmgToxinSmall64.png Toxin Modifier
Cloned Flesh Flesh +50% Infested
Ferrite Armor Shield N/A Infested Flesh
Alloy Armor Proto Shield +25% Fossilized -50%
Machinery -25% Robotic -25% Infested Sinew

 * The Codex indicates it does +25% against Proto Shield, but as the damage completely bypasses most shields, the vulnerability is usually meaningless.

Elemental Combinations[]

Toxin Sources[]

Main article: Category:Toxin Damage

Weapons[]

Main article: Category:Toxin Damage Weapons
Weapons with Toxin damage
Name Slot Class Attack Name DmgToxinSmall64.png Toxin Toxin%
Acrid.png Acrid Secondary Pistol Normal Attack 35 100.00% DmgToxinSmall64.png 
ArumSpinosa.png Arum Spinosa Melee Warfan First Heavy Attack - Toxic Spines 71.75 41.00% DmgToxinSmall64.png 
ArumSpinosa.png Arum Spinosa Melee Warfan Second Heavy Attack - Toxic Spines 143.5 41.00% DmgToxinSmall64.png 
Bubonico.png Bubonico Primary Arm Cannon Auto 7 17.07%DmgToxinSmall64.png 
TurretCarcinnox.png Carcinnox MK III Railjack Turret Turret Normal Attack 262 66.84% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Normal Attack 76 41.53% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Throw 77 38.31% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Throw Bounce Explosion 333 100.00% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Throw Recall Explosion 666 100.00% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Charged Throw 162 40.30% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Charged Throw Bounce Explosion 666 100.00% DmgToxinSmall64.png 
Cerata.png Cerata Melee Glaive Charged Throw Recall Explosion 1318 100.00% DmgToxinSmall64.png 
DualIchor.png Dual Ichor Melee Dual Swords Normal Attack 47 38.52% DmgToxinSmall64.png 
Embolist.png Embolist Secondary Pistol Normal Attack 35 100.00% DmgToxinSmall64.png 
Karyst.png Karyst Melee Dagger Normal Attack 87 31.87% DmgToxinSmall64.png 
KarystPrime.png Karyst Prime Melee Dagger Normal Attack 96 27.91%DmgToxinSmall64.png 
TurretCarcinnox.png Lavan Carcinnox MK III Railjack Turret Turret Normal Attack 257 61.19% DmgToxinSmall64.png 
Mire.png Mire Melee Sword Normal Attack 65 41.14% DmgToxinSmall64.png 
MutalistQuanta.png Mutalist Quanta Primary Rifle Orb Explosion 100 100.00% DmgToxinSmall64.png 
Paracyst.png Paracyst Primary Rifle Normal Attack 33 100.00% DmgToxinSmall64.png 
Paracyst.png Paracyst Primary Rifle Infested Harpoon 15 100.00% DmgToxinSmall64.png 
Paracyst.png Paracyst Primary Rifle Infested Harpoon Contact 15 100.00% DmgToxinSmall64.png 
Pox.png Pox Secondary Thrown Spore Impact 50 100.00% DmgToxinSmall64.png 
Pox.png Pox Secondary Thrown Poison Cloud 20 100.00% DmgToxinSmall64.png 
Stinger.png Stinger Robotic Rifle Normal Attack 15 100.00% DmgToxinSmall64.png 
Torid.png Torid Primary Launcher Grenade Impact 100 100.00% DmgToxinSmall64.png 
Torid.png Torid Primary Launcher Poison Cloud 40 100.00% DmgToxinSmall64.png 
Verdilac.png Verdilac Melee Whip Energy Wave 213 100.00% DmgToxinSmall64.png 
TurretCarcinnox.png Vidar Carcinnox MK III Railjack Turret Turret Normal Attack 262 66.84% DmgToxinSmall64.png 
TurretCarcinnox.png Zetki Carcinnox MK III Railjack Turret Turret Normal Attack 293 57.45% DmgToxinSmall64.png 
Zymos.png Zymos Secondary Pistol Radial Attack 61 100.00% DmgToxinSmall64.png 
Zymos.png Zymos Secondary Pistol Headshot Explosion 953 100.00% DmgToxinSmall64.png 
Zymos.png Zymos Secondary Pistol Homing Spore Explosion 333 100.00% DmgToxinSmall64.png 

Enemies[]



Abilities[]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (DmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (DmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64.png Toxin damage)
100 % (DmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

FeastModx256.png Feast130xWhite.png
ENERGY:
25
KEY
1
Feast
Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes energy. Hold to vomit out stored enemies covering them in toxic bile.


Energy drain per enemy: (1.5 + 0.05t) s-1
t = time in seconds
Vomit energy cost: 0

Strength:2 / 3 / 4 / 5 % (armor removal per second)
250 / 300 / 450 / 500 (DmgToxinSmall64.png Toxin damage on vomit)
Duration:N/A
Range:10 / 15 / 20 / 25 m (swallow range)
Misc:1.5 s (maw open duration)
1 s (maw open extra duration per enemy)
100% (DmgToxinSmall64.png Toxin status chance on vomit)
8 m (vomit cone range)
40 (Max enemy body count)
Expand/Collapse

NourishModx256.png Nourish130xWhite.png
ENERGY:
50
KEY
2
Nourish
Inflict DmgToxinSmall64.png Toxin damage on Feasted enemies in Grendel's gut one by one, absorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.


Cycle select energy cost: 0
Activation prerequisite: 1 eaten enemy

Strength:1000 / 1500 / 2000 / 2500 (DmgToxinSmall64.png Toxin damage on digestion)
20 / 30 / 40 / 50 (self heal on cast)
1.1 / 1.15 / 1.2 / 1.25 x (Nourished Energy multiplier)
100 / 150 / 200 / 250 (Nourished Armor DmgToxinSmall64.png Toxin damage on hit)
+20% / +30% / +40% / +50% (Nourished Strike DmgToxinSmall64.png Toxin damage buff)
Duration:10 / 15 / 20 / 25 s (buff duration)
Range:10 / 15 / 20 / 25 m (buff radius)
5 / 6 / 7 / 8 m (splash radius)
Misc:1 s (splash cooldown)
?% (speed boost for Pulverize)
Subsumable to Helminth
Expand/Collapse

RegurgitateModx256.png Regurgitate130xWhite.png
ENERGY:
0
KEY
3
Regurgitate
Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.


Activation prerequisite: 1 eaten enemy

Strength:300 / 500 / 1,000 / 1,200 (DmgToxinSmall64.png Toxin damage on impact)
Duration:N/A
Range:3 / 4 / 5 / 5 m (splash radius)
Misc:? m/s (projectile speed)
1.0x (damage multiplier per 10 enemy levels)
0.61s (cast time)
Expand/Collapse

PulverizeModx256.png Pulverize130xWhite.png
ENERGY:
0
KEY
4
Pulverize
Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


Activation prerequisite: 1 eaten enemy
Energy drain on empty stomach: 10 s-1

Strength:25 (DmgToxinSmall64.png Toxin damage per second)
250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 (DmgImpactSmall64.png Impact damage on collision)
50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 (DmgImpactSmall64.png Impact damage on ground slam)
Duration:N/A
Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)
Misc:2.5 - 5 m (collision radius)
10 (scaling bonuses enemy cap)
1.0x (damage multiplier per 10 enemy levels)
100% (DmgImpactSmall64.png Impact status chance on slam)
?% (speed boost from Nourish)
Expand/Collapse

MoltModU15.jpeg SarynMoult.png
ENERGY:
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (DmgToxinSmall64.png Toxin explosion damage)
30% / 35% / 40% / 50% (movement speed buff)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (movement speed buff)
Range:5 / 6 / 7 / 10 m
Misc:100 % (status cleanse on cast)
1.5 / 2 / 3 / 3 s (decoy invuln. time)
400 (decoy shields)
100 % (DmgToxinSmall64.png Toxin status chance)
1 (limit of molts)
Subsumable to Helminth
Expand/Collapse

ToxicLashMod.png SarynContagion.png
ENERGY:
50
KEY
3
Toxic Lash
While active, attacks deal additional DmgToxinSmall64.png Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Strength:20% / 24% / 26% / 30% (added gun damage)
40% / 48% / 52% / 60% (added melee damage)
Duration:20 / 25 / 35 / 45 s
Range:N/A
Misc:100% (DmgToxinSmall64.png Toxin status chance)
100% (Spores burst chance)
Expand/Collapse

Sources of Toxin Resistances[]

Arcanes[]

Mods[]

Media[]

Patch History[]

Update 27.2 (2020-03-05)

  • Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.
  • Each Toxin Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
  • The base duration of a Toxin Status Effect now matches Slash for 6 seconds.
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