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Toxin DamageDmgToxinSmall64.png Toxin Damage is one of the four primary elemental damage types. It is effective against IconCorpusB.svg Corpus Flesh and completely bypasses Shielded and Proto Shields, but is less effective against Machinery and Robotic enemies as well as Fossilized Infestation b.svg Infested creatures, exacerbated by Toxic Ancients which completely nullifies Toxin DamageDmgToxinSmall64.png Toxin damage.

Last updated: Mon, 19 Jul 2021 21:38:45 +0000 (UTC) by User:Cephalon Scientia

Status Effects[]

General[]

The status effect of Toxin DamageDmgToxinSmall64.png Toxin damage is Poison. It applies a DoT effect after a 1 second delay, dealing a tick of damage every second for 6 seconds. Each tick dealing Toxin DamageDmgToxinSmall64.png Toxin damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

For example, tick damage for a weapon with an innate 100 damage, Serration12?cb=20190608095452 Serration, Infected Clip12?cb=20190608095452 Infected Clip, and Bane of Grineer12?cb=20190608095452 Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Toxin Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies afflicted by a Toxin DamageDmgToxinSmall64.png Toxin proc have a green sickly substance leaking from their bodies.

Toxin tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[]

The status effect of Toxin DamageDmgToxinSmall64.png Toxin damage against Railjack space enemies is Intoxicate, changing the faction of the afflicted target for 12 seconds allowing for friendly fire between it and normally allied units, with subsequent procs refreshing the duration.

Type Effectiveness[]

IconGrineerB.svgGrineer Health Toxin DamageDmgToxinSmall64.png Toxin Modifier IconCorpusB.svgCorpus Health Toxin DamageDmgToxinSmall64.png Toxin Modifier Infestation b.svgInfested Health Toxin DamageDmgToxinSmall64.png Toxin Modifier
Cloned FleshCloned Flesh FleshFlesh +50% Infested (Health)Infested
Ferrite ArmorFerrite Armor Shield (Health)Shield N/A Infested FleshInfested Flesh
Alloy ArmorAlloy Armor Proto ShieldProto Shield +25% FossilizedFossilized -50%
MachineryMachinery -25% Robotic (Health)Robotic -25% Infested SinewInfested Sinew

 * The codex indicates it does +25% against Proto Shield, but as the damage completely bypasses most shields, the vulnerability is usually meaningless.

Elemental Combinations[]

Toxin Sources[]

Main article: Category:Toxin Damage

Weapons[]

Main article: Category:Toxin Damage Weapons


Enemies[]



Abilities[]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
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ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (Heat DamageDmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (Heat DamageDmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum Electricity DamageDmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (Toxin DamageDmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to Toxin DamageDmgToxinSmall64.png Toxin damage)
100 % (Toxin DamageDmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (Cold DamageDmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

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Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

NourishModx256.png Feast130xWhite.png
ENERGY:
25
KEY
1
Feast
Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes energy. Hold to vomit out stored enemies covering them in toxic bile.


Energy drain per enemy: (1.5 + 0.05t) s-1
t = time in seconds
Vomit energy cost: 0

Strength:2 / 3 / 4 / 5 % (armor removal per second)
250 / 300 / 450 / 500 (Toxin DamageDmgToxinSmall64.png Toxin damage on vomit)
Duration:N/A
Range:10 / 15 / 20 / 25 m (swallow range)
Misc:1.5 s (maw open duration)
1 s (maw open extra duration per enemy)
100% (Toxin DamageDmgToxinSmall64.png Toxin status chance on vomit)
8 m (vomit cone range)
Expand/Collapse

FeastModx256.png Nourish130xWhite.png
ENERGY:
50
KEY
2
Nourish
Inflict Toxin DamageDmgToxinSmall64.png Toxin damage on Feasted enemies in Grendel's gut one by one, absorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.


Cycle select energy cost: 0
Activation prerequisite: 1 eaten enemy

Strength:1000 / 1500 / 2000 / 2500 (Toxin DamageDmgToxinSmall64.png Toxin damage on digestion)
20 / 30 / 40 / 50 (self heal on cast)
1.1 / 1.15 / 1.2 / 1.25 x (Nourished Energy multiplier)
100 / 150 / 200 / 250 (Nourished Armor Toxin DamageDmgToxinSmall64.png Toxin damage on hit)
1.2 / 1.3 / 1.4 / 1.5 x (Nourished Strike Toxin DamageDmgToxinSmall64.png Toxin damage multiplier)
Duration:10 / 15 / 20 / 25 s (buff duration)
Range:10 / 15 / 20 / 25 m (buff radius)
5 / 6 / 7 / 8 m (splash radius)
Misc:1 s (splash cooldown)
?% (speed boost for Pulverize)
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RegurgitateModx256.png Regurgitate130xWhite.png
ENERGY:
0
KEY
3
Regurgitate
Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.


Activation prerequisite: 1 eaten enemy

Strength:300 / 500 / 1,000 / 1,200 (Toxin DamageDmgToxinSmall64.png Toxin damage on impact)
Duration:N/A
Range:3 / 4 / 5 / 5 m (splash radius)
Misc:? m/s (projectile speed)
1.0x (damage multiplier per 10 enemy levels)
Expand/Collapse

PulverizeModx256.png Pulverize130xWhite.png
ENERGY:
0
KEY
4
Pulverize
Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


Activation prerequisite: 1 eaten enemy
Energy drain on empty stomach: ? / ? / ? / 10 s-1

Strength:25 (Toxin DamageDmgToxinSmall64.png Toxin damage per second)
250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 (Impact DamageDmgImpactSmall64.png Impact damage on collision)
50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 (Impact DamageDmgImpactSmall64.png Impact damage on ground slam)
Duration:N/A
Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)
Misc:2.5 - 5 m (collision radius)
10 (scaling bonuses enemy cap)
1.0x (damage multiplier per 10 enemy levels)
100% (Impact DamageDmgImpactSmall64.png Impact status chance on slam)
?% (speed boost from Nourish)
Expand/Collapse

MoltModU15.jpeg SarynMoult.png
ENERGY:
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (Toxin DamageDmgToxinSmall64.png Toxin explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:100 % (status cleanse on cast)
1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100 % (Toxin DamageDmgToxinSmall64.png Toxin status chance)
1 (limit of molts)
Expand/Collapse

ToxicLashMod.png SarynContagion.png
ENERGY:
50
KEY
3
Toxic Lash
While active, attacks deal additional Toxin DamageDmgToxinSmall64.png Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Strength:20% / 24% / 26% / 30% (added gun damage)
40% / 48% / 52% / 60% (added melee damage)
Duration:20 / 25 / 35 / 45 s
Range:N/A
Misc:100% (Toxin DamageDmgToxinSmall64.png Toxin status chance)
100% (Spores burst chance)
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Sources of Toxin Resistances[]

Arcanes[]

Mods[]

Media[]

Patch History[]

Update 27.2 (2020-03-05)

  • Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.
  • Each Toxin Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
  • The base duration of a Toxin Status Effect now matches Slash for 6 seconds.