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Toxin b Toxin Damage is one of the four primary elemental damage types. It is effective against IconCorpusBCorpus Flesh and completely bypasses Shielded and Proto Shields, but is less effective against Machinery and Robotic enemies as well as Fossilized Infestation bInfested creatures, exacerbated by Toxic Ancients which completely nullifies Toxin b Toxin damage.

Status EffectsEdit

The status effect of Toxin b Toxin damage is Poison. It applies a DoT effect, dealing a tick of damage every second for 6 seconds. Each tick dealing damage equal to 0.5 × Modded Damage × (1 + Toxin Damage mods) × (1 + Faction Damage mods) as Toxin b Toxin damage. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20pxSerration, Mod TT 20pxInfected Clip, and Mod TT 20pxBane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Toxin Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.458

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies afflicted by a Toxin b Toxin proc have a green sickly substance leaking from their bodies.

Type EffectivenessEdit

IconGrineerBGrineer Health Toxin b Toxin Modifier IconCorpusBCorpus Health Toxin b Toxin Modifier Infestation bInfested Health Toxin b Toxin Modifier
Cloned Flesh Flesh +50% Infested
Ferrite Armor Shield N/A Infested Flesh
Alloy Armor Proto Shield N/A* Fossilized –50%
Machinery –25% Robotic –25% Sinew

 * The codex indicates it does +25% against Proto Shield, but as the damage completely bypasses shields, the vulnerability is meaningless.

Elemental CombinationsEdit

Toxin SourcesEdit

WeaponsEdit

Main article: Category:Toxin Damage Weapons



EnemiesEdit


ModsEdit


AbilitiesEdit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)
Expand

ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (damage per second)
50% / 75% / 100% / 200% (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2% / 5% / 7% / 10% (status chance)
5 / 5 / 5 / 5 m (burn radius)

Electric
Strength:2.5x / 3x / 5x / 10x (damage reflection multiplier)
50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance)
50 / 60 / 100 / 200 (minimum arc damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25% / 35% / 40% / 50% (damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15% / 25% / 30% / 35% (holster rate bonus)
15% / 25% / 30% / 35% (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5x / 2x / 2.5x / 3x (damage reflection multiplier)
25% / 75% / 100% / 150% (armor bonus)
10% / 15% / 20% / 25% (status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

Expand

Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

Expand

MoltModU15 SarynMoult
ENERGY
50
KEY
2
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Strength:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (explosion damage)
1.3 / 1.35 / 1.4 / 1.5 x (speed multiplier)
Duration:14 / 24 / 32 / 40 s (decoy)
3.5 / 4 / 4.5 / 5 s (speed buff)
Range:5 / 6 / 7 / 10 m
Misc:1.5 / 2 / 3 / 3 s (invuln. time)
400 (decoy shields)
100% (Toxin w Toxin status chance)
Expand

ToxicLashMod SarynContagion
ENERGY
50
KEY
3
Toxic Lash
While active, attacks deal additional Toxin w Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies.
Strength:20% / 24% / 26% / 30% (added gun damage)
40% / 48% / 52% / 60% (added melee damage)
Duration:20 / 25 / 35 / 45 s
Range:N/A
Misc:100% (Toxin w Toxin status chance)
100% (Spores burst chance)
Expand

Sources of Toxin ResistancesEdit

ArcanesEdit

ModsEdit

MediaEdit

Patch HistoryEdit

Update 27.2
  • Toxin Damage used to apply to Armor with a 25% bonus. Now it is neutral. For role distinction, Toxin bypasses Shields (but not Armor) where as Slash Status bypasses Armor but not Shields.
  • Each Toxin Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
  • The base duration of a Toxin Status Effect now matches Slash for 6 seconds.
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