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Tenno Shield
DmgImpactSmall64 Impact -25%
DmgPunctureSmall64 Puncture -25%
DmgSlashSmall64 Slash -25%
DmgColdSmall64 Cold -25%
DmgElectricitySmall64 Electricity -25%
DmgFireSmall64 Heat -25%
DmgToxinSmall64 Toxin
DmgBlastSmall64 Blast -25%
DmgCorrosiveSmall64 Corrosive -25%
DmgGasSmall64 Gas -25%
DmgMagneticSmall64 Magnetic -25%
DmgRadiationSmall64 Radiation -25%
DmgViralSmall64 Viral -25%
DmgTrueSmall64 True
DmgVoidSmall64 Void -25%

Tenno Shield is one of the three health types of Script error: The function "Faction" does not exist., serving as their shields. It takes 25% less damage from all sources of damage, but is completely bypassed by Script error: The function "Proc" does not exist. damage. Script error: The function "Proc" does not exist. damage is neutral against Tenno Shields.

Notes

Trivia

  • Prior to Update 27.2 (2020-03-05), Warframe shields previously used the Shield health class.

Patch History

Update 27.4 (2020-05-01)

Ship Combat Changes:
  • Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.

Update 27.2 (2020-03-05)

Player Changes:

Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did.

Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay.

These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section!

Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all!

See Also

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