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{{DISPLAYTITLE:Tenno Flesh}}
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{{HealthClass
 
{{HealthClass
 
|health type = Tenno Flesh
 
|health type = Tenno Flesh
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}}
}}'''Tenno Armor''' is one of the three health types of {{Icon|Faction|Tenno|text}}. Its all weaknesses and resistances neutralized.
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'''Tenno Flesh''' is one of the three health types of {{Icon|Faction|Tenno|text}} [[Warframe]] and [[Railjack]]s, serving as their [[health]]. Its weaknesses and resistances are neutralized across the board, meaning it neither receives increased or decreased damage from any damage type.
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==Trivia==
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*Prior to {{ver|27.2}}, Warframes previously used [[Flesh]].
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*Prior to {{ver|27.4}}, Railjacks previously used Flesh.
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{{Clr}}
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==Patch History==
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{{Scrollbox/Article|
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{{ver|27.4}}
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;Ship Combat Changes:
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*Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.
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{{ver|27.2}}
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;Player Changes:
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Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did.
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Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay.
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These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section!
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''Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all!''
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}}
   
 
==See Also==
 
==See Also==
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*[[Damage/Tenno Shield]]
{{HealthNav}}{{DISPLAYTITLE:Tenno Flesh}}
 
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*[[Damage/Tenno Armor]]
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{{HealthNav}}
 
[[Category:Damage 2.0]]
 
[[Category:Damage 2.0]]
 
[[Category:Tenno]]
 
[[Category:Tenno]]

Revision as of 02:25, 2 May 2020


Tenno Flesh
DmgImpactSmall64 Impact
DmgPunctureSmall64 Puncture
DmgSlashSmall64 Slash
DmgColdSmall64 Cold
DmgElectricitySmall64 Electricity
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas
DmgMagneticSmall64 Magnetic
DmgRadiationSmall64 Radiation
DmgViralSmall64 Viral
DmgTrueSmall64 True
DmgVoidSmall64 Void

Tenno Flesh is one of the three health types of Script error: The function "Faction" does not exist. Warframe and Railjacks, serving as their health. Its weaknesses and resistances are neutralized across the board, meaning it neither receives increased or decreased damage from any damage type.

Trivia

  • Prior to Update 27.2 (2020-03-05), Warframes previously used Flesh.
  • Prior to Update 27.4 (2020-05-01), Railjacks previously used Flesh.

Patch History

Update 27.4 (2020-05-01)

Ship Combat Changes:
  • Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised.

Update 27.2 (2020-03-05)

Player Changes:

Player Shields, Health, and Armor used to be shared with all AI, so they had all the weaknesses and resistances that their AI counterparts did.

Now Players have their own unique Shield, Health, and Armor type classified as TENNO! These have all weaknesses and resistances neutralized (for now). Player Shields now reduce 25% of incoming damage. Player Shields now recharge with custom player-only logic. Shield recharge delays are based on depleted or partial depleted shields. Partially depleted shields (any amount) is a 1 second recharge delay. Full depletion is a 4 second recharge delay.

These changes to Player shields are in addition to coming Shield Gating changes, which you can read about in our Shield Gating section!

Why: Armor Scaling and enemy Damage Reduction was the nucleus for this change. For years Tenno have had the tools to deal with these things, but the tools were uniform: Use Corrosive Projection, or else. While this is a simplification, it removed the feeling of choice. With these changes, we hope players experience a feeling of variety and choice when taking on enemies. By changing the scaling for Armor, we could consistently change the scaling for all!

See Also