Most effective against flesh. Slash status ignores the target's armor and causes them to bleed for extra damage over a short duration.

—In-game Description

Slash b.svg Slash Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against IconGrineerB.svgGrineer armor and IconCorpusB.svgCorpus Robotics.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of Slash b.svg Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals damage equal to  0.35 × Modded Damage × (1 + Faction Damage Mods) as TrueDmg b.png True damage. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Mod TT 20px.pngContagious Spread and Mod TT 20px.pngBuzz Kill, but is affected by Faction Damage Mods and Base Damage mods like Mod TT 20px.pngPressure Point.

Slash b.svg Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by Sonar130xDark.png Sonar or Mod TT 20px.pngDetect Vulnerability only increase the initial hit, not the DoT.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.pngSerration, and Mod TT 20px.pngBane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.

Mods that affect Finisher melee attacks (e.g. Mod TT 20px.pngFinishing Touch and Mod TT 20px.pngSavage Silence) have no effect on TrueDmg b.png True damage, and as such do not interact with Slash b.svg Slash procs in any special way.

Dismemberment[edit | edit source]

Enemies killed by Slash b.svg Slash damage will dismember the corpse into multiple parts, which is considerably valuable for a NekrosIcon272.png Nekros using Desecrate130xDark.png Desecrate, as each part can spawn a Health Orb and some loot. Corpses can also be quickly meleed to dismember them. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.

Bleed damage does not dismember a body if it is the cause of death, only direct Slash b.svg Slash damage from weapons. Weapons must have over 50% of their physical (IPS) damage as Slash b.svg Slash damage to dismember. Weapons with exactly 50%, such as the U10DesignCouncilTennoAR.png Soma, do not count. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. Since Mod TT 20px.pngHunter Munitions does not affect damage balance, it cannot be used on its own to cause dismemberment. As an alternative, the "gore" proc applied by the Mod TT 20px.pngAmalgam Ripkas True Steel mod will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition.

Empyrean[edit | edit source]

The Empyrean game mode version of Slash b.svg Slash is called Particle b.png Particle. Its status effect is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health Slash b.svg Slash Modifier IconCorpusB.svgCorpus Health Slash b.svg Slash Modifier Infestation b.svgInfested Health Slash b.svg Slash Modifier
Cloned Flesh +25% Flesh +25% Infested +25%
Ferrite Armor -15% Shield Infested Flesh +50%
Alloy Armor -50% Proto Shield Fossilized +15%
Machinery Robotic -25% Infested Sinew

As with all damage types ineffective against armorSlash b.svg Slash damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that Slash b.svg Slash​ damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor. Similarly, Slash b.svg Slash​ damage is reduced by 115% of a target's whole Ferrite Armor and the base damage is reduced by -15%.

Slash Sources[edit | edit source]

Weapons[edit | edit source]

These weapons deal the majority of their physical damage as Slash b.svg Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than Knockback or Weakened.

View Slash Weapon List
Name Type Class Slash b.svg Slash Slash b.svg%
Ack & Brunt Melee Sword and Shield 119.2 Slash b.svg 80%
Akjagara Secondary Dual Pistols 21 Slash b.svg 70%
Akjagara Prime Secondary Dual Pistols 28.8 Slash b.svg 80%
Aklato Secondary Dual Pistols 18 Slash b.svg 60%
Aksomati Secondary Dual Pistols 9 Slash b.svg 50%
Aksomati Prime Secondary Dual Pistols 10 Slash b.svg 50%
Akvasto Secondary Dual Pistols 29 Slash b.svg 50%
Akvasto Prime Secondary Dual Pistols 46.2 Slash b.svg 70%
Argonak Primary Rifle 26.2 Slash b.svg 46%
Arum Spinosa Melee Warfan 202 Slash b.svg 68%
Atterax Melee Whip 116.1 Slash b.svg 90%
Azima Secondary Pistol 13 Slash b.svg 65%
Braton Primary Rifle 8.2 Slash b.svg 34%
Braton Prime Primary Rifle 21 Slash b.svg 60%
Braton Vandal Primary Rifle 21 Slash b.svg 60%
Broken War Melee Sword 149.6 Slash b.svg 80%
Bubonico Primary Arm Cannon 133 Slash b.svg 46%
Burston Prime Primary Rifle 14.4 Slash b.svg 40%
Cassowar Melee Polearm 82.7 Slash b.svg 44%
Centaur Arch-Melee 263.2 Slash b.svg 70%
Convectrix Primary Shotgun 19.2 Slash b.svg 80%
Cronus Melee Sword 58.3 Slash b.svg 55%
Cyngas Arch-Gun 40.8 Slash b.svg 34%
Dakra Prime Melee Sword 136 Slash b.svg 80%
Deth Machine Rifle Robotic Rifle 4.25 Slash b.svg 85%
Deth Machine Rifle Prime Robotic Rifle 5.95 Slash b.svg 85%
Dex Dakra Melee Dual Swords 113.6 Slash b.svg 80%
Dex Pixia Secondary Exalted Weapon 128 Slash b.svg 80%
Dex Sybaris Primary Rifle 33.75 Slash b.svg 45%
Dragon Nikana Melee Nikana 159.8 Slash b.svg 85%
Drakgoon Primary Shotgun 240 Slash b.svg 60%
Dread Primary Bow 134.4 Slash b.svg 80%
Dual Cleavers Melee Dual Swords 109.9 Slash b.svg 70%
Dual Ether Melee Dual Swords 126 Slash b.svg 70%
Dual Heat Swords Melee Dual Swords 102.9 Slash b.svg 70%
Dual Kamas Melee Dual Swords 81.6 Slash b.svg 85%
Dual Kamas Prime Melee Dual Swords 120 Slash b.svg 75%
Dual Keres Melee Dual Swords 66.7 Slash b.svg 58%
Dual Raza Melee Dual Swords 66 Slash b.svg 60%
Dual Skana Melee Dual Swords 84 Slash b.svg 70%
Dual Zoren Melee Dual Swords 63 Slash b.svg 90%
Ether Daggers Melee Dual Daggers 156.8 Slash b.svg 70%
Ether Reaper Melee Scythe 126 Slash b.svg 70%
Ether Sword Melee Sword 134.4 Slash b.svg 70%
Exalted Blade Melee Exalted Weapon 175 Slash b.svg 70%
Exergis Primary Shotgun 780 Slash b.svg 48%
Falcor Melee Glaive 92 Slash b.svg 40%
Fluctus Arch-Gun 175 Slash b.svg 70%
Fluctus (Atmosphere) Arch-Gun (Atmosphere) 175 Slash b.svg 70%
Flux Rifle Primary Rifle 17.2 Slash b.svg 78%
Fusilai Secondary Thrown 46.2 Slash b.svg 60%
Galatine Melee Heavy Blade 172.9 Slash b.svg 95%
Galatine Prime Melee Heavy Blade 266 Slash b.svg 95%
Garuda's Talons Melee Exalted Weapon 173.6 Slash b.svg 70%
Gazal Machete Melee Machete 133.5 Slash b.svg 75%
Glaive Melee Glaive 73.5 Slash b.svg 70%
Glaive Prime Melee Glaive 114.8 Slash b.svg 70%
Gram Melee Heavy Blade 112 Slash b.svg 70%
Gram Prime Melee Heavy Blade 225 Slash b.svg 75%
Guandao Melee Polearm 141.4 Slash b.svg 70%
Guandao Prime Melee Polearm 168 Slash b.svg 70%
Gunsen Melee Warfan 128 Slash b.svg 80%
Hate Melee Scythe 161 Slash b.svg 70%
Heat Sword Melee Sword 117.6 Slash b.svg 80%
Hind Primary Rifle 15 Slash b.svg 50%
Ironbride Arch-Melee Exalted Weapon 1050 Slash b.svg 70%
Jaw Sword Melee Sword 90 Slash b.svg 75%
Kama Melee Machete 63 Slash b.svg 70%
Karyst Prime Melee Dagger 102 Slash b.svg 30%
Keratinos Melee Claws 87 Slash b.svg 36%
Kesheg Melee Polearm 120.5 Slash b.svg 50%
Kohm Primary Shotgun 18 Slash b.svg 60%
Kohmak Secondary Shotgun Sidearm 18 Slash b.svg 60%
Komorex Primary Sniper Rifle 41.8 Slash b.svg 48%
Krohkur Melee Sword 151.9 Slash b.svg 70%
Kronen Melee Tonfa 104 Slash b.svg 80%
Kronen Prime Melee Tonfa 169.6 Slash b.svg 80%
Kuva Drakgoon Primary Shotgun 138 Slash b.svg 60%
Kuva Hind Primary Rifle 15 Slash b.svg 50%
Kuva Karak Primary Rifle 9.7 Slash b.svg 42%
Kuva Kohm Primary Shotgun 12 Slash b.svg 60%
Kuva Twin Stubbas Secondary Dual Pistols 12.7 Slash b.svg 47%
Lato Secondary Pistol 15 Slash b.svg 50%
Lato Prime Secondary Pistol 33.6 Slash b.svg 70%
Lato Vandal Secondary Pistol 27.6 Slash b.svg 60%
Lesion Melee Polearm 177.75 Slash b.svg 75%
MK1-Braton Primary Rifle 9 Slash b.svg 50%
Machete Melee Machete 84 Slash b.svg 70%
Machete Wraith Melee Machete 147.7 Slash b.svg 70%
Mios Melee Blade and Whip 79.65 Slash b.svg 45%
Miter Primary Rifle 70 Slash b.svg 70%
Nagantaka Primary Crossbow 143.1 Slash b.svg 90%
Nami Skyla Melee Dual Swords 87.5 Slash b.svg 70%
Nami Skyla Prime Melee Dual Swords 126 Slash b.svg 70%
Nami Solo Melee Machete 120.4 Slash b.svg 70%
Nikana Melee Nikana 120.7 Slash b.svg 85%
Nikana Prime Melee Nikana 178.2 Slash b.svg 90%
Okina Melee Dual Daggers 70 Slash b.svg 50%
Onorix Arch-Melee 206 Slash b.svg 50%
Orthos Melee Polearm 129.5 Slash b.svg 70%
Orthos Prime Melee Polearm 163.8 Slash b.svg 70%
Orvius Melee Glaive 146.25 Slash b.svg 75%
Pandero Secondary Pistol 36 Slash b.svg 50%
Pangolin Prime Melee Sword 198.4 Slash b.svg 80%
Pangolin Sword Melee Sword 120 Slash b.svg 80%
Panthera Primary Rifle 70 Slash b.svg 70%
Panthera Prime Primary Rifle 70 Slash b.svg 70%
Paracesis Melee Heavy Blade 155.4 Slash b.svg 70%
Peram Gear Thrown 10 Slash b.svg 100%
Plasma Sword Melee Sword 88 Slash b.svg 44%
Prisma Dual Cleavers Melee Dual Swords 106.4 Slash b.svg 80%
Prisma Grinlok Primary Rifle 93.5 Slash b.svg 50%
Prisma Machete Melee Machete 132.3 Slash b.svg 70%
Prisma Skana Melee Sword 119 Slash b.svg 70%
Prisma Veritux Arch-Melee 275.8 Slash b.svg 70%
Proboscis Cernos Primary Bow 145.1 Slash b.svg 52%
Pyrana Secondary Shotgun Sidearm 211.2 Slash b.svg 80%
Pyrana Prime Secondary Shotgun Sidearm 201.6 Slash b.svg 84%
Quassus Melee Warfan 156.4 Slash b.svg 68%
Reaper Prime Melee Scythe 140 Slash b.svg 70%
Redeemer Melee Gunblade 126 Slash b.svg 70%
Redeemer Prime Melee Gunblade 148.4 Slash b.svg 70%
Ripkas Melee Claws 147.05 Slash b.svg 85%
Sancti Tigris Primary Shotgun 1008 Slash b.svg 80%
Sarpa Melee Gunblade 112 Slash b.svg 70%
Scindo Melee Heavy Blade 160 Slash b.svg 80%
Scindo Prime Melee Heavy Blade 200 Slash b.svg 80%
Scoliac Melee Whip 105 Slash b.svg 70%
Sheev Melee Dagger 243 Slash b.svg 90%
Sigma & Octantis Melee Sword and Shield 107.9 Slash b.svg 62%
Skana Melee Sword 84 Slash b.svg 70%
Skana Prime Melee Sword 147 Slash b.svg 70%
Skiajati Melee Nikana 136.5 Slash b.svg 78%
Soma Primary Rifle 6 Slash b.svg 50%
Soma Prime Primary Rifle 6 Slash b.svg 50%
Spectra Secondary Pistol 10.4 Slash b.svg 58%
Spectra Vandal Secondary Pistol 12.8 Slash b.svg 58%
Sporothrix Primary Sniper Rifle 155.8 Slash b.svg 42%
Stahlta Primary Rifle 28.1 Slash b.svg 54%
Stropha Melee Gunblade 83.6 Slash b.svg 38%
Stubba Secondary Pistol 15.5 Slash b.svg 47%
Sybaris Primary Rifle 27.2 Slash b.svg 34%
Sybaris Prime Primary Rifle 29.9 Slash b.svg 34%
Tekko Melee Fist 112 Slash b.svg 70%
Tekko Prime Melee Fist 115.2 Slash b.svg 64%
Tigris Primary Shotgun 840 Slash b.svg 80%
Tigris Prime Primary Shotgun 1248 Slash b.svg 80%
Tipedo Melee Staff 99.2 Slash b.svg 80%
Tipedo Prime Melee Staff 136 Slash b.svg 80%
Tonbo Melee Polearm 138 Slash b.svg 75%
Twin Kohmak Secondary Dual Shotguns 18 Slash b.svg 60%
Twin Krohkur Melee Dual Swords 175 Slash b.svg 70%
Vasto Secondary Pistol 29 Slash b.svg 50%
Vasto Prime Secondary Pistol 46.2 Slash b.svg 70%
Veldt Primary Rifle 43.2 Slash b.svg 48%
Velox Secondary Pistol 11.5 Slash b.svg 48%
Venka Melee Claws 98 Slash b.svg 70%
Venka Prime Melee Claws 141 Slash b.svg 75%
Veritux Arch-Melee 329 Slash b.svg 70%
Vitrica Melee Heavy Blade 133.2 Slash b.svg 40%
Volnus Melee Hammer 101.2 Slash b.svg 46%
Xoris Melee Glaive 55.2 Slash b.svg 46%
Zenith Primary Rifle 19.5 Slash b.svg 65%
Zylok Secondary Pistol 78.4 Slash b.svg 56%

Mods[edit | edit source]

The following stances have at least one combo with a forced Slash b.svg Slash proc. Note that all stances for Gunblade, Fist, Sparring, Staff, Hammer, and Nunchaku weapons do not have have a forced Slash proc.


Abilities[edit | edit source]

ShurikenModU15.jpeg Shuriken.png
ENERGY
25
KEY
1
Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:100 / 250 / 350 / 500 (Slash w.svg Slash damage on hit)
Duration:N/A
Range:N/A
Misc:1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
100 % (Slash w.svg Slash status chance)
Expand/Collapse

BladeStormModU15.jpeg BladeStorm.png
ENERGY
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 36
Energy per Mark (while invisible): 18

Strength:750 / 1000 / 1500 / 2000 (TrueDmg w.png True damage)
Duration:N/A
Range:50 m
Misc:1 mark per enemy
2 (number of Shadow Clones)
Expand/Collapse

SlashDashModU15.jpeg SlashDash.png
ENERGY
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m
Expand/Collapse

RadialJavelinMod.jpeg RadialJavelin.png
ENERGY
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)
Expand/Collapse

ExaltedBlade.png ExaltedBladeIcon.png
ENERGY
25
KEY
4
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:6 s (blind duration)
Range:5 m (blind radius)
Misc:15 m/s (wave speed)
37.5 m (wave range)
Expand/Collapse

MendMaim.png MendMainIcon.png
ENERGY
50
KEY
4
Mend & Maim
In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.
Energy Drain: 3.5 s-1

Maim
Strength:10 / 15 / 20 / 25 (shields per kill)
Mend
Duration:N/A
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Maim
Strength:75 / 100 / 125 / 150 (aura Slash w.svg Slash damage)
Duration:N/A
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

Expand/Collapse

ShatteredLash.png GaraShatteredLash.png
ENERGY
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:500 / 600 / 700 / 800 (Puncture w.svg Puncture and Slash w.svg Slash damage)
Duration:N/A
Range:5 / 6 / 8 / 10 m (range)
Misc:225° (sweep arc)
0.75 m (blade radius)
Expand/Collapse

SplinterStorm.png GaraSplinterStorm.png
ENERGY
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)
Expand/Collapse

Spectrorage.png GaraSpectrorage.png
ENERGY
75
KEY
3
Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
Duration:10 / 14 / 18 / 22 s
Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)
Misc:100 m (cast range)
50% (absorbed damage per mirror)
1 (limit of carousels)
Expand/Collapse

SeekingTalonsModx256.png SeekingTalons130xWhite.png
ENERGY
100
KEY
4
Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
Strength:75 / 100 / 125 / 150 (Slash w.svg Slash damage)
75% (Slash w.svg Slash status chance)
Duration:10 s
Range:N/A
Misc:2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)
Expand/Collapse

TidalSurgeU15.png PirateTidalWave.png
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300 (Impact w.svg Impact and Slash w.svg Slash damage)
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)
50% (Undertow travel distance)
Expand/Collapse

Sandstorm.png SandstormIcon.png
ENERGY
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.


Energy Drain: 10 s-1

Strength:N/A
Duration:N/A
Range:4 / 5 / 6 / 7.5 m (radius)
Misc:? % (Slash w.svg Slash status chance)
0.2 / 0.3 / 0.4 / 0.5 x (move speed multiplier)
0.8 / 0.7 / 0.6 / 0.5 x (damage reduction multiplier)
100% (chance to Devour enemies)
Expand/Collapse

NullStarModU15.jpeg NovaAbility1.png
ENERGY
25
KEY
1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:100 / 125 / 150 / 200 (Slash w.svg Slash damage)
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m (attack radius)
Misc:1 s (attack interval)
∞ (particle duration)
5 % (damage reduction per particle)
Expand/Collapse

RipLineModU15.jpeg RipLine.png
ENERGY
25
KEY
1
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600 (Slash w.svg Slash damage)
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m
Expand/Collapse

HysteriaModU15.jpeg HysteriaPanel.png
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)
Expand/Collapse

TailWindModU15.jpeg ZephyrTailWind.png
ENERGY
25
KEY
1
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5

Strength:250 / 300 / 400 / 500 (Slash w.svg Slash damage)
Duration:30 m/s (air speed)
≤ 5 / 7.5 / 10 / 12.5 m (hover height)
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)
Misc:? s (dash duration)
≤ ? / ? / ? / 10 s (hover duration)
1 / 2 / 3 / 5 m/s (dive initial speed)
Expand/Collapse

TornadoModU15.jpeg ZephyrTornado.png
ENERGY
100
KEY
4
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot engulfed enemies to inflict extra damage. Tap for stationary tornadoes or hold for wandering ones.
Strength:50 / 75 / 100 / 120 (damage per tick)
Duration:10 / 12 / 15 / 20 s
Range:15 / 17 / 20 / 25 m (spawn radius)
Misc:2 / 2 / 3 / 4 (number of tornadoes)
∞ (cast range)
100 % (absorbed damage distribution)
200 % (critical damage multiplier)
6 / 9 m (tornado heights)
2 / 5 m/s (move speeds)
5 m (pull radius)
Expand/Collapse


Augments[edit | edit source]

Sources of Slash Resistances[edit | edit source]


Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

  • Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
  • Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
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