Slash Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against
Grineer Ferrite Armor and
Corpus Robotics.
However, while slash damage suffers a reduction to armor, the damage from its corresponding status effect, Bleed, does not on account of it dealing True damage rather than Slash.
Status Effects[]
General[]
The status effect of Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals
True damage equal to:
- Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.
- Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.
While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.
Because the damage from this status effect is True damage, it can bypass Ferrite Armor and Alloy Armor, which can help compensate for
Slash damage's penalty against armor.
Time from initial proc | 0s | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
---|---|---|---|---|---|---|---|---|
Tick damage occured? | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ |
Increasing Slash Proc Damage[]
Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Contagious Spread and
Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like
Pressure Point.
Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by
Sonar or
Detect Vulnerability only increase the initial hit, not the DoT.
For example, tick damage for a weapon with an innate 100 damage, Serration, and
Bane of Grineer will be:
- Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
- Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.
Mods that affect Finisher melee attacks (e.g. Finishing Touch and
Savage Silence) have no effect on
True damage, and as such do not interact with
Slash procs in any special way.
Unlike other DoT effects, enemy armor will have no effect on slash proc damage despite decreasing the initial damage. In other words, slash procs will deal the same damage per tick against the same target at differing levels. Thus, buffs/debuffs that increase/decrease enemy armor will also have no effect on slash proc damage.
Melee weapon types that force proc Bleeds on Heavy Attacks[]
Claws, Dual Daggers, Nikanas, 2H Nikanas, Rapiers, Scythes, Tonfas, Warfans and Whips have guaranteed Bleed procs on their entire heavy attacks, regardless of stance used, while Daggers and Machetes only on parts of their heavy attacks.
Railjack[]
The status effect of Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.
Dismemberment[]
Enemies killed by Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a
Nekros using
Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.
Bleed damage does not dismember a body if it is the cause of death, only direct Slash damage from weapons. Consequently,
Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as
Slash damage to dismember. Weapons with exactly 50%, such as the
Soma, do not initially dismember, but for example can be modded with
Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from
Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition.
Type Effectiveness[]
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---|---|---|---|---|---|
Cloned Flesh | +25% | Flesh | +25% | Infested | +25% |
Ferrite Armor | -15% | Shield | Infested Flesh | +50% | |
Alloy Armor | -50% | Proto Shield | Fossilized | +15% | |
Machinery | Robotic | -25% | Infested Sinew |
As with all damage types ineffective against armor, Slash damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that
Slash damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor. Similarly,
Slash damage is reduced by 115% of a target's whole Ferrite Armor and the base damage is reduced by -15%.
Slash Sources[]
- Main article: Category:Slash Damage
Weapons[]
These weapons deal the majority of their physical damage as Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than
Impact's Knockback or
Puncture's Weakened.
Name | Slot | Class | Attack Name | ![]() |
Majority |
---|---|---|---|---|---|
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Primary | Rifle | Rocket Explosion | 8.8 | 80.00% ![]() |
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Melee | Sword and Shield | Normal Attack | 119.2 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 17 | 38.33% ![]() |
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Secondary | Dual Pistols | Normal Attack | 3 | 70.00% ![]() |
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Arch-Melee | Arch-Melee | Normal Attack | 65.4 | 70.00% ![]() |
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Hound | Unique | Normal Attack | 76 | 50.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 1.28 | 86.00% ![]() |
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Secondary | Dual Shotguns | Normal Attack | 5 | 80.00% ![]() |
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Secondary | Dual Shotguns | Normal Attack | 4 | 80.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 28.8 | 80.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 21 | 70.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 18 | 60.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 15 | 80.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 13 | 80.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 20.9 | 45.00% ![]() |
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Secondary | Dual Pistols | Fully Spooled | 10 | 50.00% ![]() |
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Secondary | Dual Pistols | Fully Spooled | 9 | 50.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 10.8 | 60.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 8.4 | 60.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 46.2 | 70.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 29 | 50.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 1.8 | 70.00% ![]() |
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Melee | Staff | Normal Attack | 19.5 | 70.00% ![]() |
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Melee | Scythe | Normal Attack | 8.5 | 80.00% ![]() |
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Melee | Fist | Normal Attack | 19.2 | 70.00% ![]() |
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Melee | Fist | Normal Attack | 13.5 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 68.1 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 115.8 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 185.4 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 37.8 | 70.00% ![]() |
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Secondary | Pistol | Normal Attack | 24 | 60.00% ![]() |
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Melee | Hammer | Normal Attack | 126 | 65.00% ![]() |
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Primary | Rifle | Full Auto Mode | 26.22 | 46.00% ![]() |
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Primary | Exalted Weapon | Base Charged Shot | 14.4 | 80.00% ![]() |
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Primary | Exalted Weapon | Base Charged Shot | 14.4 | 80.00% ![]() |
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Melee | Warfan | Normal Attack | 201.96 | 68.00% ![]() |
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Melee | Whip | Normal Attack | 116.1 | 90.00% ![]() |
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Primary | Crossbow | Normal Attack | 16 | 75.00% ![]() |
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Secondary | Pistol | Normal Attack | 13 | 65.00% ![]() |
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Melee | Zaw Dagger / Staff | Balla Strike (Gilded) | 78.4 | 60.00% ![]() |
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Secondary | Crossbow | Charged Shot | 30.4 | 55.00% ![]() |
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Secondary | Crossbow | Charged Shot | 10 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 3.52 | 42.00% ![]() |
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Primary | Rifle | Normal Attack | 3.52 | 42.00% ![]() |
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Primary | Shotgun | Normal Attack | 8 | 65.00% ![]() |
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Primary | Shotgun | Normal Attack | 6.6 | 55.00% ![]() |
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Melee | Tonfa | Normal Attack | 17.6 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 2.5 | 80.00% ![]() |
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Secondary | Shotgun Sidearm | Normal Attack | 6 | 45.00% ![]() |
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Primary | Rifle | Normal Attack | 21 | 60.00% ![]() |
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Primary | Rifle | Normal Attack | 21 | 60.00% ![]() |
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Primary | Rifle | Normal Attack | 8.16 | 34.00% ![]() |
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Melee | Staff | Normal Attack | 35.8 | 70.00% ![]() |
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Melee | Sword | Normal Attack | 149.6 | 80.00% ![]() |
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Secondary | Shotgun Sidearm | Normal Attack | 5 | 80.00% ![]() |
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Secondary | Shotgun Sidearm | Normal Attack | 4 | 80.00% ![]() |
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Primary | Arm Cannon | Auto | 19 | 46.34% ![]() |
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Robotic | Pistol | Normal Attack | 0.3 | 85.71% ![]() |
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Primary | Rifle | Normal Attack | 14.4 | 40.00% ![]() |
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Primary | Rifle | Normal Attack | 10 | 33.33% ![]() |
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Primary | Rifle | Normal Attack | 6 | 50.00% ![]() |
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Melee | Polearm | Normal Attack | 82.72 | 44.00% ![]() |
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Melee | Scythe | Normal Attack | 69 | 39.62% ![]() |
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Arch-Melee | Arch-Melee | Normal Attack | 263.2 | 70.00% ![]() |
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Primary | Bow | Charged Horizontal/Vertical Shot | 9.2 | 90.00% ![]() |
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Primary | Bow | Charged Shot | 19 | 90.00% ![]() |
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Melee | Blade and Whip | Normal Attack | 66 | 46.30% ![]() |
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Primary | Shotgun | Normal Attack | 9.6 | 80.00% ![]() |
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Primary | Shotgun | Buckshot | 27 | 42.00% ![]() |
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Primary | Shotgun | Buckshot | 27 | 42.00% ![]() |
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Arch-Gun (Atmosphere) | Shotgun | Charged Shot | 8 | 80.00% ![]() |
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Melee | Sword | Normal Attack | 58.3 | 55.00% ![]() |
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Melee | Zaw Machete / Polearm | Cyath Strike (Gilded) | 172.5 | 75.00% ![]() |
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Secondary | Pistol | Normal Attack | 5 | 43.48% ![]() |
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Arch-Gun (Atmosphere) | Rifle | Normal Attack | 40 | 33.33% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 40.8 | 34.00% ![]() |
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Primary | Bow | Charged Shot | 210 | 40.00% ![]() |
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Melee | Sword | Normal Attack | 136 | 80.00% ![]() |
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Vehicle | Unique | Normal Attack | 150 | 33.33% ![]() |
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Melee | Dagger | Normal Attack | 36 | 38.96% ![]() |
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Melee | Dual Swords | Normal Attack | 28 | 48.28% ![]() |
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Melee | Heavy Blade | Normal Attack | 52 | 43.48% ![]() |
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Melee | Sword | Normal Attack | 60 | 46.15% ![]() |
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Melee | Zaw Rapier / Polearm | Dehtat Strike (Gilded) | 89.6 | 50.00% ![]() |
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Primary | Rifle | Normal Attack | 1.6 | 75.00% ![]() |
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Primary | Rifle | Normal Attack | 1.5 | 75.00% ![]() |
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Secondary | Thrown | Normal Attack | 8.7 | 80.00% ![]() |
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Melee | Rapier | Normal Attack | 30.6 | 70.00% ![]() |
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Melee | Rapier | Normal Attack | 19.75 | 85.00% ![]() |
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Robotic | Rifle | Normal Attack | 5.95 | 85.00% ![]() |
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Robotic | Rifle | Normal Attack | 4.25 | 85.00% ![]() |
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Melee | Dual Swords | Normal Attack | 113.6 | 80.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 2.4 | 70.00% ![]() |
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Secondary | Exalted Weapon | Normal Attack | 128 | 80.00% ![]() |
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Secondary | Exalted Weapon | Normal Attack | 128 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 33.75 | 45.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 20 | 75.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 20 | 75.00% ![]() |
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Melee | Zaw Scythe / Heavy Blade | Dokrahm Strike (Gilded) | 154.5 | 50.00% ![]() |
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Melee | Nikana | Normal Attack | 159.8 | 85.00% ![]() |
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Primary | Shotgun | Charged Shot | 56 | 80.00% ![]() |
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Primary | Bow | Charged Shot | 302.4 | 90.00% ![]() |
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Melee | Dual Swords | Normal Attack | 109.9 | 70.00% ![]() |
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Arch-Gun (Atmosphere) | Dual Pistols | Normal Attack | 30.2 | 45.00% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 30.2 | 45.00% ![]() |
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Melee | Dual Swords | Normal Attack | 126 | 70.00% ![]() |
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Melee | Dual Swords | Normal Attack | 102.9 | 70.00% ![]() |
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Melee | Dual Swords | Normal Attack | 45 | 38.52% ![]() |
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Melee | Dual Swords | Normal Attack | 120 | 75.00% ![]() |
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Melee | Dual Swords | Normal Attack | 81.6 | 85.00% ![]() |
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Melee | Dual Swords | Normal Attack | 66.7 | 58.00% ![]() |
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Melee | Dual Swords | Normal Attack | 66 | 60.00% ![]() |
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Melee | Dual Swords | Normal Attack | 84 | 70.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 7.5 | 80.00% ![]() |
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Melee | Dual Swords | Normal Attack | 63 | 90.00% ![]() |
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Melee | Rapier | Normal Attack | 50 | 70.00% ![]() |
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Secondary | Pistol | Charged Shot | 135 | 45.00% ![]() |
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Melee | Dual Daggers | Normal Attack | 156.8 | 70.00% ![]() |
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Melee | Scythe | Normal Attack | 126 | 70.00% ![]() |
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Melee | Sword | Normal Attack | 134.4 | 70.00% ![]() |
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Secondary | Shotgun Sidearm | Slug | 16.25 | 90.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 175 | 70.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 175 | 70.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 175 | 70.00% ![]() |
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Primary | Shotgun | Normal Attack | 260 | 48.15% ![]() |
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Melee | Dual Daggers | Normal Attack | 26.7 | 70.00% ![]() |
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Melee | Dual Daggers | Normal Attack | 16.2 | 70.00% ![]() |
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Primary | Shotgun | Normal Attack | 83.6 | 44.00% ![]() |
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Primary | Speargun | Charged Shot | 70 | 70.00% ![]() |
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Arch-Gun (Atmosphere) | Rifle | Normal Attack | 175 | 70.00% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 175 | 70.00% ![]() |
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Primary | Rifle | Normal Attack | 17.16 | 78.00% ![]() |
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Melee | Hammer | Normal Attack | 40.5 | 70.00% ![]() |
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Melee | Hammer | Normal Attack | 30 | 70.00% ![]() |
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Melee | Fist | Normal Attack | 20.8 | 70.00% ![]() |
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Melee | Fist | Normal Attack | 20.2 | 70.00% ![]() |
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Secondary | Pistol | Normal Attack | 3 | 70.00% ![]() |
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Secondary | Thrown | Full Auto Mode | 46.2 | 60.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 266 | 95.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 172.9 | 95.00% ![]() |
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Melee | Whip | Normal Attack | 64 | 45.71% ![]() |
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Melee | Exalted Weapon | Normal Attack | 238 | 85.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 173.6 | 70.00% ![]() |
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Melee | Machete | Normal Attack | 133.5 | 75.00% ![]() |
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Melee | Assault Saw | Normal Attack | 114.26 | 58.00% ![]() |
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Primary | Rifle | Fully Spooled | 1.35 | 85.00% ![]() |
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Primary | Rifle | Fully Spooled | 2.5 | 75.00% ![]() |
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Primary | Rifle | Normal Attack | 2.9 | 40.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 225 | 75.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 112 | 70.00% ![]() |
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Primary | Rifle | Normal Attack | 74.8 | 50.00% ![]() |
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Melee | Polearm | Normal Attack | 168 | 70.00% ![]() |
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Melee | Polearm | Normal Attack | 141.4 | 70.00% ![]() |
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Melee | Warfan | Normal Attack | 128 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 7.5 | 75.00% ![]() |
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Melee | Scythe | Normal Attack | 161 | 70.00% ![]() |
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Melee | Dagger | Normal Attack | 56 | 36.54% ![]() |
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Melee | Sword | Normal Attack | 117.6 | 80.00% ![]() |
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Primary | Shotgun | Normal Attack | 15 | 65.00% ![]() |
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Melee | Hammer | Normal Attack | 14 | 85.00% ![]() |
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Melee | Heavy Scythe | Normal Attack | 134.4 | 48.00% ![]() |
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Secondary | Thrown | Normal Attack | 1.8 | 85.00% ![]() |
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Secondary | Thrown | Normal Attack | 7.8 | 60.00% ![]() |
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Primary | Rifle | Burst Mode | 15 | 50.00% ![]() |
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Melee | Sparring | Normal Attack | 6.5 | 80.00% ![]() |
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Secondary | Pistol | Poison Quill | 2.9 | 85.87% ![]() |
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Arch-Gun (Atmosphere) | Rifle | Normal Attack | 12.5 | 40.00% ![]() |
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Arch-Gun (Atmosphere) | Rifle | Normal Attack | 12.5 | 40.00% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 12.5 | 40.00% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 12.5 | 40.00% ![]() |
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Melee | Dagger | Normal Attack | 180 | 50.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 80 | 68.00% ![]() |
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Melee | Exalted Weapon | Normal Attack | 80 | 68.00% ![]() |
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Arch-Melee | Exalted Weapon | Normal Attack | 210 | 70.00% ![]() |
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Melee | Hammer | Normal Attack | 10 | 80.00% ![]() |
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Melee | Blade and Whip | Normal Attack | 45 | 37.16% ![]() |
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Melee | Sword | Normal Attack | 90 | 75.00% ![]() |
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Melee | Machete | Normal Attack | 63 | 70.00% ![]() |
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Primary | Rifle | Normal Attack | 7.75 | 45.00% ![]() |
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Primary | Rifle | Normal Attack | 7.25 | 45.00% ![]() |
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Melee | Dagger | Normal Attack | 102 | 29.65% ![]() |
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Melee | Dagger | Normal Attack | 72 | 31.87% ![]() |
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Arch-Melee | Arch-Melee | Normal Attack | 58.7 | 80.00% ![]() |
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Melee | Claws | Normal Attack | 87 | 35.66% ![]() |
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Melee | Polearm | Normal Attack | 120.5 | 50.00% ![]() |
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Secondary | Pistol | Normal Attack | 21.6 | 46.00% ![]() |
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Secondary | Pistol | Normal Attack | 18 | 46.00% ![]() |
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Arch-Melee | Arch-Melee | Normal Attack | 22.25 | 90.00% ![]() |
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Melee | Sparring | Normal Attack | 36.3 | 70.00% ![]() |
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Melee | Sparring | Normal Attack | 18 | 70.00% ![]() |
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Primary | Shotgun | Fully Spooled | 18 | 60.00% ![]() |
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Secondary | Shotgun Sidearm | Fully Spooled | 18 | 60.00% ![]() |
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Primary | Sniper Rifle | 2x Zoom | 41.76 | 48.00% ![]() |
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Melee | Sparring | Normal Attack | 77.2 | 57.00% ![]() |
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Melee | Polearm | Normal Attack | 104 | 40.00% ![]() |
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Secondary | Pistol | Normal Attack | 6.125 | 75.00% ![]() |
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Melee | Machete | Normal Attack | 45 | 52.63% ![]() |
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Melee | Sword | Normal Attack | 151.9 | 70.00% ![]() |
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Melee | Tonfa | Normal Attack | 169.6 | 80.00% ![]() |
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Melee | Tonfa | Normal Attack | 104 | 80.00% ![]() |
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Melee | Zaw Machete / Polearm | Kronsh Strike (Gilded) | 70.2 | 70.00% ![]() |
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Secondary | Thrown | Normal Attack | 6.9 | 75.00% ![]() |
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Secondary | Shotgun Sidearm | Normal Attack | 3.9 | 45.00% ![]() |
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Primary | Shotgun | Charged Shot | 36.8 | 80.00% ![]() |
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Primary | Shotgun | Normal Attack | 17.4 | 65.00% ![]() |
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Primary | Rifle | Auto | 18 | 60.00% ![]() |
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Primary | Rifle | Normal Attack | 9.7 | 42.17% ![]() |
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Primary | Shotgun | Fully Spooled | 12 | 60.00% ![]() |
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Secondary | Pistol | Normal Attack | 5.375 | 75.00% ![]() |
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Primary | Launcher | Rocket Explosion | 155 | 50.80% ![]() |
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Primary | Rifle | Burst-Fire While Aiming | 18.35 | 37.04% ![]() |
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Secondary | Pistol | Projectile Impact | 36.7 | 51.98% ![]() |
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Melee | Hammer | Normal Attack | 28.7 | 49.02% ![]() |
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Primary | Launcher | Grenade Explosion | 204 | 44.81% ![]() |
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Secondary | Dual Pistols | Normal Attack | 12.7 | 47.04% ![]() |
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Melee | Blade and Whip | Normal Attack | 66 | 46.30% ![]() |
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Hound | Unique | Normal Attack | 76 | 50.00% ![]() |
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Secondary | Pistol | Normal Attack | 96 | 60.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 52 | 40.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 88.4 | 40.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 141.6 | 40.00% ![]() |
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Robotic | Rifle | Normal Attack | 0.8 | 80.00% ![]() |
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Secondary | Pistol | Normal Attack | 33.6 | 70.00% ![]() |
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Secondary | Pistol | Normal Attack | 27.6 | 60.00% ![]() |
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Secondary | Pistol | Normal Attack | 15 | 50.00% ![]() |
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Primary | Rifle | Normal Attack | 9 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 3 | 70.00% ![]() |
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Primary | Rifle | Normal Attack | 8.25 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 72.9 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 124.2 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 198.6 | 70.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 57.2 | 40.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 97.6 | 40.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 156 | 40.00% ![]() |
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Melee | Whip | Normal Attack | 25 | 55.45% ![]() |
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Melee | Polearm | Normal Attack | 177.75 | 75.00% ![]() |
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Secondary | Pistol | Normal Attack | 15 | 80.00% ![]() |
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Secondary | Pistol | Normal Attack | 13 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 9 | 50.00% ![]() |
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Melee | Fist | Normal Attack | 13.5 | 70.00% ![]() |
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Secondary | Pistol | Normal Attack | 1.95 | 70.00% ![]() |
![]() |
Secondary | Thrown | Normal Attack | 6 | 75.00% ![]() |
![]() |
Primary | Bow | Charged Shot | 34.5 | 80.00% ![]() |
![]() |
Primary | Shotgun | Normal Attack | 5.4 | 55.00% ![]() |
![]() |
Melee | Machete | Normal Attack | 147.7 | 70.00% ![]() |
![]() |
Melee | Machete | Normal Attack | 84 | 70.00% ![]() |
![]() |
Melee | Hammer | Normal Attack | 10.5 | 80.00% ![]() |
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Secondary | Pistol | Normal Attack | 20.9 | 45.00% ![]() |
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Secondary | Pistol | Normal Attack | 20.9 | 45.00% ![]() |
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Secondary | Pistol | Normal Attack | 64 | 50.00% ![]() |
![]() |
Melee | Heavy Blade | Normal Attack | 106.04 | 56.00% ![]() |
![]() |
Melee | Zaw Sword / Polearm | Mewan Strike (Gilded) | 89.6 | 40.00% ![]() |
![]() |
Melee | Blade and Whip | Normal Attack | 79.65 | 45.00% ![]() |
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Melee | Sword | Normal Attack | 47 | 41.14% ![]() |
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Primary | Rifle | Charged Shot | 225 | 90.00% ![]() |
![]() |
Primary | Bow | Uncharged Shot | 10.25 | 90.00% ![]() |
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Primary | Rifle | Normal Attack | 7.5 | 60.00% ![]() |
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Primary | Crossbow | Semi-Auto | 155.7 | 90.00% ![]() |
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Primary | Crossbow | Semi-Auto | 143.1 | 90.00% ![]() |
![]() |
Melee | Dual Swords | Normal Attack | 126 | 70.00% ![]() |
![]() |
Melee | Dual Swords | Normal Attack | 87.5 | 70.00% ![]() |
![]() |
Melee | Machete | Normal Attack | 120.4 | 70.00% ![]() |
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Primary | Bow | Charged Shot | 252 | 72.00% ![]() |
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Melee | Dual Daggers | Normal Attack | 85 | 35.25% ![]() |
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Melee | Nikana | Normal Attack | 178.2 | 90.00% ![]() |
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Melee | Nikana | Normal Attack | 120.7 | 85.00% ![]() |
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Melee | Nunchaku | Normal Attack | 50 | 38.46% ![]() |
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Melee | Sparring | Normal Attack | 18 | 70.00% ![]() |
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Melee | Tonfa | Normal Attack | 38 | 49.11% ![]() |
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Melee | Dual Daggers | Normal Attack | 70 | 50.00% ![]() |
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Arch-Melee | Arch-Melee | Normal Attack | 206 | 50.00% ![]() |
![]() |
Melee | Zaw Sword / Staff | Ooltha Strike (Gilded) | 112 | 50.00% ![]() |
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Primary | Rifle | Charged Shot | 80 | 70.00% ![]() |
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Primary | Rifle | Charged Shot | 50 | 85.00% ![]() |
![]() |
Melee | Polearm | Normal Attack | 163.8 | 70.00% ![]() |
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Melee | Polearm | Normal Attack | 129.5 | 70.00% ![]() |
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Secondary | Pistol | Normal Attack | 52 | 50.00% ![]() |
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Secondary | Pistol | Normal Attack | 36 | 50.00% ![]() |
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Melee | Sword | Normal Attack | 198.4 | 80.00% ![]() |
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Melee | Sword | Normal Attack | 120 | 80.00% ![]() |
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Primary | Rifle | Normal Attack | 70 | 70.00% ![]() |
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Primary | Rifle | Normal Attack | 70 | 70.00% ![]() |
![]() |
Melee | Heavy Blade | Normal Attack | 155.4 | 70.00% ![]() |
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Primary | Bow | Charged Shot | 63 | 80.00% ![]() |
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Primary | Bow | Charged Shot | 48 | 80.00% ![]() |
![]() |
Melee | Glaive | Charged Throw | 135 | 33.51% ![]() |
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Melee | Two-Handed Nikana | Normal Attack | 40 | 70.00% ![]() |
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Gear | Unique | Normal Attack | 10 | 100.00% ![]() |
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Arch-Gun (Atmosphere) | Rifle | Normal Attack | 5.6 | 65.00% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 5.6 | 65.00% ![]() |
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Primary | Rifle | Normal Attack | 98 | 70.00% ![]() |
![]() |
Melee | Zaw Scythe / Staff | Plague Keewar Strike (Gilded) | 91 | 29.74% ![]() |
![]() |
Melee | Zaw Rapier / Polearm | Plague Kripath Strike (Gilded) | 49 | 32.86% ![]() |
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Melee | Sword | Normal Attack | 88 | 44.00% ![]() |
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Melee | Tonfa | Normal Attack | 160 | 80.00% ![]() |
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Robotic | Rifle | Normal Attack | 2.4 | 70.00% ![]() |
![]() |
Robotic | Pistol | Normal Attack | 0.5 | 85.00% ![]() |
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Melee | Dual Swords | Normal Attack | 106.4 | 80.00% ![]() |
![]() |
Arch-Gun (Atmosphere) | Dual Pistols | Normal Attack | 34.6 | 45.00% ![]() |
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Arch-Gun | Arch-Gun | Normal Attack | 30.2 | 45.00% ![]() |
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Primary | Rifle | Fully Spooled | 2.3 | 75.00% ![]() |
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Primary | Rifle | Normal Attack | 4 | 40.00% ![]() |
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Primary | Rifle | Normal Attack | 93.5 | 50.00% ![]() |
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Melee | Machete | Normal Attack | 135.1 | 70.00% ![]() |
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Melee | Sparring | Normal Attack | 22.5 | 70.00% ![]() |
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Melee | Sword | Normal Attack | 119 | 70.00% ![]() |
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Secondary | Dual Pistols | Normal Attack | 11.34 | 47.00% ![]() |
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Arch-Melee | Arch-Melee | Normal Attack | 275.8 | 70.00% ![]() |
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Nech-Melee | Unique | Normal Attack | 83.3 | 33.33% ![]() |
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Secondary | Shotgun Sidearm | Normal Attack | 20.16 | 84.00% ![]() |
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Secondary | Shotgun Sidearm | Normal Attack | 17.6 | 80.00% ![]() |
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Primary | Rifle | Burst-Fire | 16.66 | 37.00% ![]() |
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Melee | Warfan | Normal Attack | 156.4 | 68.00% ![]() |
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Secondary | Pistol | Auto | 7 | 37.93% ![]() |
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Primary | Rifle | Auto | 12 | 37.93% ![]() |
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Melee | Zaw Machete / Hammer | Rabvee Strike (Gilded) | 81.9 | 60.00% ![]() |
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Secondary | Crossbow | Charged Shot | 15 | 90.00% ![]() |
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Primary | Bow | Charged Shot | 23.5 | 90.00% ![]() |
![]() |
Melee | Dagger | Normal Attack | 62 | 39.02% ![]() |
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Emplacement | Unique | Normal Attack | 66.6 | 33.35% ![]() |
![]() |
Arch-Melee | Arch-Melee | Normal Attack | 22.5 | 80.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 0 | -nan% ![]() |
![]() |
Unique | Unique | Normal Attack | 80 | 100.00% ![]() |
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Melee | Scythe | Normal Attack | 140 | 70.00% ![]() |
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Secondary | Exalted Weapon | Normal Attack | 12.5 | 50.00% ![]() |
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Secondary | Exalted Weapon | Normal Attack | 12.5 | 50.00% ![]() |
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Melee | Claws | Normal Attack | 147.05 | 85.00% ![]() |
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Primary | Sniper Rifle | Unzoomed | 9.3 | 80.00% ![]() |
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Primary | Sniper Rifle | Unzoomed | 9 | 80.00% ![]() |
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Melee | Hammer | Normal Attack | 12 | 80.00% ![]() |
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Primary | Shotgun | Normal Attack | 168 | 80.00% ![]() |
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Melee | Gunblade | Ranged Attack | 21 | 60.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 200 | 80.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 160 | 80.00% ![]() |
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Melee | Whip | Normal Attack | 105 | 70.00% ![]() |
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Melee | Whip | Normal Attack | 66 | 45.45% ![]() |
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Secondary | Pistol | Normal Attack | 33.67 | 33.33% ![]() |
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Melee | Zaw Nikana / Staff | Sepfahn Strike (Gilded) | 146.9 | 65.00% ![]() |
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Secondary | Pistol | Primary-Fire | 11.5 | 56.04% ![]() |
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Melee | Polearm | Normal Attack | 96 | 58.97% ![]() |
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Melee | Exalted Weapon | Normal Attack | 125 | 50.00% ![]() |
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Melee | Dagger | Normal Attack | 243 | 90.00% ![]() |
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Melee | Hammer | Normal Attack | 50 | 48.15% ![]() |
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Secondary | Pistol | Normal Attack | 15 | 40.00% ![]() |
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Secondary | Pistol | Normal Attack | 4.5 | 70.00% ![]() |
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Melee | Sword and Shield | Normal Attack | 107.88 | 62.00% ![]() |
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Melee | Sword | Normal Attack | 147 | 70.00% ![]() |
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Melee | Sword | Normal Attack | 84 | 70.00% ![]() |
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Melee | Nikana | Normal Attack | 136.5 | 78.00% ![]() |
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Primary | Sniper Rifle | 2.5x Zoom | 10 | 90.00% ![]() |
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Primary | Sniper Rifle | 2.5x Zoom | 18 | 80.00% ![]() |
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Primary | Shotgun | Normal Attack | 8.75 | 75.00% ![]() |
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Primary | Rifle | Fully Spooled | 6 | 50.00% ![]() |
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Primary | Rifle | Fully Spooled | 6 | 50.00% ![]() |
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Secondary | Pistol | Normal Attack | 12.76 | 58.00% ![]() |
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Secondary | Pistol | Normal Attack | 10.44 | 58.00% ![]() |
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Secondary | Thrown | Normal Attack | 6 | 80.00% ![]() |
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Secondary | Thrown | Normal Attack | 24.6 | 60.00% ![]() |
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Primary | Sniper Rifle | 2.7x Zoom | 155.82 | 42.00% ![]() |
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Primary | Rifle | Auto | 28.08 | 54.00% ![]() |
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Primary | Rifle | Full Auto Mode | 9 | 35.00% ![]() |
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Primary | Rifle | Full Auto Mode | 8.4 | 35.00% ![]() |
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Primary | Shotgun | Normal Attack | 17.6 | 45.00% ![]() |
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Primary | Shotgun | Normal Attack | 8 | 65.00% ![]() |
![]() |
Primary | Shotgun | Normal Attack | 7.5 | 55.00% ![]() |
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Secondary | Pistol | Normal Attack | 15.51 | 47.00% ![]() |
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Primary | Rifle | Fully Spooled | 6 | 75.00% ![]() |
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Primary | Rifle | Fully Spooled | 6 | 75.00% ![]() |
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Robotic | Shotgun | Normal Attack | 1 | 85.00% ![]() |
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Robotic | Shotgun | Normal Attack | 0.7 | 85.00% ![]() |
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Primary | Rifle | Normal Attack | 29.92 | 34.00% ![]() |
![]() |
Primary | Rifle | Normal Attack | 27.2 | 34.00% ![]() |
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Melee | Hammer | Normal Attack | 14 | 85.00% ![]() |
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Melee | Two-Handed Nikana | Normal Attack | 68 | 33.64% ![]() |
![]() |
Melee | Fist | Normal Attack | 115.2 | 64.00% ![]() |
![]() |
Melee | Fist | Normal Attack | 112 | 70.00% ![]() |
![]() |
Melee | Tonfa | Normal Attack | 10.5 | 85.00% ![]() |
![]() |
Secondary | Dual Pistols | Normal Attack | 7.8 | 40.00% ![]() |
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Melee | Heavy Blade | Normal Attack | 87.4 | 54.00% ![]() |
![]() |
Primary | Rifle | Normal Attack | 17.2 | 78.18% ![]() |
![]() |
Melee | Scythe | Normal Attack | 136.8 | 60.00% ![]() |
![]() |
Melee | Two-Handed Nikana | Normal Attack | 178.2 | 90.00% ![]() |
![]() |
Primary | Rifle | Normal Attack | 13.2 | 56.00% ![]() |
![]() |
Primary | Rifle | Fully Spooled | 8.4 | 40.00% ![]() |
![]() |
Primary | Rifle | Fully Spooled | 7.2 | 40.00% ![]() |
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Primary | Rifle | Auto | 13.8 | 40.00% ![]() |
![]() |
Primary | Rifle | Normal Attack | 11 | 50.00% ![]() |
![]() |
Primary | Shotgun | Normal Attack | 156 | 80.00% ![]() |
![]() |
Primary | Shotgun | Normal Attack | 168 | 80.00% ![]() |
![]() |
Melee | Staff | Normal Attack | 136 | 80.00% ![]() |
![]() |
Melee | Staff | Normal Attack | 99.2 | 80.00% ![]() |
![]() |
Melee | Polearm | Normal Attack | 138 | 75.00% ![]() |
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Railjack Turret | Turret | Normal Attack | 2825 | 85.00% ![]() |
![]() |
Melee | Dual Swords | Normal Attack | 55 | 40.48% ![]() |
![]() |
Secondary | Dual Pistols | Normal Attack | 2.67 | 40.00% ![]() |
![]() |
Secondary | Dual Pistols | Normal Attack | 12.33 | 33.33% ![]() |
![]() |
Secondary | Dual Shotguns | Fully Spooled | 18 | 60.00% ![]() |
![]() |
Melee | Dual Swords | Normal Attack | 175 | 70.00% ![]() |
![]() |
Secondary | Dual Shotguns | Normal Attack | 4.7 | 50.00% ![]() |
![]() |
Secondary | Dual Pistols | Normal Attack | 1.8 | 80.00% ![]() |
![]() |
Secondary | Dual Pistols | Normal Attack | 5.1 | 60.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 17 | 46.94% ![]() |
![]() |
Unique | Unique | Normal Attack | 5.2 | 70.00% ![]() |
![]() |
Melee | Exalted Weapon | Normal Attack | 83.3 | 33.33% ![]() |
![]() |
Melee | Exalted Weapon | Normal Attack | 83.3 | 33.33% ![]() |
![]() |
Melee | Gunblade | Ranged Attack | 49.68 | 72.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 46.2 | 70.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 29 | 50.00% ![]() |
![]() |
Primary | Shotgun | Normal Attack | 15 | 65.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 48 | 60.00% ![]() |
![]() |
Primary | Sniper Rifle | 3.5x Zoom | 52.5 | 45.00% ![]() |
![]() |
Primary | Sniper Rifle | 3x Zoom | 56.25 | 40.00% ![]() |
![]() |
Primary | Rifle | Normal Attack | 43.2 | 48.00% ![]() |
![]() |
Arch-Gun (Atmosphere) | Rifle | Charged Shot | 400 | 25.00% ![]() |
![]() |
Arch-Gun | Arch-Gun | Charged Shot | 400 | 25.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 11.52 | 48.00% ![]() |
![]() |
Melee | Scythe | Normal Attack | 77 | 50.00% ![]() |
![]() |
Melee | Claws | Normal Attack | 141 | 75.00% ![]() |
![]() |
Melee | Claws | Normal Attack | 98 | 70.00% ![]() |
![]() |
Melee | Whip | Normal Attack | 106.5 | 50.00% ![]() |
![]() |
Melee | Warfan | Normal Attack | 129.6 | 72.00% ![]() |
![]() |
Arch-Melee | Arch-Melee | Normal Attack | 329 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 68.1 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 115.8 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 185.4 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 52 | 40.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 88.4 | 40.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 141.6 | 40.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 1.8 | 80.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 5.1 | 60.00% ![]() |
![]() |
Melee | Heavy Blade | Normal Attack | 133.2 | 40.00% ![]() |
![]() |
Melee | Hammer | Normal Attack | 115 | 46.00% ![]() |
![]() |
Melee | Hammer | Normal Attack | 101.2 | 46.00% ![]() |
![]() |
Primary | Sniper Rifle | 2.5x Zoom | 11.2 | 80.00% ![]() |
![]() |
Melee | Heavy Blade | Normal Attack | 70 | 48.00% ![]() |
![]() |
Melee | Hammer | Normal Attack | 119.1 | 51.00% ![]() |
![]() |
Melee | Heavy Blade | Normal Attack | 68 | 50.34% ![]() |
![]() |
Primary | Rifle | Semi-Auto Mode | 15 | 80.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 82.5 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 140.4 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 224.4 | 70.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 67.6 | 40.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 114.8 | 40.00% ![]() |
![]() |
Railjack Turret | Turret | Normal Attack | 184 | 40.00% ![]() |
![]() |
Primary | Crossbow | Arrow Impact | 17.5 | 45.00% ![]() |
![]() |
Primary | Crossbow | Normal Attack | 20 | 75.00% ![]() |
![]() |
Secondary | Pistol | Normal Attack | 78.4 | 56.00% ![]() |
- Weapons with guaranteed Slash proc
Mods[]

The following stances have at least one combo with a forced Slash proc. Note that all stances for Gunblade, Fist, Sparring, Staff, Hammer, and Nunchaku weapons do not have have a forced Slash proc.




Abilities[]
![]() |
![]() ENERGY: 25 KEY 1 |
Shuriken Launches a spinning blade of pain, dealing high damage and impaling enemies to walls. |
Strength:100 / 250 / 350 / 500 (![]() |
Duration:N/A | |||
Range:N/A | |||
Misc:1 / 1 / 2 / 2 (number of shurikens) 6 m (auto-target radius) 60 m (targeting range) 90° (homing angle) 100 % ( ![]() | |||
Subsumable to Helminth |
![]() |
![]() ENERGY: 0 KEY 4 |
Blade Storm Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.
|
Strength:750 / 1000 / 1500 / 2000 (![]() |
Duration:N/A | |||
Range:50 m | |||
Misc:3 (number of hits per mark) 2 (number of Shadow Clones) |