Most effective against flesh. Slash status ignores the target's armor and causes them to bleed for extra damage over a short duration.

—In-game Description

DmgSlashSmall64.png Slash Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against IconGrineerB.svg Grineer Ferrite Armor and IconCorpusB.svg Corpus Robotics.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of DmgSlashSmall64.png Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals damage equal to 0.35 × Modded Damage × (1 + Faction Damage Mods) as DmgTrueSmall64.png True damage. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Mod TT 20px.png Contagious Spread and Mod TT 20px.png Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like Mod TT 20px.png Pressure Point.

DmgSlashSmall64.png Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by Sonar130xDark.png Sonar or Mod TT 20px.png Detect Vulnerability only increase the initial hit, not the DoT.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.png Serration, and Mod TT 20px.png Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.

Mods that affect Finisher melee attacks (e.g. Mod TT 20px.png Finishing Touch and Mod TT 20px.png Savage Silence) have no effect on DmgTrueSmall64.png True damage, and as such do not interact with DmgSlashSmall64.png Slash procs in any special way.

Because the damage from this status effect is DmgTrueSmall64.png True damage, it can bypass Ferrite Armor and Alloy Armor, which can help compensate for DmgSlashSmall64.png Slash damage's penalty against armor.

Slash tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[edit | edit source]

The status effect of DmgSlashSmall64.png Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.

Dismemberment[edit | edit source]

Enemies killed by DmgSlashSmall64.png Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a NekrosIcon272.png Nekros using Desecrate130xDark.png Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.

Bleed damage does not dismember a body if it is the cause of death, only direct DmgSlashSmall64.png Slash damage from weapons. Consequently, Mod TT 20px.png Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as DmgSlashSmall64.png Slash damage to dismember. Weapons with exactly 50%, such as the U10DesignCouncilTennoAR.png Soma, do not initially dismember, but for example can be modded with Mod TT 20px.png Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from Mod TT 20px.png Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health DmgSlashSmall64.png Slash Modifier IconCorpusB.svgCorpus Health DmgSlashSmall64.png Slash Modifier Infestation b.svgInfested Health DmgSlashSmall64.png Slash Modifier
Cloned Flesh +25% Flesh +25% Infested +25%
Ferrite Armor -15% Shield Infested Flesh +50%
Alloy Armor -50% Proto Shield Fossilized +15%
Machinery Robotic -25% Infested Sinew

As with all damage types ineffective against armor, DmgSlashSmall64.png Slash damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgSlashSmall64.png Slash​ damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor. Similarly, DmgSlashSmall64.png Slash​ damage is reduced by 115% of a target's whole Ferrite Armor and the base damage is reduced by -15%.

Slash Sources[edit | edit source]

Main article: Category:Slash Damage

Weapons[edit | edit source]

These weapons deal the majority of their physical damage as DmgSlashSmall64.png Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than DmgImpactSmall64.png Impact's Knockback or DmgPunctureSmall64.png Puncture's Weakened.

View Slash Weapon List
Name Type Class DmgSlashSmall64.png Slash DmgSlashSmall64.png%
Ack & Brunt Melee Sword and Shield 119.2 DmgSlashSmall64.png 80%
Akjagara Secondary Dual Pistols 21 DmgSlashSmall64.png 70%
Akjagara Prime Secondary Dual Pistols 28.8 DmgSlashSmall64.png 80%
Aklato Secondary Dual Pistols 18 DmgSlashSmall64.png 60%
Aksomati Secondary Dual Pistols 9 DmgSlashSmall64.png 50%
Aksomati Prime Secondary Dual Pistols 10 DmgSlashSmall64.png 50%
Akvasto Secondary Dual Pistols 29 DmgSlashSmall64.png 50%
Akvasto Prime Secondary Dual Pistols 46.2 DmgSlashSmall64.png 70%
Argonak Primary Rifle 26.2 DmgSlashSmall64.png 45.96%
Arum Spinosa Melee Warfan 202 DmgSlashSmall64.png 68.01%
Atterax Melee Whip 116.1 DmgSlashSmall64.png 90%
Azima Secondary Pistol 13 DmgSlashSmall64.png 65%
Braton Primary Rifle 8.2 DmgSlashSmall64.png 34.17%
Braton Prime Primary Rifle 21 DmgSlashSmall64.png 60%
Braton Vandal Primary Rifle 21 DmgSlashSmall64.png 60%
Broken War Melee Sword 149.6 DmgSlashSmall64.png 80%
Bubonico Primary Arm Cannon 133 DmgSlashSmall64.png 46.34%
Burston Prime Primary Rifle 14.4 DmgSlashSmall64.png 40%
Cassowar Melee Polearm 82.7 DmgSlashSmall64.png 43.99%
Centaur Arch-Melee Arch-Melee 263.2 DmgSlashSmall64.png 70%
Convectrix Primary Shotgun 19.2 DmgSlashSmall64.png 80%
Cronus Melee Sword 58.3 DmgSlashSmall64.png 55%
Cyath Strike (Gilded) Zaw 172.5 DmgSlashSmall64.png 75%
Cyngas Arch-Gun Arch-Gun 40.8 DmgSlashSmall64.png 34%
Dakra Prime Melee Sword 136 DmgSlashSmall64.png 80%
Deth Machine Rifle Robotic Rifle 4.25 DmgSlashSmall64.png 85%
Deth Machine Rifle Prime Robotic Rifle 5.95 DmgSlashSmall64.png 85%
Dex Dakra Melee Dual Swords 113.6 DmgSlashSmall64.png 80%
Dex Pixia Secondary Exalted Weapon 128 DmgSlashSmall64.png 80%
Dex Sybaris Primary Rifle 33.75 DmgSlashSmall64.png 45%
Dokrahm Strike (Gilded) Zaw 154.5 DmgSlashSmall64.png 50%
Dragon Nikana Melee Nikana 159.8 DmgSlashSmall64.png 85%
Drakgoon Primary Shotgun 240 DmgSlashSmall64.png 60%
Dread Primary Bow 134.4 DmgSlashSmall64.png 80%
Dual Cleavers Melee Dual Swords 109.9 DmgSlashSmall64.png 69.96%
Dual Ether Melee Dual Swords 126 DmgSlashSmall64.png 70%
Dual Heat Swords Melee Dual Swords 102.9 DmgSlashSmall64.png 70%
Dual Kamas Melee Dual Swords 81.6 DmgSlashSmall64.png 85%
Dual Kamas Prime Melee Dual Swords 120 DmgSlashSmall64.png 75%
Dual Keres Melee Dual Swords 66.7 DmgSlashSmall64.png 58%
Dual Raza Melee Dual Swords 66 DmgSlashSmall64.png 60%
Dual Skana Melee Dual Swords 84 DmgSlashSmall64.png 70%
Dual Zoren Melee Dual Swords 63 DmgSlashSmall64.png 90%
Ether Daggers Melee Dual Daggers 156.8 DmgSlashSmall64.png 70%
Ether Reaper Melee Scythe 126 DmgSlashSmall64.png 70%
Ether Sword Melee Sword 134.4 DmgSlashSmall64.png 70%
Exalted Blade Melee Exalted Weapon 175 DmgSlashSmall64.png 70%
Exalted Umbra Blade Melee Exalted Weapon 175 DmgSlashSmall64.png 70%
Exergis Primary Shotgun 780 DmgSlashSmall64.png 48.15%
Falcor Melee Glaive 92 DmgSlashSmall64.png 40%
Fluctus Arch-Gun Arch-Gun 175 DmgSlashSmall64.png 70%
Fluctus (Atmosphere) Arch-Gun (Atmosphere) 175 DmgSlashSmall64.png 70%
Flux Rifle Primary Rifle 17.2 DmgSlashSmall64.png 78.18%
Fusilai Secondary Thrown 46.2 DmgSlashSmall64.png 60%
Galatine Melee Heavy Blade 172.9 DmgSlashSmall64.png 95%
Galatine Prime Melee Heavy Blade 266 DmgSlashSmall64.png 95%
Garuda's Talons Melee Exalted Weapon 173.6 DmgSlashSmall64.png 70%
Gazal Machete Melee Machete 133.5 DmgSlashSmall64.png 75%
Glaive Melee Glaive 73.5 DmgSlashSmall64.png 70%
Glaive Prime Melee Glaive 114.8 DmgSlashSmall64.png 70%
Gram Melee Heavy Blade 112 DmgSlashSmall64.png 70%
Gram Prime Melee Heavy Blade 225 DmgSlashSmall64.png 75%
Guandao Melee Polearm 141.4 DmgSlashSmall64.png 70%
Guandao Prime Melee Polearm 168 DmgSlashSmall64.png 70%
Gunsen Melee Warfan 128 DmgSlashSmall64.png 80%
Hate Melee Scythe 161 DmgSlashSmall64.png 70%
Heat Sword Melee Sword 117.6 DmgSlashSmall64.png 80%
Hind Primary Rifle 15 DmgSlashSmall64.png 50%
Ironbride Arch-Melee Exalted Weapon 210 DmgSlashSmall64.png 70%
Jaw Sword Melee Sword 90 DmgSlashSmall64.png 75%
Kama Melee Machete 63 DmgSlashSmall64.png 70%
Karyst Prime Melee Dagger 102 DmgSlashSmall64.png 29.65%
Keratinos Melee Claws 87 DmgSlashSmall64.png 35.66%
Kesheg Melee Polearm 120.5 DmgSlashSmall64.png 50%
Kohm Primary Shotgun 18 DmgSlashSmall64.png 60%
Kohmak Secondary Shotgun Sidearm 18 DmgSlashSmall64.png 60%
Komorex Primary Sniper Rifle 41.8 DmgSlashSmall64.png 48.05%
Krohkur Melee Sword 151.9 DmgSlashSmall64.png 70%
Kronen Melee Tonfa 104 DmgSlashSmall64.png 80%
Kronen Prime Melee Tonfa 169.6 DmgSlashSmall64.png 80%
Kuva Drakgoon Primary Shotgun 138 DmgSlashSmall64.png 60%
Kuva Hind Primary Rifle 15 DmgSlashSmall64.png 50%
Kuva Karak Primary Rifle 9.7 DmgSlashSmall64.png 42.17%
Kuva Kohm Primary Shotgun 12 DmgSlashSmall64.png 60%
Kuva Twin Stubbas Secondary Dual Pistols 12.7 DmgSlashSmall64.png 47.04%
Lato Secondary Pistol 15 DmgSlashSmall64.png 50%
Lato Prime Secondary Pistol 33.6 DmgSlashSmall64.png 70%
Lato Vandal Secondary Pistol 27.6 DmgSlashSmall64.png 60%
Lesion Melee Polearm 177.75 DmgSlashSmall64.png 75%
MK1-Braton Primary Rifle 9 DmgSlashSmall64.png 50%
Machete Melee Machete 84 DmgSlashSmall64.png 70%
Machete Wraith Melee Machete 147.7 DmgSlashSmall64.png 70%
Mewan Strike (Gilded) Zaw 89.6 DmgSlashSmall64.png 40%
Mios Melee Blade and Whip 79.65 DmgSlashSmall64.png 45%
Miter Primary Rifle 70 DmgSlashSmall64.png 70%
Nagantaka Primary Crossbow 143.1 DmgSlashSmall64.png 90%
Nami Skyla Melee Dual Swords 87.5 DmgSlashSmall64.png 70%
Nami Skyla Prime Melee Dual Swords 126 DmgSlashSmall64.png 70%
Nami Solo Melee Machete 120.4 DmgSlashSmall64.png 70%
Nikana Melee Nikana 120.7 DmgSlashSmall64.png 85%
Nikana Prime Melee Nikana 178.2 DmgSlashSmall64.png 90%
Okina Melee Dual Daggers 70 DmgSlashSmall64.png 50%
Onorix Arch-Melee Arch-Melee 206 DmgSlashSmall64.png 50%
Ooltha Strike (Gilded) Zaw 112 DmgSlashSmall64.png 50%
Orthos Melee Polearm 129.5 DmgSlashSmall64.png 70%
Orthos Prime Melee Polearm 163.8 DmgSlashSmall64.png 70%
Orvius Melee Glaive 146.25 DmgSlashSmall64.png 75%
Pandero Secondary Pistol 36 DmgSlashSmall64.png 50%
Pandero Prime Secondary Pistol 52 DmgSlashSmall64.png 50%
Pangolin Prime Melee Sword 198.4 DmgSlashSmall64.png 80%
Pangolin Sword Melee Sword 120 DmgSlashSmall64.png 80%
Panthera Primary Rifle 70 DmgSlashSmall64.png 70%
Panthera Prime Primary Rifle 70 DmgSlashSmall64.png 70%
Paracesis Melee Heavy Blade 155.4 DmgSlashSmall64.png 70%
Peram Gear Thrown 10 DmgSlashSmall64.png 100%
Plague Keewar Strike (Gilded) Zaw 91 DmgSlashSmall64.png 29.74%
Plasma Sword Melee Sword 88 DmgSlashSmall64.png 44%
Prisma Dual Cleavers Melee Dual Swords 106.4 DmgSlashSmall64.png 80%
Prisma Grinlok Primary Rifle 93.5 DmgSlashSmall64.png 50%
Prisma Machete Melee Machete 135.1 DmgSlashSmall64.png 70%
Prisma Skana Melee Sword 119 DmgSlashSmall64.png 70%
Prisma Veritux Arch-Melee Arch-Melee 275.8 DmgSlashSmall64.png 70%
Proboscis Cernos Primary Bow 145.1 DmgSlashSmall64.png 52.01%
Pyrana Secondary Shotgun Sidearm 211.2 DmgSlashSmall64.png 80%
Pyrana Prime Secondary Shotgun Sidearm 201.6 DmgSlashSmall64.png 84%
Quassus Melee Warfan 156.4 DmgSlashSmall64.png 68%
Reaper Prime Melee Scythe 140 DmgSlashSmall64.png 70%
Redeemer Melee Gunblade 126 DmgSlashSmall64.png 70%
Redeemer Prime Melee Gunblade 148.4 DmgSlashSmall64.png 70%
Ripkas Melee Claws 147.05 DmgSlashSmall64.png 85%
Sancti Tigris Primary Shotgun 1008 DmgSlashSmall64.png 80%
Sarpa Melee Gunblade 112 DmgSlashSmall64.png 70%
Scindo Melee Heavy Blade 160 DmgSlashSmall64.png 80%
Scindo Prime Melee Heavy Blade 200 DmgSlashSmall64.png 80%
Scoliac Melee Whip 105 DmgSlashSmall64.png 70%
Sepfahn Strike (Gilded) Zaw 146.9 DmgSlashSmall64.png 65%
Shadow Claws Melee Exalted Weapon 120 DmgSlashSmall64.png 50%
Sheev Melee Dagger 243 DmgSlashSmall64.png 90%
Sigma & Octantis Melee Sword and Shield 107.9 DmgSlashSmall64.png 62.01%
Skana Melee Sword 84 DmgSlashSmall64.png 70%
Skana Prime Melee Sword 147 DmgSlashSmall64.png 70%
Skiajati Melee Nikana 136.5 DmgSlashSmall64.png 78%
Soma Primary Rifle 6 DmgSlashSmall64.png 50%
Soma Prime Primary Rifle 6 DmgSlashSmall64.png 50%
Spectra Secondary Pistol 10.4 DmgSlashSmall64.png 57.78%
Spectra Vandal Secondary Pistol 12.8 DmgSlashSmall64.png 58.18%
Sporothrix Primary Sniper Rifle 155.8 DmgSlashSmall64.png 41.99%
Stahlta Primary Rifle 28.1 DmgSlashSmall64.png 54.04%
Stropha Melee Gunblade 83.6 DmgSlashSmall64.png 38%
Stubba Secondary Pistol 15.5 DmgSlashSmall64.png 46.97%
Sybaris Primary Rifle 27.2 DmgSlashSmall64.png 34%
Sybaris Prime Primary Rifle 29.9 DmgSlashSmall64.png 34.02%
Tekko Melee Fist 112 DmgSlashSmall64.png 70%
Tekko Prime Melee Fist 115.2 DmgSlashSmall64.png 64%
Tigris Primary Shotgun 840 DmgSlashSmall64.png 80%
Tigris Prime Primary Shotgun 1248 DmgSlashSmall64.png 80%
Tipedo Melee Staff 99.2 DmgSlashSmall64.png 80%
Tipedo Prime Melee Staff 136 DmgSlashSmall64.png 80%
Tonbo Melee Polearm 138 DmgSlashSmall64.png 75%
Twin Kohmak Secondary Dual Shotguns 18 DmgSlashSmall64.png 60%
Twin Krohkur Melee Dual Swords 175 DmgSlashSmall64.png 70%
Vasto Secondary Pistol 29 DmgSlashSmall64.png 50%
Vasto Prime Secondary Pistol 46.2 DmgSlashSmall64.png 70%
Veldt Primary Rifle 43.2 DmgSlashSmall64.png 48%
Velox Secondary Pistol 11.5 DmgSlashSmall64.png 47.92%
Venka Melee Claws 98 DmgSlashSmall64.png 70%
Venka Prime Melee Claws 141 DmgSlashSmall64.png 75%
Veritux Arch-Melee Arch-Melee 329 DmgSlashSmall64.png 70%
Vitrica Melee Heavy Blade 133.2 DmgSlashSmall64.png 40%
Volnus Melee Hammer 101.2 DmgSlashSmall64.png 46%
Volnus Prime Melee Hammer 115 DmgSlashSmall64.png 46%
Xoris Melee Glaive 55.2 DmgSlashSmall64.png 46%
Zenith Primary Rifle 19.5 DmgSlashSmall64.png 65%
Zylok Secondary Pistol 78.4 DmgSlashSmall64.png 56%
Weapons with guaranteed Slash proc

Mods[edit | edit source]


Abilities[edit | edit source]

ShurikenModU15.jpeg Shuriken.png
ENERGY:
25
KEY
1
Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:100 / 250 / 350 / 500 (DmgSlashSmall64.png Slash damage on hit)
Duration:N/A
Range:N/A
Misc:1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
100 % (DmgSlashSmall64.png Slash status chance)
Expand/Collapse

BladeStormModU15.jpeg BladeStorm.png
ENERGY:
0
KEY
4
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (DmgTrueSmall64.png True damage)
Duration:N/A
Range:50 m
Misc:3 (number of hits per mark)
2 (number of Shadow Clones)
Expand/Collapse

SlashDashModU15.jpeg SlashDash.png
ENERGY:
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m
Expand/Collapse

RadialJavelinMod.jpeg RadialJavelin.png
ENERGY:
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)
Expand/Collapse

ExaltedBlade.png ExaltedBladeIcon.png
ENERGY:
25
KEY
4
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:6 s (blind duration)
Range:5 m (blind radius)
Misc:15 m/s (wave speed)
37.5 m (wave range)
Expand/Collapse

MendMaim.png MendMainIcon.png
ENERGY:
50
KEY
4
Mend & Maim
In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.
Energy Drain: 3.5 s-1

Maim
Strength:10 / 15 / 20 / 25 (shields per kill)
Mend
Duration:N/A
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Maim
Strength:75 / 100 / 125 / 150 (aura DmgSlashSmall64.png Slash damage)
Duration:N/A
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

Expand/Collapse

ShatteredLash.png GaraShatteredLash.png
ENERGY:
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:500 / 600 / 700 / 800 (DmgPunctureSmall64.png Puncture and DmgSlashSmall64.png Slash damage)
Duration:N/A
Range:5 / 6 / 8 / 10 m (range)
Misc:225° (sweep arc)
0.75 m (blade radius)
Expand/Collapse

SplinterStorm.png GaraSplinterStorm.png
ENERGY:
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)
Expand/Collapse

Spectrorage.png GaraSpectrorage.png
ENERGY:
75
KEY
3
Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
Duration:10 / 14 / 18 / 22 s
Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)
Misc:100 m (cast range)
50% (absorbed damage per mirror)
1 (limit of carousels)
Expand/Collapse

SeekingTalonsModx256.png SeekingTalons130xWhite.png
ENERGY:
100
KEY
4
Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
Strength:75 / 100 / 125 / 150 (DmgSlashSmall64.png Slash damage)
75% (DmgSlashSmall64.png Slash status chance)
Duration:10 s
Range:N/A
Misc:2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)
Expand/Collapse

TidalSurgeU15.png PirateTidalWave.png
ENERGY:
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300 (DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage)
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)
50% (Undertow travel distance)
Expand/Collapse

Sandstorm.png SandstormIcon.png
ENERGY:
75
KEY
3
Sandstorm
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.


Energy Drain: 10 s-1

Strength:200 / 300 / 400 / 500 (DmgSlashSmall64.png Slash damage/sec)
Duration:N/A
Range:4 / 5 / 6 / 7.5 m (radius)
Misc:? % (DmgSlashSmall64.png Slash status chance)
0.2 / 0.3 / 0.4 / 0.5 x (move speed multiplier)
0.8 / 0.7 / 0.6 / 0.5 x (damage reduction multiplier)
100% (chance to Devour enemies)
Expand/Collapse

VenariMod.png Venari130xWhite.png
ENERGY:
0
KEY
3
Venari
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Command Energy Cost: 25
Revive Energy Cost: ≤ 50

Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
Duration:N/A
Range:N/A
Misc:120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)
Expand/Collapse

NullStarModU15.jpeg NovaAbility1.png
ENERGY:
25
KEY
1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:80 / 100 / 120 / 150 (DmgSlashSmall64.png Slash damage)
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m (attack radius)
Misc:1 s (attack interval)
∞ (particle duration)
5 % (damage reduction per particle)
Expand/Collapse

RipLineModU15.jpeg RipLine.png
ENERGY:
25
KEY
1
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600 (DmgSlashSmall64.png Slash damage)
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m
Expand/Collapse

HysteriaModU15.jpeg HysteriaPanel.png
ENERGY:
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)
Expand/Collapse

TailWindModU15.jpeg ZephyrTailWind.png
ENERGY:
25
KEY
1
Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5
Hover Glide Energy Drain: 5 s-1

Strength:375 / ? / ? / 750 (dash DmgSlashSmall64.png Slash damage)
2,250 / ? / ? / 4,500 (dive bomb DmgImpactSmall64.png Impact damage)
Duration:30 m/s (air speed)
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)
Misc:1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)
Expand/Collapse

TornadoModU15.jpeg ZephyrTornado.png
ENERGY:
100
KEY
4
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot engulfed enemies to inflict extra damage. Tap for stationary tornadoes or hold for wandering ones.
Strength:50 / 75 / 100 / 160 (damage per tick)
Duration:10 / 12 / 15 / 20 s
Range:15 / 17 / 20 / 25 m (spawn radius)
Misc:2 / 2 / 3 / 3 (number of tornadoes)
∞ (cast range)
100 % (absorbed damage distribution)
200 % (critical damage multiplier)
9 m (tornado height)
2 / 5 m/s (move speeds)
10 m (pull radius)
4/s (damage ticks per second)
Expand/Collapse


Augments[edit | edit source]

Sources of Slash Resistances[edit | edit source]


Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2 (2020-03-05)

  • Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
  • Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance
Retrieved