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DAMAGE EFFICACY
x1.5 damage to Infested
x1.5 damage to Narmer

STATUS EFFECT

Slash Status Effect temporarily ignores the target's armor and causes them to bleed over time for extra damage.
—In-game Description

 Slash Damage is one of the three physical damage types. Deals increased damage to Infested and Narmer. Its Status Effect inflicts a damage over time that bypasses enemy Armor.

Status Effects[]

General[]

The status effect of  Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals Cinematic damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses : mods like  Buzz Kill has no effect on Slash Proc Damage.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.

Slash tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Enemy Behavior[]

Slash procs from enemies only deal 10% of the hit's base damage instead of 35%.

Increasing Slash Proc Damage[]

Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like  Contagious Spread and  Buzz Kill, but is affected by Faction Damage Mods, Base Damage mods and Status Damage Mods like  Pressure Point and  Melee Elementalist.

 Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by  Sonar or  Detect Vulnerability only increase the initial hit, not the DoT.

For example, tick damage for a weapon with an innate 100 damage,  Serration,  Bane of Grineer, and  Rifle Elementalist will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick damage = 0.35 × 344.5 × (1 + 0.3) × (1 + 0.9) = 297.8202

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Mods that affect Finisher melee attacks (e.g.  Finishing Touch and  Savage Silence) have no effect on Cinematic damage, and as such do not interact with  Slash procs in any special way.

Unlike other DoT effects, enemy armor will have no effect on slash proc damage despite decreasing the initial damage. In other words, slash procs will deal the same damage per tick against the same target at differing levels. Thus, buffs/debuffs that increase/decrease enemy armor will also have no effect on slash proc damage.

Melee weapon types that force proc Bleeds on Heavy Attacks[]

Claws, Dual Daggers, Nikanas, Two-Handed Nikanas, Rapiers, Scythes, Tonfas, Warfans and Whips have guaranteed Bleed procs on their entire heavy attacks, regardless of stance used while Daggers and Machetes only on parts of their heavy attacks.

Railjack[]

Railjack <DT_SLASH>Slash Damage results in a Tear Status Effect which increases damage dealt to enemy ships.
—In-Game Description

The status effect of  Slash damage against Railjack space enemies is Tear, increasing the damage the target ship takes by 7.5% for 20 seconds, with subsequent procs stacking multiplicatively with itself.

Dismemberment[]

Enemies killed by  Slash damage to the torso can result in their corpse being bisected, which is considerably valuable for a  Nekros using  Desecrate, as each part of the body can spawn a Health Orb and some loot (note that individual limbs that have been removed from a corpse cannot be Desecrated, only large parts of the body). Corpses can also be quickly meleed to dismember them; however, an enemy's corpse can only ever be mutilated twice—if melee spam ended up lopping two limbs from a corpse, it will not be possible to then attempt to bisect it to get two desecrate rolls. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.

Bleed damage does not dismember a body if it is the cause of death, only direct  Slash damage from weapons. Consequently,  Hunter Munitions cannot be used on its own to cause dismemberment. Weapons must have over 50% of their physical (IPS) damage as  Slash damage to dismember. Weapons with exactly 50%, such as the  Soma, do not initially dismember, but for example can be modded with  Sawtooth Clip to bump slash damage above 50%, and thus enable dismemberment. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. As an alternative, the "gore" attribute from  Amalgam Ripkas True Steel mod also applies itself to the rest of the player's equipped weapons, companions, and Warframe abilities, and they will function identically to the dismemberment mechanic, whilst ignoring the weapon's IPS disposition. Tentacle Swarm will also consistently dismember bodies when they are killed by it, meaning that it will allow for 4 drops while running Pilfering Swarm alongside Nekros' Desecrate.

Slash Sources[]

Main article: Category:Slash Damage

Weapons[]

These weapons deal the majority of their physical damage as  Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than  Impact's Stagger or  Puncture's Weakened.

View Slash Weapon List
Weapons with Slash damage
Name Slot Class Attack Name  Slash Majority
 Acceltra Prime Primary Rifle Rocket Explosion 10.6 80.00%  Puncture
 Acceltra Primary Rifle Rocket Explosion 8.8 80.00%  Puncture
 Ack & Brunt Melee Sword and Shield Normal Attack 119.2 80.00%  Slash
 Aeolak Primary Rifle Normal Attack 17 38.33%  Puncture
 Afentis Primary Speargun Semi 20 60.00%  Puncture
 Afuris Prime Secondary Dual Pistols Normal Attack 3.9 70.00%  Puncture
 Afuris Secondary Dual Pistols Normal Attack 3 70.00%  Puncture
 Agkuza Archmelee Archmelee Normal Attack 65.4 70.00%  Puncture
 Akaten Hound Unique Normal Attack 150 50.00%  Slash
 Akbolto Prime Secondary Dual Pistols Normal Attack 1.8 85.91%  Puncture
 Akbronco Prime Secondary Dual Shotguns Normal Attack 5 80.00%  Impact
 Akbronco Secondary Dual Shotguns Normal Attack 4.2 80.00%  Impact
 Akjagara Prime Secondary Dual Pistols Normal Attack 30.4 80.00%  Slash
 Akjagara Secondary Dual Pistols Normal Attack 25.2 70.00%  Slash
 Aklato Secondary Dual Pistols Normal Attack 24 60.00%  Slash
 Aklex Prime Secondary Dual Pistols Normal Attack 15 80.00%  Puncture
 Aklex Secondary Dual Pistols Normal Attack 13 80.00%  Puncture
 Akmagnus Prime Secondary Dual Pistols Normal Attack 26.95 45.00%  Impact
 Akmagnus Secondary Dual Pistols Normal Attack 26.95 45.00%  Impact
 Aksomati Prime Secondary Dual Pistols Fully Spooled 10 50.00%  Slash
 Aksomati Secondary Dual Pistols Fully Spooled 9 50.00%  Slash
 Akstiletto Prime Secondary Dual Pistols Normal Attack 10.8 60.00%  Impact
 Akstiletto Secondary Dual Pistols Normal Attack 8.4 60.00%  Impact
 Akvasto Prime Secondary Dual Pistols Normal Attack 77 70.00%  Slash
 Akvasto Secondary Dual Pistols Normal Attack 45 50.00%  Slash
 Akzani Secondary Dual Pistols Normal Attack 1.8 70.00%  Puncture
 Amanata Melee Polearm Normal Attack 88.2 70.00%  Slash
 Amphis Melee Staff Normal Attack 19.5 70.00%  Impact
 Anku Melee Scythe Normal Attack 8.5 80.00%  Puncture
 Ankyros Prime Melee Fist Normal Attack 19.2 70.00%  Impact
 Ankyros Melee Fist Normal Attack 13.5 70.00%  Impact
 Apoc MK I Railjack Turret Turret Normal Attack 68.1 70.00%  Puncture
 Apoc MK II Railjack Turret Turret Normal Attack 115.8 70.00%  Puncture
 Apoc MK III Railjack Turret Turret Normal Attack 185.4 70.00%  Puncture
 Apoc Railjack Turret Turret Normal Attack 37.8 70.00%  Puncture
 Arca Scisco Secondary Pistol Normal Attack 24 60.00%  Puncture
 Arca Titron Melee Hammer Normal Attack 126 65.00%  Impact
 Argo & Vel Melee Sword and Shield Normal Attack 240 80.00%  Slash
 Argonak Primary Rifle Semi-Auto Mode 26.22 46.00%  Slash
 Artemis Bow Prime Primary Exalted Weapon Base Charged Shot 14.4 80.00%  Puncture
 Artemis Bow Primary Exalted Weapon Base Charged Shot 14.4 80.00%  Puncture
 Arum Spinosa Melee Warfan Normal Attack 201.96 68.00%  Slash
 Atterax Melee Whip Normal Attack 116.1 90.00%  Slash
 Attica Primary Crossbow Normal Attack 16 75.00%  Puncture
 Azima Secondary Pistol Normal Attack 13 65.00%  Slash
 Azothane Melee Two-Handed Nikana Normal Attack 85 50.00%  Slash
 Balla Melee Zaw Dagger / Staff Balla Strike 78.4 60.00%  Puncture
 Ballistica Prime Secondary Crossbow Charged Shot 30.4 55.00%  Puncture
 Ballistica Secondary Crossbow Charged Shot 10 80.00%  Puncture
 Baza Prime Primary Rifle Normal Attack 3.52 42.00%  Puncture
 Baza Primary Rifle Normal Attack 3.52 42.00%  Puncture
 Boar Prime Primary Shotgun Normal Attack 8 65.00%  Impact
 Boar Primary Shotgun Normal Attack 6.6 55.00%  Impact
 Boltace Melee Tonfa Normal Attack 17.6 80.00%  Puncture
 Boltor Primary Rifle Normal Attack 2.5 80.00%  Puncture
 Brakk Secondary Shotgun Sidearm Normal Attack 6 45.00%  Impact
 Braton Prime Primary Rifle Normal Attack 21 60.00%  Slash
 Braton Vandal Primary Rifle Normal Attack 21 60.00%  Slash
 Braton Primary Rifle Normal Attack 8.16 34.00%  Slash
 Broken Scepter Melee Staff Normal Attack 35.8 70.00%  Impact
 Broken War Melee Sword Normal Attack 149.6 80.00%  Slash
 Bronco Prime Secondary Shotgun Sidearm Normal Attack 5 80.00%  Impact
 Bronco Secondary Shotgun Sidearm Normal Attack 4.2 80.00%  Impact
 Bubonico Primary Arm Cannon Auto 19 46.34%  Slash
 Burst Laser Prime Robotic Pistol Normal Attack 1.25 85.00%  Puncture
 Burst Laser Robotic Pistol Normal Attack 1 85.00%  Puncture
 Burston Prime Primary Rifle Normal Attack 18.4 40.00%  Slash
 Burston Primary Rifle Normal Attack 10 33.33%  Impact
 Buzlok Primary Rifle Normal Attack 6 50.00%  Impact
 Cantare Secondary Thrown Normal Attack 63 70.00%  Slash
 Cassowar Melee Polearm Normal Attack 82.72 44.00%  Slash
 Caustacyst Melee Scythe Normal Attack 69 39.62%  Corrosive
 Centaur Archmelee Archmelee Normal Attack 263.2 70.00%  Slash
 Cernos Prime Primary Bow Charged Horizontal/Vertical Shot 9.2 90.00%  Impact
 Cernos Primary Bow Charged Shot 19 90.00%  Impact
 Ceti Lacera Melee Blade and Whip Normal Attack 66 46.30%  Electricity
 Cinta Primary Bow Charged Shot 160 80.00%  Puncture
 Convectrix Primary Shotgun Normal Attack 9.6 80.00%  Slash
 Corinth Prime Primary Shotgun Buckshot 27 42.00%  Puncture
 Corinth Primary Shotgun Buckshot 27 42.00%  Puncture
 Corufell Melee Heavy Scythe Normal Attack 36 48.00%  Impact
 Corvas (Atmosphere) Archgun (Atmosphere) Shotgun Charged Shot 16 80.00%  Impact
 Cronus Melee Sword Normal Attack 58.3 55.00%  Slash
 Cyath Melee Zaw Machete / Polearm Cyath Strike 172.5 75.00%  Slash
 Cycron Secondary Pistol Normal Attack 5 43.48%  Radiation
 Cyngas (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 80 33.33%  Impact
 Cyngas Archgun Archgun Normal Attack 40.8 34.00%  Slash
 Daikyu Primary Bow Charged Shot 210 40.00%  Puncture
 Dakra Prime Melee Sword Normal Attack 136 80.00%  Slash
 Dargyn Vehicle Unique Normal Attack 150 33.33%  Impact
 Dark Dagger Melee Dagger Normal Attack 36 38.96%  Radiation
 Dark Split-Sword (Dual Swords) Melee Dual Swords Normal Attack 28 48.28%  Puncture
 Dark Split-Sword (Heavy Blade) Melee Heavy Blade Normal Attack 52 43.48%  Radiation
 Dark Sword Melee Sword Normal Attack 60 46.15%  Puncture
 Dehtat Melee Zaw Rapier / Polearm Dehtat Strike 89.6 50.00%  Puncture
 Dera Vandal Primary Rifle Normal Attack 1.6 75.00%  Puncture
 Dera Primary Rifle Normal Attack 1.5 75.00%  Puncture
 Despair Secondary Thrown Normal Attack 8.7 80.00%  Puncture
 Destreza Prime Melee Rapier Normal Attack 30.6 70.00%  Puncture
 Destreza Melee Rapier Normal Attack 19.75 85.00%  Puncture
 Deth Machine Rifle Prime Robotic Rifle Normal Attack 17 85.00%  Slash
 Deth Machine Rifle Robotic Rifle Normal Attack 12.75 85.00%  Slash
 Dex Dakra Melee Dual Swords Normal Attack 113.6 80.00%  Slash
 Dex Furis Secondary Dual Pistols Normal Attack 2.4 70.00%  Puncture
 Dex Nikana Melee Nikana Normal Attack 126 75.00%  Slash
 Dex Pixia Prime Secondary Exalted Weapon Normal Attack 128 80.00%  Slash
 Dex Pixia Secondary Exalted Weapon Normal Attack 128 80.00%  Slash
 Dex Sybaris Primary Rifle Normal Attack 33.75 45.00%  Slash
 Diwata Prime Melee Exalted Weapon Normal Attack 20 75.00%  Puncture
 Diwata Melee Exalted Weapon Normal Attack 20 75.00%  Puncture
 Dokrahm Melee Zaw Scythe / Heavy Blade Dokrahm Strike 154.5 50.00%  Slash
 Dorrclave Melee Blade and Whip Normal Attack 222 100.00%  Slash
 Dragon Nikana Melee Nikana Normal Attack 159.8 85.00%  Slash
 Drakgoon Primary Shotgun Charged Shot 56 80.00%  Slash
 Dread Primary Bow Charged Shot 302.4 90.00%  Slash
 Dual Cleavers Melee Dual Swords Normal Attack 109.9 70.00%  Slash
 Dual Decurion (Atmosphere) Archgun (Atmosphere) Dual Pistols Normal Attack 52.2 45.02%  Impact
 Dual Decurion Archgun Archgun Normal Attack 30.2 45.00%  Impact
 Dual Ether Melee Dual Swords Normal Attack 126 70.00%  Slash
 Dual Heat Swords Melee Dual Swords Normal Attack 102.9 70.00%  Slash
 Dual Ichor Melee Dual Swords Normal Attack 45 38.52%  Toxin
 Dual Kamas Prime Melee Dual Swords Normal Attack 120 75.00%  Slash
 Dual Kamas Melee Dual Swords Normal Attack 81.6 85.00%  Slash
 Dual Keres Prime Melee Dual Swords Normal Attack 104.4 58.00%  Slash
 Dual Keres Melee Dual Swords Normal Attack 66.7 58.00%  Slash
 Dual Raza Melee Dual Swords Normal Attack 66 60.00%  Slash
 Dual Skana Melee Dual Swords Normal Attack 84 70.00%  Slash
 Dual Toxocyst Secondary Dual Pistols Normal Attack 7.5 80.00%  Puncture
 Dual Zoren Melee Dual Swords Normal Attack 63 90.00%  Slash
 EFV-0 Somnus Primary Rifle Auto 23 50.82%  Puncture
 Edun Melee Polearm Normal Attack 110 50.00%  Slash
 Endura Melee Rapier Normal Attack 50 70.00%  Puncture
 Epitaph Prime Secondary Pistol Charged Shot 141.75 45.00%  Slash
 Epitaph Secondary Pistol Charged Shot 135 45.00%  Slash
 Ether Daggers Melee Dual Daggers Normal Attack 156.8 70.00%  Slash
 Ether Reaper Melee Scythe Normal Attack 126 70.00%  Slash
 Ether Sword Melee Sword Normal Attack 134.4 70.00%  Slash
 Euphona Prime Secondary Shotgun Sidearm Slug 16.25 90.00%  Impact
 Evensong Primary Bow Charged Shot 350 70.00%  Slash
 Exalted Blade Melee Exalted Weapon Normal Attack 175 70.00%  Slash
 Exalted Prime Blade Melee Exalted Weapon Normal Attack 175 70.00%  Slash
 Exalted Umbra Blade Melee Exalted Weapon Normal Attack 175 70.00%  Slash
 Exergis Primary Shotgun Normal Attack 260 48.15%  Slash
 Fang Prime Melee Dual Daggers Normal Attack 26.7 70.00%  Puncture
 Fang Melee Dual Daggers Normal Attack 16.2 70.00%  Puncture
 Felarx Primary Shotgun Normal Attack 83.6 44.00%  Slash
 Ferrox Primary Speargun Charged Shot 70 70.00%  Puncture
 Fluctus (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 350 70.00%  Slash
 Fluctus Archgun Archgun Normal Attack 175 70.00%  Slash
 Flux Rifle Primary Rifle Normal Attack 17.16 78.00%  Slash
 Fragor Prime Melee Hammer Normal Attack 40.5 70.00%  Impact
 Fragor Melee Hammer Normal Attack 30 70.00%  Impact
 Furax Wraith Melee Fist Normal Attack 20.8 70.00%  Impact
 Furax Melee Fist Normal Attack 20.2 70.00%  Impact
 Furis Secondary Pistol Normal Attack 3 70.00%  Puncture
 Fusilai Secondary Thrown Full Auto Mode 46.2 60.00%  Slash
 Galatine Prime Melee Heavy Blade Normal Attack 266 95.00%  Slash
 Galatine Melee Heavy Blade Normal Attack 172.9 95.00%  Slash
 Galvacord Melee Whip Normal Attack 64 45.71%  Electricity
 Garuda Prime Talons Melee Claws Normal Attack 238 85.00%  Slash
 Garuda Talons Melee Claws Normal Attack 173.6 70.00%  Slash
 Gazal Machete Melee Machete Normal Attack 133.5 75.00%  Slash
 Ghoulsaw Melee Assault Saw Normal Attack 114.26 58.00%  Slash
 Gorgon Wraith Primary Rifle Fully Spooled 1.35 85.00%  Impact
 Gorgon Primary Rifle Fully Spooled 2.5 75.00%  Impact
 Grakata Primary Rifle Normal Attack 2.9 40.00%  Impact
 Gram Prime Melee Heavy Blade Normal Attack 225 75.00%  Slash
 Gram Melee Heavy Blade Normal Attack 112 70.00%  Slash
 Grinlok Primary Rifle Normal Attack 74.8 50.00%  Impact
 Guandao Prime Melee Polearm Normal Attack 168 70.00%  Slash
 Guandao Melee Polearm Normal Attack 141.4 70.00%  Slash
 Gunsen Prime Melee Warfan Normal Attack 202.5 90.00%  Slash
 Gunsen Melee Warfan Normal Attack 128 80.00%  Slash
 Harmony Melee Scythe Normal Attack 72 70.00%  Puncture
 Harpak Primary Rifle Normal Attack 7.5 75.00%  Puncture
 Hate Melee Scythe Normal Attack 161 70.00%  Slash
 Heat Dagger Melee Dagger Normal Attack 56 36.54%  Puncture
 Heat Sword Melee Sword Normal Attack 117.6 80.00%  Slash
 Hek Primary Shotgun Normal Attack 15 65.00%  Puncture
 Heliocor Melee Hammer Normal Attack 14 85.00%  Impact
 Hespar Melee Heavy Scythe Normal Attack 134.4 48.00%  Slash
 Higasa Primary Rifle Auto 10.4 60.00%  Puncture
 Hikou Prime Secondary Thrown Normal Attack 1.8 85.00%  Puncture
 Hikou Secondary Thrown Normal Attack 7.8 60.00%  Puncture
 Hind Primary Rifle Burst Mode 15 50.00%  Slash
 Hirudo Melee Sparring Normal Attack 6.5 80.00%  Puncture
 Hystrix Prime Secondary Pistol Poison Quill 3.68 86.00%  Puncture
 Hystrix Secondary Pistol Poison Quill 2.88 86.00%  Puncture
 Imperator (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 25 40.00%  Impact
 Imperator Vandal (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 25 40.00%  Impact
 Imperator Vandal Archgun Archgun Normal Attack 12.5 40.00%  Impact
 Imperator Archgun Archgun Normal Attack 12.5 40.00%  Impact
 Innodem Melee Dagger Normal Attack 180 50.00%  Slash
 Iron Staff Prime Melee Exalted Weapon Normal Attack 96 68.00%  Impact
 Iron Staff Melee Exalted Weapon Normal Attack 96 68.00%  Impact
 Ironbride Archmelee Exalted Weapon Normal Attack 1050 70.00%  Slash
 Jat Kittag Melee Hammer Normal Attack 10 80.00%  Impact
 Jat Kusar Melee Blade and Whip Normal Attack 45 37.16%  Heat
 Jaw Sword Melee Sword Normal Attack 90 75.00%  Slash
 Kama Melee Machete Normal Attack 63 70.00%  Slash
 Karak Wraith Primary Rifle Normal Attack 7.75 45.00%  Impact
 Karak Primary Rifle Normal Attack 7.25 45.00%  Impact
 Karyst Prime Melee Dagger Normal Attack 102 29.65%  Slash
 Karyst Melee Dagger Normal Attack 72 31.87%  Toxin
 Kaszas Archmelee Archmelee Normal Attack 58.7 80.00%  Puncture
 Keles Primary Rifle Normal Attack 16.66 37.00%  Impact
 Keratinos Melee Claws Normal Attack 87 35.66%  Slash
 Kesheg Melee Polearm Normal Attack 120.5 50.00%  Slash
 Knell Prime Secondary Pistol Normal Attack 21.6 46.00%  Puncture
 Knell Secondary Pistol Normal Attack 18 46.00%  Puncture
 Knux Archmelee Archmelee Normal Attack 22.25 90.00%  Impact
 Kogake Prime Melee Sparring Normal Attack 36.3 70.00%  Impact
 Kogake Melee Sparring Normal Attack 18 70.00%  Impact
 Kohm Primary Shotgun Fully Spooled 18 60.00%  Slash
 Kohmak Secondary Shotgun Sidearm Fully Spooled 18 60.00%  Slash
 Komorex Primary Sniper Rifle 2x Zoom 46.6 48.04%  Slash
 Korrudo Melee Sparring Normal Attack 77.2 57.00%  Impact
 Korumm Melee Polearm Normal Attack 104 40.00%  Slash
 Kraken Secondary Pistol Normal Attack 6.125 75.00%  Impact
 Kreska Melee Machete Normal Attack 45 52.63%  Heat
 Krohkur Melee Sword Normal Attack 151.9 70.00%  Slash
 Kronen Prime Melee Tonfa Normal Attack 169.6 80.00%  Slash
 Kronen Melee Tonfa Normal Attack 104 80.00%  Slash
 Kronsh Melee Zaw Machete / Polearm Kronsh Strike 70.2 70.00%  Impact
 Kunai Secondary Thrown Normal Attack 6.9 75.00%  Puncture
 Kuva Brakk Secondary Shotgun Sidearm Normal Attack 4.5 45.03%  Impact
 Kuva Drakgoon Primary Shotgun Charged Shot 36.8 80.00%  Slash
 Kuva Hek Primary Shotgun Normal Attack 17.4 65.00%  Puncture
 Kuva Hind Primary Rifle Burst 15 50.00%  Slash
 Kuva Karak Primary Rifle Normal Attack 9.7 42.17%  Slash
 Kuva Keles Primary Rifle Normal Attack 26.87 39.73%  Impact
 Kuva Kohm Primary Shotgun Fully Spooled 12 60.00%  Slash
 Kuva Kraken Secondary Pistol Normal Attack 5.375 75.00%  Impact
 Kuva Ogris Primary Launcher Rocket Explosion 155 50.80%  Blast
 Kuva Quartakk Primary Rifle Burst-Fire While Aiming 18.35 37.04%  Impact
 Kuva Seer Secondary Pistol Projectile Impact 36.7 51.98%  Puncture
 Kuva Shildeg Melee Hammer Normal Attack 28.7 49.02%  Puncture
 Kuva Sobek Primary Shotgun Normal Attack 9.625 75.00%  Impact
 Kuva Tonkor Primary Launcher Grenade Explosion 204 44.81%  Blast
 Kuva Twin Stubbas Secondary Dual Pistols Normal Attack 12.7 47.04%  Slash
 Lacera Melee Blade and Whip Normal Attack 66 46.30%  Electricity
 Lacerten Hound Unique Normal Attack 150 50.00%  Impact
 Laetum Secondary Pistol Normal Attack 96 60.00%  Slash
 Laith MK I Railjack Turret Turret Normal Attack 52 40.00%  Slash
 Laith MK II Railjack Turret Turret Normal Attack 88.4 40.00%  Slash
 Laith MK III Railjack Turret Turret Normal Attack 141.6 40.00%  Slash
 Laser Rifle Robotic Rifle Normal Attack 4.5 80.00%  Puncture
 Lato Prime Secondary Pistol Normal Attack 42 70.00%  Slash
 Lato Vandal Secondary Pistol Normal Attack 27.6 60.00%  Slash
 Lato Secondary Pistol Normal Attack 20 50.00%  Slash
 Latron Prime Primary Rifle Normal Attack 9 80.00%  Puncture
 Latron Wraith Primary Rifle Normal Attack 3.1 70.00%  Puncture
 Latron Primary Rifle Normal Attack 8.25 70.00%  Puncture
 Lavan Apoc MK I Railjack Turret Turret Normal Attack 72.9 70.00%  Puncture
 Lavan Apoc MK II Railjack Turret Turret Normal Attack 124.2 70.00%  Puncture
 Lavan Apoc MK III Railjack Turret Turret Normal Attack 198.6 70.00%  Puncture
 Lavan Laith MK I Railjack Turret Turret Normal Attack 57.2 40.00%  Slash
 Lavan Laith MK II Railjack Turret Turret Normal Attack 97.6 40.00%  Slash
 Lavan Laith MK III Railjack Turret Turret Normal Attack 156 40.00%  Slash
 Lecta Melee Whip Normal Attack 25 55.45%  Electricity
 Lesion Melee Polearm Normal Attack 177.75 75.00%  Slash
 Lex Prime Secondary Pistol Normal Attack 18 80.00%  Puncture
 Lex Secondary Pistol Normal Attack 13 80.00%  Puncture
 MK1-Braton Primary Rifle Normal Attack 9 50.00%  Slash
 MK1-Furax Melee Fist Normal Attack 13.5 70.00%  Impact
 MK1-Furis Secondary Pistol Normal Attack 1.95 70.00%  Puncture
 MK1-Kunai Secondary Thrown Normal Attack 6 75.00%  Puncture
 MK1-Paris Primary Bow Charged Shot 34.5 80.00%  Puncture
 MK1-Strun Primary Shotgun Normal Attack 5.4 55.00%  Impact
 Machete Wraith Melee Machete Normal Attack 147.7 70.00%  Slash
 Machete Melee Machete Normal Attack 84 70.00%  Slash
 Magistar Melee Hammer Normal Attack 10.5 80.00%  Impact
 Magnus Prime Secondary Pistol Normal Attack 26.95 45.00%  Impact
 Magnus Secondary Pistol Normal Attack 26.95 45.00%  Impact
 Mandonel (Atmosphere) Archgun (Atmosphere) Shotgun Horizontal Spread 20 44.44%  Radiation
 Mandonel Archgun Archgun Horizontal Spread 10 44.44%  Radiation
 Marelok Secondary Pistol Normal Attack 64 50.00%  Impact
 Masseter Prime Melee Heavy Blade Normal Attack 114.4 56.00%  Impact
 Masseter Melee Heavy Blade Normal Attack 106.04 56.00%  Impact
 Mewan Melee Zaw Sword / Polearm Mewan Strike 89.6 40.00%  Slash
 Mios Melee Blade and Whip Normal Attack 79.65 45.00%  Slash
 Mire Melee Sword Normal Attack 47 41.14%  Toxin
 Miter Primary Rifle Charged Shot 225 90.00%  Slash
 Mutalist Cernos Primary Bow Uncharged Shot 10.25 90.00%  Impact
 Mutalist Quanta Primary Rifle Normal Attack 7.5 60.00%  Puncture
 Nagantaka Prime Primary Crossbow Semi-Auto 155.7 90.00%  Slash
 Nagantaka Primary Crossbow Semi-Auto 143.1 90.00%  Slash
 Nami Skyla Prime Melee Dual Swords Normal Attack 126 70.00%  Slash
 Nami Skyla Melee Dual Swords Normal Attack 87.5 70.00%  Slash
 Nami Solo Melee Machete Normal Attack 120.4 70.00%  Slash
 Nataruk Primary Bow Perfect Shot 252 72.00%  Puncture
 Nepheri Melee Dual Daggers Normal Attack 85 35.25%  Heat
 Neutralizer Primary Exalted Weapon Normal Attack 25.5 85.00%  Puncture
 Nikana Prime Melee Nikana Normal Attack 178.2 90.00%  Slash
 Nikana Melee Nikana Normal Attack 120.7 85.00%  Slash
 Ninkondi Prime Melee Nunchaku Normal Attack 50 38.46%  Electricity
 Noctua Secondary Exalted Weapon Normal Attack 250 100.00%  Slash
 Obex Melee Sparring Normal Attack 18 70.00%  Impact
 Ohma Melee Tonfa Normal Attack 38 49.11%  Electricity
 Okina Prime Melee Dual Daggers Normal Attack 110.4 60.00%  Slash
 Okina Melee Dual Daggers Normal Attack 70 50.00%  Slash
 Onorix Archmelee Archmelee Normal Attack 206 50.00%  Slash
 Ooltha Melee Zaw Sword / Staff Ooltha Strike 112 50.00%  Slash
 Opticor Vandal Primary Rifle Charged Shot 80 70.00%  Puncture
 Opticor Primary Rifle Charged Shot 50 85.00%  Puncture
 Orthos Prime Melee Polearm Normal Attack 163.8 70.00%  Slash
 Orthos Melee Polearm Normal Attack 129.5 70.00%  Slash
 Pandero Prime Secondary Pistol Normal Attack 52 50.00%  Slash
 Pandero Secondary Pistol Normal Attack 36 50.00%  Slash
 Pangolin Prime Melee Sword Normal Attack 198.4 80.00%  Slash
 Pangolin Sword Melee Sword Normal Attack 120 80.00%  Slash
 Panthera Prime Primary Rifle Normal Attack 70 70.00%  Slash
 Panthera Primary Rifle Normal Attack 70 70.00%  Slash
 Paracesis Melee Heavy Blade Normal Attack 155.4 70.00%  Slash
 Paris Prime Primary Bow Charged Shot 63 80.00%  Puncture
 Paris Primary Bow Charged Shot 48 80.00%  Puncture
 Pennant Melee Two-Handed Nikana Normal Attack 40 70.00%  Puncture
 Peram Fishing Spear Gear Fishing Spear Normal Attack 10 100.00%  Slash
 Perigale Primary Sniper Rifle Normal Attack 55 56.02%  Puncture
 Phaedra (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 11.6 65.00%  Puncture
 Phaedra Archgun Archgun Normal Attack 5.6 65.00%  Puncture
 Phenmor Primary Rifle Normal Attack 98 70.00%  Slash
 Plague Keewar Melee Zaw Scythe / Staff Plague Keewar Strike 91 29.74%  Slash
 Plague Kripath Melee Zaw Rapier / Polearm Plague Kripath Strike 49 32.86%  Puncture
 Plasma Sword Melee Sword Normal Attack 88 44.00%  Slash
 Praedos Melee Tonfa Normal Attack 160 80.00%  Slash
 Prime Laser Rifle Robotic Rifle Normal Attack 11 70.00%  Puncture
 Prisma Burst Laser Robotic Pistol Normal Attack 1.1 85.00%  Puncture
 Prisma Dual Cleavers Melee Dual Swords Normal Attack 106.4 80.00%  Slash
 Prisma Dual Decurions (Atmosphere) Archgun (Atmosphere) Dual Pistols Normal Attack 60.5 45.00%  Impact
 Prisma Dual Decurions Archgun Archgun Normal Attack 30.2 45.00%  Impact
 Prisma Gorgon Primary Rifle Fully Spooled 2.3 75.00%  Impact
 Prisma Grakata Primary Rifle Normal Attack 4 40.00%  Impact
 Prisma Grinlok Primary Rifle Normal Attack 93.5 50.00%  Slash
 Prisma Machete Melee Machete Normal Attack 135.1 70.00%  Slash
 Prisma Obex Melee Sparring Normal Attack 22.5 70.00%  Impact
 Prisma Ohma Melee Tonfa Normal Attack 44 49.60%  Electricity
 Prisma Skana Melee Sword Normal Attack 119 70.00%  Slash
 Prisma Twin Gremlins Secondary Dual Pistols Normal Attack 11.34 47.00%  Puncture
 Prisma Veritux Archmelee Archmelee Normal Attack 275.8 70.00%  Slash
 Pugil Nech-Melee Unique Normal Attack 83.3 33.33%  Impact
 Pyrana Prime Secondary Shotgun Sidearm Normal Attack 20.16 84.00%  Slash
 Pyrana Secondary Shotgun Sidearm Normal Attack 17.6 80.00%  Slash
 Quartakk Primary Rifle Burst-Fire 16.66 37.00%  Impact
 Quassus Prime Melee Warfan Normal Attack 182 70.00%  Slash
 Quassus Melee Warfan Normal Attack 156.4 68.00%  Slash
 Quatz Secondary Pistol Auto 7 37.93%  Electricity
 Quellor Primary Rifle Auto 12 37.93%  Puncture
 Rabvee Melee Zaw Machete / Hammer Rabvee Strike 81.9 60.00%  Impact
 Rakta Ballistica Secondary Crossbow Burst Shot 18.75 50.00%  Puncture
 Rakta Cernos Primary Bow Charged Shot 23.5 90.00%  Impact
 Rakta Dark Dagger Melee Dagger Normal Attack 62 39.02%  Radiation
 Rampart Emplacement Unique Normal Attack 66.6 33.35%  Impact
 Rathbone Archmelee Archmelee Normal Attack 22.5 80.00%  Impact
 Rattleguts (Secondary) Secondary Pistol Normal Attack 0 -nan%  Slash
 Rauta Primary Shotgun Normal Attack 78 60.00%  Slash
 Razorflies Unique Unique Normal Attack 80 100.00%  Slash
 Reaper Prime Melee Scythe Normal Attack 140 70.00%  Slash
 Regulators Prime Secondary Exalted Weapon Normal Attack 12.5 50.00%  Impact
 Regulators Secondary Exalted Weapon Normal Attack 12.5 50.00%  Impact
 Ripkas Melee Claws Normal Attack 147.05 85.00%  Slash
 Rubico Prime Primary Sniper Rifle Unzoomed 9.3 80.00%  Impact
 Rubico Primary Sniper Rifle Unzoomed 9 80.00%  Impact
 Sampotes Melee Hammer Normal Attack 37.2 70.00%  Impact
 Sancti Magistar Melee Hammer Normal Attack 12 80.00%  Impact
 Sancti Tigris Primary Shotgun Normal Attack 168 80.00%  Slash
 Sarofang Melee Heavy Blade Normal Attack 112 56.00%  Slash
 Sarpa Melee Gunblade Ranged Attack 21 60.00%  Slash
 Scindo Prime Melee Heavy Blade Normal Attack 200 80.00%  Slash
 Scindo Melee Heavy Blade Normal Attack 160 80.00%  Slash
 Scoliac Melee Whip Normal Attack 105 70.00%  Slash
 Secura Lecta Melee Whip Normal Attack 66 45.45%  Electricity
 Seer Secondary Pistol Normal Attack 33.67 33.33%  Impact
 Sepfahn Melee Zaw Nikana / Staff Sepfahn Strike 146.9 65.00%  Slash
 Sepulcrum Secondary Pistol Primary-Fire 11.5 56.04%  Puncture
 Serro Melee Polearm Normal Attack 96 58.97%  Electricity
 Shadow Claws Prime Melee Exalted Weapon Normal Attack 125 50.00%  Slash
 Shadow Claws Melee Exalted Weapon Normal Attack 125 50.00%  Slash
 Sheev Melee Dagger Normal Attack 243 90.00%  Slash
 Sibear Melee Hammer Normal Attack 50 48.15%  Cold
 Sicarus Prime Secondary Pistol Normal Attack 15 40.00%  Impact
 Sicarus Secondary Pistol Normal Attack 4.5 70.00%  Impact
 Sigma & Octantis Melee Sword and Shield Normal Attack 107.88 62.00%  Slash
 Skana Prime Melee Sword Normal Attack 147 70.00%  Slash
 Skana Melee Sword Normal Attack 84 70.00%  Slash
 Skiajati Melee Nikana Normal Attack 136.5 78.00%  Slash
 Slaytra Melee Machete Normal Attack 166.5 50.00%  Slash
 Snipetron Vandal Primary Sniper Rifle 2.5x Zoom 10 90.00%  Puncture
 Snipetron Primary Sniper Rifle 2.5x Zoom 18 80.00%  Puncture
 Sobek Primary Shotgun Normal Attack 8.75 75.00%  Impact
 Soma Prime Primary Rifle Fully Spooled 6 50.00%  Slash
 Soma Primary Rifle Fully Spooled 6 50.00%  Slash
 Spectra Vandal Secondary Pistol Normal Attack 12.76 58.00%  Slash
 Spectra Secondary Pistol Normal Attack 10.44 58.00%  Slash
 Spira Prime Secondary Thrown Normal Attack 6 80.00%  Puncture
 Spira Secondary Thrown Normal Attack 24.6 60.00%  Puncture
 Sporothrix Primary Sniper Rifle 2.7x Zoom 155.82 42.00%  Slash
 Stahlta Primary Rifle Auto 28.08 54.00%  Slash
 Stradavar Prime Primary Rifle Full Auto Mode 9 35.00%  Impact
 Stradavar Primary Rifle Full Auto Mode 8.4 35.00%  Impact
 Strun Prime Primary Shotgun Normal Attack 21.6 45.00%  Impact
 Strun Wraith Primary Shotgun Normal Attack 8 65.00%  Impact
 Strun Primary Shotgun Normal Attack 7.5 55.00%  Impact
 Stubba Secondary Pistol Normal Attack 15.51 47.00%  Slash
 Sun & Moon Melee Dual Nikanas Normal Attack 106.4 56.00%  Slash
 Supra Vandal Primary Rifle Fully Spooled 6 75.00%  Puncture
 Supra Primary Rifle Fully Spooled 6 75.00%  Puncture
 Sweeper Prime Robotic Shotgun Normal Attack 4.5 85.00%  Impact
 Sweeper Robotic Shotgun Normal Attack 3.5 85.00%  Impact
 Syam Melee Nikana Normal Attack 108 40.00%  Slash
 Sybaris Prime Primary Rifle Normal Attack 29.92 34.00%  Slash
 Sybaris Primary Rifle Normal Attack 27.2 34.00%  Slash
 Synoid Heliocor Melee Hammer Normal Attack 14 85.00%  Impact
 Tatsu Prime Melee Two-Handed Nikana Normal Attack 76 34.78%  Radiation
 Tatsu Melee Two-Handed Nikana Normal Attack 68 33.64%  Radiation
 Tekko Prime Melee Fist Normal Attack 115.2 64.00%  Slash
 Tekko Melee Fist Normal Attack 112 70.00%  Slash
 Telos Boltace Melee Tonfa Normal Attack 10.5 85.00%  Puncture
 Tenet Diplos Secondary Dual Pistols Normal Attack 7.8 40.00%  Impact
 Tenet Exec Melee Heavy Blade Normal Attack 87.4 54.00%  Impact
 Tenet Ferrox Primary Speargun Charged Shot 40 70.00%  Puncture
 Tenet Flux Rifle Primary Rifle Normal Attack 17.16 78.00%  Slash
 Tenet Grigori Melee Scythe Normal Attack 136.8 60.00%  Slash
 Tenet Livia Melee Two-Handed Nikana Normal Attack 178.2 90.00%  Slash
 Tenet Tetra Primary Rifle Normal Attack 13.2 56.00%  Puncture
 Tenora Prime Primary Rifle Fully Spooled 8.4 40.00%  Puncture
 Tenora Primary Rifle Fully Spooled 7.2 40.00%  Puncture
 Tiberon Prime Primary Rifle Burst 14.4 40.00%  Puncture
 Tiberon Primary Rifle Normal Attack 11 50.00%  Puncture
 Tigris Prime Primary Shotgun Normal Attack 156 80.00%  Slash
 Tigris Primary Shotgun Normal Attack 168 80.00%  Slash
 Tipedo Prime Melee Staff Normal Attack 136 80.00%  Slash
 Tipedo Melee Staff Normal Attack 99.2 80.00%  Slash
 Tonbo Melee Polearm Normal Attack 138 75.00%  Slash
 Tunguska Cannon Railjack Turret Turret Normal Attack 2825 85.00%  Puncture
 Twin Basolk Melee Dual Swords Normal Attack 55 40.48%  Heat
 Twin Grakatas Secondary Dual Pistols Normal Attack 2.67 40.00%  Impact
 Twin Gremlins Secondary Dual Pistols Normal Attack 12.33 33.33%  Impact
 Twin Kohmak Secondary Dual Shotguns Fully Spooled 18 60.00%  Slash
 Twin Krohkur Melee Dual Swords Normal Attack 175 70.00%  Slash
 Twin Rogga Secondary Dual Shotguns Normal Attack 4.7 50.00%  Puncture
 Twin Vipers Wraith Secondary Dual Pistols Normal Attack 1.8 80.00%  Impact
 Twin Vipers Secondary Dual Pistols Normal Attack 5.1 60.00%  Impact
 Tysis Secondary Pistol Normal Attack 17 46.94%  Puncture
 Unarmed Unique Unique Normal Attack 0.75 70.00%  Impact
 Valkyr Prime Talons Melee Exalted Weapon Normal Attack 83.3 33.33%  Impact
 Valkyr Talons Melee Exalted Weapon Normal Attack 83.3 33.33%  Impact
 Vastilok Melee Gunblade Ranged Attack 49.68 72.00%  Slash
 Vasto Prime Secondary Pistol Normal Attack 77 70.00%  Slash
 Vasto Secondary Pistol Normal Attack 45 50.00%  Slash
 Vaykor Hek Primary Shotgun Normal Attack 15 65.00%  Puncture
 Vaykor Marelok Secondary Pistol Normal Attack 48 60.00%  Impact
 Vectis Prime Primary Sniper Rifle 3.5x Zoom 52.5 45.00%  Puncture
 Vectis Primary Sniper Rifle 3x Zoom 56.25 40.00%  Impact
 Veldt Primary Rifle Normal Attack 43.2 48.00%  Slash
 Velocitus (Atmosphere) Archgun (Atmosphere) Rifle Charged Shot 800 25.00%  Impact
 Velocitus Archgun Archgun Charged Shot 400 25.00%  Impact
 Velox Prime Secondary Pistol Normal Attack 12.96 48.00%  Slash
 Velox Secondary Pistol Normal Attack 11.52 48.00%  Slash
 Venato Melee Scythe Normal Attack 77 50.00%  Puncture
 Venka Prime Melee Claws Normal Attack 141 75.00%  Slash
 Venka Melee Claws Normal Attack 98 70.00%  Slash
 Verdilac Melee Whip Normal Attack 106.5 50.00%  Slash
 Vericres Melee Warfan Normal Attack 129.6 72.00%  Slash
 Veritux Archmelee Archmelee Normal Attack 329 70.00%  Slash
 Vidar Apoc MK I Railjack Turret Turret Normal Attack 68.1 70.00%  Puncture
 Vidar Apoc MK II Railjack Turret Turret Normal Attack 115.8 70.00%  Puncture
 Vidar Apoc MK III Railjack Turret Turret Normal Attack 185.4 70.00%  Puncture
 Vidar Laith MK I Railjack Turret Turret Normal Attack 52 40.00%  Slash
 Vidar Laith MK II Railjack Turret Turret Normal Attack 88.4 40.00%  Slash
 Vidar Laith MK III Railjack Turret Turret Normal Attack 141.6 40.00%  Slash
 Viper Wraith Secondary Pistol Normal Attack 1.8 80.00%  Impact
 Viper Secondary Pistol Normal Attack 5.1 60.00%  Impact
 Vitrica Melee Heavy Blade Normal Attack 133.2 40.00%  Slash
 Volnus Prime Melee Hammer Normal Attack 115 46.00%  Slash
 Volnus Melee Hammer Normal Attack 101.2 46.00%  Slash
 Vulkar Primary Sniper Rifle 2.5x Zoom 11.2 80.00%  Impact
 War Melee Heavy Blade Normal Attack 70 48.00%  Impact
 Wolf Sledge Melee Hammer Normal Attack 119.1 51.00%  Impact
 Zenistar Melee Heavy Blade Normal Attack 68 50.34%  Heat
 Zenith Primary Rifle Semi-Auto Mode 15 80.00%  Puncture
 Zetki Apoc MK I Railjack Turret Turret Normal Attack 82.5 70.00%  Puncture
 Zetki Apoc MK II Railjack Turret Turret Normal Attack 140.4 70.00%  Puncture
 Zetki Apoc MK III Railjack Turret Turret Normal Attack 224.4 70.00%  Puncture
 Zetki Laith MK I Railjack Turret Turret Normal Attack 67.6 40.00%  Slash
 Zetki Laith MK II Railjack Turret Turret Normal Attack 114.8 40.00%  Slash
 Zetki Laith MK III Railjack Turret Turret Normal Attack 184 40.00%  Slash
 Zhuge Prime Primary Crossbow Arrow Impact 17.5 45.00%  Puncture
 Zhuge Primary Crossbow Normal Attack 20 75.00%  Puncture
 Zylok Prime Secondary Pistol Normal Attack 126 60.00%  Slash
 Zylok Secondary Pistol Normal Attack 78.4 56.00%  Slash
Weapons with guaranteed Slash proc

Mods[]

Abilities[]


1
25
Shuriken

Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.


Introduced in Vanilla (2012-10-25)

 Strength:100 / 250 / 350 / 500 ( Slash damage on hit)
 Duration:N/A
 Range:N/A

Misc: 1 / 1 / 2 / 2 (number of shurikens)
6 m (auto-target radius)
60 m (targeting range)
90° (homing angle)
 Slash status on hit

Subsumable to Helminth
Expand/Collapse


4
0
+6-12/mark
Blade Storm

Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.


Introduced in Vanilla (2012-10-25)

 Strength:750 / 1000 / 1500 / 2000 ( True damage)
 Duration:N/A
 Range:50 m

Misc: 3 (number of hits per mark)
2 (number of Shadow Clones)
 Slash status per hit
50 % (invisible mark discount)
100 % (energy discount for Teleport on marked enemy)

Expand/Collapse


1
25
Fractured Blast

Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.


Introduced in Update 32.3 (2023-02-15)

 Strength:250 / 300 / 400 / 500  Impact and  Slash damage
50% health orb drop chance
20% energy orb drop chance
 Duration:N/A
 Range:14 m

Misc:  Impact and  Slash statuses on hit

Subsumable to Helminth
Expand/Collapse


1
25
Slash Dash

Dash between enemies while slashing with the Exalted Blade.


Introduced in Vanilla (2012-10-25)

 Strength:100 / 125 / 200 / 250 ( Slash damage)
 Duration:N/A
 Range:6 / 8 / 10 / 12 m (range)
7 m (chain range)
Expand/Collapse


3
75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

 Strength:500 / 650 / 800 / 1000 (damage)
 Duration:N/A
 Range:15 / 18 / 22 / 25 m
Expand/Collapse


4
25
+2.5/s
Exalted Blade

Summon a sword of pure light and immense power.


Introduced in Update 16.9 (2015-06-17)

 Strength:100 / 125 / 200 / 250 (damage)
 Duration:6 s (blind duration)
 Range:5 m (blind radius)

Misc: 15 m/s (wave speed)
37.5 m (wave range)

Expand/Collapse


4
50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura  Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

Expand/Collapse


1
25
Shattered Lash

Lash out with stream of shattered glass, or hold for an arcing strike.


Introduced in Update 22.0 (2017-10-12)

 Strength:500 / 600 / 700 / 800 ( Puncture and  Slash damage)
 Duration:N/A
 Range:5 / 6 / 8 / 10 m (range)

Misc: 225° (sweep arc)
0.75 m (blade radius)

Expand/Collapse


2
50
Splinter Storm

Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.


Introduced in Update 22.0 (2017-10-12)

 Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage vulnerability)
 Duration:10 / 14 / 18 / 22 s
 Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)

Misc: 50% (absorbed damage)

Expand/Collapse


3
75
Spectrorage

Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.


Introduced in Update 22.0 (2017-10-12)

 Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
 Duration:10 / 14 / 18 / 22 s
 Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)

Misc: 100 m (cast range)
50% (absorbed damage per mirror)
1 (limit of carousels)

Subsumable to Helminth
Expand/Collapse


4
100
Seeking Talons

Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.


Introduced in Update 24.0 (2018-11-08)

 Strength:150 / 200 / 250 / 300 ( Slash damage)
75% ( Slash status chance)
 Duration:10 s
 Range:N/A

Misc: 2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)

Expand/Collapse


2
25
Sandstorm

Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.


Introduced in Update 18.5 (2016-03-04)

 Strength:200 / 300 / 400 / 500 ( Slash damage/sec)
50 (health restore per enemy)
 Duration:4 s (duration)
 Range:4 / 5 / 6 / 7.5 m (radius)

Misc: 12 m/s (move speed)
? % ( Slash status chance)
 Ragdoll in storm
4 s  Knockdown recovery delay

Expand/Collapse


3
Venari

Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Introduced in Update 22.18 (2018-04-20)

 Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
 Duration:N/A
 Range:N/A

Misc: 120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

Expand/Collapse


1
25
Grenade Fan

Throw out 3 grenades in an arc.

(TAP) SHRAPNEL VORTEX Creates a slashing, staggering swirl of shrapnel.

(HOLD) SHIELD SATELLITES Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.


Introduced in Update 28.0 (2020-06-11)

 Strength:200 / 250 / 350 / 500 ( Slash damage per second)
200 / 300 / 400 / 500 (shield restore on attach)
25 / 30 / 40 / 50 (shield points per second)
 Duration:13 s
 Range:2 / 3 / 4 / 5 m (vortex and pickup radii)

Misc:

1 m (initial jump height)
3 (shrapnel grenades per throw)
-45° / 0° / +45° (shrapnel grenade spread)
33 % ( Slash status chance)
100 % (stagger chance)
4 (shield grenades per throw)
-45° / -25° / +25° / +45° (shield grenade spread)
1 (limit of allies per satellite)
2x s (minimum shield gate extension)
Expand/Collapse


4
100
Final Stand

Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.


Introduced in Update 32.0 (2022-09-07)

 Strength:1,000 / 1,100 / 1,300 / 1,500 ( Slash damage on direct hit per javelin)
1,000 / 1,100 / 1,300 / 1,500 ( Blast damage on explosion per javelin)
 Duration:30 (number of javelins)
2.5 s (total throw time)
 Range:6 m (explosion range)

Misc: 3 m (height)
12 /s (javelins thrown per second)
 Slash status on hit

Expand/Collapse


1
25
Rip Line

Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.


Introduced in Update 11.0 (2013-11-20)

 Strength:300 / 400 / 500 / 600 ( Slash damage)
 Duration:1 s (combo window)
 Range:25 / 40 / 60 / 75 m
Expand/Collapse


4
25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

 Strength:100 / 125 / 200 / 250 (damage)
 Duration:N/A
 Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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1
25
Shroud of Dynar

(TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.

(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.


Introduced in Update 32.2 (2022-11-30)

 Strength:+ 0.5 / 1.0 / 1.5 / 2.0 flat melee critical damage bonus
 Duration:8 / 10 / 12 / 14 s Invisible duration
5 / 6 / 7 / 8 s max melee buff duration
 Range:N/A

Misc: + 25 / 50 / 75 / 100 % Movement Speed bonus
≥100% absolute critical chance
≥ 25 / 50 / 75 / 100 % absolute status chance
 Slash status per melee hit
3 s min. melee buff duration
1 melee kill for buff extension
+55% passive parkour velocity buff

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2
50
Fangs of Raksh

(TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.


Introduced in Update 32.2 (2022-11-30)

 Strength:100 / 150 / 200 / 250 ( Slash damage)
 Duration:N/A
 Range:30 m (range)
4 / 5 / 6 / 7 m (spread radius)

Misc: Invulnerable during dash
5 (types of random statuses)
10 (stacks per status)
Passive status effect resistance

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4
100
Ulfrun's Descent

(TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.


Introduced in Update 32.2 (2022-11-30)

 Strength:2,000 / 3,000 / 4,000 / 5,000 ( Slash damage on target)
250 / 500 / 750 / 1,000 ( Slash damage per second)
 Duration:4 s ( Slash damage per second duration)
 Range:30 m (range)
6 / 7 / 9 / 10 m (radius)

Misc:

Weapons holstered
5 (number of charges)
∞ (charge duration)
3 s (passive invulnerability)
100% shields and health restored
60 s (passive cooldown)
=100% absolute critical chance from Shroud of Dynar

20% critical chance
1.5x critical damage multiplier
100% bonus damage from status effect
 Slash status on target
 Knockdown on target
+200% damage bonus on kill
+5% critical chance bonus on kill
+0.1 critical damage multiplier bonus on kill
 Stagger in area
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3
75
Aquablades

Tear through foes with a trio of orbiting aquatic blades.


Introduced in Update 30.5 (2021-07-06)

 Strength:350 / 450 / 600 / 750 ( Slash damage)
 Duration:25 / 30 / 35 / 45 s
 Range:N/A

Misc: 3 (number of blades)
5 m (radius)
3 (hits per interval)
0.5 s (interval time)
0.5 s (attack cooldown)
100 % ( Slash status chance)
 Stagger on hit

Subsumable to Helminth
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1
25
-12.5 (airborne)
+5/s hovering
Tail Wind

From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Introduced in Update 12.0 (2014-02-05)

 Strength:375 / ? / ? / 750 (dash  Slash damage)
2,250 / ? / ? / 4,500 (dive bomb  Impact damage)
 Duration:30 m/s (air speed)
 Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)

Misc: 1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)

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4
100
Tornado

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.


Introduced in Update 12.0 (2014-02-05)

 Strength:50 / 75 / 100 / 160 (damage per 0.25s)
 Duration:10 / 12 / 15 / 20 s
 Range:15 / 17 / 20 / 25 m (spawn radius)

Misc: 2 / 2 / 3 / 3 (number of tornadoes)
∞ (cast range)
100 % (absorbed damage distribution)
200 % (critical damage multiplier)
9 m (tornado height)
2 / 5 m/s (move speeds)
10 m (pull radius)

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Augments[]


Sources of Slash Resistances[]

Arcanes[]

Mods[]

Additional Effects[]

Some mods add additional effects when an  Slash occurs or dealing  Slash damage.
Hunter Mod Set Bonus: Companions deal Extra Damage against enemies affected by  Slash status.

Media[]

Patch History[]

Hotfix 36.0.1 (2024-06-19)

  • Fixed Slash Status Effects not bypassing Armor as intended in the Simulacrum after swapping Weapons/opening Upgrade screen in the Arsenal.

Update 36.0 (2024-06-18)

Simplified Faction Resistances
  • Infested: Vulnerable to Slash
  • Narmer:
    • Vulnerable to Slash

Update 31.5 (2022-04-27)

  • Fixed Slash damage slowing over time when the Host isn’t looking at enemies.

Update 27.2 (2020-03-05)

  • Slash Status now does not bypass Shields and instead deals damage over time to Shields. Slash Status still bypasses Armor.
  • Each Slash Status has its own duration, but now we only show a maximum of 10 damage numbers in the HUD, damage is unaffected, but reducing how many damage events we show helps with performance

Update 11.0 (2013-11-20)

  • Introduced.

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