Slash b Slash Damage is one of the three physical damage types. It is effective against all forms of flesh, but it is less effective against IconGrineerBGrineer armor and IconCorpusBCorpus Robotics.

Status EffectsEdit

Slash b Slash damage's status effect is Bleed, lacerating the enemy with a damage over time effect that deals damage equal to Base Damage × Bleed Multiplier per tick for 7 ticks over 6 seconds as TrueDmg b True damage. This enables it to ignore the major defenses of both the Grineer (armor) and Corpus (shields). Multiple instances of the effect can stack on the same target, with each instance having its own timer.

Because Bleed scales off of the base damage of the weapon, the amount of Slash damage dealt with Bleed status effects are not affected by elemental, nor physical-type mods like Mod TT 20pxContagious Spread or Mod TT 20pxBuzz Kill, but are affected by mods such as Faction Damage Mods, weapon-class amplifying Auras, and Mod TT 20pxPressure Point or similar mods.

The Slash b Slash proc Bleed instances also scale with combo counters and damage multipliers such as Headshots, and Critical Hits, which greatly increases the damage dealt. However weakspots generated by Sonar130xDark Sonar or Mod TT 20pxDetect Vulnerability only increase the initial hit, not the DoT.

Slash Bleed per second is also affected by Damage buff's like Roar130xDark Roar and VexArmor130xDark Vex Armor, and debuffs such as MolecularPrime130xDark Molecular Prime and RestRage130xDark Rest & Rage.

Applying damage vulnerability to an enemy already bleeding will affect the remaining damage, but activating effects that would increase outgoing damage won't.

Due to the nature of Faction damage mods, their bonuses are applied twice during the calculation of Bleed damage per tick. For example, the Bleed damage per tick of a weapon with an innate 100 damage, Mod TT 20pxSerration, and Mod TT 20pxBane of Grineer will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Bleed Multiplier = 35% × (1 + 0.3) = 0.455x
Bleed Damage per tick = 344.5 × 0.455 = 156.748

While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil.

Mods that affect Finisher melee attacks (e.g. Mod TT 20pxFinishing Touch and Mod TT 20pxSavage Silence) have no effect on TrueDmg b True damage, and as such do not interact with Slash b Slash procs in any special way.


Enemies killed by Slash b Slash damage will dismember the corpse into multiple parts, which is considerably valuable for a NekrosIcon272 Nekros using Desecrate130xDark Desecrate, as each part can spawn a Health Orb and some loot. Corpses can also be quickly meleed to dismember them. Note that this characteristic may be disabled due to gore settings or regional locks: the Japanese version of WARFRAME, for example, does not allow for much corpse dismemberment.

Bleed damage does not dismember a body if it is the cause of death, only direct Slash b Slash damage from weapons. Weapons must have over 50% of their physical (IPS) damage as Slash b Slash damage to dismember. Weapons with exactly 50%, such as the U10DesignCouncilTennoAR Soma, do not count. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment. Since Mod TT 20pxHunter Munitions does not affect damage balance, it cannot be used on its own to cause dismemberment.

Type EffectivenessEdit

IconGrineerBGrineer Health Slash b Slash Modifier IconCorpusBCorpus Health Slash b Slash Modifier Infestation bInfested Health Slash b Slash Modifier
Cloned Flesh +25% Flesh +25% Infested +25%
Ferrite Armor –15% Shield Infested Flesh +50%
Alloy Armor –50% Proto Shield Fossilized +15%
Machinery Robotic –25% Sinew

Slash SourcesEdit


These weapons deal the majority of their physical damage as Slash b Slash. The damage ratio is important for physical damage status effects, as the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Bleed more than Knockback or Weakened.

View Slash Weapon List
Name Type Class Slash b Slash Slash b%
Ack & BruntMelee Sword and Shield40Slash b 80%
AkjagaraSecondary Dual Pistols21Slash b 70%
Akjagara PrimeSecondary Dual Pistols28.8Slash b 80%
AklatoSecondary Dual Pistols18Slash b 60%
AksomatiSecondary Dual Pistols9Slash b 50%
AkvastoSecondary Dual Pistols29Slash b 50%
Akvasto PrimeSecondary Dual Pistols46.2Slash b 70%
ArgonakPrimary Rifle26.2Slash b 46%
AtteraxMelee Whip40.5Slash b 90%
AzimaSecondary Pistol13Slash b 65%
BratonPrimary Rifle8.2Slash b 34%
Braton PrimePrimary Rifle21Slash b 60%
Braton VandalPrimary Rifle21Slash b 60%
Broken WarMelee Sword72Slash b 80%
Burston PrimePrimary Rifle14.4Slash b 40%
CassowarMelee Polearm30.8Slash b 44%
CentaurArch-Melee 196Slash b 70%
ConvectrixPrimary Shotgun19.2Slash b 80%
CronusMelee Sword19.2Slash b 55%
CyngasArch-Gun 68Slash b 34%
Cyngas (Atmosphere)Arch-Gun (Atmosphere) 40.8Slash b 34%
Dakra PrimeMelee Sword48Slash b 80%
Deth Machine RifleRobotic Rifle4.3Slash b 84%
Dex DakraMelee Dual Swords52Slash b 80%
Dex PixiaSecondary Exalted Weapon128Slash b 80%
Dex SybarisPrimary Rifle33.75Slash b 45%
Dragon NikanaMelee Nikana72.25Slash b 85%
DrakgoonPrimary Shotgun320Slash b 80%
DreadPrimary Bow151.2Slash b 90%
Dual CleaversMelee Dual Swords24.5Slash b 70%
Dual EtherMelee Dual Swords28Slash b 70%
Dual Heat SwordsMelee Dual Swords31.5Slash b 70%
Dual KamasMelee Dual Swords35.7Slash b 85%
Dual Kamas PrimeMelee Dual Swords52.5Slash b 75%
Dual KeresMelee Dual Swords25.5Slash b 58%
Dual RazaMelee Dual Swords28.8Slash b 60%
Dual SkanaMelee Dual Swords22.4Slash b 70%
Dual ZorenMelee Dual Swords27Slash b 90%
Ether DaggersMelee Dual Daggers31.5Slash b 70%
Ether ReaperMelee Scythe45.5Slash b 70%
Ether SwordMelee Sword25.9Slash b 70%
Exalted BladeMelee Exalted Weapon175Slash b 70%
ExergisPrimary Shotgun780Slash b 48%
FalcorMelee Glaive34Slash b 44%
FluctusArch-Gun 140Slash b 70%
Fluctus (Atmosphere)Arch-Gun (Atmosphere) 175Slash b 70%
Flux RiflePrimary Rifle17.2Slash b 78%
FusilaiSecondary Thrown46.2Slash b 60%
GalatineMelee Heavy Blade118.8Slash b 95%
Galatine PrimeMelee Heavy Blade156.8Slash b 95%
Garuda's TalonsMelee Exalted Weapon50.4Slash b 70%
Gazal MacheteMelee Machete39Slash b 75%
GlaiveMelee Glaive24.5Slash b 70%
Glaive PrimeMelee Glaive35Slash b 70%
GramMelee Heavy Blade70Slash b 70%
Gram PrimeMelee Heavy Blade135Slash b 75%
GuandaoMelee Polearm63Slash b 70%
GunsenMelee Warfan40Slash b 80%
HateMelee Scythe49Slash b 70%
Heat SwordMelee Sword35.2Slash b 80%
HindPrimary Rifle15Slash b 50%
Jaw SwordMelee Sword33Slash b 75%
KamaMelee Machete31.5Slash b 70%
KeshegMelee Polearm52.5Slash b 50%
KohmPrimary Shotgun18Slash b 60%
KohmakSecondary Shotgun Sidearm18Slash b 60%
KomorexPrimary Sniper Rifle41.8Slash b 48%
KrohkurMelee Sword49Slash b 70%
KronenMelee Tonfa52Slash b 80%
Kronen PrimeMelee Tonfa52.8Slash b 80%
LatoSecondary Pistol15Slash b 50%
Lato PrimeSecondary Pistol33.6Slash b 70%
Lato VandalSecondary Pistol27.6Slash b 60%
LesionMelee Polearm75Slash b 75%
MK1-BratonPrimary Rifle9Slash b 50%
MacheteMelee Machete17.5Slash b 70%
Machete WraithMelee Machete31.5Slash b 70%
MiosMelee Blade and Whip36Slash b 45%
MireMelee Sword24.5Slash b 70%
MiterPrimary Rifle90Slash b 90%
NagantakaPrimary Crossbow143.1Slash b 90%
Nami SkylaMelee Dual Swords35Slash b 70%
Nami Skyla PrimeMelee Dual Swords42Slash b 70%
Nami SoloMelee Machete24.5Slash b 70%
NikanaMelee Nikana38.25Slash b 85%
Nikana PrimeMelee Nikana85.5Slash b 90%
OkinaMelee Dual Daggers20Slash b 50%
OnorixArch-Melee 145Slash b 50%
OrthosMelee Polearm35Slash b 70%
Orthos PrimeMelee Polearm45.5Slash b 70%
OrviusMelee Glaive52.5Slash b 75%
PanderoSecondary Pistol36Slash b 50%
Pangolin SwordMelee Sword29.6Slash b 80%
PantheraPrimary Rifle70Slash b 70%
ParacesisMelee Heavy Blade100.8Slash b 70%
PeramGear Thrown10Slash b 100%
Prisma Dual CleaversMelee Dual Swords28Slash b 80%
Prisma GrinlokPrimary Rifle93.5Slash b 50%
Prisma MacheteMelee Machete17.5Slash b 70%
Prisma SkanaMelee Sword24.5Slash b 70%
Prisma VerituxArch-Melee 210Slash b 70%
PyranaSecondary Shotgun Sidearm211.2Slash b 80%
Pyrana PrimeSecondary Shotgun Sidearm201.6Slash b 84%
Reaper PrimeMelee Scythe52.5Slash b 70%
RedeemerMelee Gunblade42Slash b 70%
Redeemer PrimeMelee Gunblade56Slash b 70%
RipkasMelee Claws46.8Slash b 85%
Sancti TigrisPrimary Shotgun1008Slash b 80%
SarpaMelee Gunblade49Slash b 70%
ScindoMelee Heavy Blade80Slash b 80%
Scindo PrimeMelee Heavy Blade104Slash b 80%
ScoliacMelee Whip38.5Slash b 70%
SheevMelee Dagger40.5Slash b 90%
Sigma & OctantisMelee Sword and Shield37.2Slash b 62%
SkanaMelee Sword24.5Slash b 70%
Skana PrimeMelee Sword29.4Slash b 70%
SkiajatiMelee Nikana60.1Slash b 78%
SomaPrimary Rifle6Slash b 50%
Soma PrimePrimary Rifle6Slash b 50%
SpectraSecondary Pistol10.4Slash b 58%
Spectra VandalSecondary Pistol12.8Slash b 58%
StubbaSecondary Pistol15.5Slash b 47%
SybarisPrimary Rifle27.2Slash b 34%
Sybaris PrimePrimary Rifle29.9Slash b 34%
TekkoMelee Fist31.5Slash b 70%
TigrisPrimary Shotgun840Slash b 80%
Tigris PrimePrimary Shotgun1248Slash b 80%
TipedoMelee Staff40Slash b 80%
Tipedo PrimeMelee Staff60.8Slash b 80%
TonboMelee Polearm60Slash b 75%
Twin KohmakSecondary Dual Shotguns18Slash b 60%
Twin KrohkurMelee Dual Swords49Slash b 70%
Exalted Blade (Umbra)Melee Exalted Weapon175Slash b 70%
VastoSecondary Pistol29Slash b 50%
Vasto PrimeSecondary Pistol46.2Slash b 70%
VeldtPrimary Rifle43.2Slash b 48%
VenkaMelee Claws25.9Slash b 70%
Venka PrimeMelee Claws41.25Slash b 75%
VerituxArch-Melee 210Slash b 70%
VolnusMelee Hammer46Slash b 46%
ZenithPrimary Rifle19.5Slash b 65%
ZylokSecondary Pistol78.4Slash b 56%



ShurikenModU15 Shuriken
Launches a spinning blade of pain, dealing high damage and impaling enemies to walls.
Strength:100 / 250 / 350 / 500 (damage)
Misc:1 / 1 / 2 / 2 (shuriken)
60 m (targeting range)

BladeStormModU15 BladeStorm
Blade Storm
Project fierce shadow clones of Ash upon groups of distant enemies. Join the fray using Teleport.

Energy per Mark: 12
Energy per Mark (while invisible): 6

Strength:750 / 1000 / 1500 / 2000 (damage)
Range:50 m
Misc:3 (max. marks per enemy)
2 (number of Shadow Clones)

SlashDashModU15 SlashDash
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Range:6 / 8 / 10 / 12 m

RadialJavelinMod RadialJavelin
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)

ExaltedBlade ExaltedBladeIcon
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:6 s (blind duration)
Range:5 m (blind radius)
Misc:15 m/s (wave speed)
40 m (wave range)

MendMaim MendMainIcon
Mend & Maim
In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.
Energy Drain: 3.5 s-1

Strength:10 / 15 / 20 / 25 (shields per kill)
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength:75 / 100 / 125 / 150 (aura damage)
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

ShatteredLash GaraShatteredLash
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:500 / 600 / 700 / 800
Range:5 / 6 / 8 / 10 m (range)
Misc:225° (sweep arc)
0.75 m (blade radius)

SplinterStorm GaraSplinterStorm
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)

Spectrorage GaraSpectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
Duration:10 / 14 / 18 / 22 s
Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)
Misc:100 m (cast range)
50% (absorbed damage per mirror)

SeekingTalonsModx256 SeekingTalons130xWhite
Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
Strength:75 / 100 / 125 / 150 (damage)
50% (bleed chance)
Duration:10 s
Misc:60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)

  • Garuda channels her sanguine blood beneath herself as her talons quiver in anticipation, before unleashing 8 flying spears to pierce through all enemies within the area. Enemies pierced by Garuda's flying talons will receive 75 / 100 / 125 / 150 Slash b Slash damage and become stunned momentarily.
    • Holding down the ability button (default 4 ) will expand a focus ring indicating area of effect of the ability. Initial field of view angle is 25 degrees, which can expand up to 95 degrees when fully charged; the range of ability can expand up to 60 meters based on the charge time. Releasing the button will unleash the talons as homing projectiles that cannot be obstructed by walls and the environment, piercing through all enemies within the focus ring.
    • Each enemy will always be pierced at least once by the projectiles. However, they can also be pierced multiple times in a single skill use.
      • For an example, using Seeking Talon on a single enemy will damage said enemy 8 times in quick succession.
    • Damage is affected by Ability Strength.
    • Range, minimum and maximum charge sizes, and the number of projectiles are not affected by mods.
    • Targeting expansion and cast animation are affected by casting speed mods from Mod TT 20pxNatural Talent and Mod TT 20pxSpeed Drift.
    • Garuda does not require line of sight to target enemies in her focus ring area.
  • Enemies damaged by Seeking Talon are marked with Garuda's symbol for 10 seconds. Attacking marked enemies with weapons and abilities grants a 50% chance to cause a Slash b Slash Status Effect. Marked enemies will still receive status effects from other sources in addition to the Slash b Slash proc (if a weapon's status chance triggers and hits an enemy affected by Seeking Talons, the weapon's Status Effect will still be applied, the Slash b Slash proc is then added, resulting in the enemy receiving 2 status effects at the same time).
  • Garuda cannot perform parkour Maneuvers (except for rolling and sliding) or general interactions while channeling this ability. However, she can still move at walking pace.
  • Can be cast while airborne, causing Garuda to hover for a few seconds.
    • Garuda will leap a short distance upward upon release, causing the targeting ring to shift. This needs to be accounted for if you wish to hit targets reliably.
  • This ability has a long casting and recovery animation. However, this can be bypassed by casting Seeking Talons while airborne.
    • Holding aimglide while releasing Seeking Talons will allow Garuda to hover after leaping and cancel the falling part of her animation. This does not work when used on the ground.
      • While aimgliding, you can cast Seeking Talons again or charge and throw her Dread Heart to continue staying airborne.
      • Each cast while airborne raises Garuda to be higher off the ground. To return back to ground level quickly to maintain mobility, you can use a melee ground slam.
    • Using melee immediately after releasing Seeking Talons while airborne can also be used to cancel the recovery animation if you are high enough. The recovery animation for this will be longer than if you held aimglide, but is more useful for congested tilesets.

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TidalSurgeU15 PirateTidalWave
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)

Sandstorm SandstormIcon
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.
Energy Drain: 10 s-1
Strength:200 / 300 / 400 / 500
Range:8 / 10 / 12 / 15 m

NullStarModU15 NovaAbility1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:100 / 125 / 150 / 200
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m
Misc:5% (damage reduction per particle)

RipLineModU15 RipLine
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m

HysteriaModU15 HysteriaPanel
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

TailWindModU15 ZephyrTailWind
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.

Energy Discount while Airborne: 12.5

Strength:250 / 300 / 400 / 500
Duration:30 m/s (air speed)
≤ 5 / 7.5 / 10 / 12.5 m (hover height)
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)
Misc:? s (dash duration)
≤ ? / ? / ? / 10 s (hover duration)
1 / 2 / 3 / 5 m/s (dive initial speed)

TornadoModU15 ZephyrTornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.
Strength:50 / 75 / 100 / 120 (damage)
Duration:10 / 12 / 15 / 20 s
Range:15 / 17 / 20 / 25 m (spawn radius)
Misc:4 (number of tornadoes)
? m (cast range)
6 / 9 m (tornado heights)
2 / 5 m/s (move speeds)
5 m (pull radius)
100% (absorbed damage distribution)


Sources of Slash ResistancesEdit




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