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Combined from DmgHeatSmall64.png Heat and DmgElectricitySmall64.png Electricity damage. Most effective against Alloy armor. Radiation status confuses enemies to attack everything nearby at random.
—In-game Description

DmgRadiationSmall64.png Radiation Damage is one of the six secondary elemental damage types, composed of DmgHeatSmall64.png Heat and DmgElectricitySmall64.png Electricity elements. It is highly effective against the Alloy Armor worn by many high-level IconGrineerOn.png Grineer units, IconCorpusOn.png Corpus Robotic and larger Eidolons, but is penalized against Corpus Shields and most Infestation w.svg Infested foes.

Status Effects[]

General[]

The status effect of DmgRadiationSmall64.png Radiation damage is Confusion. It changes the faction of the afflicted target for 12 seconds, allowing for friendly fire between it and normally allied units. It also applies +100% damage dealt to allied units. Subsequent procs add 50% damage up to 550% total, with each proc having its own duration. Additional Radiation procs also appear to increase the effectiveness of an afflicted enemy's slam attacks against other enemies, sending them flying instead of simply knocking them down. Passive auras, like those from Eximus units or Ancient Healers, will stop affecting other units while their sources are Confused. Enemies that are linked to an Ancient Healer can be inflicted with Confusion, which will cause the Ancient Healer to also be affected by this proc, which, in turn, cuts the link.

Against Tenno, the effect allow friendly fire between players, reduces weapon accuracy, and lasts for only 4 seconds. An irradiated Tenno cannot revive fallen allies, including Operatives in Rescue and Sortie Defense missions, even if the process started before the proc, in which case it will be interrupted. An irradiated Tenno can inflict Confusion on another ally by attacking them with an ability or weapon that procs DmgRadiationSmall64.png Radiation.

Against Kuva Liches, Acolytes, enemy Necramechs, Sisters of Parvos, and Hounds, Confusion will instead increase the damage they take from allied units, is limited to only 4 stacks (for a total of 250% increased damage taken from allies), and does not change their faction and thus will not cause them to be attacked by their allies at all unless those allies are themselves afflicted with the Confusion effect. Enemies under Overguard are immune to Radiation status until the health buffer is removed.

Enemies affected by a DmgRadiationSmall64.png Radiation proc will be covered in a purple-like substance.

Railjack[]

DmgRadiationSmall64.png Radiation does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerOn.pngGrineer Health DmgRadiationSmall64.png Radiation Modifier IconCorpusOn.pngCorpus Health DmgRadiationSmall64.png Radiation Modifier Infestation w.svgInfested Health DmgRadiationSmall64.png Radiation Modifier
Cloned Flesh Flesh Infested -50%
Ferrite Armor Shield -25% Infested Flesh
Alloy Armor +75% Proto Shield Fossilized -75%
Machinery Robotic +25% Infested Sinew +50%

As with all damage types effective against armor, DmgRadiationSmall64.png Radiation damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that DmgRadiationSmall64.png Radiation damage is only reduced by 25% of a target's whole Alloy Armor and the base damage is increased by +75%, and its damage is only reduced by 50% of a target's whole Infested Sinew and the base damage is increased by +50%.

Radiation Sources[]

Main article: Category:Radiation Damage

Weapons[]

Main article: Category:Radiation Damage Weapons
Weapons with Radiation damage
Name Slot Class Attack Name DmgRadiationSmall64.png Radiation Radiation%
Aeolak.png Aeolak Primary Rifle Normal Attack 5 8.33%DmgRadiationSmall64.png 
ArcaPlasmor.png Arca Plasmor Primary Shotgun Normal Attack 600 100.00% DmgRadiationSmall64.png 
Battacor.png Battacor Primary Rifle Secondary Fire 208 100.00% DmgRadiationSmall64.png 
Battacor.png Battacor Primary Rifle Beam AoE 208 100.00% DmgRadiationSmall64.png 
Cycron.png Cycron Secondary Pistol Normal Attack 10 43.48% DmgRadiationSmall64.png 
DarkDagger.png Dark Dagger Melee Dagger Normal Attack 60 38.96% DmgRadiationSmall64.png 
DarkSplitSwordDualSwords.png Dark Split-Sword (Dual Swords) Melee Dual Swords Normal Attack 32 27.59%DmgRadiationSmall64.png 
DarkSplitSwordHeavyBlade.png Dark Split-Sword (Heavy Blade) Melee Heavy Blade Normal Attack 100 43.48% DmgRadiationSmall64.png 
DarkSword.png Dark Sword Melee Sword Normal Attack 80 30.77%DmgRadiationSmall64.png 
Detron.png Detron Secondary Shotgun Sidearm Normal Attack 40 100.00% DmgRadiationSmall64.png 
Exergis.png Exergis Primary Shotgun Normal Attack 140 25.93%DmgRadiationSmall64.png 
KuvaNukor.png Kuva Nukor Secondary Pistol Normal Attack 21 100.00% DmgRadiationSmall64.png 
Laetum.png Laetum Secondary Pistol Auto Radial Attack 300 100.00% DmgRadiationSmall64.png 
Larkspur.png Larkspur Arch-Gun Arch-Gun Normal Attack 80 88.89% DmgRadiationSmall64.png 
Larkspur.png Larkspur Arch-Gun Arch-Gun Projectile Impact 100 23.81%DmgRadiationSmall64.png 
Larkspur.png Larkspur Arch-Gun Arch-Gun Explosion 400 50.00% DmgRadiationSmall64.png 
Larkspur.png Larkspur (Atmosphere) Arch-Gun (Atmosphere) Rifle Normal Attack 80 88.89% DmgRadiationSmall64.png 
Larkspur.png Larkspur (Atmosphere) Arch-Gun (Atmosphere) Rifle Projectile Impact 100 23.81%DmgRadiationSmall64.png 
Larkspur.png Larkspur (Atmosphere) Arch-Gun (Atmosphere) Rifle Explosion 400 50.00% DmgRadiationSmall64.png 
MaraDetron.png Mara Detron Secondary Shotgun Sidearm Normal Attack 40 100.00% DmgRadiationSmall64.png 
MutalistQuanta.png Mutalist Quanta Primary Rifle Infested Orb 20 100.00% DmgRadiationSmall64.png 
Nukor.png Nukor Secondary Pistol Normal Attack 22 100.00% DmgRadiationSmall64.png 
Ocucor.png Ocucor Secondary Pistol Normal Attack 10 90.91% DmgRadiationSmall64.png 
Phantasma.png Phantasma Primary Shotgun Beam 10 66.67% DmgRadiationSmall64.png 
Phantasma.png Phantasma Primary Shotgun Plasma Bomb Explosion 73 100.00% DmgRadiationSmall64.png 
Phantasma.png Phantasma Primary Shotgun Cluster Bombs Explosion 18 100.00% DmgRadiationSmall64.png 
Phenmor.png Phenmor Primary Rifle Incarnon Form 60 42.86%DmgRadiationSmall64.png 
RaktaDarkDagger.png Rakta Dark Dagger Melee Dagger Normal Attack 96 39.02% DmgRadiationSmall64.png 
Stahlta.png Stahlta Primary Rifle Alt-Fire AoE 1200 100.00% DmgRadiationSmall64.png 
Staticor.png Staticor Secondary Dual Pistols Uncharged Projectile 44 100.00% DmgRadiationSmall64.png 
Staticor.png Staticor Secondary Dual Pistols Uncharged Explosion 88 100.00% DmgRadiationSmall64.png 
Staticor.png Staticor Secondary Dual Pistols Fully Charged Projectile 44 100.00% DmgRadiationSmall64.png 
Staticor.png Staticor Secondary Dual Pistols Fully Charged Explosion 106 100.00% DmgRadiationSmall64.png 
Tatsu.png Tatsu Melee Two-Handed Nikana Normal Attack 72 33.64% DmgRadiationSmall64.png 
TenetArcaPlasmor.png Tenet Arca Plasmor Primary Shotgun Normal Attack 760 100.00% DmgRadiationSmall64.png 
TenetDetron.png Tenet Detron Secondary Shotgun Sidearm Normal Attack 26 100.00% DmgRadiationSmall64.png 
TenetDetron.png Tenet Detron Secondary Shotgun Sidearm Burst Shot 26 100.00% DmgRadiationSmall64.png 

Enemies[]



Abilities[]

HavenModx256.png Haven130xWhite.png
SHIELD:
250
KEY
3
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Overshield/Shield Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)
Misc:100% (extra damage per second with Overshield)
3 seconds of shield gating for allies
Expand/Collapse

AegisStormModx256.png AegisStorm130xWhite.png
SHIELD:
100
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1
OS/S Drain per Dodge: 50

Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
100 / 300 / 400 / 500 (DmgImpactSmall64.png Impact damage on deactivation)
Duration:N/A
Range:8 / 10 / 12 / 15 m (energy field max radius)
Misc:8-18 s (energy orb drop interval)
Expand/Collapse


PowerPrism.png HarlequinPrism.png
ENERGY:
50
KEY
4
Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.

Energy Drain: 10 s-1

Strength:80 / 120 / 170 / 250 (minimum DmgRadiationSmall64.png Radiation damage)
160 / 240 / 340 / 500 (maximum DmgRadiationSmall64.png Radiation damage)
Duration:12 s (prism duration)
7 / 10 / 12 / 15 s (blind duration)
Range:15 / 20 / 25 / 30 m (laser range)
8 / 12 / 15 / 25 m (blind radius)
Misc:10 / 13 / 16 / 20 (lasers)
5 m·s-1 (speed)
3s-1 (tick rate)
Expand/Collapse

AntimatterDropModU15.jpeg NovaAbility2.png
ENERGY:
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base DmgRadiationSmall64.png Radiation damage)
10 (contact damage)
Duration:N/A
Range:N/A
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)
Expand/Collapse

Smite.png OberonSmite.png
ENERGY:
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial DmgImpactSmall64.png Impact & DmgRadiationSmall64.png Radiation damage)
75 / 85 / 100 / 150 (orb base DmgRadiationSmall64.png Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)
Misc:100 % (knockdown chance)
100 % (DmgRadiationSmall64.png Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture & DmgRadiationSmall64.png Radiation status chances)
Subsumable to Helminth
Expand/Collapse

HallowedGround.png OberonHallowedGround.png
ENERGY:
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (DmgRadiationSmall64.png Radiation damage)

5 / 10 / 12 / 15% (status chance)

Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

Expand/Collapse


Reckoning.png OberonReckoning.png
ENERGY:
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)
Expand/Collapse

ReapModx256.png Reap130xWhite.png
ENERGY:
25
KEY
1
Reap
Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.
Strength:100 / 150 / 200 / 250 (DmgRadiationSmall64.png Radiation damage)

10 / 20 / 30 / 50 % (damage vulnerability debuff)

Duration:2.5 / 3 / - / 6 s (flight duration)

5 / 7 / 8 / 10 s (debuff duration)

Range:2 / 3 / - / 8 m
Misc:10 / 15 m/s (tap-cast flight speeds)
20 / 30 m/s (hold-cast flight speeds)
1 (active Shadow limit)
1 (damage and mark instance per enemy)
25% (current enemy health done as DmgBlastSmall64.png Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)
Expand/Collapse

ConsumeModx256.png Consume130xWhite.png
ENERGY:
25
KEY
2
Consume
Dash through enemies and rip out their souls to heal Shadow.
Strength:1,000 / 1,500 / 2,000 / 2,500 (DmgRadiationSmall64.png Radiation damage)

10 / 15 / 20 / 25 % (life steal)

Duration:N/A
Range:5 / 8 / 11 / 14 m
Misc:Knockdown on hit
? s (confusion duration)
100% SP/HP (passive hitpoint damage)
Expand/Collapse

BreachSurge.png BreachSurgeIcon.png
ENERGY:
50
KEY
3
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
20 % (DmgRadiationSmall64.png Radiation status chance)
Duration:7 / 9 / 12 / 16 s (blind duration)
Range:11 / 13 / 16 / 18 m
Misc:10 % (spark chance on hit)
10 m (spark seek range)
100 % (spark chance on kill)
1.5 x (spark crit multiplier)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)
Subsumable to Helminth
Expand/Collapse

SolGate.png SolGateIcon.png
ENERGY:
25
KEY
4
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duration:N/A
Range:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote DmgCorrosiveSmall64.png Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)
Expand/Collapse

Sources of Radiation Resistances[]

Arcanes[]


Mods[]

Bugs[]

  • If a player that has a Sentinel equipped with Mod TT 20px.png Coolant Leak is affected with DmgRadiationSmall64.png Radiation, the player is slowed. The player will continue to be affected until either the Sentinel or the player dies.
  • Some bosses with an invulnerability stage, such as Lieutenant Lech Kril, can be affected by this element. Since they don't attack the Tenno, their invulnerability never ends, thus making the boss fight unbeatable.

Media[]

Patch History[]

Update 27.3 (2020-03-24)

Kuva Lich Changes

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches.

  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

Update 27.2 (2020-03-05)

  • The first Radiation Status Effect has an enemy deal 100% Damage to allies. Subsequent Radiation Status adds +50% damage, leading to up to 550% (capped). Each Radiation Status Effect has a duration of 12 seconds.

See Also[]


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