WARFRAME Wiki
Advertisement
WARFRAME Wiki

Combined from Heat DamageDmgHeatSmall64.png Heat and Electricity DamageDmgElectricitySmall64.png Electricity damage. Most effective against Alloy armor. Radiation status confuses enemies to attack everything nearby at random.

—In-game Description

Radiation DamageDmgRadiationSmall64.png Radiation Damage is one of the six secondary elemental damage types, composed of Heat DamageDmgHeatSmall64.png Heat and Electricity DamageDmgElectricitySmall64.png Electricity elements. It is highly effective against the Alloy Armor worn by many high-level IconGrineerB.svg Grineer units, IconCorpusB.svg Corpus Robotic and larger Eidolons, but is penalized against Corpus Shields and most Infestation b.svg Infested foes.

Last updated: Sat, 21 Aug 2021 19:05:23 +0000 (UTC) by User:Cephalon Scientia

Status Effects[]

General[]

The status effect of Radiation DamageDmgRadiationSmall64.png Radiation damage is Confusion. It changes the faction of the afflicted target for 12 seconds, allowing for friendly fire between it and normally allied units. It also applies +100% damage dealt to allied units. Subsequent procs add 50% damage up to 550% total, with each proc having their own duration. Additional Radiation procs also appear to increase the effectiveness of an afflicted enemy's slam attacks against another enemy, sending them flying instead of simply knocking them down. Passive auras, like those from Eximus units or Ancient Healers, will stop affecting other units while their sources are Confused. Enemies that are linked to an Ancient Healer can be inflicted with Confusion, which will cause the Ancient Healer to also be affected by this proc, which, in turn, cuts the link.

Against Tenno, the effect additionally reduces weapon accuracy but lasts for 4 seconds. An irradiated Tenno cannot revive fallen allies, including Operatives in Rescue and Sortie Defense missions, even if the process started before the proc, in which case it will be interrupted. An irradiated Tenno can inflict Confusion on another ally by attacking them with an ability or weapon that procs Radiation DamageDmgRadiationSmall64.png Radiation.

Against Kuva Liches, Acolytes, enemy Necramechs, Sisters of Parvos, and Hounds, Confusion will instead increase the damage they take from allied units, is limited to only 4 stacks (for a total of 250% increased damage taken from allies), and does not change their faction and thus will not cause them to be attacked by their allies at all unless those allies are themselves afflicted with the Confusion effect.

Enemies affected by a Radiation DamageDmgRadiationSmall64.png Radiation proc will be covered in a purple-like substance.

Railjack[]

Radiation DamageDmgRadiationSmall64.png Radiation does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerB.svgGrineer Health Radiation DamageDmgRadiationSmall64.png Radiation Modifier IconCorpusB.svgCorpus Health Radiation DamageDmgRadiationSmall64.png Radiation Modifier Infestation b.svgInfested Health Radiation DamageDmgRadiationSmall64.png Radiation Modifier
Cloned FleshCloned Flesh FleshFlesh Infested (Health)Infested -50%
Ferrite ArmorFerrite Armor Shield (Health)Shield -25% Infested FleshInfested Flesh
Alloy ArmorAlloy Armor +75% Proto ShieldProto Shield FossilizedFossilized -75%
MachineryMachinery Robotic (Health)Robotic +25% Infested SinewInfested Sinew +50%

As with all damage types effective against armor, Radiation DamageDmgRadiationSmall64.png Radiation damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Radiation DamageDmgRadiationSmall64.png Radiation​ damage is only reduced by 25% of a target's whole Alloy Armor and the base damage is increased by +75%, and its damage is only reduced by 50% of a target's whole Infested Sinew and the base damage is increased by +50%.

Radiation Sources[]

Main article: Category:Radiation Damage

Weapons[]

Main article: Category:Radiation Damage Weapons
Weapons with Radiation damage
Name Slot Class Radiation DamageDmgRadiationSmall64.png Radiation Radiation%
Arca PlasmorCrpShotgun.png Arca Plasmor Primary Shotgun 600 100% DmgRadiationSmall64.png 
CycronCycron.png Cycron Secondary Pistol 10 43.48% DmgRadiationSmall64.png 
Dark DaggerDarkDagger.png Dark Dagger Melee Dagger 60 38.96% DmgRadiationSmall64.png 
Dark Split-SwordDarkSwordDaggerHybrid.png Dark Split-Sword (Heavy Blade) Melee Heavy Blade 100 43.48% DmgRadiationSmall64.png 
DetronDECorpusHandCannon.png Detron Secondary Shotgun Sidearm 40 100% DmgRadiationSmall64.png 
Kuva NukorKuvaNukor.png Kuva Nukor Secondary Pistol 21 80% DmgRadiationSmall64.png 
LarkspurLarkspur.png Larkspur Arch-Gun Arch-Gun 80 88.89% DmgRadiationSmall64.png 
LarkspurLarkspur.png Larkspur (Atmosphere) Arch-Gun (Atmosphere) Rifle 80 88.89% DmgRadiationSmall64.png 
Mara DetronMaraDetron.png Mara Detron Secondary Shotgun Sidearm 40 100% DmgRadiationSmall64.png 
NukorGrineerMicrowaveGun.png Nukor Secondary Pistol 22 100% DmgRadiationSmall64.png 
OcucorOcucor.png Ocucor Secondary Pistol 10 90.91% DmgRadiationSmall64.png 
PhantasmaRevenantShotgun.png Phantasma Primary Shotgun 10 66.67% DmgRadiationSmall64.png 
Rakta Dark DaggerRVDarkDagger.png Rakta Dark Dagger Melee Dagger 96 39.02% DmgRadiationSmall64.png 
StaticorCrpElectroMag.png Staticor Secondary Dual Pistols 106 100% DmgRadiationSmall64.png 
TatsuTatsu.png Tatsu Melee Two-Handed Nikana 72 33.64% DmgRadiationSmall64.png 
Tenet Arca PlasmorTenetArcaPlasmor.png Tenet Arca Plasmor Primary Shotgun 760 80% DmgRadiationSmall64.png 
Tenet DetronTenetDetron.png Tenet Detron Secondary Shotgun Sidearm 26 80% DmgRadiationSmall64.png 

Enemies[]



Abilities[]

HavenModx256.png Haven130xWhite.png
SHIELD:
250
KEY
3
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Overshield/Shield Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (Radiation DamageDmgRadiationSmall64.png Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)
Misc:100% (extra damage per second with Overshield)
3 seconds of shield gating for allies
Expand/Collapse

AegisStormModx256.png AegisStorm130xWhite.png
SHIELD:
100
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1
OS/S Drain per Dodge: 50

Strength:100 / 125 / 150 / 200 (Radiation DamageDmgRadiationSmall64.png Radiation damage per second)
100 / 300 / 400 / 500 (Impact DamageDmgImpactSmall64.png Impact damage on deactivation)
Duration:N/A
Range:8 / 10 / 12 / 15 m (energy field max radius)
Misc:8-18 s (energy orb drop interval)
Expand/Collapse


PowerPrism.png HarlequinPrism.png
ENERGY:
50
KEY
4
Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.

Energy Drain: 10 s-1

Strength:80 / 120 / 170 / 250 (minimum Radiation DamageDmgRadiationSmall64.png Radiation damage)
160 / 240 / 340 / 500 (maximum Radiation DamageDmgRadiationSmall64.png Radiation damage)
Duration:12 s (prism duration)
7 / 10 / 12 / 15 s (blind duration)
Range:15 / 20 / 25 / 30 m (laser range)
8 / 12 / 15 / 25 m (blind radius)
Misc:10 / 13 / 16 / 20 (lasers)
5 m·s-1 (speed)
3s-1 (tick rate)
Expand/Collapse

AntimatterDropModU15.jpeg NovaAbility2.png
ENERGY:
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base Radiation DamageDmgRadiationSmall64.png Radiation damage)
10 (contact damage)
Duration:N/A
Range:N/A
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)
Expand/Collapse

Smite.png OberonSmite.png
ENERGY:
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial Impact DamageDmgImpactSmall64.png Impact & Radiation DamageDmgRadiationSmall64.png Radiation damage)
75 / 85 / 100 / 150 (orb base Radiation DamageDmgRadiationSmall64.png Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)
Misc:100 % (knockdown chance)
100 % (Radiation DamageDmgRadiationSmall64.png Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (Impact DamageDmgImpactSmall64.png Impact, Puncture DamageDmgPunctureSmall64.png Puncture & Radiation DamageDmgRadiationSmall64.png Radiation status chances)
Expand/Collapse

HallowedGround.png OberonHallowedGround.png
ENERGY:
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (Radiation DamageDmgRadiationSmall64.png Radiation damage)

5 / 10 / 12 / 15% (status chance)

Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

Expand/Collapse


Reckoning.png OberonReckoning.png
ENERGY:
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)
Expand/Collapse

ReapModx256.png Reap130xWhite.png
ENERGY:
25
KEY
1
Reap
Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.
Strength:100 / 150 / 200 / 250 (Radiation DamageDmgRadiationSmall64.png Radiation damage)

10 / 20 / 30 / 50 % (damage vulnerability debuff)

Duration:2.5 / 3 / - / 6 s (flight duration)

5 / 7 / 8 / 10 s (debuff duration)

Range:2 / 3 / - / 8 m
Misc:10 / 15 m/s (tap-cast flight speeds)
20 / 30 m/s (hold-cast flight speeds)
1 (active Shadow limit)
1 (damage and mark instance per enemy)
25% (current enemy health done as Blast DamageDmgBlastSmall64.png Blast)
4 m (radial damage range)
5 % (Death Well gain per enemy)
Expand/Collapse

ConsumeModx256.png Consume130xWhite.png
ENERGY:
25
KEY
2
Consume
Dash through enemies and rip out their souls to heal Shadow.
Strength:1,000 / 1,500 / 2,000 / 2,500 (Radiation DamageDmgRadiationSmall64.png Radiation damage)

10 / 15 / 20 / 25 % (life steal)

Duration:N/A
Range:5 / 8 / 11 / 14 m
Misc:Knockdown on hit
? s (confusion duration)
100% SP/HP (passive hitpoint damage)
Expand/Collapse

BreachSurge.png BreachSurgeIcon.png
ENERGY:
50
KEY
3
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
20 % (Radiation DamageDmgRadiationSmall64.png Radiation status chance)
Duration:7 / 9 / 12 / 16 s (blind duration)
Range:11 / 13 / 16 / 18 m
Misc:10 % (spark chance on hit)
100 % (spark chance on kill)
1.5 x (spark crit multiplier)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)
Expand/Collapse

SolGate.png SolGateIcon.png
ENERGY:
25
KEY
4
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duration:N/A
Range:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote Corrosive DamageDmgCorrosiveSmall64.png Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)
Expand/Collapse

Sources of Radiation Resistances[]

Arcanes[]


Mods[]

Bugs[]

  • If a player that has a Sentinel equipped with Coolant LeakMod TT 20px.png Coolant Leak is affected with Radiation DamageDmgRadiationSmall64.png Radiation, the player is slowed. The player will continue to be affected until either the Sentinel or the player dies.
  • Some bosses with an invulnerability stage, such as Lieutenant Lech Kril, can be affected by this element. Since they don't attack the Tenno, their invulnerability never ends, thus making the boss fight unbeatable.

Media[]

Patch History[]

Update 27.3 (2020-03-24)

Kuva Lich Changes

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches.

  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

Update 27.2 (2020-03-05)

  • The first Radiation Status Effect has an enemy deal 100% Damage to allies. Subsequent Radiation Status adds +50% damage, leading to up to 550% (capped). Each Radiation Status Effect has a duration of 12 seconds.

See Also[]


Advertisement