Combined from Heat b.png Heat and Electricity b.png Electricity damage. Most effective against Alloy armor. Radiation status confuses enemies to attack everything nearby at random.

—In-game Description

Radiation b.png Radiation Damage is one of the six secondary elemental damage types, composed of Heat b.png Heat and Electricity b.png Electricity elements. It is highly effective against the Alloy Armor worn by many high-level IconGrineerB.svgGrineer units, IconCorpusB.svgCorpus Robotic and larger Eidolons, but is penalized against Corpus Shields and most Infestation b.svgInfested foes.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of Radiation b.png Radiation damage is Confusion. It changes the faction of the afflicted target for 12 seconds, allowing for friendly fire between it and normally allied units. It also applies +100% damage dealt to allied units. Subsequent procs add 50% damage up to 550% total, with each proc having their own duration. Additional Radiation procs also appear to increase the effectiveness of an afflicted enemy's slam attacks against another enemy, sending them flying instead of simply knocking them down. Passive auras, like those from Eximus units or Ancient Healers, will stop affecting other units while their sources are Confused. Enemies that are linked to an Ancient Healer can be inflicted with Confusion, which will cause the Ancient Healer to also be affected by this proc, which, in turn, cuts the link.

Against Tenno, the effect additionally reduces weapon accuracy but lasts for 4 seconds. An irradiated Tenno cannot revive fallen allies, including Operatives in Rescue and Sortie Defense missions, even if the process started before the proc, in which case it will be interrupted. An irradiated Tenno can inflict Confusion on another ally by attacking them with an ability or weapon that procs Radiation b.png Radiation.

Against Kuva Liches, Confusion will instead increase the damage the Lich takes from allies units, is limited to only 4 stacks (for a total of 250% increased damage taken from allies), and does not change the Lich's faction and thus will not cause the Lich to be attacked by their allies at all unless those allies are themselves afflicted with the Confusion effect.

Enemies affected by a Radiation b.png Radiation proc will be covered in a purple-like substance.

Empyrean[edit | edit source]

Radiation b.png Radiation does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health Radiation b.png Radiation Modifier IconCorpusB.svgCorpus Health Radiation b.png Radiation Modifier Infestation b.svgInfested Health Radiation b.png Radiation Modifier
Cloned Flesh Flesh Infested -50%
Ferrite Armor Shield -25% Infested Flesh
Alloy Armor +75% Proto Shield Fossilized -75%
Machinery Robotic +25% Infested Sinew +50%

As with all damage types effective against armorRadiation b.png Radiation damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Radiation b.png Radiation​ damage is only reduced by 25% of a target's whole Alloy Armor and the base damage is increased by +75%, and its damage is only reduced by 50% of a target's whole Infested Sinew and the base damage is increased by +50%.

Radiation Sources[edit | edit source]


Enemies[edit | edit source]


Mods[edit | edit source]


Abilities[edit | edit source]

HavenModx256.png Haven130xWhite.png
ENERGY
0
KEY
3
Haven
Create a shield aura around allies. Enemies that approach shielded allies will take damage.


Overshield/Shield Cost to Activate: 250
OS/S Drain per Ally: 5 s-1
OS/S Drain per Enemy: 25 s-1

Strength:150 / 250 / 300 / 500 (ally shield capacity bonus)
100 / 125 / 150 / 200 (Radiation w.png Radiation damage per second)
Duration:50% / 60% / 70% / 80% (shield recharge rate)
Range:8 / 10 / 12 / 15 m (link radius)
Misc:100% (extra damage per second with Overshield)
Expand/Collapse

AegisStormModx256.png AegisStorm130xWhite.png
ENERGY
0
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Cost to Activate: 100
OS/S Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1
OS/S Drain per Dodge: 50

Strength:100 / 125 / 150 / 200 (Radiation w.png Radiation damage per second)
100 / 300 / 400 / 500 (Impact w.svg Impact damage on deactivation)
Duration:N/A
Range:8 / 10 / 12 / 15 m (energy field max radius)
Misc:? s (energy orb drop interval)
Expand/Collapse

PowerPrism.png HarlequinPrism.png
ENERGY
50
KEY
4
Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.

Energy Drain: 10 s-1

Strength:80 / 120 / 170 / 250 (minimum Radiation w.png Radiation damage)
160 / 240 / 340 / 500 (maximum Radiation w.png Radiation damage)
Duration:12 s (prism duration)
7 / 10 / 12 / 15 s (blind duration)
Range:15 / 20 / 25 / 30 m (laser range)
8 / 12 / 15 / 25 m (blind radius)
Misc:10 / 13 / 16 / 20 (lasers)
5 m·s-1 (speed)
Expand/Collapse

AntimatterDropModU15.jpeg NovaAbility2.png
ENERGY
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base Radiation w.png Radiation damage)
10 (contact damage)
Duration:N/A
Range:N/A
Misc:2x / 4x / 6x / 8x (absorb multiplier)
5 / 8 / 10 / 15 m (explosion range)
Expand/Collapse

Smite.png OberonSmite.png
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:N/A
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)
Misc:100 % (knockdown chance)
100 % (Radiation w.png Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (Impact w.svg Impact, Puncture w.svg Puncture & Radiation w.png Radiation status chances)
Expand/Collapse

HallowedGround.png OberonHallowedGround.png
ENERGY
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:N/A
Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

Expand/Collapse

Reckoning.png OberonReckoning.png
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:N/A
Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)
Expand/Collapse

BreachSurge.png BreachSurgeIcon.png
ENERGY
50
KEY
3
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Strength:1 / 1.25 / 1.6 / 2 x (damage multiplier)
20 % (Radiation w.png Radiation status chance)
Duration:7 / 9 / 12 / 16 s (blind duration)
Range:11 / 13 / 16 / 18 m
Misc:10 % (spark chance on hit)
100 % (spark chance on kill)
1.5 x (spark crit multiplier)
200 % (Reservoir surge range bonus)
10 m (Reservoir teleport min. range)
100 % (Sol Gate spark chance on hit)
Expand/Collapse

SolGate.png SolGateIcon.png
ENERGY
25
KEY
4
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duration:N/A
Range:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote Corrosive w.png Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)
Expand/Collapse

Sources of Radiation Resistances[edit | edit source]

Arcanes[edit | edit source]


Mods[edit | edit source]

Bugs[edit | edit source]

  • If a player that has a Sentinel equipped with Mod TT 20px.pngCoolant Leak is affected with Radiation b.png Radiation, the player is slowed. The player will continue to be affected until either the Sentinel or the player dies.
  • Some bosses with an invulnerability stage, such as Lieutenant Lech Kril, can be affected by this element. Since they don't attack the Tenno, their invulnerability never ends, thus making the boss fight unbeatable.

Media[edit | edit source]


Patch History[edit | edit source]

Update 27.3

Kuva Lich Changes

Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.0, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches.

  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.

Update 27.2

  • The first Radiation Status Effect has an enemy deal 100% Damage to allies. Subsequent Radiation Status adds +50% damage, leading to up to 550% (capped). Each Radiation Status Effect has a duration of 12 seconds.

See Also[edit | edit source]


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