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Script error: The function "Proc" does not exist. Damage is one of the three physical damage types. Its highly effective against armor and thus ideal against the Grineer, but the damage type suffers penalties against Corpus shielding.

Script error: The function "Proc" does not exist. Damage applies the status effect Weakened, causing the victim to inflict 30% less damage over a duration of 6 seconds. Affected enemies will have a yellow aura.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh Flesh Infested
Ferrite Armor +50% Shield –25% Infested Flesh
Alloy Armor +15% Proto Shield –50% Fossilized
Machinery Robotic +25% Sinew +25%

Puncture Damage Weapons

These weapons deal more than a majority of their physical damage as Script error: The function "Proc" does not exist.. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Weakened more than Knockback or Bleed.

See Category:Puncture Damage Weapons for a complete listing.



Abilities

RadialJavelinModx256 RadialJavelin130xWhite
3
EnergyOrb75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 / 18 / 22 / 25 m
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DecoyModx256 Decoy130xWhite
1
EnergyOrb25
Decoy

Loki deploys a holographic copy of himself that draws enemy fire and absorbs a portion of enemy health and shields.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:15% (Decoy health and shield absorb)
AbilityDurationBuff Duration:7 / 15 / 20 / 25 s
AbilityRangeBuff Range:15 m (health and shield absorb range)

Misc: 100 m (cast range)
400 SP (Decoy shields)
200 HP (Decoy health)
? % (physical status chances)
1 (limit of decoys)

Subsumable to Helminth
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SmiteModx256 Smite130xWhite
1
EnergyOrb25
Smite

Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:150 / 200 / 300 / 500 (initial DmgImpactSmall64 Impact & DmgRadiationSmall64 Radiation damage)
75 / 85 / 100 / 150 (orb base DmgRadiationSmall64 Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
AbilityDurationBuff Duration:12 s (orb duration)
AbilityRangeBuff Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)

Misc: 100 % (knockdown chance)
100 % (DmgRadiationSmall64 Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture & DmgRadiationSmall64 Radiation status chances)

Subsumable to Helminth
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HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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Notes

  • With the changes in Damage 2.0 there are some weapons without puncture damage, such as Lanka and Ignis. Weapons with no base puncture damage are unaffected by the mods above.

Media

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