Most effective against shields. Impact status increases the chance that the target will be vulnerable to a Finisher at low health.

—In-game Description

DmgImpactSmall64.png Impact Damage is one of the three physical damage types. DmgImpactSmall64.png Impact damage is effective at quickly draining IconCorpusB.svg Corpus shields, but it does comparatively less to Corpus and IconGrineerB.svg Grineer bodies.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of DmgImpactSmall64.png Impact damage is Stagger. It causes enemies to flinch and recoil backwards and adds a 10% chance to enable a Parazon mercy finisher if the target is below the 5% health threshold. Subsequent procs increase the stagger duration and Parazon mercy finisher chance up to 10 stacks, with each stack having its own duration of 6 seconds. However, Ospreys, Bosses and Tenno are immune to the stagger.

Enemies killed by an DmgImpactSmall64.png Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.

Railjack[edit | edit source]

The status effect of DmgImpactSmall64.png Impact damage against Railjack space enemies is Concuss, causing enemy crew within a gunship to have reduced aim and damage for 6 seconds, with subsequent procs refreshing the duration.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health DmgImpactSmall64.png Impact Modifier IconCorpusB.svgCorpus Health DmgImpactSmall64.png Impact Modifier Infestation b.svgInfested Health DmgImpactSmall64.png Impact Modifier
Cloned Flesh -25% Flesh -25% Infested
Ferrite Armor Shield +50% Infested Flesh
Alloy Armor Proto Shield +15% Fossilized
Machinery +25% Robotic Infested Sinew

Impact Sources[edit | edit source]

Main article: Category:Impact Damage

Weapons[edit | edit source]

These weapons deal more than a majority of their physical damage as DmgImpactSmall64.png Impact. The damage ratio is important for physical damage status effects because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.

View Weapons with Impact Damage List
Name Type Class DmgImpactSmall64.png Impact DmgImpactSmall64.png%
Acceltra Primary Rifle 35 DmgImpactSmall64.png 100%
Akarius Secondary Dual Pistols 68 DmgImpactSmall64.png 100%
Akbronco Secondary Dual Shotguns 224 DmgImpactSmall64.png 80%
Akbronco Prime Secondary Dual Shotguns 280 DmgImpactSmall64.png 80%
Akmagnus Secondary Dual Pistols 34.2 DmgImpactSmall64.png 45%
Akstiletto Secondary Dual Pistols 16.8 DmgImpactSmall64.png 60%
Akstiletto Prime Secondary Dual Pistols 21.6 DmgImpactSmall64.png 60%
Amphis Melee Staff 91 DmgImpactSmall64.png 70%
Ankyros Melee Fist 63 DmgImpactSmall64.png 70%
Ankyros Prime Melee Fist 89.6 DmgImpactSmall64.png 70%
Arca Titron Melee Hammer 234 DmgImpactSmall64.png 65%
Arquebex Arch-Gun (Atmosphere) Exalted Weapon 10 DmgImpactSmall64.png 100%
Astilla Primary Shotgun 70 DmgImpactSmall64.png 100%
Astilla Prime Primary Shotgun 100 DmgImpactSmall64.png 100%
Bo Melee Staff 126 DmgImpactSmall64.png 90%
Bo Prime Melee Staff 158.4 DmgImpactSmall64.png 90%
Boar Primary Shotgun 96.8 DmgImpactSmall64.png 55%
Boar Prime Primary Shotgun 208 DmgImpactSmall64.png 65%
Brakk Secondary Shotgun Sidearm 90 DmgImpactSmall64.png 45%
Broken Scepter Melee Staff 125.3 DmgImpactSmall64.png 70%
Bronco Secondary Shotgun Sidearm 224 DmgImpactSmall64.png 80%
Bronco Prime Secondary Shotgun Sidearm 280 DmgImpactSmall64.png 80%
Buzlok Primary Rifle 30 DmgImpactSmall64.png 50%
Cadus Melee Staff 70 DmgImpactSmall64.png 53.85%
Carmine Penta Primary Launcher 75 DmgImpactSmall64.png 100%
Cernos Primary Bow 171 DmgImpactSmall64.png 90%
Cernos Prime Primary Bow 248.4 DmgImpactSmall64.png 90%
Cobra & Crane Melee Sword and Shield 207.2 DmgImpactSmall64.png 70%
Corvas (Atmosphere) Arch-Gun (Atmosphere) Shotgun 352 DmgImpactSmall64.png 80%
Cyanex Secondary Pistol 50 DmgImpactSmall64.png 100%
Deconstructor Robotic Glaive 50 DmgImpactSmall64.png 100%
Deconstructor Prime Robotic Glaive 75 DmgImpactSmall64.png 100%
Desert Wind Melee Exalted Weapon 250 DmgImpactSmall64.png 100%
Dissic Scaffold Amp 15 DmgImpactSmall64.png 100%
Dissic Scaffold Amp 15 DmgImpactSmall64.png 100%
Dual Decurion Arch-Gun Arch-Gun 49.5 DmgImpactSmall64.png 45%
Dual Decurion (Atmosphere) Arch-Gun (Atmosphere) 49.5 DmgImpactSmall64.png 45%
Epitaph Secondary Pistol 40 DmgImpactSmall64.png 40%
Euphona Prime Secondary Shotgun Sidearm 292.5 DmgImpactSmall64.png 90%
Exard Scaffold Amp 200 DmgImpactSmall64.png 100%
Exard Scaffold Amp 200 DmgImpactSmall64.png 100%
Fragor Melee Hammer 140 DmgImpactSmall64.png 70%
Fragor Prime Melee Hammer 189 DmgImpactSmall64.png 70%
Furax Melee Fist 94.5 DmgImpactSmall64.png 70%
Furax Wraith Melee Fist 97.3 DmgImpactSmall64.png 70%
Gorgon Primary Rifle 18.75 DmgImpactSmall64.png 75%
Gorgon Wraith Primary Rifle 23 DmgImpactSmall64.png 85.19%
Grakata Primary Rifle 4.4 DmgImpactSmall64.png 40%
Grinlok Primary Rifle 93.5 DmgImpactSmall64.png 50%
Heliocor Melee Hammer 238 DmgImpactSmall64.png 85%
Helstrum Robotic Rifle 5 DmgImpactSmall64.png 52.63%
Imperator Arch-Gun Arch-Gun 20 DmgImpactSmall64.png 40%
Imperator (Atmosphere) Arch-Gun (Atmosphere) 20 DmgImpactSmall64.png 40%
Imperator Vandal Arch-Gun Arch-Gun 20 DmgImpactSmall64.png 40%
Imperator Vandal (Atmosphere) Arch-Gun (Atmosphere) 20 DmgImpactSmall64.png 40%
Iron Staff Melee Exalted Weapon 170 DmgImpactSmall64.png 68%
Jat Kittag Melee Hammer 160 DmgImpactSmall64.png 80%
Karak Primary Rifle 13 DmgImpactSmall64.png 44.83%
Karak Wraith Primary Rifle 13.95 DmgImpactSmall64.png 45%
Kestrel Melee Glaive 58.8 DmgImpactSmall64.png 70%
Knux Arch-Melee Arch-Melee 400.5 DmgImpactSmall64.png 90%
Kogake Melee Sparring 84 DmgImpactSmall64.png 70%
Kogake Prime Melee Sparring 169.4 DmgImpactSmall64.png 70%
Korrudo Melee Sparring 110 DmgImpactSmall64.png 56.99%
Kraken Secondary Pistol 36.8 DmgImpactSmall64.png 75.1%
Kronsh Strike (Gilded) Zaw 163.8 DmgImpactSmall64.png 70%
Kulstar Secondary Pistol 200 DmgImpactSmall64.png 100%
Kuva Ayanga Arch-Gun Arch-Gun 87 DmgImpactSmall64.png 100%
Kuva Ayanga (Atmosphere) Arch-Gun (Atmosphere) 87 DmgImpactSmall64.png 100%
Kuva Brakk Secondary Shotgun Sidearm 58.5 DmgImpactSmall64.png 45%
Kuva Bramma Primary Bow 187 DmgImpactSmall64.png 100%
Kuva Chakkhurr Primary Rifle 260 DmgImpactSmall64.png 100%
Kuva Kraken Secondary Pistol 32.25 DmgImpactSmall64.png 75%
Kuva Ogris Primary Launcher 18.9 DmgImpactSmall64.png 70%
Kuva Quartakk Primary Rifle 20 DmgImpactSmall64.png 37.04%
Lanzo Gear Thrown 10 DmgImpactSmall64.png 100%
Lenz Primary Bow 50 DmgImpactSmall64.png 100%
MK1-Bo Melee Staff 81 DmgImpactSmall64.png 90%
MK1-Furax Melee Fist 63 DmgImpactSmall64.png 70%
MK1-Strun Primary Shotgun 99 DmgImpactSmall64.png 55%
Magistar Melee Hammer 168 DmgImpactSmall64.png 80%
Magnus Secondary Pistol 34.2 DmgImpactSmall64.png 45%
Marelok Secondary Pistol 80 DmgImpactSmall64.png 50%
Masseter Melee Heavy Blade 135 DmgImpactSmall64.png 56.02%
Morgha Arch-Gun Arch-Gun 32 DmgImpactSmall64.png 100%
Morgha (Atmosphere) Arch-Gun (Atmosphere) 32 DmgImpactSmall64.png 100%
Mutalist Cernos Primary Bow 184.5 DmgImpactSmall64.png 90%
Obex Melee Sparring 84 DmgImpactSmall64.png 70%
Penta Primary Launcher 75 DmgImpactSmall64.png 100%
Prisma Dual Decurion Arch-Gun Arch-Gun 49.5 DmgImpactSmall64.png 45%
Prisma Dual Decurion (Atmosphere) Arch-Gun (Atmosphere) 56.7 DmgImpactSmall64.png 45%
Prisma Gorgon Primary Rifle 17.25 DmgImpactSmall64.png 75%
Prisma Grakata Primary Rifle 6 DmgImpactSmall64.png 40%
Prisma Obex Melee Sparring 105 DmgImpactSmall64.png 70%
Pulmonars Melee Nunchaku 193 DmgImpactSmall64.png 66.55%
Quartakk Primary Rifle 18.1 DmgImpactSmall64.png 36.94%
Rabvee Strike (Gilded) Zaw 140.4 DmgImpactSmall64.png 60%
Rakta Cernos Primary Bow 211.5 DmgImpactSmall64.png 90%
Rathbone Arch-Melee Arch-Melee 360 DmgImpactSmall64.png 80%
Regulators Secondary Exalted Weapon 25 DmgImpactSmall64.png 50%
Rubico Primary Sniper Rifle 144 DmgImpactSmall64.png 80%
Rubico Prime Primary Sniper Rifle 149.6 DmgImpactSmall64.png 80%
Sancti Magistar Melee Hammer 192 DmgImpactSmall64.png 80%
Secura Penta Primary Launcher 75 DmgImpactSmall64.png 100%
Shaku Melee Nunchaku 180 DmgImpactSmall64.png 100%
Shockprod Gear Thrown 10 DmgImpactSmall64.png 100%
Sicarus Secondary Pistol 21 DmgImpactSmall64.png 70%
Sicarus Prime Secondary Pistol 20 DmgImpactSmall64.png 40%
Soaktron Primary 45 DmgImpactSmall64.png 100%
Sobek Primary Shotgun 262.5 DmgImpactSmall64.png 75%
Sonicor Secondary Pistol 150 DmgImpactSmall64.png 100%
Strun Primary Shotgun 165 DmgImpactSmall64.png 55%
Strun Wraith Primary Shotgun 260 DmgImpactSmall64.png 65%
Stunna Gear Thrown 10 DmgImpactSmall64.png 100%
Sweeper Robotic Shotgun 35.7 DmgImpactSmall64.png 85%
Sweeper Prime Robotic Shotgun 51 DmgImpactSmall64.png 85%
Synoid Heliocor Melee Hammer 238 DmgImpactSmall64.png 85%
Twin Grakatas Secondary Dual Pistols 8 DmgImpactSmall64.png 40%
Twin Vipers Secondary Dual Pistols 10.2 DmgImpactSmall64.png 60%
Twin Vipers Wraith Secondary Dual Pistols 14.4 DmgImpactSmall64.png 80%
Unarmed Melee Sparring 24.5 DmgImpactSmall64.png 70%
Vaykor Marelok Secondary Pistol 96 DmgImpactSmall64.png 60%
Vectis Primary Sniper Rifle 90 DmgImpactSmall64.png 40%
Viper Secondary Pistol 10.2 DmgImpactSmall64.png 60%
Viper Wraith Secondary Pistol 14.4 DmgImpactSmall64.png 80%
Vulkar Primary Sniper Rifle 180 DmgImpactSmall64.png 80%
Vulkar Wraith Primary Sniper Rifle 245.7 DmgImpactSmall64.png 90%
War Melee Heavy Blade 120 DmgImpactSmall64.png 48%
Wolf Sledge Melee Hammer 132.1 DmgImpactSmall64.png 51%
Zarr Primary Launcher 25 DmgImpactSmall64.png 100%


Weapons with guaranteed Impact proc[edit | edit source]

These weapons are guaranteed to inflict DmgImpactSmall64.png Impact status on hit, not dependent on status chance.

View Weapons with guaranteed Impact proc List



Abilities[edit | edit source]

Landslide.png LandslideIcon.png
ENERGY:
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64.png Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64.png Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64.png Impact damage)
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)
Misc:50% (bonus Rubble health/armor)
Expand/Collapse

SonicBoomModU15.jpeg BansheeSonicBoom.png
ENERGY:
25
KEY
1
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50 (DmgImpactSmall64.png Impact damage)
Duration:N/A
Range:10 / 12 / 13 / 15 m
Expand/Collapse

RadialJavelinMod.jpeg RadialJavelin.png
ENERGY:
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)
Expand/Collapse

AegisStormModx256.png AegisStorm130xWhite.png
SHIELD:
100
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1
OS/S Drain per Dodge: 50

Strength:100 / 125 / 150 / 200 (DmgRadiationSmall64.png Radiation damage per second)
100 / 300 / 400 / 500 (DmgImpactSmall64.png Impact damage on deactivation)
Duration:N/A
Range:8 / 10 / 12 / 15 m (energy field max radius)
Misc:8-18 s (energy orb drop interval)
Expand/Collapse

TempestBarrageU15.png PirateCannonBarage.png
ENERGY:
25-50
KEY
1
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:50 / 75 / 100 / 150 (DmgImpactSmall64.png Impact base damage)
100 / 150 / 200 / 300 (DmgImpactSmall64.png Impact charged damage)
Duration:2 / 3 / 4 / 5 s (base)
4 / 6 / 8 / 10 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
4/s (salvos per sec)
3 / 5 / 8 / 10 m (barrage radius)
Expand/Collapse

TidalSurgeU15.png PirateTidalWave.png
ENERGY:
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300 (DmgImpactSmall64.png Impact and DmgSlashSmall64.png Slash damage)
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)
50% (Undertow travel distance)
Expand/Collapse

UndertowU15.png PirateLiquefy.png
ENERGY:
15
KEY
3
Undertow
Become a water trap and drown unsuspecting enemies.


Energy Drain: 6 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:10 / 15 / 20 / 25 (DmgImpactSmall64.png Impact dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
Duration:N/A
Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)
Misc:50% (Tidal Surge travel distance)
200% (Tentacle Swarm damage bonus)
Expand/Collapse

DecoyModU15.jpeg Decoy.png
ENERGY:
25
KEY
1
Decoy
Loki deploys a holographic copy of himself, drawing enemy fire.
Strength:N/A
Duration:7 / 15 / 20 / 25 s
Range:N/A
Misc:100 m (cast range)
400 SP (Decoy shields)
200 HP (Decoy health)
? % (physical status chances)
1 (limit of decoys)
Expand/Collapse

RadialDisarmModU15.jpeg RadialDisarm.png
ENERGY:
100
KEY
4
Radial Disarm
Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.
Strength:200 / 200 / 350 / 500 DmgImpactSmall64.png Impact
Duration:
Range:10 / 13 / 17 / 20 m
Expand/Collapse

Peacemaker.png Peacemaker2.png
ENERGY:
25
KEY
4
Peacemaker
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Duration:N/A
Range:N/A
Misc:50 (damage)
50 m (maximum shooting distance)
15° (minimum FoV)
Expand/Collapse

SoulPunchModU15.jpeg Nekros1.png
ENERGY:
25
KEY
1
Soul Punch
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. Enemies that survive the blow are Marked for Harvest and become one of Nekros' Shadows of the Dead if killed while marked.
Strength:100 / 200 / 350 / 500 (initial DmgImpactSmall64.png Impact damage)
Duration:N/A
Range:20 / 30 / 40 / 50 m (cast range)
Misc:Knockback on hit
25 % (instant kill threshold)
50 (projectile DmgImpactSmall64.png Impact damage)
100 (area DmgImpactSmall64.png Impact damage)
 ? m (explosion radius)
3 s (marked for harvest duration)
Expand/Collapse

DivineSpears.png DivineSpearsIcon.png
ENERGY:
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Strength:150 / 300 / 450 / 600 (impale DmgPunctureSmall64.png Puncture damage)
150 / 300 / 450 / 600 (slam DmgImpactSmall64.png Impact damage)
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m
Expand/Collapse


(Ability End Slam)

Smite.png OberonSmite.png
ENERGY:
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial DmgImpactSmall64.png Impact & DmgRadiationSmall64.png Radiation damage)
75 / 85 / 100 / 150 (orb base DmgRadiationSmall64.png Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)
Misc:100 % (knockdown chance)
100 % (DmgRadiationSmall64.png Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture & DmgRadiationSmall64.png Radiation status chances)
Expand/Collapse

Reckoning.png OberonReckoning.png
ENERGY:
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)
Expand/Collapse

RhinoChargeModU15.jpeg RhinoCharge.png
ENERGY:
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650 (DmgImpactSmall64.png Impact damage)
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
Expand/Collapse

ParalysisModU15.jpeg ParalysisPanel.png
ENERGY:
5
KEY
3
Paralysis
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Duration:N/A
Range:5 / 7 / 8 / 10 m
Expand/Collapse

HysteriaModU15.jpeg HysteriaPanel.png
ENERGY:
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)
Expand/Collapse

TailWindModU15.jpeg ZephyrTailWind.png
ENERGY:
25
KEY
1
Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5
Hover Glide Energy Drain: 5 s-1

Strength:375 / ? / ? / 750 (dash DmgSlashSmall64.png Slash damage)
2,250 / ? / ? / 4,500 (dive bomb DmgImpactSmall64.png Impact damage)
Duration:30 m/s (air speed)
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)
Misc:1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)
Expand/Collapse

DiveBombModU15.jpeg ZephyrDiveBomb.png
ENERGY:
25
KEY
2
Dive Bomb
Zephyr nose dives towards the ground creating an explosion on contact.
Strength:100 / 150 / 200 / 250 (minimum damage)
1 / 2 / 3 / 5 m·s-1 (speed)
Duration:N/A
Range:4 / 5 / 6 / 7 m
Expand/Collapse

Additional Effects[edit | edit source]

Some mods add additional effects when an DmgImpactSmall64.png Impact occurs or dealing DmgImpactSmall64.png Impact damage.

Tutorials[edit | edit source]

Patch History[edit | edit source]

Update 27.3 (2020-03-24)

  • Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.

Hotfix 27.2.1 (2020-03-05)

  • Fixed multiple Impact Status Effects in a single damage event causing incorrect Stagger.

Update 27.2 (2020-03-05)

  • Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status
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