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DAMAGE EFFICACY
x1.5 damage to Grineer
x1.5 damage to Kuva Grineer
x1.5 damage to Scaldra

STATUS EFFECT
 Impact causes the target to flail backwards temporarily, with repeated stacks increasing the size and duration of the stagger.

For heavy units such as Eximus, it also lowers the Parazon Mercy Kill threshold to 80% of total health with multiple stacks.
—In-game Description

 Impact Damage is one of the three physical damage types. Deals increased damage to Grineer, Kuva Grineer, and Scaldra enemies. Its status effect causes enemies to stagger and increase Parazon mercy threshold.

Status Effects[]

General[]

The status effect of  Impact damage is Stagger. It lasts 6 seconds and stacks to a maximum of 5 times. Any stacks applied after the 5th will replace the oldest stack.

Enemies killed by an  Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.

Railjack[]

Railjack <DT_IMPACT>Impact Damage results in a Concuss Status Effect which reduces the aim and damage of enemy ships.
—In-Game Description

The status effect of  Impact damage against Railjack space enemies is Concuss, causing enemy crew within a gunship to have reduced aim and damage for 6 seconds, with subsequent procs refreshing the duration.

Impact Sources[]

Main article: Category:Impact Damage

Weapons[]

These weapons deal more than a majority of their physical damage as  Impact. The damage ratio is important for physical damage status effects because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.

View Weapons with Impact Damage List
Weapons with Impact damage
Name Slot Class Attack Name  Impact Majority
 Ack & Brunt Melee Sword and Shield Normal Attack 14.9 80.00%  Slash
 Aeolak Primary Rifle Normal Attack 15 38.33%  Puncture
 Afentis Primary Speargun Semi 20 60.00%  Puncture
 Afuris Prime Secondary Dual Pistols Normal Attack 3.9 70.00%  Puncture
 Afuris Secondary Dual Pistols Normal Attack 3 70.00%  Puncture
 Agkuza Archmelee Archmelee Normal Attack 65.4 70.00%  Puncture
 Akbolto Prime Secondary Dual Pistols Normal Attack 4.4 85.91%  Puncture
 Akbolto Secondary Dual Pistols Normal Attack 6.4 90.00%  Puncture
 Akbronco Prime Secondary Dual Shotguns Normal Attack 40 80.00%  Impact
 Akbronco Secondary Dual Shotguns Normal Attack 33.6 80.00%  Impact
 Akjagara Prime Secondary Dual Pistols Normal Attack 3.8 80.00%  Slash
 Akjagara Secondary Dual Pistols Normal Attack 5.4 70.00%  Slash
 Aklato Secondary Dual Pistols Normal Attack 6 60.00%  Slash
 Aklex Prime Secondary Dual Pistols Normal Attack 15 80.00%  Puncture
 Aklex Secondary Dual Pistols Normal Attack 13 80.00%  Puncture
 Akmagnus Prime Secondary Dual Pistols Normal Attack 44.1 45.00%  Impact
 Akmagnus Secondary Dual Pistols Normal Attack 44.1 45.00%  Impact
 Aksomati Prime Secondary Dual Pistols Fully Spooled 2 50.00%  Slash
 Aksomati Secondary Dual Pistols Fully Spooled 1.8 50.00%  Slash
 Akstiletto Prime Secondary Dual Pistols Normal Attack 21.6 60.00%  Impact
 Akstiletto Secondary Dual Pistols Normal Attack 16.8 60.00%  Impact
 Akvasto Prime Secondary Dual Pistols Normal Attack 16.5 70.00%  Slash
 Akvasto Secondary Dual Pistols Normal Attack 22.5 50.00%  Slash
 Akzani Secondary Dual Pistols Normal Attack 1.8 70.00%  Puncture
 Amphis Melee Staff Normal Attack 91 70.00%  Impact
 Anku Melee Scythe Normal Attack 25.5 80.00%  Puncture
 Ankyros Prime Melee Fist Normal Attack 89.6 70.00%  Impact
 Ankyros Melee Fist Normal Attack 63 70.00%  Impact
 Arca Titron Melee Hammer Normal Attack 234 65.00%  Impact
 Argo & Vel Melee Sword and Shield Normal Attack 60 80.00%  Slash
 Argonak Primary Rifle Semi-Auto Mode 24.51 46.00%  Slash
 Artemis Bow Prime Primary Exalted Weapon Base Charged Shot 33.6 80.00%  Puncture
 Artemis Bow Primary Exalted Weapon Base Charged Shot 33.6 80.00%  Puncture
 Arum Spinosa Melee Warfan Normal Attack 35.64 68.00%  Slash
 Astilla Prime Primary Shotgun Slug Impact 100 100.00%  Impact
 Astilla Primary Shotgun Slug Impact 70 100.00%  Impact
 Atterax Melee Whip Normal Attack 6.45 90.00%  Slash
 Attica Primary Crossbow Normal Attack 4 75.00%  Puncture
 Azima Secondary Pistol Normal Attack 2 65.00%  Slash
 Azothane Melee Two-Handed Nikana Normal Attack 51 50.00%  Slash
 Balla Melee Zaw Dagger / Staff Balla Strike 11.2 60.00%  Puncture
 Ballistica Prime Secondary Crossbow Charged Shot 3.8 55.00%  Puncture
 Ballistica Secondary Crossbow Charged Shot 10 80.00%  Puncture
 Batoten Hound Unique Normal Attack 150 50.00%  Impact
 Baza Prime Primary Rifle Normal Attack 5.76 42.00%  Puncture
 Baza Primary Rifle Normal Attack 5.76 42.00%  Puncture
 Bo Prime Melee Staff Normal Attack 158.4 90.00%  Impact
 Bo Melee Staff Normal Attack 126 90.00%  Impact
 Boar Prime Primary Shotgun Normal Attack 26 65.00%  Impact
 Boar Primary Shotgun Normal Attack 12.1 55.00%  Impact
 Boltace Melee Tonfa Normal Attack 17.6 80.00%  Puncture
 Bolto Secondary Pistol Normal Attack 6.4 90.00%  Puncture
 Boltor Prime Primary Rifle Normal Attack 4.6 90.00%  Puncture
 Boltor Primary Rifle Normal Attack 2.5 80.00%  Puncture
 Brakk Secondary Shotgun Sidearm Normal Attack 9 45.00%  Impact
 Braton Prime Primary Rifle Normal Attack 1.75 60.00%  Slash
 Braton Vandal Primary Rifle Normal Attack 12.25 60.00%  Slash
 Braton Primary Rifle Normal Attack 7.92 34.00%  Slash
 Broken Scepter Melee Staff Normal Attack 125.3 70.00%  Impact
 Broken War Melee Sword Normal Attack 18.7 80.00%  Slash
 Bronco Prime Secondary Shotgun Sidearm Normal Attack 40 80.00%  Impact
 Bronco Secondary Shotgun Sidearm Normal Attack 33.6 80.00%  Impact
 Bubonico Primary Arm Cannon Auto 2 46.34%  Slash
 Burst Laser Prime Robotic Pistol Normal Attack 2.5 85.00%  Puncture
 Burst Laser Robotic Pistol Normal Attack 2 85.00%  Puncture
 Burston Prime Primary Rifle Normal Attack 13.8 40.00%  Slash
 Burston Primary Rifle Normal Attack 10 33.33%  Impact
 Buzlok Primary Rifle Normal Attack 30 50.00%  Impact
 Cadus Melee Staff Normal Attack 70 53.85%  Impact
 Cassowar Melee Polearm Normal Attack 41.36 44.00%  Slash
 Caustacyst Melee Scythe Normal Attack 17 39.62%  Corrosive
 Centaur Archmelee Archmelee Normal Attack 37.6 70.00%  Slash
 Ceramic Dagger Melee Dagger Normal Attack 14 90.00%  Puncture
 Cernos Prime Primary Bow Charged Horizontal/Vertical Shot 165.6 90.00%  Impact
 Cernos Primary Bow Charged Shot 342 90.00%  Impact
 Cestra Secondary Pistol Normal Attack 5.2 80.00%  Puncture
 Ceti Lacera Melee Blade and Whip Normal Attack 12 46.30%  Electricity
 Cobra & Crane Prime Melee Sword and Shield Normal Attack 210 70.00%  Impact
 Cobra & Crane Melee Sword and Shield Normal Attack 207.2 70.00%  Impact
 Convectrix Primary Shotgun Normal Attack 1.2 80.00%  Slash
 Corinth Prime Primary Shotgun Buckshot 25.2 42.00%  Puncture
 Corinth Primary Shotgun Buckshot 25.2 42.00%  Puncture
 Corufell Melee Heavy Scythe Normal Attack 96 48.00%  Impact
 Corvas (Atmosphere) Archgun (Atmosphere) Shotgun Charged Shot 128 80.00%  Impact
 Corvas Prime (Atmosphere) Archgun (Atmosphere) Shotgun Charged Shot 430 55.21%  Heat
 Corvas Prime Archgun Archgun Charged Shot 430 55.21%  Heat
 Corvas Archgun Archgun Charged Shot 400 54.55%  Heat
 Cronus Melee Sword Normal Attack 31.8 55.00%  Slash
 Cryotra Robotic Rifle Normal Attack 10 66.67%  Cold
 Cyanex Secondary Pistol Projectile Impact 50 100.00%  Impact
 Cyath Melee Zaw Machete / Polearm Cyath Strike 46 75.00%  Slash
 Cyngas (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 80 33.33%  Impact
 Cyngas Archgun Archgun Normal Attack 39.6 34.00%  Slash
 Daikyu Primary Bow Charged Shot 210 40.00%  Puncture
 Dakra Prime Melee Sword Normal Attack 17 80.00%  Slash
 Dargyn Vehicle Unique Normal Attack 150 33.33%  Impact
 Deconstructor Prime Robotic Glaive First Attack 160 100.00%  Impact
 Deconstructor Robotic Glaive First Attack 130 100.00%  Impact
 Dehtat Melee Zaw Rapier / Polearm Dehtat Strike 22.4 50.00%  Puncture
 Dera Vandal Primary Rifle Normal Attack 6.4 75.00%  Puncture
 Dera Primary Rifle Normal Attack 6 75.00%  Puncture
 Desert Wind Prime Melee Exalted Weapon Normal Attack 250 100.00%  Impact
 Desert Wind Melee Exalted Weapon Normal Attack 250 100.00%  Impact
 Despair Secondary Thrown Normal Attack 2.9 80.00%  Puncture
 Destreza Prime Melee Rapier Normal Attack 20.4 70.00%  Puncture
 Destreza Melee Rapier Normal Attack 3.95 85.00%  Puncture
 Deth Machine Rifle Prime Robotic Rifle Normal Attack 2 85.00%  Slash
 Deth Machine Rifle Robotic Rifle Normal Attack 1.5 85.00%  Slash
 Dex Dakra Melee Dual Swords Normal Attack 14.2 80.00%  Slash
 Dex Furis Secondary Dual Pistols Normal Attack 2.4 70.00%  Puncture
 Dex Nikana Melee Nikana Normal Attack 16.8 75.00%  Slash
 Dex Pixia Prime Secondary Exalted Weapon Normal Attack 16 80.00%  Slash
 Dex Pixia Secondary Exalted Weapon Normal Attack 16 80.00%  Slash
 Dex Sybaris Primary Rifle Normal Attack 22.5 45.00%  Slash
 Diwata Prime Melee Exalted Weapon Normal Attack 30 75.00%  Puncture
 Diwata Melee Exalted Weapon Normal Attack 30 75.00%  Puncture
 Dokrahm Melee Zaw Scythe / Heavy Blade Dokrahm Strike 46.4 50.00%  Slash
 Dragon Nikana Melee Nikana Normal Attack 9.4 85.00%  Slash
 Drakgoon Primary Shotgun Charged Shot 7 80.00%  Slash
 Dread Primary Bow Charged Shot 16.8 90.00%  Slash
 Dual Cestra Secondary Dual Pistols Normal Attack 5.2 80.00%  Puncture
 Dual Cleavers Melee Dual Swords Normal Attack 23.55 70.00%  Slash
 Dual Decurion (Atmosphere) Archgun (Atmosphere) Dual Pistols Normal Attack 85.5 45.02%  Impact
 Dual Decurion Archgun Archgun Normal Attack 49.5 45.00%  Impact
 Dual Ether Melee Dual Swords Normal Attack 27 70.00%  Slash
 Dual Heat Swords Melee Dual Swords Normal Attack 22.05 70.00%  Slash
 Dual Ichor Melee Dual Swords Normal Attack 19 38.52%  Toxin
 Dual Kamas Prime Melee Dual Swords Normal Attack 8 75.00%  Slash
 Dual Kamas Melee Dual Swords Normal Attack 4.8 85.00%  Slash
 Dual Keres Prime Melee Dual Swords Normal Attack 21.6 58.00%  Slash
 Dual Keres Melee Dual Swords Normal Attack 13.8 58.00%  Slash
 Dual Raza Melee Dual Swords Normal Attack 11 60.00%  Slash
 Dual Skana Melee Dual Swords Normal Attack 18 70.00%  Slash
 Dual Toxocyst Secondary Dual Pistols Normal Attack 7.5 80.00%  Puncture
 Dual Zoren Melee Dual Swords Normal Attack 3.5 90.00%  Slash
 Ebisu Spear Gear Fishing Spear Normal Attack 10 100.00%  Impact
 Edun Melee Polearm Normal Attack 44 50.00%  Slash
 Ekhein Melee Hammer Normal Attack 340 100.00%  Impact
 Endura Melee Rapier Normal Attack 10 70.00%  Puncture
 Epitaph Prime Secondary Pistol Charged Shot 126 45.00%  Slash
 Epitaph Secondary Pistol Charged Shot 120 45.00%  Slash
 Ether Daggers Melee Dual Daggers Normal Attack 33.6 70.00%  Slash
 Ether Reaper Melee Scythe Normal Attack 27 70.00%  Slash
 Ether Sword Melee Sword Normal Attack 28.8 70.00%  Slash
 Euphona Prime Secondary Shotgun Sidearm Slug 292.5 90.00%  Impact
 Exalted Blade Melee Exalted Weapon Normal Attack 37.5 70.00%  Slash
 Exalted Prime Blade Melee Exalted Weapon Normal Attack 37.5 70.00%  Slash
 Exalted Umbra Blade Melee Exalted Weapon Normal Attack 37.5 70.00%  Slash
 Exergis Primary Shotgun Normal Attack 20 48.15%  Slash
 Fang Prime Melee Dual Daggers Normal Attack 26.7 70.00%  Puncture
 Fang Melee Dual Daggers Normal Attack 16.2 70.00%  Puncture
 Felarx Primary Shotgun Normal Attack 38 44.00%  Slash
 Ferrox Primary Speargun Charged Shot 35 70.00%  Puncture
 Fluctus (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 100 70.00%  Slash
 Fluctus Archgun Archgun Normal Attack 50 70.00%  Slash
 Fragor Prime Melee Hammer Normal Attack 189 70.00%  Impact
 Fragor Melee Hammer Normal Attack 140 70.00%  Impact
 Furax Wraith Melee Fist Normal Attack 97.3 70.00%  Impact
 Furax Melee Fist Normal Attack 94.5 70.00%  Impact
 Furis Secondary Pistol Normal Attack 3 70.00%  Puncture
 Galatine Prime Melee Heavy Blade Normal Attack 7 95.00%  Slash
 Galatine Melee Heavy Blade Normal Attack 4.55 95.00%  Slash
 Galvacord Melee Whip Normal Attack 12 45.71%  Electricity
 Garuda Prime Talons Melee Claws Normal Attack 14 85.00%  Slash
 Garuda Talons Melee Claws Normal Attack 19.84 70.00%  Slash
 Gazal Machete Melee Machete Normal Attack 17.8 75.00%  Slash
 Ghoulsaw Melee Assault Saw Normal Attack 37.43 58.00%  Slash
 Glazio MK I Railjack Turret Turret Normal Attack 210 45.74%  Cold
 Glazio MK II Railjack Turret Turret Normal Attack 308 53.19%  Cold
 Glazio MK III Railjack Turret Turret Normal Attack 503 52.23%  Cold
 Gorgon Wraith Primary Rifle Fully Spooled 22.95 85.00%  Impact
 Gorgon Primary Rifle Fully Spooled 18.75 75.00%  Impact
 Grakata Primary Rifle Normal Attack 4.4 40.00%  Impact
 Gram Prime Melee Heavy Blade Normal Attack 60 75.00%  Slash
 Gram Melee Heavy Blade Normal Attack 24 70.00%  Slash
 Grinlok Primary Rifle Normal Attack 93.5 50.00%  Impact
 Guandao Prime Melee Polearm Normal Attack 60 70.00%  Slash
 Guandao Melee Polearm Normal Attack 50.5 70.00%  Slash
 Gunsen Prime Melee Warfan Normal Attack 9 90.00%  Slash
 Gunsen Melee Warfan Normal Attack 12.8 80.00%  Slash
 Harpak Primary Rifle Normal Attack 5 75.00%  Puncture
 Hate Melee Scythe Normal Attack 34.5 70.00%  Slash
 Heat Dagger Melee Dagger Normal Attack 14 36.54%  Puncture
 Heat Sword Melee Sword Normal Attack 14.7 80.00%  Slash
 Hek Primary Shotgun Normal Attack 11.25 65.00%  Puncture
 Heliocor Melee Hammer Normal Attack 238 85.00%  Impact
 Helstrum Robotic Rifle Normal Attack 4.95 55.00%  Impact
 Hespar Melee Heavy Scythe Normal Attack 112 48.00%  Slash
 Hikou Prime Secondary Thrown Normal Attack 3.6 85.00%  Puncture
 Hikou Secondary Thrown Normal Attack 2.6 60.00%  Puncture
 Hind Primary Rifle Burst Mode 7.5 50.00%  Slash
 Hirudo Melee Sparring Normal Attack 19.5 80.00%  Puncture
 Hystrix Prime Secondary Pistol Poison Quill 2.76 86.00%  Puncture
 Hystrix Secondary Pistol Poison Quill 2.16 86.00%  Puncture
 Imperator (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 40 40.00%  Impact
 Imperator Vandal (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 40 40.00%  Impact
 Imperator Vandal Archgun Archgun Normal Attack 20 40.00%  Impact
 Imperator Archgun Archgun Normal Attack 20 40.00%  Impact
 Innodem Melee Dagger Normal Attack 36 50.00%  Slash
 Iron Staff Prime Melee Exalted Weapon Normal Attack 204 68.00%  Impact
 Iron Staff Melee Exalted Weapon Normal Attack 204 68.00%  Impact
 Ironbride Archmelee Exalted Weapon Normal Attack 225 70.00%  Slash
 Jat Kittag Melee Hammer Normal Attack 160 80.00%  Impact
 Jat Kusar Melee Blade and Whip Normal Attack 79 37.16%  Heat
 Jaw Sword Melee Sword Normal Attack 6 75.00%  Slash
 Kama Melee Machete Normal Attack 13.5 70.00%  Slash
 Karak Wraith Primary Rifle Normal Attack 13.95 45.00%  Impact
 Karak Primary Rifle Normal Attack 13.05 45.00%  Impact
 Karyst Prime Melee Dagger Normal Attack 50 29.65%  Slash
 Karyst Melee Dagger Normal Attack 30 31.87%  Toxin
 Kaszas Archmelee Archmelee Normal Attack 19.7 80.00%  Puncture
 Keles Primary Rifle Normal Attack 18.13 37.00%  Impact
 Keratinos Melee Claws Normal Attack 79 35.66%  Slash
 Kesheg Melee Polearm Normal Attack 96.4 50.00%  Slash
 Knell Prime Secondary Pistol Normal Attack 75.6 46.00%  Puncture
 Knell Secondary Pistol Normal Attack 63 46.00%  Puncture
 Knux Archmelee Archmelee Normal Attack 400.5 90.00%  Impact
 Kogake Prime Melee Sparring Normal Attack 169.4 70.00%  Impact
 Kogake Melee Sparring Normal Attack 84 70.00%  Impact
 Kohm Primary Shotgun Fully Spooled 6 60.00%  Slash
 Kohmak Secondary Shotgun Sidearm Fully Spooled 6 60.00%  Slash
 Komorex Primary Sniper Rifle 2x Zoom 9.7 48.04%  Slash
 Korrudo Melee Sparring Normal Attack 110.01 57.00%  Impact
 Korumm Melee Polearm Normal Attack 52 40.00%  Slash
 Kraken Secondary Pistol Normal Attack 36.75 75.00%  Impact
 Kreska Melee Machete Normal Attack 30 52.63%  Heat
 Krohkur Melee Sword Normal Attack 26 70.00%  Slash
 Kronen Prime Melee Tonfa Normal Attack 21.2 80.00%  Slash
 Kronen Melee Tonfa Normal Attack 13 80.00%  Slash
 Kronsh Melee Zaw Machete / Polearm Kronsh Strike 163.8 70.00%  Impact
 Kulstar Secondary Pistol Rocket Impact 200 100.00%  Impact
 Kunai Secondary Thrown Normal Attack 4.6 75.00%  Puncture
 Kuva Brakk Secondary Shotgun Sidearm Normal Attack 6.8 45.03%  Impact
 Kuva Chakkhurr Primary Rifle Normal Attack 260 100.00%  Impact
 Kuva Drakgoon Primary Shotgun Charged Shot 4.6 80.00%  Slash
 Kuva Hek Primary Shotgun Normal Attack 13.05 65.00%  Puncture
 Kuva Hind Primary Rifle Burst 7.5 50.00%  Slash
 Kuva Karak Primary Rifle Normal Attack 7.1 42.17%  Slash
 Kuva Keles Primary Rifle Normal Attack 36.54 39.73%  Impact
 Kuva Kohm Primary Shotgun Fully Spooled 4 60.00%  Slash
 Kuva Kraken Secondary Pistol Normal Attack 32.25 75.00%  Impact
 Kuva Quartakk Primary Rifle Burst-Fire While Aiming 20 37.04%  Impact
 Kuva Seer Secondary Pistol Projectile Impact 26.2 51.98%  Puncture
 Kuva Shildeg Melee Hammer Normal Attack 75.8 49.02%  Puncture
 Kuva Sobek Primary Shotgun Normal Attack 57.75 75.00%  Impact
 Kuva Twin Stubbas Secondary Dual Pistols Normal Attack 11.6 47.04%  Slash
 Lacera Melee Blade and Whip Normal Attack 12 46.30%  Electricity
 Lacerten Hound Unique Normal Attack 150 50.00%  Impact
 Laetum Secondary Pistol Normal Attack 64 60.00%  Slash
 Laith MK I Railjack Turret Turret Normal Attack 26 40.00%  Slash
 Laith MK II Railjack Turret Turret Normal Attack 44.2 40.00%  Slash
 Laith MK III Railjack Turret Turret Normal Attack 70.8 40.00%  Slash
 Lanzo Fishing Spear Gear Fishing Spear Normal Attack 10 100.00%  Impact
 Larkspur (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 20 88.89%  Radiation
 Larkspur Prime (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 20 88.89%  Radiation
 Larkspur Prime Archgun Archgun Normal Attack 10 88.89%  Radiation
 Larkspur Archgun Archgun Normal Attack 10 88.89%  Radiation
 Laser Rifle Robotic Rifle Normal Attack 4.5 80.00%  Puncture
 Lato Prime Secondary Pistol Normal Attack 6 70.00%  Slash
 Lato Vandal Secondary Pistol Normal Attack 6.9 60.00%  Slash
 Lato Secondary Pistol Normal Attack 10 50.00%  Slash
 Latron Prime Primary Rifle Normal Attack 9 80.00%  Puncture
 Latron Wraith Primary Rifle Normal Attack 15.5 70.00%  Puncture
 Latron Primary Rifle Normal Attack 8.25 70.00%  Puncture
 Lavan Glazio MK I Railjack Turret Turret Normal Attack 240 43.66%  Cold
 Lavan Glazio MK II Railjack Turret Turret Normal Attack 350 51.66%  Cold
 Lavan Glazio MK III Railjack Turret Turret Normal Attack 540 53.39%  Cold
 Lavan Laith MK I Railjack Turret Turret Normal Attack 28.6 40.00%  Slash
 Lavan Laith MK II Railjack Turret Turret Normal Attack 48.8 40.00%  Slash
 Lavan Laith MK III Railjack Turret Turret Normal Attack 78 40.00%  Slash
 Lesion Melee Polearm Normal Attack 47.4 75.00%  Slash
 Lex Prime Secondary Pistol Normal Attack 18 80.00%  Puncture
 Lex Secondary Pistol Normal Attack 13 80.00%  Puncture
 MK1-Bo Melee Staff Normal Attack 81 90.00%  Impact
 MK1-Braton Primary Rifle Normal Attack 4.5 50.00%  Slash
 MK1-Furax Melee Fist Normal Attack 63 70.00%  Impact
 MK1-Furis Secondary Pistol Normal Attack 1.95 70.00%  Puncture
 MK1-Kunai Secondary Thrown Normal Attack 4 75.00%  Puncture
 MK1-Paris Primary Bow Charged Shot 11.5 80.00%  Puncture
 MK1-Strun Primary Shotgun Normal Attack 9.9 55.00%  Impact
 Machete Wraith Melee Machete Normal Attack 31.65 70.00%  Slash
 Machete Melee Machete Normal Attack 18 70.00%  Slash
 Magistar Melee Hammer Normal Attack 168 80.00%  Impact
 Magnus Prime Secondary Pistol Normal Attack 44.1 45.00%  Impact
 Magnus Secondary Pistol Normal Attack 44.1 45.00%  Impact
 Mandonel (Atmosphere) Archgun (Atmosphere) Shotgun Horizontal Spread 50 44.44%  Radiation
 Mandonel Archgun Archgun Horizontal Spread 25 44.44%  Radiation
 Marelok Secondary Pistol Normal Attack 80 50.00%  Impact
 Masseter Prime Melee Heavy Blade Normal Attack 145.6 56.00%  Impact
 Masseter Melee Heavy Blade Normal Attack 134.96 56.00%  Impact
 Mausolon (Atmosphere) Archgun (Atmosphere) Rifle Auto 35 41.67%  Heat
 Mausolon Archgun Archgun Auto 35 41.67%  Heat
 Mewan Melee Zaw Sword / Polearm Mewan Strike 56 40.00%  Slash
 Mios Melee Blade and Whip Normal Attack 53.1 45.00%  Slash
 Mire Melee Sword Normal Attack 23 41.14%  Toxin
 Miter Primary Rifle Charged Shot 12.5 90.00%  Slash
 Mutalist Cernos Primary Bow Uncharged Shot 184.5 90.00%  Impact
 Mutalist Quanta Primary Rifle Normal Attack 2.5 60.00%  Puncture
 Nagantaka Prime Primary Crossbow Semi-Auto 1.7 90.00%  Slash
 Nagantaka Primary Crossbow Semi-Auto 1.6 90.00%  Slash
 Nami Skyla Prime Melee Dual Swords Normal Attack 18 70.00%  Slash
 Nami Skyla Melee Dual Swords Normal Attack 18.75 70.00%  Slash
 Nami Solo Melee Machete Normal Attack 25.8 70.00%  Slash
 Nepheri Melee Dual Daggers Normal Attack 21 35.25%  Heat
 Neutralizer Primary Exalted Weapon Normal Attack 12.75 85.00%  Puncture
 Nikana Prime Melee Nikana Normal Attack 9.9 90.00%  Slash
 Nikana Melee Nikana Normal Attack 7.1 85.00%  Slash
 Ninkondi Prime Melee Nunchaku Normal Attack 66 38.46%  Electricity
 Ninkondi Melee Nunchaku Normal Attack 90 52.63%  Electricity
 Obex Melee Sparring Normal Attack 84 70.00%  Impact
 Ohma Melee Tonfa Normal Attack 76 49.11%  Electricity
 Okina Prime Melee Dual Daggers Normal Attack 9.2 60.00%  Slash
 Okina Melee Dual Daggers Normal Attack 7 50.00%  Slash
 Onorix Archmelee Archmelee Normal Attack 123.6 50.00%  Slash
 Ooltha Melee Zaw Sword / Staff Ooltha Strike 22.4 50.00%  Slash
 Opticor Vandal Primary Rifle Charged Shot 40 70.00%  Puncture
 Opticor Primary Rifle Charged Shot 100 85.00%  Puncture
 Orthos Prime Melee Polearm Normal Attack 35.1 70.00%  Slash
 Orthos Melee Polearm Normal Attack 27.75 70.00%  Slash
 Pandero Prime Secondary Pistol Normal Attack 26 50.00%  Slash
 Pandero Secondary Pistol Normal Attack 18 50.00%  Slash
 Pangolin Prime Melee Sword Normal Attack 12.4 80.00%  Slash
 Pangolin Sword Melee Sword Normal Attack 7.5 80.00%  Slash
 Panthera Prime Primary Rifle Normal Attack 20 70.00%  Slash
 Panthera Primary Rifle Normal Attack 20 70.00%  Slash
 Paracesis Melee Heavy Blade Normal Attack 48.8 70.00%  Slash
 Paris Prime Primary Bow Charged Shot 9 80.00%  Puncture
 Paris Primary Bow Charged Shot 16 80.00%  Puncture
 Pennant Melee Two-Handed Nikana Normal Attack 20 70.00%  Puncture
 Perigale Primary Sniper Rifle Normal Attack 20.6 56.02%  Puncture
 Phaedra (Atmosphere) Archgun (Atmosphere) Rifle Normal Attack 29 65.00%  Puncture
 Phaedra Archgun Archgun Normal Attack 14 65.00%  Puncture
 Phantasma Prime Primary Shotgun Beam 5 66.67%  Radiation
 Phantasma Primary Shotgun Beam 5 66.67%  Radiation
 Plague Keewar Melee Zaw Scythe / Staff Plague Keewar Strike 88 29.74%  Slash
 Plague Kripath Melee Zaw Rapier / Polearm Plague Kripath Strike 30 32.86%  Puncture
 Plasma Sword Melee Sword Normal Attack 34 44.00%  Slash
 Praedos Melee Tonfa Normal Attack 20 80.00%  Slash
 Prime Laser Rifle Robotic Rifle Normal Attack 5.5 70.00%  Puncture
 Prisma Burst Laser Robotic Pistol Normal Attack 2.2 85.00%  Puncture
 Prisma Dual Cleavers Melee Dual Swords Normal Attack 13.3 80.00%  Slash
 Prisma Dual Decurions (Atmosphere) Archgun (Atmosphere) Dual Pistols Normal Attack 99 45.00%  Impact
 Prisma Dual Decurions Archgun Archgun Normal Attack 49.5 45.00%  Impact
 Prisma Gorgon Primary Rifle Fully Spooled 17.25 75.00%  Impact
 Prisma Grakata Primary Rifle Normal Attack 6 40.00%  Impact
 Prisma Grinlok Primary Rifle Normal Attack 74.8 50.00%  Slash
 Prisma Machete Melee Machete Normal Attack 28.95 70.00%  Slash
 Prisma Obex Melee Sparring Normal Attack 105 70.00%  Impact
 Prisma Ohma Melee Tonfa Normal Attack 82 49.60%  Electricity
 Prisma Skana Melee Sword Normal Attack 25.5 70.00%  Slash
 Prisma Tetra Primary Rifle Normal Attack 7.6 80.00%  Puncture
 Prisma Twin Gremlins Secondary Dual Pistols Normal Attack 2.97 47.00%  Puncture
 Prisma Veritux Archmelee Archmelee Normal Attack 59.1 70.00%  Slash
 Prova Vandal Melee Machete Normal Attack 80 59.60%  Electricity
 Prova Melee Machete Normal Attack 52 59.38%  Electricity
 Pugil Nech-Melee Unique Normal Attack 83.3 33.33%  Impact
 Pulmonars Melee Nunchaku Normal Attack 193 66.55%  Impact
 Pupacyst Melee Polearm Normal Attack 139 51.06%  Viral
 Pyrana Prime Secondary Shotgun Sidearm Normal Attack 1.92 84.00%  Slash
 Pyrana Secondary Shotgun Sidearm Normal Attack 2.2 80.00%  Slash
 Quartakk Primary Rifle Burst-Fire 18.13 37.00%  Impact
 Quassus Prime Melee Warfan Normal Attack 26 70.00%  Slash
 Quassus Melee Warfan Normal Attack 27.6 68.00%  Slash
 Quatz Secondary Pistol Auto 9 37.93%  Electricity
 Quellor Primary Rifle Auto 8 37.93%  Puncture
 Rabvee Melee Zaw Machete / Hammer Rabvee Strike 140.4 60.00%  Impact
 Rakta Ballistica Secondary Crossbow Burst Shot 18.75 50.00%  Puncture
 Rakta Cernos Primary Bow Charged Shot 423 90.00%  Impact
 Rampart Emplacement Unique Normal Attack 66.7 33.35%  Impact
 Rathbone Archmelee Archmelee Normal Attack 360 80.00%  Impact
 Rattleguts (Primary) Primary Rifle Normal Attack 0 -nan%  Impact
 Rauta Primary Shotgun Normal Attack 26 60.00%  Slash
 Reaper Prime Melee Scythe Normal Attack 30 70.00%  Slash
 Reconifex Primary Rifle Normal Attack 16 60.00%  Puncture
 Regulators Prime Secondary Exalted Weapon Normal Attack 25 50.00%  Impact
 Regulators Secondary Exalted Weapon Normal Attack 25 50.00%  Impact
 Ripkas Melee Claws Normal Attack 8.65 85.00%  Slash
 Rubico Prime Primary Sniper Rifle Unzoomed 149.6 80.00%  Impact
 Rubico Primary Sniper Rifle Unzoomed 144 80.00%  Impact
 Rumblejack Melee Dagger Normal Attack 120 60.00%  Electricity
 Ruvox Melee Fist Normal Attack 170 100.00%  Impact
 Sampotes Melee Hammer Normal Attack 173.6 70.00%  Impact
 Sancti Magistar Melee Hammer Normal Attack 192 80.00%  Impact
 Sancti Tigris Primary Shotgun Normal Attack 21 80.00%  Slash
 Sarofang Melee Heavy Blade Normal Attack 80 56.00%  Slash
 Sarpa Melee Gunblade Ranged Attack 3.5 60.00%  Slash
 Scindo Prime Melee Heavy Blade Normal Attack 25 80.00%  Slash
 Scindo Melee Heavy Blade Normal Attack 20 80.00%  Slash
 Scoliac Melee Whip Normal Attack 22.5 70.00%  Slash
 Secura Dual Cestra Secondary Dual Pistols Normal Attack 5.6 80.00%  Puncture
 Seer Secondary Pistol Normal Attack 33.67 33.33%  Impact
 Sepfahn Melee Zaw Nikana / Staff Sepfahn Strike 22.6 65.00%  Slash
 Sepulcrum Secondary Pistol Primary-Fire 9.6 56.04%  Puncture
 Shadow Claws Prime Melee Exalted Weapon Normal Attack 75 50.00%  Slash
 Shadow Claws Melee Exalted Weapon Normal Attack 75 50.00%  Slash
 Shaku Melee Nunchaku Normal Attack 180 100.00%  Impact
 Sheev Melee Dagger Normal Attack 13.5 90.00%  Slash
 Shockprod Fishing Spear Gear Fishing Spear Normal Attack 10 100.00%  Impact
 Sibear Melee Hammer Normal Attack 70 48.15%  Cold
 Sicarus Prime Secondary Pistol Normal Attack 20 40.00%  Impact
 Sicarus Secondary Pistol Normal Attack 21 70.00%  Impact
 Sigma & Octantis Melee Sword and Shield Normal Attack 38.28 62.00%  Slash
 Skana Prime Melee Sword Normal Attack 31.5 70.00%  Slash
 Skana Melee Sword Normal Attack 18 70.00%  Slash
 Skiajati Melee Nikana Normal Attack 26.25 78.00%  Slash
 Slaytra Melee Machete Normal Attack 73.26 50.00%  Slash
 Snipetron Vandal Primary Sniper Rifle 2.5x Zoom 10 90.00%  Puncture
 Snipetron Primary Sniper Rifle 2.5x Zoom 18 80.00%  Puncture
 Soaktron Unique Unique Normal Attack 60 100.00%  Impact
 Sobek Primary Shotgun Normal Attack 52.5 75.00%  Impact
 Soma Prime Primary Rifle Fully Spooled 1.2 50.00%  Slash
 Soma Primary Rifle Fully Spooled 1.2 50.00%  Slash
 Sonicor Secondary Pistol Projectile Impact 150 100.00%  Impact
 Spira Prime Secondary Thrown Normal Attack 6 80.00%  Puncture
 Spira Secondary Thrown Normal Attack 8.2 60.00%  Puncture
 Sporelacer (Primary) Primary Shotgun Normal Attack 0 -nan%  Impact
 Sporelacer (Secondary) Secondary Pistol Normal Attack 0 -nan%  Impact
 Sporothrix Primary Sniper Rifle 2.7x Zoom 100.17 42.00%  Slash
 Stahlta Primary Rifle Auto 7.28 54.00%  Slash
 Steflos Primary Shotgun Normal Attack 130 59.38%  Heat
 Stradavar Prime Primary Rifle Full Auto Mode 10.5 35.00%  Impact
 Stradavar Primary Rifle Full Auto Mode 9.8 35.00%  Impact
 Stropha Melee Gunblade Ranged Attack 700 100.00%  Impact
 Strun Prime Primary Shotgun Normal Attack 24.3 45.00%  Impact
 Strun Wraith Primary Shotgun Normal Attack 26 65.00%  Impact
 Strun Primary Shotgun Normal Attack 13.75 55.00%  Impact
 Stubba Secondary Pistol Normal Attack 14.19 47.00%  Slash
 Stunna Fishing Spear Gear Fishing Spear Normal Attack 10 100.00%  Impact
 Sun & Moon Melee Dual Nikanas Normal Attack 38 56.00%  Slash
 Supra Vandal Primary Rifle Fully Spooled 4 75.00%  Puncture
 Supra Primary Rifle Fully Spooled 4 75.00%  Puncture
 Sweeper Prime Robotic Shotgun Normal Attack 38.25 85.00%  Impact
 Sweeper Robotic Shotgun Normal Attack 29.75 85.00%  Impact
 Syam Melee Nikana Normal Attack 54 40.00%  Slash
 Sybaris Prime Primary Rifle Normal Attack 29.04 34.00%  Slash
 Sybaris Primary Rifle Normal Attack 26.4 34.00%  Slash
 Sydon Melee Polearm Normal Attack 11.25 95.00%  Puncture
 Synoid Heliocor Melee Hammer Normal Attack 238 85.00%  Impact
 Tatsu Prime Melee Two-Handed Nikana Normal Attack 20 34.78%  Radiation
 Tatsu Melee Two-Handed Nikana Normal Attack 20 33.64%  Radiation
 Tekko Prime Melee Fist Normal Attack 39.6 64.00%  Slash
 Tekko Melee Fist Normal Attack 32 70.00%  Slash
 Telos Akbolto Secondary Dual Pistols Normal Attack 7 90.00%  Puncture
 Telos Boltace Melee Tonfa Normal Attack 21 85.00%  Puncture
 Telos Boltor Primary Rifle Normal Attack 3 90.00%  Puncture
 Tenet Agendus Melee Sword and Shield Normal Attack 120 53.85%  Electricity
 Tenet Diplos Secondary Dual Pistols Normal Attack 11.2 40.00%  Impact
 Tenet Exec Melee Heavy Blade Normal Attack 102.6 54.00%  Impact
 Tenet Ferrox Primary Speargun Charged Shot 20 70.00%  Puncture
 Tenet Grigori Melee Scythe Normal Attack 9.1 60.00%  Slash
 Tenet Livia Melee Two-Handed Nikana Normal Attack 9.9 90.00%  Slash
 Tenet Spirex Secondary Pistol Slug Impact 40 50.00%  Heat
 Tenet Tetra Primary Rifle Normal Attack 13.2 56.00%  Puncture
 Tenora Prime Primary Rifle Fully Spooled 8.4 40.00%  Puncture
 Tenora Primary Rifle Fully Spooled 7.2 40.00%  Puncture
 Tetra Primary Rifle Normal Attack 6.4 80.00%  Puncture
 Tiberon Prime Primary Rifle Burst 14.4 40.00%  Puncture
 Tiberon Primary Rifle Normal Attack 11 50.00%  Puncture
 Tigris Prime Primary Shotgun Normal Attack 19.5 80.00%  Slash
 Tigris Primary Shotgun Normal Attack 21 80.00%  Slash
 Tipedo Prime Melee Staff Normal Attack 17 80.00%  Slash
 Tipedo Melee Staff Normal Attack 12.4 80.00%  Slash
 Tombfinger (Primary) Primary Launcher Normal Attack 0 -nan%  Impact
 Tombfinger (Secondary) Secondary Pistol Normal Attack 0 -nan%  Impact
 Tonbo Melee Polearm Normal Attack 18.4 75.00%  Slash
 Trumna Prime Primary Rifle Auto 32 62.35%  Heat
 Trumna Primary Rifle Auto 29 64.63%  Heat
 Tunguska Cannon Railjack Turret Turret Normal Attack 5650 85.00%  Puncture
 Twin Basolk Melee Dual Swords Normal Attack 55 40.48%  Heat
 Twin Grakatas Secondary Dual Pistols Normal Attack 4 40.00%  Impact
 Twin Gremlins Secondary Dual Pistols Normal Attack 12.33 33.33%  Impact
 Twin Kohmak Secondary Dual Shotguns Fully Spooled 6 60.00%  Slash
 Twin Krohkur Melee Dual Swords Normal Attack 30 70.00%  Slash
 Twin Rogga Secondary Dual Shotguns Normal Attack 18.8 50.00%  Puncture
 Twin Vipers Wraith Secondary Dual Pistols Normal Attack 14.4 80.00%  Impact
 Twin Vipers Secondary Dual Pistols Normal Attack 10.2 60.00%  Impact
 Tysis Secondary Pistol Normal Attack 9 46.94%  Puncture
 Unarmed Unique Unique Normal Attack 3.5 70.00%  Impact
 Valkyr Prime Talons Melee Exalted Weapon Normal Attack 83.3 33.33%  Impact
 Valkyr Talons Melee Exalted Weapon Normal Attack 83.3 33.33%  Impact
 Vastilok Melee Gunblade Ranged Attack 8.97 72.00%  Slash
 Vasto Prime Secondary Pistol Normal Attack 16.5 70.00%  Slash
 Vasto Secondary Pistol Normal Attack 22.5 50.00%  Slash
 Vaykor Hek Primary Shotgun Normal Attack 11.25 65.00%  Puncture
 Vaykor Marelok Secondary Pistol Normal Attack 96 60.00%  Impact
 Vaykor Sydon Melee Polearm Normal Attack 10.65 95.00%  Puncture
 Vectis Prime Primary Sniper Rifle 3.5x Zoom 140 45.00%  Puncture
 Vectis Primary Sniper Rifle 3x Zoom 90 40.00%  Impact
 Veldt Primary Rifle Normal Attack 23.4 48.00%  Slash
 Velocitus (Atmosphere) Archgun (Atmosphere) Rifle Charged Shot 800 25.00%  Impact
 Velocitus Archgun Archgun Charged Shot 400 25.00%  Impact
 Velox Prime Secondary Pistol Normal Attack 6.48 48.00%  Slash
 Velox Secondary Pistol Normal Attack 4.32 48.00%  Slash
 Venato Melee Scythe Normal Attack 33 50.00%  Puncture
 Venka Prime Melee Claws Normal Attack 9.4 75.00%  Slash
 Venka Melee Claws Normal Attack 7 70.00%  Slash
 Verdilac Melee Whip Normal Attack 21.3 50.00%  Slash
 Vericres Melee Warfan Normal Attack 21.6 72.00%  Slash
 Veritux Archmelee Archmelee Normal Attack 70.5 70.00%  Slash
 Vermisplicer (Primary) Primary Rifle Normal Attack 0 -nan%  Impact
 Vermisplicer (Secondary) Secondary Pistol Normal Attack 0 -nan%  Impact
 Vesper 77 Secondary Pistol Normal Attack 72 60.00%  Puncture
 Vidar Glazio MK I Railjack Turret Turret Normal Attack 210 45.74%  Cold
 Vidar Glazio MK II Railjack Turret Turret Normal Attack 308 53.19%  Cold
 Vidar Glazio MK III Railjack Turret Turret Normal Attack 503 52.23%  Cold
 Vidar Laith MK I Railjack Turret Turret Normal Attack 26 40.00%  Slash
 Vidar Laith MK II Railjack Turret Turret Normal Attack 44.2 40.00%  Slash
 Vidar Laith MK III Railjack Turret Turret Normal Attack 70.8 40.00%  Slash
 Viper Wraith Secondary Pistol Normal Attack 14.4 80.00%  Impact
 Viper Secondary Pistol Normal Attack 10.2 60.00%  Impact
 Vitrica Melee Heavy Blade Normal Attack 99.9 40.00%  Slash
 Volnus Prime Melee Hammer Normal Attack 55 46.00%  Slash
 Volnus Melee Hammer Normal Attack 48.4 46.00%  Slash
 Vulkar Wraith Primary Sniper Rifle 2.5x Zoom 245.7 90.00%  Impact
 Vulkar Primary Sniper Rifle 2.5x Zoom 180 80.00%  Impact
 War Melee Heavy Blade Normal Attack 120 48.00%  Impact
 Wolf Sledge Melee Hammer Normal Attack 132.1 51.00%  Impact
 Zenistar Melee Heavy Blade Normal Attack 80 50.34%  Heat
 Zenith Primary Rifle Semi-Auto Mode 15 80.00%  Puncture
 Zetki Glazio MK I Railjack Turret Turret Normal Attack 200 60.28%  Cold
 Zetki Glazio MK II Railjack Turret Turret Normal Attack 400 53.24%  Cold
 Zetki Glazio MK III Railjack Turret Turret Normal Attack 600 56.17%  Cold
 Zetki Laith MK I Railjack Turret Turret Normal Attack 33.8 40.00%  Slash
 Zetki Laith MK II Railjack Turret Turret Normal Attack 57.4 40.00%  Slash
 Zetki Laith MK III Railjack Turret Turret Normal Attack 92 40.00%  Slash
 Zhuge Prime Primary Crossbow Arrow Impact 10 45.00%  Puncture
 Zhuge Primary Crossbow Normal Attack 5 75.00%  Puncture
 Zylok Prime Secondary Pistol Normal Attack 63 60.00%  Slash
 Zylok Secondary Pistol Normal Attack 44.8 56.00%  Slash


Weapons with guaranteed Impact proc[]

These weapons are guaranteed to inflict  Impact status on hit, not dependent on status chance.

View Weapons with guaranteed Impact proc List

Mods[]

Abilities[]


1
25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

 Strength:[1 hit] 100 / 200 / 300 / 350 ( Impact damage)
[2 hits] 200 / 400 / 600 / 700 ( Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 ( Impact damage)
 Duration:1 s (combo window)
 Range:[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)

Misc: 6 / 8 / 10 / 12 m (dash range)
2.0 x (crit multiplier)
5 % (crit and status chances)
0.5 s (min combo window)
50% (bonus Rubble health/armor)

Expand/Collapse


1
25
Sonic Boom

Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.


Introduced in Update 7.0 (2013-03-18)

 Strength:25 / 35 / 40 / 50 ( Impact damage)
 Duration:N/A
 Range:10 / 12 / 13 / 15 m

Misc: 180° (cone angle)
Ragdoll on hit

Expand/Collapse


1
25
Fractured Blast

Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.


Introduced in Update 32.3 (2023-02-15)

 Strength:250 / 300 / 400 / 500  Impact and  Slash damage
50% health orb drop chance
20% energy orb drop chance
 Duration:N/A
 Range:14 m

Misc:  Impact and  Slash statuses on hit

Subsumable to Helminth
Expand/Collapse


4
100
Crystallize

Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.


Introduced in Update 32.3 (2023-02-15)

 Strength:250 / 300 / 400 / 500  Impact damage
 Duration:5 / 6 / 7 / 8 s
 Range:30 m

Misc: 190° sight detection cone
1 growth per enemy
=300% absolute critical chance

Expand/Collapse


3
75
Radial Javelin

Launches javelins towards enemies, dealing high damage and impaling them to walls.


Introduced in Vanilla (2012-10-25)

 Strength:500 / 650 / 800 / 1000 (damage)
 Duration:N/A
 Range:15 / 18 / 22 / 25 m
Expand/Collapse


3
Pulverize

Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


Introduced in Update 26.0 (2019-10-31)

 Strength:25 ( Toxin damage per second)
50 / 100 / 150 / 200 (self heal per second)
20 / 30 / 40 / 50% (armor strip)
250 - 1,000 / 250 - 1,200 / 500 - 1,500 / 500 - 2,000 ( Impact damage on collision)
50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 ( Impact damage on ground slam)
 Duration:N/A
 Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)

Misc: 2.5 - 5 m (collision radius)
100% ( Impact status chance on slam)

Expand/Collapse


4
100
+25/s
+25/s/enemy
+50/dodge
Aegis Storm

Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Introduced in Update 24.4 (2019-03-08)

 Strength:100 / 125 / 150 / 200 ( Radiation damage per second)
100 / 300 / 400 / 500 ( Impact damage on deactivation)
 Duration:N/A
 Range:8 / 10 / 12 / 15 m (energy field max radius)

Misc: 8-18 s (energy orb drop interval)

Expand/Collapse


1
25
Tempest Barrage

Summon a tempest to rain down upon a target area.


Introduced in Update 13.0 (2014-04-09)

 Strength:150 / 175 / 225 / 300 ( Corrosive base damage)
 Duration:4 / 6 / 8 / 10 s
 Range:5 m (explosion radius)

Misc: ∞ (cast range)
4/s (salvos per sec)
3 / 5 / 8 / 10 m (barrage radius)
forced  Corrosive status effect

Subsumable to Helminth
Expand/Collapse


2
50
Tidal Surge

Crash through enemies in a ferocious wall of water.


Introduced in Update 13.0 (2014-04-09)

 Strength:100 / 200 / 250 / 300  Corrosive damage
 Duration:N/A
 Range:3 / 4 / 5 / 6 m striking radius

Misc: Self status cleanse on cast
Invulnerable during dash
? / ? / ? / 40 m/s speed
1 s wave duration
 Ragdoll on contact
 Corrosive status on initial hit and variable stacks in contact
50% recast energy discount

Expand/Collapse


3
15
+6/s
+5/grab
+5/m
Undertow

Become a water trap and drown unsuspecting enemies.


Introduced in Update 13.0 (2014-04-09)

 Strength:10 / 15 / 20 / 25 ( Impact dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
 Duration:N/A
 Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)

Misc: 50% (Tidal Surge travel distance)
200% (Tentacle Swarm damage bonus)

Expand/Collapse


1
25
Decoy

Loki deploys a holographic copy of himself that draws enemy fire and absorbs a portion of enemy health and shields.


Introduced in Vanilla (2012-10-25)

 Strength:15% (Decoy health and shield absorb)
 Duration:7 / 15 / 20 / 25 s
 Range:15 m (health and shield absorb range)

Misc: 100 m (cast range)
400 SP (Decoy shields)
200 HP (Decoy health)
? % (physical status chances)
1 (limit of decoys)

Subsumable to Helminth
Expand/Collapse


4
100
Radial Disarm

Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.


Introduced in Vanilla (2012-10-25)

 Strength:200 / 200 / 350 / 500  Impact
 Duration:
 Range:10 / 13 / 17 / 20 m

Misc: Disarm into melee combat
 Knockdown when damaged

Expand/Collapse


4
25
+15/s
Peacemaker

With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.


Introduced in Update 15.5 (2014-11-27)

 Strength:1.00x / 1.15x / 1.33x / 1.50x (damage multiplier)
 Duration:N/A
 Range:N/A

Misc: 50 (damage)
50 m (maximum shooting distance)
15° (minimum FoV)

Expand/Collapse


1
25
Soul Punch

A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.


Introduced in Update 10.0 (2013-09-13)

 Strength:100 / 200 / 350 / 500 (initial  Impact damage)
 Duration:N/A
 Range:20 / 30 / 40 / 50 m (cast range)

Misc: Knockback on hit
25 % (instant kill threshold)
50 (projectile  Impact damage)
100 (area  Impact damage)
 ? m (explosion radius)
3 s (marked for harvest duration)

Expand/Collapse


4
100
Divine Spears

Impale nearby enemies on spears that erupt from the ground.


Introduced in Update 18.1 (2015-12-16)

 Strength:150 / 300 / 450 / 600 (impale  Puncture damage)
150 / 300 / 450 / 600 (slam  Impact damage)
 Duration:6 / 8 / 10 / 12 s
 Range:10 / 13 / 16 / 19 m
Expand/Collapse
(Ability End Slam)


1
25
Smite

Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.


Introduced in Update 11.5 (2013-12-19)

 Strength:150 / 200 / 300 / 500 (initial  Impact &  Radiation damage)
75 / 85 / 100 / 150 (orb base  Radiation damage)
3 / 4 / 5 / 6 (number of orbs)
 Duration:12 s (orb duration)
 Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)

Misc: 100 % (knockdown chance)
100 % ( Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % ( Impact,  Puncture &  Radiation status chances)

Subsumable to Helminth
Expand/Collapse



4
100
Reckoning

Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.


Introduced in Update 11.5 (2013-12-19)

 Strength:10% / 20% / 30% / 50% (armor reduction)
500 / 750 / 1000 / 1250 ( Impact and  Radiation damage)
100 / 225 / 400 / 625 (extra damage)
 Duration:1 / 2 / 3 / 4 s (blind)
 Range:2.5 / 3 / 3.5 / 4 m (blind radius)
8 / 10 / 12 / 15 m (cast radius)

Misc: 25% / 35% / 45% / 50% (health orb chance)

Expand/Collapse


1
25
Enthrall

Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.


Introduced in Update 23.5 (2018-08-24)

 Strength:250 / 500 / 750 / 1,000 ( Puncture damage/s)
250 / 500 / 750 / 1,000 (projectile  Impact damage)
 Duration:15 / 20 / 25 / 30 s (thrall duration)
10 s (pillar duration)
 Range:10 / 15 / 20 / 25 m (cast range)
0.5 / 1 / 1.5 / 2 m (pillar radius)
10 m (projectile seek range)

Misc: 7 (max thralls active)
? m (projectile splash radius)
100 % (projectile stagger on hit)
100 % (beta enthrall chance on hit)
50 (overshields per pickup)

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1
25
Rhino Charge

Rhino charges towards a target, clobbering any in his path and goring his victim.


Introduced in Vanilla (2012-10-25)

 Strength:150 / 250 / 450 / 650 ( Impact damage)
 Duration:1 s (combo window)
 Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)

Misc: 40 / 42 / 44 / 48 m/s (dash speed)

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4
Exalted Shadow

When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.
Death Well Drain: 1% s-1


Introduced in Update 30.0 (2021-04-13)

 Strength:100 / 150 / 200 / 250 ( Impact,  Puncture, and  Slash physical damage)
 Duration:N/A
 Range:N/A

Misc: 5 m (Shadow summoned propulsion)
5 % (Death Well gain per enemy for Reap, Sow and Death's Harvest)
0.1 %/s (Death Well gain per second per enemy for Gloom)
1% HP (Death Well drain to health conversion)

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2
25
Tharros Strike

Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.


Introduced in Update 32.0 (2022-09-07)

 Strength:250 / 500 / 750 / 1,000 ( Impact damage on swing)
50 / 65 / 80 / 100 HP (health restore per enemy hit)
50 % (defense reduction)
 Duration:N/A
 Range:9 m

Misc: 9 (number of shields)
135° (horizontal spread angle)
160° (vertical spread angle)
2.5 m (pushback radius)
5 m (pushback distance)
2 s (stun on hit)
Melee finisher prompt

Subsumable to Helminth
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3
5
Paralysis

Valkyr unleashes her shields, stunning and damaging enemies around her.


Introduced in Update 11.0 (2013-11-20)

 Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
 Duration:N/A
 Range:5 / 7 / 8 / 10 m
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4
25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

 Strength:100 / 125 / 200 / 250 (damage)
 Duration:N/A
 Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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1
25
-12.5 (airborne)
+5/s hovering
Tail Wind

From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Introduced in Update 12.0 (2014-02-05)

 Strength:375 / ? / ? / 750 (dash  Slash damage)
2,250 / ? / ? / 4,500 (dive bomb  Impact damage)
 Duration:30 m/s (air speed)
 Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)

Misc: 1 s (dash duration)
≤45° (dive bomb angle)
1 / 2 / 3 / 5 m/s (dive initial speed)

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2
50
-25 in air
Airburst

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.


Introduced in Update 22.12 (2018-02-09)

 Strength:200 / 300 / 400 / 500 (contact and explosion damage)
 Duration:N/A
 Range:4 / 5 / 7 / 8 m (explosion radius)

Misc: 50 % (status chance)
100 m (travel distance)
35 % (damage growth per enemy hit)
2 s (pull force duration)

Subsumable to Helminth
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4
100
Repel

The Warframe emits a massive pulse of energy, stunning nearby enemies and sending them flying.


Introduced in Update 15.0 (2014-10-24)

 Strength:500 / 750 / 1000 / 1500 ( Impact damage)
 Duration:5 / 7 / 9 / 11 s
 Range:80 / 100 / 120 / 140 m
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Bonewidow (Necramech) =


1
25
Meathook

Skewer and hold a target. Use again to hurl the victim damaging them and anyone near the impact site.


Introduced in Update 29.5 (2020-11-19)

 Strength:30 / 35 / 40 / 50 % ( Impact explosion damage)
5 / 10 / 15 / 20 %/s ( Impact damage per second)
25 / 30 / 35 / 40 % (lifesteal conversion rate of health drain)
 Duration:N/A
 Range:10 / 12 / 15 / 17 m (explosion radius)

Misc: 100 % ( Impact status on hit)

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Additional Effects[]

Some mods and arcanes add additional effects when an  Impact occurs or dealing  Impact damage.

Media[]

Patch History[]

Hotfix 36.0.1 (2024-06-19)

  • Fixes towards a large panel appearing on Warframes with invisibility abilities active (includes Stalker in the Jade Shadows Quest) after being hit by Impact damage.

Update 36.0 (2024-06-18)

Simplified Faction Resistances
  • Grineer: Vulnerable to Impact
  • Kuva Grineer:
    • Vulnerable to Impact

Update 33.6 (2023-07-27)
Impact Changes:

Stagger Status Effect Changes:

  • Reduced the maximum amount of stacks from 10 to 5.
  • Increased the Mercy Threshold from 4% to 8% per stack.

Functionally, this allows for players to trigger early Mercy kills with less stacks required!

NOTE: These changes should not affect the functionality of Impact Stacks for Mods such as Internal Bleeding or Hemorrhage.

Update 30.5 (2021-07-06)

PARAZON REWORK

This also means that Impact Status Effect is changing:

Before: Impact Status Effects used to increase the chance that the random Mercy kill opportunity would happen.

After: Impact Status Effects increases the Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply Impact Status to do a Mercy kill sooner (4% per Status)… up to 80%. Meaning, applying a lot of Impact Status quickly makes an enemy VIP more quickly susceptible to a Mercy Kill. Impact would then be a build strategy for getting the VIPs out of the fight!

Update 27.3 (2020-03-24)

  • Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.

Hotfix 27.2.1 (2020-03-05)

  • Fixed multiple Impact Status Effects in a single damage event causing incorrect Stagger.

Update 27.2 (2020-03-05)

  • Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status

Update 11.0 (2013-11-20)

  • Introduced.
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