Most effective against shields. Impact status increases the chance that the target will be vulnerable to a Finisher at low health.

—In-game Description

Impact b.svg Impact Damage is one of the three physical damage types. Impact b.svg Impact damage is effective at quickly draining IconCorpusB.svgCorpus shields, but it does comparatively less to Corpus and IconGrineerB.svgGrineer bodies.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of Impact b.svg Impact damage is Stagger. It causes enemies to flinch and recoil backwards and adds a 10% chance to enable a Parazon mercy finisher if the target is below the 5% health threshold. Subsequent procs increase the stagger duration and Parazon mercy finisher chance up to 10 stacks, with each stack having its own duration of 6 seconds. However, Ospreys, Bosses and Tenno are immune to the stagger.

Enemies killed by an Impact b.svg Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon.

Empyrean[edit | edit source]

The Empyrean game mode version of Impact b.svg Impact is called Ballistic b.png Ballistic. Its status effect is Concuss, causing enemy crew within a gunship to have reduced aim and damage for 6 seconds, with subsequent procs refreshing the duration.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health Impact b.svg Impact Modifier IconCorpusB.svgCorpus Health Impact b.svg Impact Modifier Infestation b.svgInfested Health Impact b.svg Impact Modifier
Cloned Flesh -25% Flesh -25% Infested
Ferrite Armor Shield +50% Infested Flesh
Alloy Armor Proto Shield +15% Fossilized
Machinery +25% Robotic Infested Sinew

Impact Sources[edit | edit source]

Weapons[edit | edit source]

These weapons deal more than a majority of their physical damage as Impact b.svg Impact. The damage ratio is important for physical damage status effects because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.

View Weapons with Impact Damage List
Name Type Class Impact b.svg Impact Impact b.svg%
Acceltra Primary Rifle 35 Impact b.svg 100%
Akarius Secondary Dual Pistols 68 Impact b.svg 100%
Akbronco Secondary Dual Shotguns 224 Impact b.svg 80%
Akbronco Prime Secondary Dual Shotguns 280 Impact b.svg 80%
Akmagnus Secondary Dual Pistols 34.2 Impact b.svg 45%
Akstiletto Secondary Dual Pistols 16.8 Impact b.svg 60%
Akstiletto Prime Secondary Dual Pistols 21.6 Impact b.svg 60%
Amphis Melee Staff 91 Impact b.svg 70%
Ankyros Melee Fist 63 Impact b.svg 70%
Ankyros Prime Melee Fist 89.6 Impact b.svg 70%
Arca Titron Melee Hammer 234 Impact b.svg 65%
Arquebex Arch-Gun Exalted Weapon 10 Impact b.svg 100%
Astilla Primary Shotgun 70 Impact b.svg 100%
Bo Melee Staff 126 Impact b.svg 90%
Bo Prime Melee Staff 158.4 Impact b.svg 90%
Boar Primary Shotgun 96.8 Impact b.svg 55%
Boar Prime Primary Shotgun 208 Impact b.svg 65%
Brakk Secondary Shotgun Sidearm 90 Impact b.svg 45%
Broken Scepter Melee Staff 125.3 Impact b.svg 70%
Bronco Secondary Shotgun Sidearm 224 Impact b.svg 80%
Bronco Prime Secondary Shotgun Sidearm 280 Impact b.svg 80%
Buzlok Primary Rifle 30 Impact b.svg 50%
Carmine Penta Primary Launcher 75 Impact b.svg 100%
Cernos Primary Bow 171 Impact b.svg 90%
Cernos Prime Primary Bow 248.4 Impact b.svg 90%
Cobra & Crane Melee Sword and Shield 207.2 Impact b.svg 70%
Corvas (Atmosphere) Arch-Gun (Atmosphere) Shotgun 352 Impact b.svg 80%
Cyanex Secondary Pistol 50 Impact b.svg 100%
Deconstructor Robotic Glaive 50 Impact b.svg 100%
Deconstructor Prime Robotic Glaive 75 Impact b.svg 100%
Desert Wind Melee Exalted Weapon 250 Impact b.svg 100%
Dual Decurion Arch-Gun 49.5 Impact b.svg 45%
Dual Decurion (Atmosphere) Arch-Gun (Atmosphere) 49.5 Impact b.svg 45%
Euphona Prime Secondary Shotgun Sidearm 292.5 Impact b.svg 90%
Fragor Melee Hammer 140 Impact b.svg 70%
Fragor Prime Melee Hammer 189 Impact b.svg 70%
Furax Melee Fist 94.5 Impact b.svg 70%
Furax Wraith Melee Fist 97.3 Impact b.svg 70%
Gorgon Primary Rifle 18.75 Impact b.svg 75%
Gorgon Wraith Primary Rifle 23 Impact b.svg 85%
Grakata Primary Rifle 4.4 Impact b.svg 40%
Grinlok Primary Rifle 93.5 Impact b.svg 50%
Heliocor Melee Hammer 238 Impact b.svg 85%
Helstrum Robotic Rifle 5 Impact b.svg 53%
Imperator Arch-Gun 20 Impact b.svg 40%
Imperator (Atmosphere) Arch-Gun (Atmosphere) 20 Impact b.svg 40%
Imperator Vandal Arch-Gun 20 Impact b.svg 40%
Imperator Vandal (Atmosphere) Arch-Gun (Atmosphere) 20 Impact b.svg 40%
Iron Staff Melee Exalted Weapon 170 Impact b.svg 68%
Jat Kittag Melee Hammer 160 Impact b.svg 80%
Karak Primary Rifle 13 Impact b.svg 45%
Karak Wraith Primary Rifle 14.1 Impact b.svg 45%
Kestrel Melee Glaive 58.8 Impact b.svg 70%
Knux Arch-Melee 400.5 Impact b.svg 90%
Kogake Melee Sparring 84 Impact b.svg 70%
Kogake Prime Melee Sparring 169.4 Impact b.svg 70%
Korrudo Melee Sparring 110 Impact b.svg 57%
Kraken Secondary Pistol 36.8 Impact b.svg 75%
Kulstar Secondary Pistol 200 Impact b.svg 100%
Kuva Ayanga Arch-Gun 87 Impact b.svg 100%
Kuva Ayanga (Atmosphere) Arch-Gun (Atmosphere) 87 Impact b.svg 100%
Kuva Brakk Secondary Shotgun Sidearm 58.5 Impact b.svg 45%
Kuva Bramma Primary Bow 187 Impact b.svg 100%
Kuva Chakkhurr Primary Rifle 260 Impact b.svg 100%
Kuva Kraken Secondary Pistol 32.25 Impact b.svg 75%
Kuva Ogris Primary Launcher 18.9 Impact b.svg 70%
Kuva Quartakk Primary Rifle 20 Impact b.svg 37%
Lanzo Gear Thrown 10 Impact b.svg 100%
Lenz Primary Bow 50 Impact b.svg 100%
MK1-Bo Melee Staff 81 Impact b.svg 90%
MK1-Furax Melee Fist 63 Impact b.svg 70%
MK1-Strun Primary Shotgun 99 Impact b.svg 55%
Magistar Melee Hammer 168 Impact b.svg 80%
Magnus Secondary Pistol 34.2 Impact b.svg 45%
Marelok Secondary Pistol 80 Impact b.svg 50%
Masseter Melee Heavy Blade 135 Impact b.svg 56%
Morgha Arch-Gun 32 Impact b.svg 100%
Morgha Arch-Gun (Atmosphere) 32 Impact b.svg 100%
Mutalist Cernos Primary Bow 184.5 Impact b.svg 90%
Obex Melee Sparring 84 Impact b.svg 70%
Penta Primary Launcher 75 Impact b.svg 100%
Prisma Gorgon Primary Rifle 17.25 Impact b.svg 75%
Prisma Grakata Primary Rifle 6 Impact b.svg 40%
Prisma Obex Melee Sparring 105 Impact b.svg 70%
Pulmonars Melee Nunchaku 193 Impact b.svg 67%
Quartakk Primary Rifle 18.1 Impact b.svg 37%
Rakta Cernos Primary Bow 211.5 Impact b.svg 90%
Rathbone Arch-Melee 360 Impact b.svg 80%
Regulators Secondary Exalted Weapon 25 Impact b.svg 50%
Rubico Primary Sniper Rifle 144 Impact b.svg 80%
Rubico Prime Primary Sniper Rifle 149.6 Impact b.svg 80%
Sancti Magistar Melee Hammer 192 Impact b.svg 80%
Secura Penta Primary Launcher 75 Impact b.svg 100%
Shaku Melee Nunchaku 180 Impact b.svg 100%
Shockprod Gear Thrown 10 Impact b.svg 100%
Sicarus Secondary Pistol 21 Impact b.svg 70%
Sicarus Prime Secondary Pistol 20 Impact b.svg 40%
Sobek Primary Shotgun 262.5 Impact b.svg 75%
Sonicor Secondary Pistol 150 Impact b.svg 100%
Strun Primary Shotgun 165 Impact b.svg 55%
Strun Wraith Primary Shotgun 260 Impact b.svg 65%
Stunna Gear Thrown 10 Impact b.svg 100%
Sweeper Robotic Shotgun 35.7 Impact b.svg 85%
Sweeper Prime Robotic Shotgun 51 Impact b.svg 85%
Synoid Heliocor Melee Hammer 238 Impact b.svg 85%
Twin Grakatas Secondary Dual Pistols 8 Impact b.svg 40%
Twin Vipers Secondary Dual Pistols 10.2 Impact b.svg 60%
Twin Vipers Wraith Secondary Dual Pistols 14.4 Impact b.svg 80%
Unarmed Melee Sparring 24.5 Impact b.svg 70%
Vaykor Marelok Secondary Pistol 96 Impact b.svg 60%
Vectis Primary Sniper Rifle 90 Impact b.svg 40%
Viper Secondary Pistol 10.2 Impact b.svg 60%
Viper Wraith Secondary Pistol 14.4 Impact b.svg 80%
Vulkar Primary Sniper Rifle 180 Impact b.svg 80%
Vulkar Wraith Primary Sniper Rifle 245.7 Impact b.svg 90%
War Melee Heavy Blade 120 Impact b.svg 48%
Wolf Sledge Melee Hammer 132.1 Impact b.svg 51%
Zarr Primary Launcher 25 Impact b.svg 100%


Weapons with guaranteed Impact proc

Mods[edit | edit source]


Abilities[edit | edit source]

Landslide.png LandslideIcon.png
ENERGY
25
KEY
1
Landslide
Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.
Strength:[1 hit] 100 / 200 / 300 / 350 (Impact w.svg Impact damage)
[2 hits] 200 / 400 / 600 / 700 (Impact w.svg Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (Impact w.svg Impact damage)
Duration:1 s (combo window)
Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)
Misc:50% (bonus Rubble health/armor)
Expand/Collapse

SonicBoomModU15.jpeg BansheeSonicBoom.png
ENERGY
25
KEY
1
Sonic Boom
Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Strength:25 / 35 / 40 / 50 (Impact w.svg Impact damage)
Duration:N/A
Range:10 / 12 / 13 / 15 m
Expand/Collapse

RadialJavelinMod.jpeg RadialJavelin.png
ENERGY
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)
Expand/Collapse

AegisStormModx256.png AegisStorm130xWhite.png
ENERGY
0
KEY
4
Aegis Storm
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.


Overshield/Shield Cost to Activate: 100
OS/S Drain per Second: 25 s-1
OS/S Drain per Enemy: 25 s-1
OS/S Drain per Dodge: 50

Strength:100 / 125 / 150 / 200 (Radiation w.png Radiation damage per second)
100 / 300 / 400 / 500 (Impact w.svg Impact damage on deactivation)
Duration:N/A
Range:8 / 10 / 12 / 15 m (energy field max radius)
Misc:? s (energy orb drop interval)
Expand/Collapse

TempestBarrageU15.png PirateCannonBarage.png
ENERGY
25-50
KEY
1
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:50 / 75 / 100 / 150 (Impact w.svg Impact base damage)
100 / 150 / 200 / 300 (Impact w.svg Impact charged damage)
Duration:2 / 3 / 4 / 5 s (base)
4 / 6 / 8 / 10 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
4/s (salvos per sec)
3 / 5 / 8 / 10 m (barrage radius)
Expand/Collapse

TidalSurgeU15.png PirateTidalWave.png
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:100 / 200 / 250 / 300 (Impact w.svg Impact and Slash w.svg Slash damage)
Duration:20 / 25 / 27.5 / 30 m/s (speed)
Range:3 / 4 / 5 / 6 m (striking radius)
Misc:1 s (wave duration)
50% (Undertow travel distance)
Expand/Collapse

UndertowU15.png PirateLiquefy.png
ENERGY
15
KEY
3
Undertow
Become a water trap and drown unsuspecting enemies.


Energy Drain: 6 / 4 / 3 / 2 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:10 / 15 / 20 / 25 (Impact w.svg Impact dmg/sec)
1 / 1.5 / 1.7 / 2 % (dmg increase/sec)
Duration:N/A
Range:1.5 / 2.5 / 3 / 4 m (puddle size)
10 / 12 / 13 / 15 m (grab range)
Misc:50% (Tidal Surge travel distance)
200% (Tentacle Swarm damage bonus)
Expand/Collapse

DecoyModU15.jpeg Decoy.png
ENERGY
25
KEY
1
Decoy
Loki deploys a holographic copy of himself, drawing enemy fire.
Strength:N/A
Duration:7 / 15 / 20 / 25 s
Range:N/A
Misc:100 m (cast range)
400 SP (Decoy shields)
200 HP (Decoy health)
? % (physical status chances)
1 (limit of decoys)
Expand/Collapse

RadialDisarmModU15.jpeg RadialDisarm.png
ENERGY
100
KEY
4
Radial Disarm
Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.
Strength:200 / 200 / 350 / 500 Impact w.svg Impact
Duration:
Range:10 / 13 / 17 / 20 m
Expand/Collapse

Peacemaker.png Peacemaker2.png
ENERGY
25
KEY
4
Peacemaker
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Duration:N/A
Range:N/A
Misc:50 (damage)
50 m (maximum shooting distance)
15° (minimum FoV)
Expand/Collapse

SoulPunchModU15.jpeg Nekros1.png
ENERGY
25
KEY
1
Soul Punch
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. Enemies that survive the blow are Marked for Harvest and become one of Nekros' Shadows of the Dead if killed while marked.
Strength:100 / 200 / 350 / 500 (initial Impact w.svg Impact damage)
Duration:N/A
Range:20 / 30 / 40 / 50 m (cast range)
Misc:25 % (instant kill threshold)
50 (projectile Impact w.svg Impact damage)
100 (area Impact w.svg Impact damage)
 ? m (explosion radius)
3 s (marked for harvest duration)
Expand/Collapse

DivineSpears.png DivineSpearsIcon.png
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Strength:150 / 300 / 450 / 600 (impale Puncture w.svg Puncture damage)
150 / 300 / 450 / 600 (slam Impact w.svg Impact damage)
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m
Expand/Collapse


(Ability End Slam)

Smite.png OberonSmite.png
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:N/A
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)
Misc:100 % (knockdown chance)
100 % (Radiation w.png Radiation status chance)
15 / 20 / 25 / 35 % (hitpoints to damage conversion)
? % (Impact w.svg Impact, Puncture w.svg Puncture & Radiation w.png Radiation status chances)
Expand/Collapse

Reckoning.png OberonReckoning.png
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:N/A
Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

Misc:25% / 35% / 45% / 50% (health orb chance)
Expand/Collapse

RhinoChargeModU15.jpeg RhinoCharge.png
ENERGY
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150 / 250 / 450 / 650 (Impact w.svg Impact damage)
Duration:1 s (combo window)
Range:6 / 8 / 10 / 12 m (charge range)
1.5 / 1.6 / 1.8 / 2 m (impact radius)
Expand/Collapse

ParalysisModU15.jpeg ParalysisPanel.png
ENERGY
5
KEY
3
Paralysis
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Duration:N/A
Range:5 / 7 / 8 / 10 m
Expand/Collapse

HysteriaModU15.jpeg HysteriaPanel.png
ENERGY
25
KEY
4
Hysteria
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:N/A
Range:N/A
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)
Expand/Collapse

TailWindModU15.jpeg ZephyrTailWind.png
ENERGY
25
KEY
1
Tail Wind
From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.


Energy Discount while Airborne: 12.5

Strength:250 / 300 / 400 / 500 (Slash w.svg Slash damage)
Duration:30 m/s (air speed)
≤ 5 / 7.5 / 10 / 12.5 m (hover height)
Range:1.5 / 1.6 / 1.8 / 2 m (contact radius)
4 / 5 / 6 / 7 m (explosion radius)
Misc:? s (dash duration)
≤ ? / ? / ? / 10 s (hover duration)
1 / 2 / 3 / 5 m/s (dive initial speed)
Expand/Collapse

DiveBombModU15.jpeg ZephyrDiveBomb.png
ENERGY
25
KEY
2
Dive Bomb
Zephyr nose dives towards the ground creating an explosion on contact.
Strength:100 / 150 / 200 / 250 (minimum damage)
1 / 2 / 3 / 5 m·s-1 (speed)
Duration:N/A
Range:4 / 5 / 6 / 7 m
Expand/Collapse

Tutorials[edit | edit source]

Patch History[edit | edit source]

Update 27.3

  • Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.

Hotfix 27.2.1

  • Fixed multiple Impact Status Effects in a single damage event causing incorrect Stagger.

Update 27.2

  • Repeat single-target Impact Status Effects will escalate the efficacy of the Impact Status
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