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Most effective against Infested flesh. Heat status causes the target to burn for extra damage and slightly reduce their armor over a short duration.

—In-game Description

Heat DamageDmgHeatSmall64.png Heat Damage is one of the four primary elemental damage types. It performs well against IconGrineerB.svg Grineer Cloned Flesh and light Infestation b.svg Infested creatures, but is less effective against the Proto Shields worn by some elite IconCorpusB.svg Corpus units.

Last updated: Mon, 19 Jul 2021 21:39:03 +0000 (UTC) by User:Cephalon Scientia

Status Effects[]

General[]

The status effect of Heat DamageDmgHeatSmall64.png Heat damage is Ignite. It sets the enemy ablaze, which makes them panic, reduces their armor by up to 50% and, after a 1 second delay, deals a tick of damage every second for 6 seconds. Each tick deals Heat DamageDmgHeatSmall64.png Heat damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

For example, tick damage for a weapon with an innate 100 damage, Serration12?cb=20190608095452 Serration, Hellfire12?cb=20190608095452 Hellfire, and Bane of Grineer12?cb=20190608095452 Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Repeated application of Heat DamageDmgHeatSmall64.png Heat procs do not stack tick damage in the same way other damage over time (DoT) status effects like Toxin DamageDmgToxinSmall64.png Toxin, Electricity DamageDmgElectricitySmall64.png Electricity, or Slash DamageDmgSlashSmall64.png Slash do. Instead, a Heat DamageDmgHeatSmall64.png Heat proc both adds a stack and refreshes the duration of all currently active heat stacks on the target. This allows for ramping up Heat DamageDmgHeatSmall64.png Heat tick damage indefinitely (scaling up linearly) as long as heat status is kept refreshed within the 6 second effect duration (modified by Status Duration). Additionally, all Heat DamageDmgHeatSmall64.png Heat status stacks are automatically consolidated into one tick of damage per second, with new heat procs refreshing and further adding to this tick damage.

Enemies affected by a Heat DamageDmgHeatSmall64.png Heat proc are ignited in flames and will panic and flail around for a few seconds, preventing them from taking any other actions. The length of the panic animation depends on enemy type: approximately 4 seconds for humanoids, 3 for most Infested, and 2 for MOAs and Chargers, however Ospreys, Bosses and Tenno are immune, and their ability to act is not impeded. Repeated application of Heat DamageDmgHeatSmall64.png Heat status will reapply the panic effect. Enemies killed while under or by a Heat DamageDmgHeatSmall64.png Heat proc will be left in ashes, burning away shortly afterward.

The Heat DamageDmgHeatSmall64.png Heat status effect's armor strip has a ramp-up time when it first procs and a ramp downtime when the proc ends. Every 0.5 seconds after the initial proc, the enemy will have 15%, 30%, 40%, 50% of its armor stripped. It will therefore take 2 seconds to reach the maximum armor strip.[1] Proccing more heat status effects within this time frame will not speed up the armor stripping process.

After the proc ends, the target will regain armor every 1.5 seconds for 6 seconds. The enemy's armor strip will decrease as follows: 50%, 40%, 30%, 15%, 0%. [2]

Status Duration mods will increase the time intervals for the armor strip as expected. For example, with +100% status duration, the armor strip will occur every second instead of every half second. As a result, the full 50% armor strip will only be achieved after 4 seconds.

Heat tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?
  View Armor Removal Interactions  

When Heat DamageDmgHeatSmall64.png Heat status is combined with Corrosive DamageDmgCorrosiveSmall64.png Corrosive status and Corrosive Projection12?cb=20190608095452 Corrosive Projection, the armor reduction is multiplicative. This can be expressed as the following:

Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)

For example, a full 4-player squad with max-rank Corrosive Projection12?cb=20190608095452 Corrosive Projections, an active Heat DamageDmgHeatSmall64.png Heat proc, and max stacked Corrosive DamageDmgCorrosiveSmall64.png Corrosive proc will result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × 4) = 2.8%.

If only one player has a max-rank Corrosive Projection12?cb=20190608095452 Corrosive Projection with the above statuses, an enemy's armor would instead be reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18%) = 8.2%.

An active Heat DamageDmgHeatSmall64.png Heat proc, and max stacked Corrosive DamageDmgCorrosiveSmall64.png Corrosive proc without Corrosive Projection12?cb=20190608095452 Corrosive Projection would result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] = 10%.

Currently, the only non-ability method to completely remove armor is to use Shattering Impact12?cb=20190608095452 Shattering Impact, Sharpened Claws12?cb=20190608095452 Sharpened Claws, or a Dagger with Amalgam Argonak Metal Auger12?cb=20190608095452 Amalgam Argonak Metal Auger.

Railjack[]

The status effect of Heat DamageDmgHeatSmall64.png Heat damage against Railjack space enemies is Sear, dealing 6 ticks of damage over 5 seconds. Against the Tenno's Railjack, it causes a Fire Hazard which causes ship armaments to overheat faster and cool down slower.

Sear ticks deal 100% × Modded Damage × (1 + Heat Damage bonuses) as Heat DamageDmgHeatSmall64.png Heat damage. Unlike standard heat, each proc has an independant duration and is not refreshed by additional heat procs.

Sear tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Type Effectiveness[]

IconGrineerB.svgGrineer Health Heat DamageDmgHeatSmall64.png Heat Modifier IconCorpusB.svgCorpus Health Heat DamageDmgHeatSmall64.png Heat Modifier Infestation b.svgInfested Health Heat DamageDmgHeatSmall64.png Heat Modifier
Cloned FleshCloned Flesh +25% FleshFlesh Infested (Health)Infested +25%
Ferrite ArmorFerrite Armor Shield (Health)Shield Infested FleshInfested Flesh +50%
Alloy ArmorAlloy Armor Proto ShieldProto Shield -50% FossilizedFossilized
MachineryMachinery Robotic (Health)Robotic Infested SinewInfested Sinew

Elemental Combinations[]

Heat DamageDmgHeatSmall64.png Heat damage mods can be combined with other elemental mods to create a new elemental damage type.

Tips[]

  • Magus AccelerantMagusAccelerant64x.png Magus Accelerant is a rare case of resistance reduction that will multiply the effects of heat. It is especially effective against Proto Shield, able to increase the -50% damage modifier against heat to +15% with a single application, a 2.3x damage bonus. However, it does not reduce armor resistance, where it would have an exponential effect with health resistances.
  • Heat DamageDmgHeatSmall64.png Heat damage and its combination elements are not very effective against Corpus. In addition to Heat DamageDmgHeatSmall64.png Heat damage being reduced against Proto Shields, Gas DamageDmgGasSmall64.png Gas damage is reduced against Flesh and Radiation DamageDmgRadiationSmall64.png Radiation damage is reduced against Shields (though it is increased against Robotic).

Heat Sources[]

Main article: Category:Heat Damage

Enemies[]



Abilities[]

FireballModx256.png Fireball130xWhite.png
ENERGY:
25
KEY
1
Fireball
Charge and release a fiery projectile that ignites enemies on contact.
Strength:150 / 275 / 300 / 400 (Heat DamageDmgHeatSmall64.png Heat damage on impact)
50 / 100 / 125 / 150 (Heat DamageDmgHeatSmall64.png Heat area damage)
Duration:1.5 s (combo window)
Range:2 - 2.4 m (radius)
Misc:100% (Heat DamageDmgHeatSmall64.png Heat status chance on impact)
50% (Heat DamageDmgHeatSmall64.png Heat status chance in area)
8.0x (combo damage multiplier cap)
+1%/s (heat generation rate bonus for Immolation)
2x (Damage multiplier on enemies afflicted by a Heat DamageDmgHeatSmall64.png Heat proc)
100 - 500% (Damage increase on charge)
Expand/Collapse

FireBlastModx256.png FireBlast130xWhite.png
ENERGY:
75
KEY
3
Fire Blast
Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Strength:66 / 100 / 141 / 200 (Heat DamageDmgHeatSmall64.png Heat damage)
Duration:N/A
Range:25 m (wave radius)
Misc:100% (Heat DamageDmgHeatSmall64.png Heat status chance)
50-100% (armor reduction)
-2%/s (heat generation rate reduction for Immolation)
-50% (total heat removal for Immolation)
Expand/Collapse

InfernoModx256.png Inferno130xWhite.png
ENERGY:
0
KEY
4
Inferno
Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.


Energy per target: 10

Strength:1000 / 1500 / 2000 / 2500 (Impact DamageDmgImpactSmall64.png Impact and Heat DamageDmgHeatSmall64.png Heat meteorite damage)
200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 (Heat DamageDmgHeatSmall64.png Heat ring damage per second)
Duration:7 / 10 / 12 / 15 s (ring duration)
Range:10 / 15 / 20 / 25 m (targeting radius)
5 m (ring radius)
Misc:10 (energy cost target cap)
+3%/s (heat generation rate bonus for Immolation)
+≤100% (damage bonus from Immolation)
Expand/Collapse

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (Heat DamageDmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (Heat DamageDmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum Electricity DamageDmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (Toxin DamageDmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to Toxin DamageDmgToxinSmall64.png Toxin damage)
100 % (Toxin DamageDmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (Cold DamageDmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

FireWalker.png FireWalkerIcon.png
ENERGY:
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Strength:50 / 100 / 150 / 200 (Heat DamageDmgHeatSmall64.png Heat damage per tick)
500 / 750 / 1000 / 1250 (Heat DamageDmgHeatSmall64.png Heat explosion damage)
Duration:15 / 20 / 25 / 30 s (buff duration)
5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)
Misc:15 / 15 / 20 / 25 % (sprint speed bonus)
0.5 s (damage interval)
10 / 25 / 50 / ? % (Heat DamageDmgHeatSmall64.png Heat status chance)
100 % (flame trail status cleanse)
? s (flame ring duration)
Expand/Collapse

SolGate.png SolGateIcon.png
ENERGY:
25
KEY
4
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Strength:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duration:N/A
Range:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote Corrosive DamageDmgCorrosiveSmall64.png Corrosive status chance)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)
Expand/Collapse

EnergyShell.png EnergyShellIcon.png
ENERGY:
25
KEY
1
Energy Shell
Forms a protective energy shell around the Warframe.
Strength:N/A
Duration:10 / 14 / 18 / 22 s
Range:N/A
Misc:50% (Heat DamageDmgHeatSmall64.png Heat damage bonus)
2x (critical damage multiplier)
Expand/Collapse


Arcanes[]


Sources of Heat Resistances[]

Arcanes[]

Mods[]

Media[]

Patch History[]

Update 26.0 (2019-10-31)

Heat Status Proc Changes

Heat Status procs now reduce targets' armor to 50% of the original value, with subsequent Heat procs refreshing the duration. Not hot enough for you? Applying the Status proc multiple times also turns up the Heat, dealing more damage per tick as the flames increase.

References[]