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Combined from Heat DamageDmgHeatSmall64.png Heat and Toxin DamageDmgToxinSmall64.png Toxin damage. Most effective against most Infested. Gas status creates clouds that damage the target and other nearby enemies over a short duration.

—In-game Description

Gas DamageDmgGasSmall64.png Gas Damage is one of the six secondary elemental damage types, composed of Heat DamageDmgHeatSmall64.png Heat and Toxin DamageDmgToxinSmall64.png Toxin elements. It is particularly effective against light Infestation b.svg Infested types, but deals lower damage to IconCorpusB.svg Corpus and IconGrineerB.svg Grineer bodies.

Last updated: Thu, 02 Sep 2021 01:54:55 +0000 (UTC) by User:Mutalist

Status Effects[]

General[]

The status effect of Gas DamageDmgGasSmall64.png Gas damage is Gas Cloud. It produces a gas cloud that deals a tick of damage each second to all enemies within a 3-meter radius; subsequent procs increase the radius by 0.3 meters up to 6 meters in total after 10 stacks. The cloud has a 6 second duration. Each tick deals Gas DamageDmgGasSmall64.png Gas damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

As can be seen from the formula, tick damage does not scale with any Elemental mods. Up to 10 instances of the effect can stack on the same target, with each instance having its own timer. Any instances after the 10th will replace the oldest instance.

The Gas Cloud is able to hit heads and other body parts by itself, potentially allowing headshot bonuses to apply twice (which is also affected by the added headshot damage from Target AcquiredMod TT 20px.png Target Acquired and zoom bonuses on some sniper rifles).

For example, tick damage for a weapon with an innate 100 damage, SerrationMod TT 20px.png Serration, Thermite RoundsMod TT 20px.png Thermite Rounds, Infected ClipMod TT 20px.png Infected Clip and Bane of GrineerMod TT 20px.png Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick Damage = 0.5 × 344.5 × (1 + 0.3) = 223.925

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

If the host target dies, Gas DamageDmgGasSmall64.png Gas will continue to tick damage on all enemies caught in the host's radius for its remaining duration.

A Gas DamageDmgGasSmall64.png Gas proc briefly creates a dark green cloud on the afflicted.

Gas tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[]

Gas DamageDmgGasSmall64.png Gas does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerB.svgGrineer Health Gas DamageDmgGasSmall64.png Gas Modifier IconCorpusB.svgCorpus Health Gas DamageDmgGasSmall64.png Gas Modifier Infestation b.svgInfested Health Gas DamageDmgGasSmall64.png Gas Modifier
Cloned FleshCloned Flesh -50% FleshFlesh -25% Infested (Health)Infested +75%
Ferrite ArmorFerrite Armor Shield (Health)Shield Infested FleshInfested Flesh +50%
Alloy ArmorAlloy Armor Proto ShieldProto Shield FossilizedFossilized
MachineryMachinery Robotic (Health)Robotic Infested SinewInfested Sinew

Gas Sources[]

Main article: Category:Gas Damage

Weapons[]

Main article: Category:Gas Damage Weapons
Weapons with Gas damage
Name Slot Class Gas DamageDmgGasSmall64.png Gas Gas%
ZaktiZakti.png Zakti Secondary Pistol 80 100% DmgGasSmall64.png 
Zakti PrimeZaktiPrime.png Zakti Prime Secondary Pistol 100 100% DmgGasSmall64.png 


Enemies[]


Abilities[]

DanseMacabreModx256.png DanseMacabre130xWhite.png
ENERGY:
25
KEY
4
Danse Macabre
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Energy Drain: 20 s-1
Boosted Energy Drain: 40 s-1

Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
Duration:N/A
Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)
Misc:9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)
23.33% stored damage decay/sec
Expand/Collapse


Trivia[]

  • Gas damage, with its brown color and its extra lethality to most Infested, is likely a reference or callback to Enferon, a gas that is described as far more dangerous to Infested creatures than uninfected humans in Digital Extremes' earlier title, Dark Sector.

Media[]

Patch History[]

Update 27.3 (2020-03-24)

  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras.

Update 27.2 (2020-03-05)

  • The base duration of a Gas Status Effect now matches Slash for 6 seconds. No longer does AoE with forced Poison Status Effect (resulting in Poison DoT for enemies in radius), instead it does AoE DoT Gas damage around the target.

See Also[]


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