Combined from Heat b.png Heat and Toxin b.png Toxin damage. Most effective against most Infested. Gas status creates clouds that damage the target and other nearby enemies over a short duration.

—In-game Description

Gas b.png Gas Damage is one of the six secondary elemental damage types, composed of Heat b.png Heat and Toxin b.png Toxin elements. It is particularly effective against light Infestation b.svgInfested types, but deals lower damage to IconCorpusB.svgCorpus and IconGrineerB.svgGrineer bodies.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of Gas b.png Gas damage is Gas Cloud. It produces a gas cloud that deals a tick of damage each second to all enemies within a 3-meter radius; subsequent procs increase the radius by 0.3 meters up to 6 meters in total after 10 stacks. The cloud has a 6 second duration. Each tick deals Gas b.png Gas damage equal to 0.5 × Modded Damage × (1 + Faction Damage bonus). As can be seen from the formula, tick damage does not scale with any Elemental mods. Multiple instances of the effect can stack on the same target, with each instance having its own timer.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.pngSerrationMod TT 20px.pngThermite Rounds, Mod TT 20px.pngInfected Clip and Mod TT 20px.pngBane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick Damage = 0.5 × 344.5 × (1 + 0.3) = 223.925

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

If the host target dies, Gas b.png Gas will continue to tick damage on all enemies caught in the host's radius for its remaining duration.

A Gas b.png Gas proc briefly creates a dark green cloud on the afflicted.

Gas tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Empyrean[edit | edit source]

Gas b.png Gas does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health Gas b.png Gas Modifier IconCorpusB.svgCorpus Health Gas b.png Gas Modifier Infestation b.svgInfested Health Gas b.png Gas Modifier
Cloned Flesh -50% Flesh -25% Infested +75%
Ferrite Armor Shield Infested Flesh +50%
Alloy Armor Proto Shield Fossilized
Machinery Robotic Infested Sinew

Gas Sources[edit | edit source]

Main article: Category:Gas Damage

Weapons[edit | edit source]

Main article: Category:Gas Damage Weapons

Enemies[edit | edit source]

Abilities[edit | edit source]

DanseMacabreModx256.png DanseMacabre130xWhite.png
Danse Macabre
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.

Energy Drain: 20 s-1
Boosted Energy Drain: 40 s-1

Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)
Misc:9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)

Trivia[edit | edit source]

  • Gas damage, with its brown color and its extra lethality to most Infested, is likely a reference or callback to Enferon, a gas that is described as far more dangerous to Infested creatures than uninfected humans in Digital Extremes' earlier title, Dark Sector.

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.3

  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras.

Update 27.2

  • The base duration of a Gas Status Effect now matches Slash for 6 seconds. No longer does AoE with forced Poison Status Effect (resulting in Poison DoT for enemies in radius), instead it does AoE DoT Gas damage around the target.

See Also[edit | edit source]

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