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{{Infobox
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| Box title = Electricity Damage
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| image = ElectricModBundleIcon.png
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}}
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'''{{Icon|Proc|Electricity|text}} Damage''' is one of the four primary elemental damage types. It performs well against {{Icon|Faction|Grineer|text}} [[Machinery]] and {{Icon|Faction|Corpus|text}} [[Robotic]]s, but is mitigated by the [[Alloy Armor]] worn by many high-level Grineer units.
 
'''{{Icon|Proc|Electricity|text}} Damage''' is one of the four primary elemental damage types. It performs well against {{Icon|Faction|Grineer|text}} [[Machinery]] and {{Icon|Faction|Corpus|text}} [[Robotic]]s, but is mitigated by the [[Alloy Armor]] worn by many high-level Grineer units.
   
 
==Status Effects==
 
==Status Effects==
{{Icon|Proc|Electricity|Text}} damage's [[Status Effect|status effect]] is '''Tesla Chain''', which sends an electrical surge dealing damage equal to {{tt|''Base Damage''|The innate Physical and/or Elemental damage of the weapon/ability, including Faction bonus damage mods and Base damage mods}} {{mul}} ({{tt|''Electricity Mod Multiplier''|The Electricity damage multiplier granted from Electricity and Faction mods}} {{div}} 2) as {{Icon|Proc|Electricity|Text}} to all enemies within a '''3'''-meter radius. It should also be noted that due to the nature of Faction damage mods, their bonuses are applied ''twice'' during the calculation of Tesla Chain damage. For example, the Tesla Chain damage of a weapon with an innate 100 damage, {{M|Serration}}, {{M|Stormbringer}}, and {{M|Bane of Grineer}} will be:
+
{{Icon|Proc|Electricity|Text}} damage's [[Status Effect|status effect]] is '''Tesla Chain''', which sends an electrical surge dealing damage equal to {{tt|''Base Damage''|The innate Physical and/or Elemental damage of the weapon/ability, including Faction bonus damage mods and Base damage mods}} {{mul}} ({{tt|''Electricity Mod Multiplier''|The Electricity damage multiplier granted from Electricity and Faction mods}} {{div}} 2) as {{Icon|Proc|Electricity|Text}} to all enemies within a '''3'''-meter radius. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers. The Tesla Chain is able to hit heads and other [[Enemy Body Parts|body parts]] by itself, potentially allowing headshots' bonus to apply twice (which also affects the added headshot damage of some [[Sniper Rifle|sniper rifles]]' zoom bonuses and {{M|Target Acquired}}). It should also be noted that due to the nature of Faction damage mods, their bonuses are applied ''twice'' during the calculation of Tesla Chain damage. For example, the Tesla Chain damage of a weapon with an innate 100 damage, {{M|Serration}}, {{M|Stormbringer}}, and {{M|Bane of Grineer}} will be:
 
:Base Damage = {{Math|100 {{mul}} (1 + 1.65) {{mul}} (1 + 0.3)|t=y|bf-a=y}}
 
:Base Damage = {{Math|100 {{mul}} (1 + 1.65) {{mul}} (1 + 0.3)|t=y|bf-a=y}}
 
:Electricity Mod Multiplier = {{Math|(1 + 0.9) {{mul}} (1 + 0.3)|t=y|bf-a=y|m=y}}
 
:Electricity Mod Multiplier = {{Math|(1 + 0.9) {{mul}} (1 + 0.3)|t=y|bf-a=y|m=y}}
:'''Telsa Chain Damage''' = {{Math|344.5 {{mul}} (2.47 {{div}} 2)|t=y|bf-a=y}}
+
:'''Tesla Chain Damage''' = {{Math|344.5 {{mul}} (2.47 {{div}} 2)|t=y|bf-a=y}}
   
   
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<div class="mw-collapsible-content tabbertab-borderless">{{#tag:tabber|Primary = <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<div class="mw-collapsible-content tabbertab-borderless">{{#tag:tabber|Primary = <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
ChainLightningGunEdit.png|link=Amprex|{{Weapon|Amprex}}
 
ChainLightningGunEdit.png|link=Amprex|{{Weapon|Amprex}}
  +
Fulmin.png|link=Fulmin|{{Weapon|Fulmin}}
 
Lanka2.png|link=Lanka|{{Weapon|Lanka}}
 
Lanka2.png|link=Lanka|{{Weapon|Lanka}}
 
InfCrpShockSwarm.png|link=Mutalist Quanta|{{Weapon|Mutalist Quanta}} (Alternate Fire)
 
InfCrpShockSwarm.png|link=Mutalist Quanta|{{Weapon|Mutalist Quanta}} (Alternate Fire)
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
TaserStar.png|link=Castanas|{{Weapon|Castanas}}
 
TaserStar.png|link=Castanas|{{Weapon|Castanas}}
Hystrix.png|link=Hystrix|{{Weapon|Hystrix}} <br />(Electric Quill)
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Hystrix.png|link=Hystrix|{{Weapon|Hystrix}} <br />(Electric quill, proc only)
 
NLCastanas.png|link=Sancti Castanas|{{Weapon|Sancti Castanas}}
 
NLCastanas.png|link=Sancti Castanas|{{Weapon|Sancti Castanas}}
 
</gallery>
 
</gallery>
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<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
ElectrifiedBarrel.png|link=Electrified Barrel
 
ElectrifiedBarrel.png|link=Electrified Barrel
  +
ChargedBulletsMod.png|link=Charged Bullets
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}Arch-Melee =
 
{{!}}-{{!}}Arch-Melee =
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
GalvanizedBlade.png|link=Galvanized Blade
 
GalvanizedBlade.png|link=Galvanized Blade
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IonInfusion.png|link=Ion Infusion
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}Warframe =
 
{{!}}-{{!}}Warframe =
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</gallery>}}</div>
 
</gallery>}}</div>
 
</div>
 
</div>
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<hr /><div class="mw-collapsible mw-collapsed"> </div>
 
<hr /><div class="mw-collapsible mw-collapsed"> </div>
   
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{{:Discharge|cardonly}}
 
{{:Discharge|cardonly}}
 
}}
 
}}
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{{!}}-{{!}}Wisp=
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{{:Reservoirs|cardonly}}
 
{{!}}-{{!}}Itzal (Archwing)=
 
{{!}}-{{!}}Itzal (Archwing)=
 
{{:Fighter Escort|cardonly}}
 
{{:Fighter Escort|cardonly}}
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</gallery>
 
</gallery>
   
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{{DamageNav}}
==See also==
 
{{DamageNav}}__NOTOC__
+
__NOTOC__
 
{{DISPLAYTITLE:Electricity Damage}}
 
{{DISPLAYTITLE:Electricity Damage}}
 
[[es:Daño Eléctrico]]
 
[[es:Daño Eléctrico]]
  +
[[fr:Dégâts/Dégâts_Électrique]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
 
[[Category:Damage 2.0]]
 
[[Category:Damage 2.0]]

Revision as of 12:47, 27 December 2019

Script error: The function "Proc" does not exist. Damage is one of the four primary elemental damage types. It performs well against Script error: The function "Faction" does not exist. Machinery and Script error: The function "Faction" does not exist. Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units.

Status Effects

Script error: The function "Proc" does not exist. damage's status effect is Tesla Chain, which sends an electrical surge dealing damage equal to Base Damage × (Electricity Mod Multiplier ÷ 2) as Script error: The function "Proc" does not exist. to all enemies within a 3-meter radius. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers. The Tesla Chain is able to hit heads and other body parts by itself, potentially allowing headshots' bonus to apply twice (which also affects the added headshot damage of some sniper rifles' zoom bonuses and Mod TT 20px Target Acquired). It should also be noted that due to the nature of Faction damage mods, their bonuses are applied twice during the calculation of Tesla Chain damage. For example, the Tesla Chain damage of a weapon with an innate 100 damage, Mod TT 20px Serration, Mod TT 20px Stormbringer, and Mod TT 20px Bane of Grineer will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tesla Chain Damage = 344.5 × (2.47 ÷ 2) = 425.4575


Shocked enemies will also be standing up stunned, exposing them from cover and preventing them from attacking for about 3 seconds (though Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage. The target will have electricity running through their body over the duration, which disappears after 6 seconds.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield Infested Flesh
Alloy Armor –50% Proto Shield Fossilized
Machinery +50% Robotic +50% Sinew

Elemental Combinations

Script error: The function "Proc" does not exist. damage mods can be combined with other elemental mods to create a new elemental damage type.

  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.
  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.
  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.

Electricity Sources


Enemies



 

Abilities

SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 400 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6.5 / 10 m (cone length)

Misc: 100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

Expand/Collapse

ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
Expand/Collapse

EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

Tesla VaubanZap
1
EnergyOrb25
Tesla

Launches a grenade that holds an electrical charge, zapping enemies that come within range.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
AbilityDurationBuff Duration:5 / 6 / 7 / 10 (charges)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m

Misc: 40 s (duration) 10% (uncharged status) 100% (charged status)

Expand/Collapse

ShockModx256 Shock130xWhite
1
EnergyOrb25
Shock

Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:75 / 100 / 125 / 200 (DmgElectricitySmall64 Electricity damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 m (chain link range)

Misc: ∞ (cast range)
2 / 3 / 4 / 5 (chain links)
100 % (DmgElectricitySmall64 Electricity status chance)

Subsumable to Helminth
Expand/Collapse

ElectricShieldModx256 ElectricShield130xWhite
3
EnergyOrb50
Electric Shield

Volt deploys an obstacle of energy, providing cover in any situation.


Introduced in Update 5.3 (2013-01-10)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s
AbilityRangeBuff Range:N/A

Misc: +50% (damage bonus)
+100% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)

Expand/Collapse

DischargeModx256 Discharge130xWhite
4
EnergyOrb100
Discharge

Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.


Introduced in Update 18.13 (2016-05-27)

AbilityStrengthBuff Strength:500 / 750 / 1000 / 1200 (DmgElectricitySmall64 Electricity damage/second)
AbilityDurationBuff Duration:3 / 4 / 5 / 6 s (stun duration)
AbilityRangeBuff Range:20 m (electric pulse range)
8 m (electric arc radius)

Misc: 3 / 3 / 4 / 4 s (electric pulse duration)
4.5 s (damage delay)

Expand/Collapse

Reservoirs Reservoirs130xWhite
1
EnergyOrb25
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.


Introduced in Update 25.0 (2019-05-22)

Strength: 300 (max health)
30 s-1 (heal over time)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength: 20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64 Corrosive
status chance)

Strength: 10 (DmgElectricitySmall64 Electricity damage)
Duration: 19 / 22 / 26 / 30 s (Mote lifespan)
Range: 5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64 Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

FighterEscort FighterEscortIcon
4
EnergyOrb100
Fighter Escort

Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.


Introduced in Hotfix 15.7.2 (2014-12-19)

AbilityStrengthBuff Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)
Expand/Collapse

Sources of Electricity Resistances

Mods

Media