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Electricity DamageDmgElectricitySmall64.png Electricity Damage is one of the four primary elemental damage types. It performs well against IconGrineerB.svg Grineer Machinery and IconCorpusB.svg Corpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units.

Last updated: Wed, 28 Jul 2021 20:14:29 +0000 (UTC) by User:Cephalon Scientia


Status Effects[]

General[]

The status effect of Electricity DamageDmgElectricitySmall64.png Electricity damage is Tesla Chain. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter radius. Each tick dealing Electricity DamageDmgElectricitySmall64.png Electricity damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack with each instance having its own timer. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers. The Tesla Chain is able to hit heads and other body parts by itself, potentially allowing headshot bonuses to apply twice (which is also affected by the added headshot damage from Target Acquired12?cb=20190608095452 Target Acquired and zoom bonuses on some sniper rifles). For example, tick damage for a weapon with an innate 100 damage, Serration12?cb=20190608095452 Serration, Stormbringer12?cb=20190608095452 Stormbringer, and Bane of Grineer12?cb=20190608095452 Bane of Grineer will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies affected by this status effect will also be standing up stunned, preventing them from taking any other action for about 3 seconds (Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage.

Enemies affected by an Electricity DamageDmgElectricitySmall64.png Electricity proc have their bodies covered in blue electricity, with electric lines connecting to each afflicted.

Electricity tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[]

The status effect of Electricity DamageDmgElectricitySmall64.png Electricity damage against Railjack space enemies is Scramble, causing enemy ships to spiral erratically in a forward direction while being unable to use weaponry for 6 seconds, with subsequent procs refreshing the duration. Against the Tenno's Railjack, it causes an Electricity Hazard which scrambles the minimap and disables use of the Tactical Menu.

Type Effectiveness[]

IconGrineerB.svgGrineer Health Electricity DamageDmgElectricitySmall64.png Electricity Modifier IconCorpusB.svgCorpus Health Electricity DamageDmgElectricitySmall64.png Electricity Modifier Infestation b.svgInfested Health Electricity DamageDmgElectricitySmall64.png Electricity Modifier
Cloned FleshCloned Flesh FleshFlesh Infested (Health)Infested
Ferrite ArmorFerrite Armor Shield (Health)Shield Infested FleshInfested Flesh
Alloy ArmorAlloy Armor -50% Proto ShieldProto Shield FossilizedFossilized
MachineryMachinery +50% Robotic (Health)Robotic +50% Infested SinewInfested Sinew

As with all damage types ineffective against armor, Electricity DamageDmgElectricitySmall64.png Electricity damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that Electricity DamageDmgElectricitySmall64.png Electricity​ damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor.

Elemental Combinations[]

Electricity DamageDmgElectricitySmall64.png Electricity damage mods can be combined with other elemental mods to create a new elemental damage type.

Electricity Sources[]

Main article: Category:Electricity Damage

Weapons[]

Main article: Category:Electricity Damage Weapons
Weapons with Electricity damage
Name Type Class DmgElectricitySmall64.png Electricity DmgElectricitySmall64.png %
AmbassadorAmbassador.png Ambassador Primary Rifle 24 100% DmgElectricitySmall64.png 
AmprexChainLightningGunEdit.png Amprex Primary Rifle 22 100% DmgElectricitySmall64.png 
Balefire ChargerBalefireCharger.png Balefire Charger Secondary Exalted Weapon 500 100% DmgElectricitySmall64.png 
BasmuBasmuA.png Basmu Primary Rifle 39 100% DmgElectricitySmall64.png 
CastanasTaserStar.png Castanas Secondary Thrown 160 100% DmgElectricitySmall64.png 
Ceti LaceraCetiLacera.png Ceti Lacera Melee Blade and Whip 100 46.3% DmgElectricitySmall64.png 
FalcorCrpGlaive.png Falcor Melee Glaive 1380 100% DmgElectricitySmall64.png 
FulminFulmin.png Fulmin Primary Rifle 400 80% DmgElectricitySmall64.png 
GalvacordGalvacord.png Galvacord Melee Whip 96 45.71% DmgElectricitySmall64.png 
LaceraStalkerMios.png Lacera Melee Blade and Whip 100 46.3% DmgElectricitySmall64.png 
LankaCorpusSniperRifle.png Lanka Primary Sniper Rifle 525 100% DmgElectricitySmall64.png 
LectaLecta.png Lecta Melee Whip 56 55.45% DmgElectricitySmall64.png 
NinkondiNunchaku.png Ninkondi Melee Nunchaku 100 52.63% DmgElectricitySmall64.png 
Ninkondi PrimeNinkondiPrime.png Ninkondi Prime Melee Nunchaku 90 38.46% DmgElectricitySmall64.png 
OhmaCorpusTonfa.png Ohma Melee Tonfa 110 49.11% DmgElectricitySmall64.png 
ProvaProva8point2.png Prova Melee Machete 76 59.38% DmgElectricitySmall64.png 
Prova VandalVandalElectroProd.png Prova Vandal Melee Machete 118 59.6% DmgElectricitySmall64.png 
QuantaCrpShockRifle.png Quanta Primary Rifle 10 100% DmgElectricitySmall64.png 
Quanta VandalQuantaVandal.png Quanta Vandal Primary Rifle 13 100% DmgElectricitySmall64.png 
QuatzQuatz.png Quatz Secondary Pistol 11 37.93% DmgElectricitySmall64.png 
Sancti CastanasNLCastanas.png Sancti Castanas Secondary Thrown 300 100% DmgElectricitySmall64.png 
Secura LectaPSLecta.png Secura Lecta Melee Whip 80 45.45% DmgElectricitySmall64.png 
SerroCorpuspolearm.png Serro Melee Polearm 138 58.97% DmgElectricitySmall64.png 
SheduShedu.png Shedu Primary Arm Cannon 87 100% DmgElectricitySmall64.png 
TazicorTaxicor.png Tazicor Robotic Rifle 6 100% DmgElectricitySmall64.png 
Tenet AgendusTenetAgendus.png Tenet Agendus Melee Sword and Shield 2880 80% DmgElectricitySmall64.png 
VulklokSentinelElectricRailgun.png Vulklok Robotic Sniper Rifle 85 100% DmgElectricitySmall64.png 
XorisXoris.png Xoris Melee Glaive 1000 100% DmgElectricitySmall64.png 

Enemies[]



Abilities[]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (Heat DamageDmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (Heat DamageDmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum Electricity DamageDmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (Toxin DamageDmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to Toxin DamageDmgToxinSmall64.png Toxin damage)
100 % (Toxin DamageDmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (Cold DamageDmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY:
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (Electricity DamageDmgElectricitySmall64.png Electricity damage per discharge)
10 / 15 / 20 / 25 (Electricity DamageDmgElectricitySmall64.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (Blast DamageDmgBlastSmall64.png Blast status chance)
1 s (discharge interval)
50 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
4 (limit of active drones)
Expand/Collapse

ShockModU15.jpeg Shock.png
ENERGY:
25
KEY
1
Shock
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Strength:75 / 100 / 125 / 200 (Electricity DamageDmgElectricitySmall64.png Electricity damage)
Duration:N/A
Range:7 / 10 / 12 / 15 m (chain link range)
Misc:∞ (cast range)
2 / 3 / 4 / 5 (chain links)
100 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
Expand/Collapse

ElectricShieldModU15.jpeg ElectricShield.png
ENERGY:
50
KEY
3
Electric Shield
Volt deploys an obstacle of energy, providing cover in any situation.

Meters per Energy Drained: 4 m
Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:N/A
Misc:50% (damage bonus)
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)
Expand/Collapse

OverloadModU15.jpeg Overload.png
ENERGY:
100
KEY
4
Discharge
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:500 / 750 / 1000 / 1200 (Electricity DamageDmgElectricitySmall64.png Electricity damage/second)
Duration:3 / 4 / 5 / 6 s (stun duration)
Range:12 / 15 / 18 / 20 m (electric pulse range)
4 / 4 / 6 / 8 m (electric arc radius)
Misc:3 / 3 / 4 / 4 s (electric pulse duration)
4.5 s (damage delay)
Expand/Collapse

Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate Corrosive DamageDmgCorrosiveSmall64.png Corrosive
status chance)

Strength:10 (Electricity DamageDmgElectricitySmall64.png Electricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

FighterEscort.png FighterEscortIcon.png
ENERGY:
100
KEY
4
Fighter Escort
Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion Blast DamageDmgBlastSmall64.png Blast damage)
Duration:15 / 20 / 25 / 30 s
Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)
Expand/Collapse

Sources of Electricity Resistances[]

Mods[]

Media[]

Patch History[]

Update 27.2 (2020-03-05)

  • AoE Electric Damage that is part of the Status Effect can now reoccur while the target is still under the stun animation of another Electric Status Effect.