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DmgElectricitySmall64.png Electricity Damage is one of the four primary elemental damage types. It performs well against IconGrineerOn.png Grineer Machinery and IconCorpusOn.png Corpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units.

Status Effects[]

General[]

The status effect of DmgElectricitySmall64.png Electricity damage is Tesla Chain. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter radius. Each tick dealing DmgElectricitySmall64.png Electricity damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

Multiple instances of the effect can stack with each instance having its own timer. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers.

The Tesla Chain is able to hit heads and other body parts by itself, potentially allowing headshot bonuses to apply twice (which is also affected by the added headshot damage from Mod TT 20px.png Target Acquired and zoom bonuses on some sniper rifles).

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.png Serration, Mod TT 20px.png Stormbringer, and Mod TT 20px.png Bane of Grineer will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies affected by this status effect will also be standing up stunned, preventing them from taking any other action for about 3 seconds (Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage, and Status Duration mods will not extend this stun effect.

Enemies affected by an DmgElectricitySmall64.png Electricity proc have their bodies covered in blue electricity, with electric lines connecting to each afflicted.

Electricity tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[]

The status effect of DmgElectricitySmall64.png Electricity damage against Railjack space enemies is Scramble, causing enemy ships to spiral erratically in a forward direction while being unable to use weaponry for 6 seconds, with subsequent procs refreshing the duration. Against the Tenno's Railjack, it causes an Electricity Hazard which scrambles the minimap and disables use of the Tactical Menu.

Type Effectiveness[]

IconGrineerOn.pngGrineer Health DmgElectricitySmall64.png Electricity Modifier IconCorpusOn.pngCorpus Health DmgElectricitySmall64.png Electricity Modifier Infestation w.svgInfested Health DmgElectricitySmall64.png Electricity Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield Infested Flesh
Alloy Armor -50% Proto Shield Fossilized
Machinery +50% Robotic +50% Infested Sinew

As with all damage types ineffective against armor, DmgElectricitySmall64.png Electricity damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgElectricitySmall64.png Electricity damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor.

Elemental Combinations[]

DmgElectricitySmall64.png Electricity damage mods can be combined with other elemental mods to create a new elemental damage type.

Electricity Sources[]

Main article: Category:Electricity Damage

Weapons[]

Main article: Category:Electricity Damage Weapons
Weapons with Electricity damage
Name Slot Class Attack Name DmgElectricitySmall64.png Electricity Electricity%
Alternox.png Alternox Primary Rifle Normal Attack 62 100.00% DmgElectricitySmall64.png 
Alternox.png Alternox Primary Rifle Alt-Fire Damage over Time 50 100.00% DmgElectricitySmall64.png 
Alternox.png Alternox Primary Rifle Alt-Fire Explosion 100 100.00% DmgElectricitySmall64.png 
Ambassador.png Ambassador Primary Rifle Auto 24 100.00% DmgElectricitySmall64.png 
Ambassador.png Ambassador Primary Rifle Charge 600 100.00% DmgElectricitySmall64.png 
Ambassador.png Ambassador Primary Rifle Charged AoE 800 100.00% DmgElectricitySmall64.png 
Amprex.png Amprex Primary Rifle Normal Attack 22 100.00% DmgElectricitySmall64.png 
BalefireCharger.png Balefire Charger Secondary Exalted Weapon Uncharged Shot 500 100.00% DmgElectricitySmall64.png 
BalefireCharger.png Balefire Charger Secondary Exalted Weapon Uncharged AoE 500 100.00% DmgElectricitySmall64.png 
BalefireCharger.png Balefire Charger Secondary Exalted Weapon Charged Shot 1000 100.00% DmgElectricitySmall64.png 
BalefireCharger.png Balefire Charger Secondary Exalted Weapon Charged Shot AoE 1000 100.00% DmgElectricitySmall64.png 
Basmu.png Basmu Primary Rifle Auto 39 100.00% DmgElectricitySmall64.png 
Basmu.png Basmu Primary Rifle Held 12 100.00% DmgElectricitySmall64.png 
Cadus.png Cadus Melee Staff Normal Attack 60 46.15%DmgElectricitySmall64.png 
Castanas.png Castanas Secondary Thrown Normal Attack 160 100.00% DmgElectricitySmall64.png 
CetiLacera.png Ceti Lacera Melee Blade and Whip Normal Attack 100 46.30% DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Normal Attack 84 36.52%DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Throw 110 44.00% DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Throw Bounce Explosion 345 100.00% DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Throw Recall Explosion 690 100.00% DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Charged Throw 200 39.53%DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Charged Throw Bounce Explosion 690 100.00% DmgElectricitySmall64.png 
Falcor.png Falcor Melee Glaive Charged Throw Recall Explosion 1380 100.00% DmgElectricitySmall64.png 
Ferrox.png Ferrox Primary Speargun Attraction Field 150 100.00% DmgElectricitySmall64.png 
Fulmin.png Fulmin Primary Rifle Full Auto Mode 25 75.76% DmgElectricitySmall64.png 
Fulmin.png Fulmin Primary Rifle Semi-Auto Mode 400 80.00% DmgElectricitySmall64.png 
Galvacord.png Galvacord Melee Whip Normal Attack 96 45.71% DmgElectricitySmall64.png 
Lacera.png Lacera Melee Blade and Whip Normal Attack 100 46.30% DmgElectricitySmall64.png 
Lanka.png Lanka Primary Sniper Rifle Uncharged Shot 200 100.00% DmgElectricitySmall64.png 
Lanka.png Lanka Primary Sniper Rifle Charged Shot 525 100.00% DmgElectricitySmall64.png 
TurretPulsar.png Lavan Pulsar MK III Railjack Turret Turret Normal Attack 343 54.36% DmgElectricitySmall64.png 
TurretVort.png Lavan Vort MK III Railjack Turret Turret Normal Attack 1310 100.00% DmgElectricitySmall64.png 
Lecta.png Lecta Melee Whip Normal Attack 56 55.45% DmgElectricitySmall64.png 
Ninkondi.png Ninkondi Melee Nunchaku Normal Attack 100 52.63% DmgElectricitySmall64.png 
NinkondiPrime.png Ninkondi Prime Melee Nunchaku Normal Attack 90 38.46% DmgElectricitySmall64.png 
Ohma.png Ohma Melee Tonfa Normal Attack 110 49.11% DmgElectricitySmall64.png 
PlasmaSword.png Plasma Sword Melee Sword Normal Attack 66 33.00%DmgElectricitySmall64.png 
Prova.png Prova Melee Machete Normal Attack 76 59.38% DmgElectricitySmall64.png 
ProvaVandal.png Prova Vandal Melee Machete Normal Attack 118 59.60% DmgElectricitySmall64.png 
TurretPulsar.png Pulsar MK III Railjack Turret Turret Normal Attack 322 54.67% DmgElectricitySmall64.png 
Quanta.png Quanta Primary Rifle Beam 10 100.00% DmgElectricitySmall64.png 
Quanta.png Quanta Primary Rifle Cube (direct hit) 100 100.00% DmgElectricitySmall64.png 
QuantaVandal.png Quanta Vandal Primary Rifle Beam 13 100.00% DmgElectricitySmall64.png 
QuantaVandal.png Quanta Vandal Primary Rifle Cube (direct hit) 100 100.00% DmgElectricitySmall64.png 
Quatz.png Quatz Secondary Pistol Auto 11 37.93% DmgElectricitySmall64.png 
Quatz.png Quatz Secondary Pistol Burst 11 37.93% DmgElectricitySmall64.png 
Rumblejack.png Rumblejack Melee Dagger Normal Attack 180 60.00% DmgElectricitySmall64.png 
SanctiCastanas.png Sancti Castanas Secondary Thrown Normal Attack 300 100.00% DmgElectricitySmall64.png 
SecuraLecta.png Secura Lecta Melee Whip Normal Attack 80 45.45% DmgElectricitySmall64.png 
Serro.png Serro Melee Polearm Normal Attack 138 58.97% DmgElectricitySmall64.png 
Shedu.png Shedu Primary Arm Cannon Radial Attack 87 100.00% DmgElectricitySmall64.png 
Tazicor.png Tazicor Robotic Rifle Normal Attack 6 100.00% DmgElectricitySmall64.png 
TenetAgendus.png Tenet Agendus Melee Sword and Shield Normal Attack 140 53.85% DmgElectricitySmall64.png 
TenetAgendus.png Tenet Agendus Melee Sword and Shield Energy Disk 2880 100.00% DmgElectricitySmall64.png 
TurretPulsar.png Vidar Pulsar MK III Railjack Turret Turret Normal Attack 322 54.67% DmgElectricitySmall64.png 
TurretVort.png Vidar Vort MK III Railjack Turret Turret Normal Attack 1224 100.00% DmgElectricitySmall64.png 
TurretVort.png Vort MK III Railjack Turret Turret Normal Attack 1224 100.00% DmgElectricitySmall64.png 
Vulklok.png Vulklok Robotic Sniper Rifle Normal Attack 85 100.00% DmgElectricitySmall64.png 
Xoris.png Xoris Melee Glaive Throw Bounce Explosion 250 100.00% DmgElectricitySmall64.png 
Xoris.png Xoris Melee Glaive Throw Recall Explosion 500 100.00% DmgElectricitySmall64.png 
Xoris.png Xoris Melee Glaive Charged Throw Bounce Explosion 500 100.00% DmgElectricitySmall64.png 
Xoris.png Xoris Melee Glaive Charged Throw Recall Explosion 1000 100.00% DmgElectricitySmall64.png 
TurretPulsar.png Zetki Pulsar MK III Railjack Turret Turret Normal Attack 443 57.83% DmgElectricitySmall64.png 
TurretVort.png Zetki Vort MK III Railjack Turret Turret Normal Attack 1592 100.00% DmgElectricitySmall64.png 

Enemies[]



Abilities[]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (DmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (DmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64.png Toxin damage)
100 % (DmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

ArcsphereModx256.png Arcsphere130xWhite.png
ENERGY:
25
KEY
1
Arcsphere
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Strength:1,000 / 1,300 / 1,600 / 2,000 (DmgElectricitySmall64.png Electricity damage on deployment)
100 / 150 / 200 / 250 /s (field DmgElectricitySmall64.png Electricity damage per second)
Duration:7 / 8 / 9 / 10 s
Range:4 m (impact radius)
7 m (field radius)
Misc:DmgElectricitySmall64.png Electricity status per hit
2x (enhanced damage multiplier)
3 (initial enemies hit for enhanced damage)
3 (active spheres limit)
Expand/Collapse

CoilHorizonModx256.png CoilHorizon130xWhite.png
ENERGY:
50
KEY
2
Coil Horizon
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Strength:1,000 / 1,150 / 1,300 / 1,500 /s (contact DmgElectricitySmall64.png Electricity damage per second)
500 / 750 / 1,000 / 1,250 (DmgElectricitySmall64.png Electricity damage on implosion)
Duration:N/A
Range:12 m
Misc:Knockdown on hit
DmgElectricitySmall64.png Electricity status on hit
2 s (sphere lifetime)
2 s (implosion lifetime)
Subsumable to Helminth
Expand/Collapse

RotorswellModx256.png Rotorswell130xWhite.png
ENERGY:
100
KEY
4
Rotorswell
Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Strength:100 / 150 / 200 / 250 /s (field DmgElectricitySmall64.png Electricity damage per second)
250 / 350 / 400 / 500 (discharge DmgElectricitySmall64.png Electricity damage)
Duration:10 / 14 / 18 / 22 s
Range:4 m (electric field radius)
10 m (discharge range)
Misc:44 % (move speed bonus)
DmgElectricitySmall64.png Electricity status on hit
5 (discharge chained targets)
2 (simultaneous discharges limit)
1 s (discharge cooldown)
Expand/Collapse

TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY:
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (DmgBlastSmall64.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64.png Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (DmgBlastSmall64.png Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64.png Electricity status chance)
4 (limit of active drones)
Subsumable to Helminth
Expand/Collapse

ShockModU15.jpeg Shock.png
ENERGY:
25
KEY
1
Shock
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Strength:75 / 100 / 125 / 200 (DmgElectricitySmall64.png Electricity damage)
Duration:N/A
Range:7 / 10 / 12 / 15 m (chain link range)
Misc:∞ (cast range)
2 / 3 / 4 / 5 (chain links)
100 % (DmgElectricitySmall64.png Electricity status chance)
Subsumable to Helminth
Expand/Collapse

ElectricShieldModU15.jpeg ElectricShield.png
ENERGY:
50
KEY
3
Electric Shield
Volt deploys an obstacle of energy, providing cover in any situation.

Meters per Energy Drained: 4 m
Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:N/A
Misc:50% (damage bonus)
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)
Expand/Collapse

OverloadModU15.jpeg Overload.png
ENERGY:
100
KEY
4
Discharge
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:500 / 750 / 1000 / 1200 (DmgElectricitySmall64.png Electricity damage/second)
Duration:3 / 4 / 5 / 6 s (stun duration)
Range:12 / 15 / 18 / 20 m (electric pulse range)
4 / 4 / 6 / 8 m (electric arc radius)
Misc:3 / 3 / 4 / 4 s (electric pulse duration)
4.5 s (damage delay)
Expand/Collapse

Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64.png Corrosive
status chance)

Strength:10 (DmgElectricitySmall64.png Electricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64.png Electricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

FighterEscort.png FighterEscortIcon.png
ENERGY:
100
KEY
4
Fighter Escort
Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion DmgBlastSmall64.png Blast damage)
Duration:15 / 20 / 25 / 30 s
Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)
Expand/Collapse

Sources of Electricity Resistances[]

Mods[]

Notes[]

  • Sentinels are extremely susceptible to heavy damage when the player is under and electric status effect, as they are always within range of the arc. On The Steel Path a single instance of an electric status effect on the player is sometimes enough to outright destroy a sentinel companion.
    • Grineer Powerfist deal heavy electric damage on their slams, stopping natural shield recharge on players for the duration of the electric proc and causing sometimes fatal damage to Sentinels.

Media[]

Patch History[]

Hotfix 31.0.8 (2022-01-12)

  • Reduced the volume of electricity Status Effect sounds.

Update 27.2 (2020-03-05)

  • AoE Electric Damage that is part of the Status Effect can now reoccur while the target is still under the stun animation of another Electric Status Effect.


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