Electricity Damage is one of the four primary elemental damage types. It performs well against Grineer Machinery and Corpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units.
Electricity damage's status effect is Tesla Chain, which sends an electrical surge dealing damage equal to × ( ÷ 2) as Electricity to all enemies within a 3-meter radius. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers. The Tesla Chain is able to hit heads and other body parts by itself, potentially allowing headshots' bonus to apply twice (which also affects the added headshot damage of some sniper rifles' zoom bonuses and Target Acquired). It should also be noted that due to the nature of Faction damage mods, their bonuses are applied twice during the calculation of Tesla Chain damage. For example, the Tesla Chain damage of a weapon with an innate 100 damage, Serration, Stormbringer, and Bane of Grineer will be:
- Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
- Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
- Tesla Chain Damage = 344.5 × (2.47 ÷ 2) = 425.458
Shocked enemies will also be standing up stunned, exposing them from cover and preventing them from attacking for about 3 seconds (though Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage. The target will have electricity running through their body over the duration, which disappears after 6 seconds.
|Grineer Health||Electricity Modifier||Corpus Health||Electricity Modifier||Infested Health||Electricity Modifier|
|Ferrite Armor||Shield||Infested Flesh|
|Alloy Armor||–50%||Proto Shield||Fossilized|
Electricity damage mods can be combined with other elemental mods to create a new elemental damage type.
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
|Strength:100 / 125 / 150 / 200 (damage)|
|Range:4 / 5 / 6.5 / 10 m|
|Misc:40% / 45% / 50% / 60% (status chance)|
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
|Strength:100 / 200 / 300 / 400 (damage/tick)|
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
|Misc:20 m (attack range)|
30 m (stun radius)
5 m (knockback radius)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)
20% (speed bonus)
50% (armor reduction)
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
|Strength:80 / 100 / 120 / 150 (arc damage)|
15 (contact damage)
|Duration:5 / 6 / 7 / 10 (charges)|
|Range:7 / 8 / 10 / 12 m|
|Misc:40 s (duration) 10% (uncharged status) 100% (charged status)|
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
|Strength:75 / 100 / 125 / 200 (damage)|
|Range:7 / 10 / 12 / 15 m (chain link range)|
|Misc:2 / 3 / 4 / 5 (chain links)|
∞ (cast range)
Volt deploys an obstacle of energy, providing cover in any situation.
Meters per Energy Drained: 4 m
|Duration:10 / 15 / 20 / 25 s|
|Misc:50% (damage bonus)|
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
|Strength:500 / 750 / 1000 / 1200|
|Duration:3 / 4 / 5 / 6 s (Effect Duration)|
|Range:12 / 15 / 18 / 20 m (Ability Range)|
4 / 4 / 6 / 8 m (Electric Arc Radius)
|Misc:3 / 3 / 4 / 4 s (Ability Duration)|
4.5 s (Damage Delay)
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.
Sources of Electricity ResistancesEdit
|Offense||Critical Hit • Damage • Enemy Body Parts • Multishot • Punch Through|
|Defense||Armor • Health • Shield|
|Physical||Impact • Puncture • Slash|
|Elemental||Cold • Electricity • Heat • Toxin|
|Combined||Blast • Corrosive • Gas • Magnetic • Radiation • Viral|
|Unique||Tau • True • Void|