DmgElectricitySmall64.pngElectricity Damage is one of the four primary elemental damage types. It performs well against IconGrineerB.svgGrineer Machinery and IconCorpusB.svgCorpus Robotics, but is mitigated by the Alloy Armor worn by many high-level Grineer units.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of DmgElectricitySmall64.pngElectricity damage is Tesla Chain. It stuns the affected target and deals a tick of damage every second for 6 seconds to all enemies in a 3-meter radius. Each tick dealing damage equal to 0.5 × Base Damage × (1 + % Electricity Damage from mods) × (1 + Faction Damage mods) as DmgElectricitySmall64.pngElectricity. Multiple instances of the effect can stack with each instance having its own timer. If a proc occurs together with a headshot, stealth bonus, and/or critical hit, the damage is also affected by their respective multipliers. The Tesla Chain is able to hit heads and other body parts by itself, potentially allowing headshot bonuses to apply twice (which is also affected by the added headshot damage from Mod TT 20px.pngTarget Acquired and zoom bonuses on some sniper rifles). For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.pngSerration, Mod TT 20px.pngStormbringer, and Mod TT 20px.pngBane of Grineer will be:

Base Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Electricity Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x
Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

Enemies affected by this status effect will also be standing up stunned, preventing them from taking any other action for about 3 seconds (Ospreys, Bosses, and Tenno are immune to this). Note that only the original target will be stunned, and others around it will only take damage.

Enemies affected by an DmgElectricitySmall64.pngElectricity proc have their bodies covered in blue electricity, with electric lines connecting to each afflicted.

Electricity tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[edit | edit source]

The status effect of DmgElectricitySmall64.pngElectricity damage against Railjack space enemies is Scramble, causing enemy ships to spiral erratically in a forward direction while being unable to use weaponry for 6 seconds, with subsequent procs refreshing the duration. Against the Tenno's Railjack, it causes an Electricity Hazard which scrambles the minimap and disables use of the Tactical Menu.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health DmgElectricitySmall64.pngElectricity Modifier IconCorpusB.svgCorpus Health DmgElectricitySmall64.pngElectricity Modifier Infestation b.svgInfested Health DmgElectricitySmall64.pngElectricity Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield Infested Flesh
Alloy Armor -50% Proto Shield Fossilized
Machinery +50% Robotic +50% Infested Sinew

As with all damage types ineffective against armor, DmgElectricitySmall64.pngElectricity damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgElectricitySmall64.pngElectricity​ damage is reduced by -50% and damage is further reduced by 150% of a target's whole Alloy Armor.

Elemental Combinations[edit | edit source]

DmgElectricitySmall64.pngElectricity damage mods can be combined with other elemental mods to create a new elemental damage type.

Electricity Sources[edit | edit source]

Main article: Category:Electricity Damage

Weapons[edit | edit source]

Main article: Category:Electricity Damage Weapons


Enemies[edit | edit source]



Abilities[edit | edit source]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (DmgFireSmall64.pngHeat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64.pngHeat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64.pngElectricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64.pngElectricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (DmgToxinSmall64.pngToxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64.pngToxin damage)
100 % (DmgToxinSmall64.pngToxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64.pngCold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY:
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (DmgBlastSmall64.pngBlast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64.pngElectricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64.pngElectricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (DmgBlastSmall64.pngBlast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64.pngElectricity status chance)
4 (limit of active drones)
Expand/Collapse

ShockModU15.jpeg Shock.png
ENERGY:
25
KEY
1
Shock
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Strength:75 / 100 / 125 / 200 (DmgElectricitySmall64.pngElectricity damage)
Duration:N/A
Range:7 / 10 / 12 / 15 m (chain link range)
Misc:∞ (cast range)
2 / 3 / 4 / 5 (chain links)
100 % (DmgElectricitySmall64.pngElectricity status chance)
Expand/Collapse

ElectricShieldModU15.jpeg ElectricShield.png
ENERGY:
50
KEY
3
Electric Shield
Volt deploys an obstacle of energy, providing cover in any situation.

Meters per Energy Drained: 4 m
Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:N/A
Misc:50% (damage bonus)
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)
Expand/Collapse

OverloadModU15.jpeg Overload.png
ENERGY:
100
KEY
4
Discharge
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:500 / 750 / 1000 / 1200 (DmgElectricitySmall64.pngElectricity damage/second)
Duration:3 / 4 / 5 / 6 s (stun duration)
Range:12 / 15 / 18 / 20 m (electric pulse range)
4 / 4 / 6 / 8 m (electric arc radius)
Misc:3 / 3 / 4 / 4 s (electric pulse duration)
4.5 s (damage delay)
Expand/Collapse

Reservoirs.png ReservoirsIcon.png
ENERGY:
25
KEY
1
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Strength:300 (max health)
30 s-1 (heal over time)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
25 % (Sol Gate damage buff)

Strength:20 % (movement speed)
20 % (attack speed)
30 % (fire rate)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (Sol Gate DmgCorrosiveSmall64.pngCorrosive
status chance)

Strength:10 (DmgElectricitySmall64.pngElectricity damage)
Duration:19 / 22 / 26 / 30 s (Mote lifespan)
Range:5 m (Reservoir range)
15 m (Shock range)
Misc:∞ (Reservoir lifespan)
6 (max reservoirs active)
100 % (DmgElectricitySmall64.pngElectricity status chance)
5 (number of targets)
3 s (Shock cooldown)
25 % (Sol Gate damage buff)

Expand/Collapse

FighterEscort.png FighterEscortIcon.png
ENERGY:
100
KEY
4
Fighter Escort
Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
Strength:2 / 4 / 6 / 8 (drones)
1000 / 1500 / 2000 / 2500 (explosion DmgBlastSmall64.pngBlast damage)
Duration:15 / 20 / 25 / 30 s
Range:60 / 100 / 120 / 160 m (explosion radius)
80 m (beam range)
Expand/Collapse

Sources of Electricity Resistances[edit | edit source]

Mods[edit | edit source]

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

  • AoE Electric Damage that is part of the Status Effect can now reoccur while the target is still under the stun animation of another Electric Status Effect.


Community content is available under CC-BY-SA unless otherwise noted.