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For the aura mod, see Corrosive Projection.
Combined from Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage. Most effective against Ferrite armor. Corrosive status temporarily removes up to 80% of the target's armor value.
—In-game Description

Script error: The function "Proc" does not exist. Damage is one of the six secondary elemental damage types, composed of Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage. It is immensely useful against Script error: The function "Faction" does not exist. Ferrite Armor and Fossilized Script error: The function "Faction" does not exist. creatures, but fares poorly against the Proto Shields of some elite Script error: The function "Faction" does not exist. enemies.

Status Effects

General

The status effect of Script error: The function "Proc" does not exist. damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6% of the original armor up to 80% armor reduction in total after 10 stacks, each stack having its own duration.

Enemies affected by a Script error: The function "Proc" does not exist. proc will be covered in a faint green, electricity-like substance. Enemies killed by a Script error: The function "Proc" does not exist. proc will have their corpses partially corroded and dissolved.

Armor Removal Interactions

When Script error: The function "Proc" does not exist. status is combined with Script error: The function "Proc" does not exist. status and Mod TT 20px Corrosive Projection, the armor reduction is multiplicative. This can be expressed as the following:

Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)

For example, a full 4-player squad with max-rank Mod TT 20px Corrosive Projections, an active Script error: The function "Proc" does not exist. proc, and max stacked Script error: The function "Proc" does not exist. proc will result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × 4) = 2.8%.

If only one player has a max-rank Mod TT 20px Corrosive Projection with the above statuses, an enemy's armor would instead be reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18%) = 8.2%.

An active Script error: The function "Proc" does not exist. proc, and max stacked Script error: The function "Proc" does not exist. proc without Mod TT 20px Corrosive Projection would result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] = 10%.

Currently, the only non-ability method to completely remove armor is to use Mod TT 20px Shattering Impact, Mod TT 20px Sharpened Claws or a dagger in tandem with Mod TT 20px Amalgam Argonak Metal Auger.

Empyrean

Script error: The function "Proc" does not exist. does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness

Script error: The function "damagetable" does not exist.

As with all damage types effective against armorScript error: The function "Proc" does not exist. damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Script error: The function "Proc" does not exist. damage is only reduced by 25% of a target's whole Ferrite Armor and the base damage is increased by +75%.

Corrosive Sources

Weapons

Main article: Category:Corrosive Damage Weapons

Mods

†Denotes a source of corrosive damage that does not inflict the status effect on enemies.


Enemies


Abilities

ScarabSwarmModx256 ScarabSwarm130xWhite
4
EnergyOrb100
Scarab Swarm

Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.


Introduced in Update 18.5 (2016-03-04)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:6 / 10 / 12 / 15 s (swarm duration)
AbilityRangeBuff Range:20 / 22 / 25 / 30 m (cast range)
? / ? / ? / 12 m (spread range)

Misc: ? number of swarms
? / ? / ? / 241 (DmgCorrosiveSmall64 Corrosive damage/sec)
10% (bonus damage from max health)
DmgCorrosiveSmall64 Corrosive status per tick
0.5 s damage tick interval
? s swarm spread interval
100% (spread remaining duration)
3 (Swarm Kavat limit)
? s Swarm Kavat lifespan

Expand/Collapse

DanseMacabreModx256 DanseMacabre130xWhite
4
EnergyOrb25
+20-40/s
Danse Macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)

Misc: 9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)
23.33% stored damage decay/sec

Expand/Collapse
Only on armored enemies.

SporesModx256 Spores130xWhite
1
EnergyOrb25
Spores

Inflict a target with a pox of DmgCorrosiveSmall64Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.


Introduced in Update 7.0 (2013-03-18)

AbilityStrengthBuff Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% (DmgCorrosiveSmall64 Corrosive status chance)
20% (reset decay)
AbilityDurationBuff Duration:10% (damage decay rate)
AbilityRangeBuff Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)

Misc: ∞ (duration)
7 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
4.0x (miasma damage multiplier)

Expand/Collapse

Tips

  • Script error: The function "Proc" does not exist. damage can be combined with Script error: The function "Proc" does not exist. damage (when applicable) to create a deadly damage combo against enemies with armor, especially the Grineer. The reduction of armor will lessen the reduction of damage, while viral procs will increase damage dealt even further.
  • Script error: The function "Proc" does not exist. pairs well with weapons that do primarily Script error: The function "Proc" does not exist. damage. This results in an excellent faction-neutral build, as Corrosive is either buffed or normal against every damage type except for Corpus Proto Shields, which the Impact makes up for, especially on a high-crit weapon.

Media

Patch History

Update 27.2 (2020-03-05)

  • The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
    • Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.

See Also


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