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For the aura mod, see Corrosive Projection.

DAMAGE EFFICACY
x1.5 damage to Grineer
x1.5 damage to Kuva Grineer
x1.5 damage to Scaldra
x0.5 damage to Sentient

STATUS EFFECT
Created by combining  Toxin and  Electricity damage.

 Corrosive temporarily removes up to 80% of the target's armor value with multiple stacks.
—In-game Description

 Corrosive Damage is one of the six secondary elemental damage types, composed of  Toxin and  Electricity damage. Deals increased damage to Grineer, Kuva Grineer, and Scaldra, but reduced damage against Sentient. Its Status Effect temporarily degrades enemy Armor.

Status Effects[]

General[]

The status effect of  Corrosive damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.

 Emerald Archon Shard can increase the maximum  Corrosive status procs by +2 (+3 for  Tauforged). Applying 14 stacks can fully remove all armor for the duration of the status.

 Hydroid's passive causes enemies damaged by him to be permanently more vulnerable to  Corrosive status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of  Corrosive procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy.

Enemies affected by a  Corrosive proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a  Corrosive proc will have their corpses partially corroded and dissolved.

 Corrosive status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following:
Armor after reduction = (1 - 50%) × [1 - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)

  View detailed examples  

For example, a full 4-player squad with max-rank  Corrosive Projections, an active  Heat proc, and max stacked  Corrosive proc will result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × 4) = 2.8%.

If only one player has a max-rank  Corrosive Projection with the above statuses, an enemy's armor would instead be reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18%) = 8.2%.

An active  Heat proc, and max stacked  Corrosive proc without  Corrosive Projection would result in an enemy's armor being reduced to:

(1 - 50%) × [1 - (20% + 6% × 10)] = 10%.

Currently, the only non-ability method to completely remove armor is to use  Shattering Impact,  Sharpened Claws or a dagger in tandem with  Amalgam Argonak Metal Auger.

Railjack[]

 Corrosive does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Corrosive Sources[]

Main article: Category:Corrosive Damage

Weapons[]

Main article: Category:Corrosive Damage Weapons
Weapons with Corrosive damage
Name Slot Class Attack Name  Corrosive Majority
 Catabolyst Secondary Pistol Primary 53 100.00%  Corrosive
 Caustacyst Melee Scythe Normal Attack 103 39.62%  Corrosive
 EFV-0 Somnus Primary Rifle Auto 7 50.82%  Puncture
 Scourge Prime Primary Speargun Projectile Impact 80 100.00%  Corrosive
 Scourge Primary Speargun Projectile Impact 70 100.00%  Corrosive
 Stug Secondary Pistol Blob Explosion 75 100.00%  Corrosive
 Synapse Primary Rifle Normal Attack 20 100.00%  Corrosive

Mods[]

†Denotes a source of corrosive damage that does not inflict the status effect on enemies.

Enemies[]

Abilities[]


1
25
Tempest Barrage

Summon a tempest to rain down upon a target area.


Introduced in Update 13.0 (2014-04-09)

 Strength:150 / 175 / 225 / 300 ( Corrosive base damage)
 Duration:4 / 6 / 8 / 10 s
 Range:5 m (explosion radius)

Misc: ∞ (cast range)
4/s (salvos per sec)
3 / 5 / 8 / 10 m (barrage radius)
forced  Corrosive status effect

Subsumable to Helminth
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2
50
Tidal Surge

Crash through enemies in a ferocious wall of water.


Introduced in Update 13.0 (2014-04-09)

 Strength:100 / 200 / 250 / 300  Corrosive damage
 Duration:N/A
 Range:3 / 4 / 5 / 6 m striking radius

Misc: Self status cleanse on cast
Invulnerable during dash
? / ? / ? / 40 m/s speed
1 s wave duration
 Ragdoll on contact
 Corrosive status on initial hit and variable stacks in contact
50% recast energy discount

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3
75
Plunder

Plunder Armor from nearby enemies and increase Corrosive Damage on your Abilities and weapons. Enemies affected by Corrosion Status offer a greater increase.


Introduced in Update 34.0 (2023-10-18)

 Strength:20 / 25 / 30 / 40 (armor per enemy)
20 / 25 / 30 / 40 (armor per  Corrosive status)
750 (armor cap)
5% / 6% / 7.5% / 10% ( Corrosive bonus damage per enemy)
5% / 6% / 7.5% / 10% ( Corrosive bonus damage per enemy per  Corrosive status)
200% ( Corrosive bonus damage cap)
 Duration:10 / 15 / 20 / 25 s (duration)
 Range:25 m (range)
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4
50
Tentacle Swarm

Summon a creature from the depths. Its watery tentacles emergy from nearby surfaces to wreak havoc.


Introduced in Update 13.0 (2014-04-09)

 Strength:50 / 100 / 150 / 200 ( Corrosive capture damage per second)
50 / 100 / 150 / 200 ( True contact damage against Overguarded targets)
 Duration:10 / 13 / 18 / 20 s
 Range:15 / 15 / 15 / 15 m (spawn radius)

Misc: ∞ (cast range)
8 / 12 / 16 / 20 (tentacles)
 Ragdoll during capture
100% ( Corrosive status chance)

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4
100
Scarab Swarm

Summon a Scarab Swarm to attack enemies with guaranteed Corrosion Status. Damage scales with Inaros' Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.


Introduced in Update 18.5 (2016-03-04)

 Strength:N/A
 Duration:6 / 10 / 12 / 15 s (swarm duration)
 Range:20 / 22 / 25 / 30 m (cast range)
12 m (spread range)

Misc: 5% / 6.5% / 8% / 10% (health as  Corrosive damage/sec)
 Corrosive status per tick
? s swarm spread interval
100% (spread remaining duration)
3 (Swarm Kavat limit)
20 s (Swarm Kavat lifespan)

Expand/Collapse


4
25
+20-40/s
Danse Macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Introduced in Update 23.5 (2018-08-24)

 Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
 Duration:N/A
 Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)

Misc: 9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)
23.33% stored damage decay/sec

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Only applies  Corrosive damage on armored enemies.


1
25
Spores

Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.


Introduced in Update 7.0 (2013-03-18)

 Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% ( Corrosive status chance)
20% (reset decay)
 Duration:10% (damage decay rate)
 Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)

Misc: ∞ (duration)
7 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
4.0x (miasma damage multiplier)

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Additional Effects[]

Some mods add additional effects when a  Corrosive occurs or dealing  Corrosive damage.

Tips[]

  •  Corrosive damage can be combined with  Viral damage (when applicable) to create a deadly damage combo against enemies with armor, especially the Grineer. The reduction of armor will lessen the reduction of damage, while viral procs will increase damage dealt even further.

Media[]

Patch History[]

Update 36.0 (2024-06-18)

Simplified Faction Resistances
  • Grineer: Vulnerable to Corrosive
  • Sentient:
    • Resistant to Corrosive
  • Kuva Grineer
    • Vulnerable to Corrosive

Update 33.6 (2023-07-27)

  • Fixed crash related to Corrosive procs.

Hotfix 33.5.3 (2023-06-23)

  • Fixed crash related to Corrosive procs.

Update 31.6 (2022-06-09)

  • (Undocumented) Corrosive damage icon updated to match Essential Corrosive Glyph.

Update 27.2 (2020-03-05)

  • The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
    • Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.

Update 11.0 (2013-11-20)

  • Introduced.

See Also[]


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