For the aura mod, see Corrosive Projection.

Corrosive b Corrosive Damage is one of the six secondary elemental damage types, composed of Electricity b Electricity and Toxin b Toxin damage. It is immensely useful against IconGrineerBGrineer Ferrite Armor and Fossilized Infestation bInfested creatures, but fares poorly against the Proto Shields of some elite IconCorpusBCorpus enemies.

Status EffectsEdit

The status effect of Corrosive b Corrosive damage is Corrosion. It degrades the armor (either Ferrite or Alloy) of the afflicted target by 26% for 8 seconds. Subsequent procs add 6% reduced armor up to 80% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a Corrosive b Corrosive proc will be covered in a faint green, electricity-like substance. Enemies killed by a Corrosive b Corrosive proc will have their corpses partially corroded and dissolved.

Type EffectivenessEdit

IconGrineerBGrineer Health Corrosive b Corrosive Modifier IconCorpusBCorpus Health Corrosive b Corrosive Modifier Infestation bInfested Health Corrosive b Corrosive Modifier
Cloned Flesh Flesh Infested
Ferrite Armor +75% Shield Infested Flesh
Alloy Armor Proto Shield –50% Fossilized +75%
Machinery Robotic Sinew

As with all damage types effective against armorCorrosive b Corrosive damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Corrosive b Corrosive damage is only reduced by 25% of a target's whole Ferrite Armor and the base damage is increased by +75%.

Corrosive SourcesEdit


Main article: Category:Corrosive Damage Weapons


†Denotes a source of corrosive damage that does not inflict the status effect on enemies.



ScarabSwarm ScarabSwarmIcon
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
Strength:100 / 150 / 175 / 200
Duration:6 / 10 / 12 / 15 s
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:5 m (spread radius)

DanseMacabreModx256 DanseMacabre130xWhite
Danse Macabre
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.

Energy Drain: 20 s-1
Boosted Energy Drain: 40 s-1

Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)
Misc:9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)

Only on armored enemies.

VenomModU15 SarynVenom
Inflict a target with a pox of Corrosive w Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.

Recast Energy Discount: 50%

Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% (Corrosive w Corrosive status chance)
20% (reset decay)
Duration:10% (damage decay rate)
Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)
Misc:∞ (duration)
7 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
4.0x (miasma damage multiplier)


Patch HistoryEdit

Update 27.2
  • The first Corrosive Status Effect strips 26% Armor. Subsequent Corrosive Status Effects strip 6% more Armor, leading up to 80% Armor removal. Each Corrosive Status Effect lasts 8 seconds.
    • Note: Corrosive was the only Status with infinite Duration and 100% Efficacy toward a defensive stat. This was necessary to some based on how Armor Scaled. We feel our rebalancing efforts need a differently behaving Corrosive to balance out all Status overall.

See AlsoEdit

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