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For the aura mod, see Corrosive Projection.

Corrosive b Corrosive Damage is one of the six secondary elemental damage types, composed of Electricity b Electricity and Toxin b Toxin damage. It is immensely useful against IconGrineerBGrineer Ferrite Armor and Fossilized Infestation bInfested creatures, but fares poorly against the Proto Shields of some elite IconCorpusBCorpus enemies.

Status EffectsEdit

Corrosive b Corrosive damage's status effect is Corrosion, which permanently degrades the target's current armor (either Ferrite or Alloy) by 25%. The damage of the corroding shot is applied before the Corrosive b Corrosive proc reduces the armor. Corrosion can be applied multiple times to the same target, with each following proc reducing the remaining armor by another 25% of its current (not the initial) value, thereby causing the target's armor to decay at an exponentially decreasing rate, especially with weapons that fire multiple pellets (both by default and through Multishot mods). Against Tenno, the armor degrade is temporary and lasts for 8 seconds.

The enemy corroded by the proc will be covered in a green, electricity-like substance. The status effect FX is permanent, allowing the enemies which have been affected by at least one proc to be identified.

Type EffectivenessEdit

IconGrineerBGrineer Health Corrosive b Corrosive Modifier IconCorpusBCorpus Health Corrosive b Corrosive Modifier Infestation bInfested Health Corrosive b Corrosive Modifier
Cloned Flesh Flesh Infested
Ferrite Armor +75% Shield Infested Flesh
Alloy Armor Proto Shield –50% Fossilized +75%
Machinery Robotic Sinew

As with all damage types effective against armorCorrosive b Corrosive damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Corrosive b Corrosive damage is only reduced by 25% of a target's whole Ferrite Armor and the base damage is increased by +75%.

Corrosive SourcesEdit

WeaponsEdit


ModsEdit

†Denotes a source of corrosive damage that does not inflict the status effect on enemies.


EnemiesEdit


AbilitiesEdit

ScarabSwarm ScarabSwarmIcon
ENERGY
25
KEY
4
Scarab Swarm
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
Strength:100 / 150 / 175 / 200
Duration:6 / 10 / 12 / 15 s
Range:20 / 22 / 25 / 30 m (cast range)
6 / 10 / 12 / 15 m (heal radius)
Misc:5 m (spread radius)

DanseMacabreModx256 DanseMacabre130xWhite
ENERGY
25
KEY
4
Danse Macabre
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Energy Drain: 20 s-1
Boosted Energy Drain: 40 s-1

Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
Duration:N/A
Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)
Misc:9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)

Only on armored enemies.

VenomModU15 SarynVenom
ENERGY
25
KEY
1
Spores
Inflict a target with a pox of Corrosive w Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.


Recast Energy Discount: 50%

Strength:6 / 8 / 8 / 10 (initial damage)
1 / 1.25 / 1.5 / 2 (damage growth per enemy)
50% (Corrosive w Corrosive status chance)
20% (reset decay)
Duration:10% (damage decay rate)
Range:30 / 40 / 50 / 60 m (cast range)
10 / 12 / 14 / 16 m (spread radius)
Misc:∞ (duration)
7 (damage growth enemy cap)
0.5 s (damage decay interval)
2 / 2 / 3 / 3 (initial spores)
1 (transmitted spore)
3 (max spores per enemy via spread)
12 (max spores per enemy via recast)
4.0x (miasma damage multiplier)

Multiple Corrosion ProcsEdit

Because Corrosive b Corrosive procs reduce the armor of an enemy by 25% of their current armor, each proc against an enemy removes less armor points than its previous proc, and (if not for rounding) would theoretically never reduce armor to 0. The number of procs it takes to get down to below 1 depends on the initial armor value of the enemy. For the following examples, keep in mind these colored benchmarks:

Damage Reduction = 1 − (300 ÷ (300 + Net Armor))


Armor Damage Reduction Benchmark
1260.00 80.77% ValkyrIcon272 Valkyr with Mod TT 20pxSteel Fiber
945.00 75.90% AtlasIcon272 Atlas with Steel Fiber
735.00 71.01% ChromaIcon272 Chroma with Steel Fiber
630.00 67.74% FrostIcon272 Frost (Prime) or NidusIcon272 Nidus with Steel Fiber
600.00 66.00% ValkyrIcon272 Valkyr
577.50 65.81% Rhino PrimeIcon272 Rhino Prime with Steel Fiber
525.00 63.64% Excalibur PrimeIcon272 Excalibur Prime (Umbra) with Steel Fiber
472.50 61.17% ExcaliburIcon272 Excalibur or WukongIcon272 Wukong with Steel Fiber
450.00 60.00% AtlasIcon272 Atlas
420.00 58.33% InarosIcon272 Inaros with Steel Fiber
399.00 57.08% RhinoIcon272 Rhino with Steel Fiber
367.50 55.05% NezhaIcon272 Nezha with Steel Fiber
350.00 53.85% ChromaIcon272 Chroma
325.50 52.04% SarynIcon272 Saryn with Steel Fiber
315.00 51.22% OberonIcon272 Oberon or AshIcon272 Ash (Prime) with Steel Fiber
300.00 50.00% FrostIcon272 Frost (Prime) orNidusIcon272 Nidus
275.00 47.82% KhoraIcon272 Khora, Rhino Prime
262.50 46.67% Ember Prime or GaraIcon272 Gara with Steel Fiber
250.00 45.45% Excalibur Prime (Umbra)
225.00 42.86% ExcaliburIcon272 Excalibur, Oberon Prime, or WukongIcon272 Wukong
210.00 41.18% EmberIcon272 Ember, EquinoxIcon272 Equinox, or Volt PrimeIcon272 Volt Prime with Steel Fiber
200.00 40.00% InarosIcon272 Inaros
190.00 38.78% RhinoIcon272 Rhino
175.00 36.84% NezhaIcon272 Nezha
155.00 34.07% SarynIcon272 Saryn
150.00 33.00% OberonIcon272 Oberon or Ash Prime
136.50 31.27% AshIcon272 Ash, HydroidIcon272 Hydroid, LimboIcon272 Limbo, LokiIcon272 Loki (Prime), MagIcon272 Mag (Prime),
MesaIcon272 Mesa, MirageIcon272 Mirage, NekrosIcon272 Nekros, NovaIcon272 Nova (Prime), or IvaraIcon272 Ivara with Steel Fiber
131.25 30.43% Nyx Prime or VaubanIcon272 Vauban with Steel Fiber
125.00 29.41% Ember Prime or GaraIcon272 Gara
100.00 25.00% EmberIcon272 Ember, EquinoxIcon272 Equinox, or Volt Prime
65.000 17.81% AshIcon272 Ash, HydroidIcon272 Hydroid, LimboIcon272 Limbo, LokiIcon272 Loki (Prime),
MagIcon272 Mag (Prime), MesaIcon272 Mesa, MirageIcon272 Mirage, NekrosIcon272 Nekros, NovaIcon272 Nova (Prime), IvaraIcon272 Ivara
50.000 16.67% Nyx Prime or VaubanIcon272 Vauban
31.500 09.50% BansheeIcon272 Banshee, VoltIcon272 Volt, NyxIcon272 Nyx, TrinityIcon272 Trinity, or ZephyrIcon272 Zephyr with Steel Fiber
15.000 04.76% BansheeIcon272 Banshee, VoltIcon272 Volt, NyxIcon272 Nyx, TrinityIcon272 Trinity or ZephyrIcon272 Zephyr

The background colors of the above table mark 10% damage reduction increments.


As Corrosive b Corrosive procs are inflicted against the following hypothetical enemies, they will be brought lower and lower down the rainbow spectrum in damage reduction. The way the remaining armor is calculated is an exponential function as follows:

Remaining Armor = Initial Armor × 0.75Procs

  • Initial Armor is the original armor of your enemy.
  • Procs is the number of times that Corrosive b Corrosive procs occur on the enemy.


Corrosive b Corrosive Procs on Enemies
Enemy Armor = 100 Enemy Armor = 1000 Enemy Armor = 10000
Procs Remaining Armor Damage Reduction Procs Remaining Armor Damage Reduction Procs Remaining Armor Damage Reduction
0 100 25.00% 0 1000 76.92% 0 10000 97.09%
1 75 20.00% 1 750 71.43% 1 7500 96.15%
2 56.25 15.79% 2 562.5 65.22% 2 5625 94.94%
3 42.19 12.33% 3 421.9 58.44% 3 4219 93.36%
4 31.64 09.54% 4 316.4 51.33% 4 3164 91.34%
5 23.73 07.33% 5 237.3 44.17% 5 2373 88.78%
6 17.80 05.60% 6 178.0 37.24% 6 1780 85.58%
7 13.35 04.26% 7 133.5 30.80% 7 1335 81.65%
8 10.01 03.23% 8 100.1 25.02% 8 1001 76.94%
9 7.51 02.44% 9 75.1 20.02% 9 751 71.46%
10 5.63 01.84% 10 56.3 15.80% 10 563 65.24%
13 2.38 00.79% 13 23.8 07.35% 13 238 44.24%
16 1.00 00.33% 16 10.0 03.23% 16 100 25.00%
20 0.31 00.10% 20 3.10 01.02% 20 31.0 09.37%


Were this chart to fill in the gaps and continue, the trend would reveal that every 8 procs reduces the armor value of the current target by almost exactly 90%. This means for players fighting high level Grineer enemies (for reference, a level 120 Heavy Gunner has roughly 10000 armor), Corrosive b Corrosive procs are nearly essential to kill them, and to get a sufficient number of procs on the enemy, a weapon with both high Status Chance and high Fire Rate would be best.

Complete Armor DepletionEdit

The complete removal of a target's armor occurs when its armor value falls below 1. This may be desirable to remove the damage type modifiers of the target's armor type, or it may be unwanted in the case of Corrosive damage against Ferrite armor, as this means losing the +75% damage bonus. Either way, it is important to consider when this event is expected to occur.

Based on the previous equation describing the relationship between number of procs, initial armor and remaining armor, one can calculate for any given armor value the number of procs required to deplete it completely:

Procs > 8 log10 (Initial Armor)

Conversely, one can calculate for any given number of procs the greatest armor value which it can deplete completely:

Initial Armor < (4/3)Procs

The bottom line of this for fighting armored targets with Corrosion effects is that, since the number of shots required to deplete the target's armor grows slower with enemy level than the number of shots required to deplete the target's health, armor depletion will occur more often and already at higher relative amounts of health left as enemy level increases, for any fixed weapon setup which can proc Corrosion.

BugsEdit

Since Update 20.0, Corrosive b Corrosive procs permanently linger on enemies. This has no effect aside from affecting Mod TT 20pxCondition Overload.

MediaEdit

  • This Nova is currently using a Corrosive-modded Brakk; Corrosive procs should reduce armor. Notice Kril's Yellow health bar, showing he has armor.
  • After proccing the Corrosive effect on Kril several times, his health bar turned red. This suggests that Corrosive procs can reduce armor to zero permanently.
WDR 9 Corrosive Damage (Warframe)

WDR 9 Corrosive Damage (Warframe)

See AlsoEdit


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