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Most effective against shields. Cold status causes enemies to move up to 70% slower.
—In-game Description

Script error: The function "Proc" does not exist. Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most Script error: The function "Faction" does not exist. units as well as the Alloy Armor worn by many high-level Script error: The function "Faction" does not exist. units, but is not very effective against most of the Script error: The function "Faction" does not exist..

Status Effects

General

The status effect of Script error: The function "Proc" does not exist. damage is Freeze. It reduces the target's movement speed and fire/attack rate by 25% over 6 seconds. Subsequent procs add 5% slow up to 70% in total after 10 stacks, with each proc having their own duration. For Warframe abilities, the proc duration can be decreased (but not increased) if Ability Duration is lower than 100%.

When targets are killed while under the effects of a Script error: The function "Proc" does not exist. proc they will turn into ice statues which can be shattered or left to melt. The frozen enemy will be dismembered into multiple body parts, regardless whether or not they are shattered, which is considerably valuable for a NekrosIcon272 Nekros using Desecrate130xWhite Desecrate as each part can spawn a Health Orb and some loot.

Railjack

The status effect of Script error: The function "Proc" does not exist. damage against Railjack space enemies is Immobilize, which disables the target ships' weapons and slows their movements to a complete stop for 6 seconds, refreshing the duration with subsequent procs. Against the Tenno's Railjack, it instead creates an Ice Hazard that disables interactive elements within the Railjack, such as the pilot seat, turrets, Archwing Slingshot, doors, and Resource Forge.

Type Effectiveness

Script error: The function "damagetable" does not exist.

As with all damage types effective against armor, Script error: The function "Proc" does not exist. damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Script error: The function "Proc" does not exist. damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental Combinations

Script error: The function "Proc" does not exist. damage mods can be combined with other elemental mods to create a new elemental damage type.

  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.
  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.
  • Script error: The function "Proc" does not exist. + Script error: The function "Proc" does not exist. = Script error: The function "Proc" does not exist.

Cold Sources

Main article: Category:Cold Damage

Enemies



Abilities

SpectralScreamModx256 SpectralScream130xWhite
1
EnergyOrb10
+3/s
Spectral Scream

Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.


Introduced in Update 16.0 (2015-03-19)

AbilityStrengthBuff Strength:200 / 250 / 300 / 400 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 5 / 6.5 / 10 m (cone length)

Misc: 100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)

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ElementalWardModx256 ElementalWard130xWhite
2
EnergyOrb50
Elemental Ward

Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.


Introduced in Update 16.0 (2015-03-19)

Strength: 25 / 50 / 75 / 100 (DmgFireSmall64 Heat damage per second)
15 / 20 / 30 / 55 % (health bonus)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64 Heat status chance)
5 m (burn radius)

Strength: 2.5 / 3 / 5 / 10 x (damage reflection multiplier)
10 / 15 / 20 / 30 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64 Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64 Electricity damage)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength: 25 / 35 / 40 / 50 % (DmgToxinSmall64 Toxin damage chance per second)
15 / 25 / 30 / 35 % (holster damage)
Duration: 10 / 15 / 20 / 25 s
? / ? / 3 / 3 s (holster damage duration)
15 / 25 / 30 / 35 % (reload speed bonus)
Range: 6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64 Toxin damage)
100 % (DmgToxinSmall64 Toxin status chance)

Strength: 1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 70 / 90 / 145 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64 Cold status chance)
Duration: 10 / 15 / 20 / 25 s
Range: 6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
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EffigyModx256 Effigy130xWhite
4
EnergyOrb50
+10/s
Effigy

Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Introduced in Update 16.0 (2015-03-19)

Strength: 100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration: N/A
Range: N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength: N/A
Duration: N/A
Range: N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

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FreezeModx256 Freeze130xWhite
1
EnergyOrb25
Freeze

A frigid energy blast that freezes targets in their tracks.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:150 / 225 / 275 / 350 (DmgColdSmall64 Cold main damage)
50 / 100 / 125 / 150 (DmgColdSmall64 Cold area damage)
AbilityDurationBuff Duration:5 / 7 / 12 / 15 s (freeze duration)
AbilityRangeBuff Range:N/A

Misc: 600% (DmgColdSmall64 Cold status chance)
50% (freeze health threshold)
3m (impact radius)

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IceWaveModx256 IceWave130xWhite
2
EnergyOrb50
Ice Wave

Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:300 / 445 / 565 / 700 (DmgColdSmall64 Cold damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)

Misc: 600% (DmgColdSmall64 Cold status chance)
60° (angle cap)

Subsumable to Helminth
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AvalancheModx256 Avalanche130xWhite
4
EnergyOrb100
Avalanche

Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:800 / 1000 / 1200 / 1500 (DmgColdSmall64 Cold initial damage)
100 / 200 / 300 / 400 (DmgColdSmall64 Cold shatter damage)
? / ? / ? / 60% (armor reduction)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s (freeze duration)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (ability radius)
3 / 3.5 / 4 / 4.5 m (shatter radius)

Misc: 600% (DmgColdSmall64 Cold status chance)

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Cryogenic
Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In Conclave, players will instead be inflicted with Script error: The function "Proc" does not exist. proc.

ThermalSunderModx256 ThermalSunder130xWhite
3
EnergyOrb50
Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting DmgColdSmall64Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgFireSmall64Heat Status on nearby enemies.


Introduced in Update 25.7 (2019-08-29)

Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64 Cold damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64 Cold freeze chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64 Heat damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgFireSmall64 Heat ignite damage bonus)
100% DmgFireSmall64 Heat ignite chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
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VialRushModx256 VialRush130xWhite
2
AbilityDurationBuff5
Vial Rush

Dash forward, crashing through enemies and leaving an icy trail of broken vials.

Hold to imbue the next ability cast with DmgColdSmall64Cold.


Introduced in Update 29.6 (2020-12-18)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250 /s (DmgColdSmall64 Cold damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
AbilityDurationBuff Duration:4 / 6 / 7 / 8 s (residue duration)
AbilityRangeBuff Range:30 m (charge distance)
14 / 17 / 20 / 24 (vial charges)
4 / 5 / 7 / 9 m (explosion radius)

Misc: 2 m (residue radius)
DmgColdSmall64 Cold and imbued elemental status proc per second
3 (DmgColdSmall64 Cold status effect stacks per proc)
0.5 s (cancel delay)

Subsumable to Helminth
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Sources of Cold Resistances

Arcanes

Mods

Trivia

  • While all other elemental mods utilize the Script error: The function "Pol" does not exist. polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Script error: The function "Pol" does not exist. polarity, which is tied to defensive mods.

Media

Patch History

Update 27.2 (2020-03-05)

  • The first Cold Status Effect deals 25% slow. Subsequent Cold Status Effects deal +5% slow for a total of 70% slow at 10 procs. Each Cold Status has a duration of 6 seconds.
  1. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers
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