WARFRAME Wiki

SCRIPT ERRORS!!
But don't worry, the admin and editor team are aware of them and they will be resolved over the next few days as our Weapons Module goes through a much needed overhaul.
Sorry for any inconvenience!
FINNER (talk), 05:04, 20 January 2022 (UTC)


Free feel to use Internet Archive https://archive.org/ for an archived version of a page. Official drop tables are still available on https://www.warframe.com/droptables

READ MORE

WARFRAME Wiki
Advertisement
WARFRAME Wiki

Most effective against shields. Cold status causes enemies to move up to 70% slower.

—In-game Description

DmgColdSmall64.png Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most IconCorpusB.svg Corpus units as well as the Alloy Armor worn by many high-level IconGrineerB.svg Grineer units, but is not very effective against most of the Infestation b.svg Infested.

Status Effects[]

General[]

The status effect of DmgColdSmall64.png Cold damage is Freeze. It reduces the target's movement speed and fire/attack rate by 25% over 6 seconds. Subsequent procs add 5% slow up to 70% in total after 10 stacks, with each proc having their own duration. For Warframe abilities, the proc duration can be decreased (but not increased) if Ability Duration is lower than 100%.

Railjack[]

The status effect of DmgColdSmall64.png Cold damage against Railjack space enemies is Immobilize, which disables the target ships' weapons and slows their movements to a complete stop for 6 seconds, refreshing the duration with subsequent procs. Against the Tenno's Railjack, it instead creates an Ice Hazard that disables interactive elements within the Railjack, such as the pilot seat, turrets, Archwing Slingshot, doors, and Resource Forge.

Type Effectiveness[]

IconGrineerB.svgGrineer Health DmgColdSmall64.png Cold Modifier IconCorpusB.svgCorpus Health DmgColdSmall64.png Cold Modifier Infestation b.svgInfested Health DmgColdSmall64.png Cold Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield +50% Infested Flesh -50%
Alloy Armor +25% Proto Shield Fossilized -25%
Machinery Robotic Infested Sinew +25%

As with all damage types effective against armor, DmgColdSmall64.png Cold damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that DmgColdSmall64.png Cold damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental Combinations[]

DmgColdSmall64.png Cold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold Sources[]

Main article: Category:Cold Damage

Weapons[]

Main article: Category:Cold Damage Weapons
Weapons with Cold damage
Name Slot Class Attack Name DmgColdSmall64.png Cold Cold%
SentinelArtax.png Artax Robotic Rifle Normal Attack 5 100.00% DmgColdSmall64.png 
TurretCryophon.png Cryophon Railjack Turret Turret Normal Attack 972 100.00% DmgColdSmall64.png 
TurretCryophon.png Cryophon MK I Railjack Turret Turret Normal Attack 1750 100.00% DmgColdSmall64.png 
TurretCryophon.png Cryophon MK II Railjack Turret Turret Normal Attack 2975 100.00% DmgColdSmall64.png 
TurretCryophon.png Cryophon MK III Railjack Turret Turret Normal Attack 4760 100.00% DmgColdSmall64.png 
Cryotra.png Cryotra Robotic Rifle Normal Attack 10 100.00% DmgColdSmall64.png 
CrpFreezeRayRifle.png Glaxion Primary Rifle Normal Attack 26 100.00% DmgColdSmall64.png 
GlaxionVandal.png Glaxion Vandal Primary Rifle Normal Attack 29 100.00% DmgColdSmall64.png 
TurretGlazio.png Glazio MK I Railjack Turret Turret Normal Attack 354 45.74% DmgColdSmall64.png 
TurretGlazio.png Glazio MK II Railjack Turret Turret Normal Attack 700 53.19% DmgColdSmall64.png 
TurretGlazio.png Glazio MK III Railjack Turret Turret Normal Attack 1100 52.23% DmgColdSmall64.png 
TurretCryophon.png Lavan Cryophon MK I Railjack Turret Turret Normal Attack 1873 100.00% DmgColdSmall64.png 
TurretCryophon.png Lavan Cryophon MK II Railjack Turret Turret Normal Attack 3184 100.00% DmgColdSmall64.png 
TurretCryophon.png Lavan Cryophon MK III Railjack Turret Turret Normal Attack 5094 100.00% DmgColdSmall64.png 
TurretGlazio.png Lavan Glazio MK I Railjack Turret Turret Normal Attack 372 43.66% DmgColdSmall64.png 
TurretGlazio.png Lavan Glazio MK II Railjack Turret Turret Normal Attack 748 51.66% DmgColdSmall64.png 
TurretGlazio.png Lavan Glazio MK III Railjack Turret Turret Normal Attack 1237 53.39% DmgColdSmall64.png 
Lenz.png Lenz Primary Bow Initial Burst 10 100.00% DmgColdSmall64.png 
Orvius.png Orvius Melee Glaive Charged Throw Bounce Explosion 585 100.00% DmgColdSmall64.png 
Orvius.png Orvius Melee Glaive Charged Throw Recall Explosion 1170 100.00% DmgColdSmall64.png 
Orvius.png Orvius Melee Glaive Hover Attack 75 100.00% DmgColdSmall64.png 
Quellor.png Quellor Primary Rifle Auto 16 27.59%DmgColdSmall64.png 
Quellor.png Quellor Primary Rifle Alt-Fire 800 57.14% DmgColdSmall64.png 
IceHammer.png Sibear Melee Hammer Normal Attack 130 48.15% DmgColdSmall64.png 
TenetEnvoy.png Tenet Envoy Primary Launcher Rocket Explosion 640 62.50% DmgColdSmall64.png 
SentinelFreezeRayRifle.png Verglas Robotic Rifle Normal Attack 26 100.00% DmgColdSmall64.png 
TurretCryophon.png Vidar Cryophon MK I Railjack Turret Turret Normal Attack 1750 100.00% DmgColdSmall64.png 
TurretCryophon.png Vidar Cryophon MK II Railjack Turret Turret Normal Attack 2975 100.00% DmgColdSmall64.png 
TurretCryophon.png Vidar Cryophon MK III Railjack Turret Turret Normal Attack 4760 100.00% DmgColdSmall64.png 
TurretGlazio.png Vidar Glazio MK I Railjack Turret Turret Normal Attack 354 45.74% DmgColdSmall64.png 
TurretGlazio.png Vidar Glazio MK II Railjack Turret Turret Normal Attack 700 53.19% DmgColdSmall64.png 
TurretGlazio.png Vidar Glazio MK III Railjack Turret Turret Normal Attack 1100 52.23% DmgColdSmall64.png 
TurretCryophon.png Zetki Cryophon MK I Railjack Turret Turret Normal Attack 2275 100.00% DmgColdSmall64.png 
TurretCryophon.png Zetki Cryophon MK II Railjack Turret Turret Normal Attack 3868 100.00% DmgColdSmall64.png 
TurretCryophon.png Zetki Cryophon MK III Railjack Turret Turret Normal Attack 6188 100.00% DmgColdSmall64.png 
TurretGlazio.png Zetki Glazio MK I Railjack Turret Turret Normal Attack 607 60.28% DmgColdSmall64.png 
TurretGlazio.png Zetki Glazio MK II Railjack Turret Turret Normal Attack 911 53.24% DmgColdSmall64.png 
TurretGlazio.png Zetki Glazio MK III Railjack Turret Turret Normal Attack 1538 56.17% DmgColdSmall64.png 
Weapons with guaranteed Cold proc

Enemies[]



Abilities[]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (DmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (DmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64.png Toxin damage)
100 % (DmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Subsumable to Helminth
Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

FreezeModU15.jpeg FrostFreeze.png
ENERGY:
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (DmgColdSmall64.png Cold main damage)
50 / 100 / 125 / 150 (DmgColdSmall64.png Cold area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
Range:N/A
Misc:600% (DmgColdSmall64.png Cold status chance)
50% (freeze health threshold)
3m (impact radius)
Expand/Collapse

IceWaveModU15.jpeg FrostIceWave .png
ENERGY:
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700 (DmgColdSmall64.png Cold damage)
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)
Misc:600% (DmgColdSmall64.png Cold status chance)
60° (angle cap)
Subsumable to Helminth
Expand/Collapse

AvalancheModU15.jpeg FrostAvalanche.png
ENERGY:
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:800 / 1000 / 1200 / 1500 (DmgColdSmall64.png Cold initial damage)
100 / 200 / 300 / 400 (DmgColdSmall64.png Cold shatter damage)
25 / 30 / 35 / 40% (armor reduction)
Duration:5 / 6 / 7 / 8 s (freeze duration)
Range:8 / 10 / 12 / 15 m (ability radius)
3 / 3.5 / 4 / 4.5 m (shatter radius)
Misc:600% (DmgColdSmall64.png Cold status chance)
Expand/Collapse

Cryogenic
Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In Conclave, players will instead be inflicted with DmgColdSmall64.png Cold proc.

ThermalSunderModx256.png ThermalSunder130xWhite.png
ENERGY:
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting DmgColdSmall64.png Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgHeatSmall64.png Heat Status on nearby enemies.

Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64.png Cold damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64.png Cold freeze chance from Redline)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength:150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgHeatSmall64.png Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgHeatSmall64.png Heat ignite damage bonus)
100% DmgHeatSmall64.png Heat ignite chance from Redline)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
Expand/Collapse

VialRushModx256.png VialRush130xWhite.png
COOLDOWN:
5 s
KEY
2
Vial Rush
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with DmgColdSmall64.png Cold damage.
Strength:100 / 150 / 200 / 250 /s (DmgColdSmall64.png Cold damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
Duration:4 / 6 / 7 / 8 s (residue duration)
Range:30 m (charge distance)
14 / 17 / 20 / 24 (vial charges)
4 / 5 / 7 / 9 m (explosion radius)
Misc:2 m (residue radius)
DmgColdSmall64.png Cold and imbued elemental status proc per second
3 (DmgColdSmall64.png Cold status effect stacks per proc)
0.5 s (cancel delay)
Subsumable to Helminth
Expand/Collapse

Sources of Cold Resistances[]

Arcanes[]

Mods[]

Trivia[]

  • While all other elemental mods utilize the Naramon Pol.svg polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Vazarin Pol.svg polarity, which is tied to defensive mods.

Media[]

Patch History[]

Update 27.2 (2020-03-05)

  • The first Cold Status Effect deals 25% slow. Subsequent Cold Status Effects deal +5% slow for a total of 70% slow at 10 procs. Each Cold Status has a duration of 6 seconds.
Advertisement