Most effective against shields. Cold status causes enemies to move up to 70% slower.

—In-game Description

DmgColdSmall64.pngCold Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most IconCorpusB.svgCorpus units as well as the Alloy Armor worn by many high-level IconGrineerB.svgGrineer units, but is not very effective against most of the Infestation b.svgInfested.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of DmgColdSmall64.pngCold damage is Freeze. It reduces the target's movement speed and fire/attack rate by 25% over 6 seconds. Subsequent procs add 5% slow up to 70% in total after 10 stacks, with each proc having their own duration. For Warframe abilities, the proc duration can be decreased (but not increased) if Ability Duration is lower than 100%.

When targets are killed while under the effects of a DmgColdSmall64.pngCold proc they will turn into ice statues which can be shattered or left to melt. The frozen enemy will be dismembered into multiple body parts, regardless whether or not they are shattered, which is considerably valuable for a NekrosIcon272.pngNekros using Desecrate130xDark.pngDesecrate as each part can spawn a Health Orb and some loot.

Railjack[edit | edit source]

The status effect of DmgColdSmall64.pngCold damage against Railjack space enemies is Immobilize, which disables the target ships' weapons and slows their movements to a complete stop for 6 seconds, refreshing the duration with subsequent procs. Against the Tenno's Railjack, it instead creates an Ice Hazard that disables interactive elements within the Railjack, such as the pilot seat, turrets, Archwing Slingshot, doors, and Resource Forge.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health DmgColdSmall64.pngCold Modifier IconCorpusB.svgCorpus Health DmgColdSmall64.pngCold Modifier Infestation b.svgInfested Health DmgColdSmall64.pngCold Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield +50% Infested Flesh -50%
Alloy Armor +25% Proto Shield Fossilized -25%
Machinery Robotic Infested Sinew +25%

As with all damage types effective against armor, DmgColdSmall64.pngCold damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that DmgColdSmall64.pngCold damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental Combinations[edit | edit source]

DmgColdSmall64.pngCold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold Sources[edit | edit source]

Main article: Category:Cold Damage

Weapons[edit | edit source]

Main article: Category:Cold Damage Weapons
Weapons that deal Cold damage
Weapons with guaranteed Cold proc

Enemies[edit | edit source]



Abilities[edit | edit source]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (DmgFireSmall64.pngHeat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (DmgFireSmall64.pngHeat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (DmgElectricitySmall64.pngElectricity status chance)
50 / 60 / 100 / 200 (minimum DmgElectricitySmall64.pngElectricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (DmgToxinSmall64.pngToxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to DmgToxinSmall64.pngToxin damage)
100 % (DmgToxinSmall64.pngToxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (DmgColdSmall64.pngCold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

FreezeModU15.jpeg FrostFreeze.png
ENERGY:
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (DmgColdSmall64.pngCold main damage)
50 / 100 / 125 / 150 (DmgColdSmall64.pngCold area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
Range:N/A
Misc:600% (DmgColdSmall64.pngCold status chance)
50% (freeze health threshold)
3m (impact radius)
Expand/Collapse

IceWaveModU15.jpeg FrostIceWave .png
ENERGY:
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700 (DmgColdSmall64.pngCold damage)
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)
Misc:600% (DmgColdSmall64.pngCold status chance)
60° (angle cap)
Expand/Collapse

AvalancheModU15.jpeg FrostAvalanche.png
ENERGY:
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:800 / 1000 / 1200 / 1500 (DmgColdSmall64.pngCold initial damage)
100 / 200 / 300 / 400 (DmgColdSmall64.pngCold shatter damage)
25 / 30 / 35 / 40% (armor reduction)
Duration:5 / 6 / 7 / 8 s (freeze duration)
Range:8 / 10 / 12 / 15 m (ability radius)
3 / 3.5 / 4 / 4.5 m (shatter radius)
Misc:600% (DmgColdSmall64.pngCold status chance)
Expand/Collapse

Cryogenic
Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In Conclave, players will instead be inflicted with DmgColdSmall64.pngCold proc.

ThermalSunderModx256.png ThermalSunder130xWhite.png
ENERGY:
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting DmgColdSmall64.pngCold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgFireSmall64.pngHeat Status on nearby enemies.

Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64.pngCold damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64.pngCold freeze chance from Redline)
≤100% (DmgBlastSmall64.pngBlast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength:150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64.pngHeat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgFireSmall64.pngHeat ignite damage bonus)
100% DmgFireSmall64.pngHeat ignite chance from Redline)
≤100% (DmgBlastSmall64.pngBlast enemy armor reduction from Redline)
4 (limit of areas per element)

Expand/Collapse

VialRushModx256.png VialRush130xWhite.png
COOLDOWN:
5 s
KEY
2
Vial Rush
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with DmgColdSmall64.pngCold damage.
Strength:100 / 150 / 200 / 250 /s (DmgColdSmall64.pngCold damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
Duration:4 / 6 / 7 / 8 s (residue duration)
Range:30 m (charge distance)
14 / 17 / 20 / 24 (vial charges)
4 / 5 / 7 / 9 m (explosion radius)
Misc:2 m (residue radius)
DmgColdSmall64.pngCold and imbued elemental status proc per second
3 (DmgColdSmall64.pngCold status effect stacks per proc)
0.5 s (cancel delay)
Expand/Collapse

Sources of Cold Resistances[edit | edit source]

Arcanes[edit | edit source]

Mods[edit | edit source]

Trivia[edit | edit source]

  • While all other elemental mods utilize the Naramon polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Vazarin polarity, which is tied to defensive mods.

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

  • The first Cold Status Effect deals 25% slow. Subsequent Cold Status Effects deal +5% slow for a total of 70% slow at 10 procs. Each Cold Status has a duration of 6 seconds.
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