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Cold b Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most IconCorpusBCorpus units as well as the Alloy Armor worn by many high-level IconGrineerBGrineer units, but is not very effective against most of the Infestation bInfested.

Status EffectsEdit

Cold b Cold damage's status effect is Freeze, reducing the target's movement speed and fire/attack rate by 50% over 6 seconds. While the visual ice effect of the status proc will disappear at this time, the slow will persist for an additional 2 seconds before finally wearing off. For Warframe abilities, the proc duration can be decreased (but not increased) if Ability Duration is lower than 100%.

When targets are killed by Cold b Cold procs, they turn into ice statues which can be shattered or left to melt. The frozen enemy will be dismembered into multiple body parts, regardless whether or not they are shattered, which is considerably valuable for a Nekros using Desecrate as each part can spawn a Health Orb and some loot.

Type EffectivenessEdit

IconGrineerBGrineer Health Cold b Cold Modifier IconCorpusBCorpus Health Cold b Cold Modifier Infestation bInfested Health Cold b Cold Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield +50% Infested Flesh –50%
Alloy Armor +25% Proto Shield Fossilized –25%
Machinery Robotic Sinew +25%

As with all damage types effective against armorCold b Cold damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Cold b Cold damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental CombinationsEdit

Cold b Cold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold SourcesEdit

WeaponsEdit


EnemiesEdit


ModsEdit


AbilitiesEdit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)

ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (damage per second)
50% / 75% / 100% / 200% (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2% / 5% / 7% / 10% (status chance)
5 / 5 / 5 / 5 m (burn radius)

Electric
Strength:2.5x / 3x / 5x / 10x (damage reflection multiplier)
50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance)
50 / 60 / 100 / 200 (minimum arc damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25% / 35% / 40% / 50% (damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15% / 25% / 30% / 35% (holster rate bonus)
15% / 25% / 30% / 35% (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5x / 2x / 2.5x / 3x (damage reflection multiplier)
25% / 75% / 100% / 150% (armor bonus)
10% / 15% / 20% / 25% (status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

FreezeModU15 FrostFreeze
ENERGY
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
6 / 8 / 10 / 12 s (ice duration)
Range:N/A

IceWaveModU15 FrostIceWave
ENERGY
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)

AvalancheModU15 FrostAvalanche
ENERGY
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:25 / 30 / 35 / 40% (armor reduction)
800 / 1000 / 1200 / 1500 (initial damage)
100 / 200 / 300 / 400 (explosion damage)
Duration:5 / 6 / 7 / 8 s
Range:8 / 10 / 12 / 15 m (freeze radius)
3 / 3.5 / 4 / 4.5 m (explosion radius)

Cryogenic

Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In PvP, players will instead be inflicted with Cold b Cold proc.

Sources of Cold ResistancesEdit

ArcanesEdit

ModsEdit

TriviaEdit

  • While all other elemental mods utilize the Naramon Pol polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Vazarin Pol polarity, which is tied to defensive mods.

MediaEdit

See AlsoEdit