FANDOM


Cold b Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most IconCorpusBCorpus units as well as the Alloy Armor worn by many high-level IconGrineerBGrineer units, but is not very effective against most of the Infestation bInfested.

Status EffectsEdit

Cold b Cold damage's status effect is Freeze, reducing the target's movement speed and fire/attack rate by 50% over 5 seconds. For Warframe abilities, the proc duration can be decreased (but not increased) if Ability Duration is lower than 100%.

When targets are killed while under the effects of a Cold b Cold proc they will turn into ice statues which can be shattered or left to melt. The frozen enemy will be dismembered into multiple body parts, regardless whether or not they are shattered, which is considerably valuable for a NekrosIcon272 Nekros using Desecrate130xDark Desecrate as each part can spawn a Health Orb and some loot.

Type EffectivenessEdit

IconGrineerBGrineer Health Cold b Cold Modifier IconCorpusBCorpus Health Cold b Cold Modifier Infestation bInfested Health Cold b Cold Modifier
Cloned Flesh Flesh Infested
Ferrite Armor Shield +50% Infested Flesh –50%
Alloy Armor +25% Proto Shield Fossilized –25%
Machinery Robotic Sinew +25%

As with all damage types effective against armorCold b Cold damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Cold b Cold damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental CombinationsEdit

Cold b Cold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold SourcesEdit

WeaponsEdit


EnemiesEdit


ModsEdit


AbilitiesEdit

SpectralScream SpectralScreamIcon
ENERGY
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
Energy Drain: 3 s-1
Strength:100 / 125 / 150 / 200 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m
Misc:40% / 45% / 50% / 60% (status chance)

ElementalWard ElementalWardIcon
ENERGY
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Heat
Strength:25 / 50 / 75 / 100 (damage per second)
50% / 75% / 100% / 200% (health bonus)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2% / 5% / 7% / 10% (status chance)
5 / 5 / 5 / 5 m (burn radius)

Electric
Strength:2.5x / 3x / 5x / 10x (damage reflection multiplier)
50% / 65% / 75% / 100% (shield bonus)
10% / 15% / 20% / 25% (status chance)
50 / 60 / 100 / 200 (minimum arc damage)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Toxin
Strength:25% / 35% / 40% / 50% (damage chance per second)
Duration:10 / 15 / 20 / 25 s (ability duration)
15% / 25% / 30% / 35% (holster rate bonus)
15% / 25% / 30% / 35% (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)

Cold
Strength:1.5x / 2x / 2.5x / 3x (damage reflection multiplier)
25% / 75% / 100% / 150% (armor bonus)
10% / 15% / 20% / 25% (status chance)
Duration:10 / 15 / 20 / 25 s (ability duration)
Range:6 / 8 / 10 / 12 m (aura range)

Effigy EffigyIcon
ENERGY
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Energy Drain: 10 s-1
Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:20 m (attack range)
30 m (stun radius)
5 m (knockback radius)

Sentry
5 (ticks/second)
15% / 30% / 45% / 60% (credit chance)
25% / 50% / 75% / 100% (credit bonus)

Chroma
20% (speed bonus)
50% (armor reduction)

FreezeModU15 FrostFreeze
ENERGY
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (initial damage)
50 / 100 / 125 / 150 (area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
6 / 8 / 10 / 12 s (ice duration)
Range:N/A

IceWaveModU15 FrostIceWave
ENERGY
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)

AvalancheModU15 FrostAvalanche
ENERGY
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:25 / 30 / 35 / 40% (armor reduction)
800 / 1000 / 1200 / 1500 (initial damage)
100 / 200 / 300 / 400 (explosion damage)
Duration:5 / 6 / 7 / 8 s
Range:8 / 10 / 12 / 15 m (freeze radius)
3 / 3.5 / 4 / 4.5 m (explosion radius)

Cryogenic

Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In Conclave, players will instead be inflicted with Cold b Cold proc.

ThermalSunderModx256 ThermalSunder130xWhite
ENERGY
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting Cold w Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat w Heat Status on nearby enemies.


Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (Cold w Cold damage)
150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 Heat w Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge on tap)
10% (battery drain on hold)
100% (Heat w Heat ignite damage bonus)
100% (Cold w Cold freeze chance and Heat w Heat ignite chance from Redline)
≤100% (Blast w Blast enemy armor reduction from Redline)

Info
  • Gauss manipulates the kinetic energy around him to create an area of extreme temperatures with an initial radius of 6 / 8 / 10 / 12 meters, which quickly shrinks to a final radius of 3 / 4 / 5 / 6 meters and lasts for 6 / 9 / 12 / 15 seconds.
    • Tap the ability key (default 3 ) to absorb kinetic energy, charging battery power by 10% to inflict a Cold b Cold proc on all enemies within range, lasting for a minimum duration of 2.5 / 3 / 3.5 / 4 seconds on empty battery, up to a maximum duration of 5 / 6 / 7 / 8 seconds on full battery. Enemies caught in the area creation receive a minimum of 75 / 100 / 125 / 150 Cold b Cold damage on empty battery, up to a maximum of 375 / 500 / 625 / 750 Cold b Cold damage on full battery; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by Cold b Cold proc, they are instantly frozen solid for the full status duration.
    • Hold down the ability key to expend kinetic energy, draining battery power by 10% to inflict a Heat b Heat and proc on all enemies in range, lasting for a minimum duration of 2.5 / 3 / 3.5 / 4 seconds on empty battery, up to a maximum duration of 5 / 6 / 7 / 8 seconds on full battery. Enemies caught in the area creation receive a minimum of 150 / 200 / 250 / 300 Heat b Heat damage on empty battery, up to a maximum of 750 / 1000 / 1250 / 1500 Heat b Heat damage on full battery; enemies lingering inside the area also receive damage per second, which diminishes in amount with the size of the area. When cast on enemies already affected by Heat b Heat proc, they are set ablaze by scorching flames, taking 100% extra damage over time, which can be stacked multiplicatively by recasting.
    • Initial and final radii are affected by Ability Range.
    • Area duration is affected by Ability Duration.
    • Initial damage and damage per second are affected by both Ability Strength and battery power level.
    • Damage per second has a moderate chance to stagger light enemy units within the area.
    • Status duration is affected by both Ability Duration and battery power level.
    • Battery charge on cast, battery drain on cast, and ignite damage bonus are not affected by Mods.
    • Enemies already afflicted with a status effect of the same type will have it reapplied; its status duration uses the battery power level at the time of the new Thermal Sunder cast.
  • Casting Thermal Sunder of the opposite damage type on enemies already afflicted with Cold b Cold or Heat b Heat procs, combines the damage type into Blast b Blast. Affected enemies first have the initial status effect removed, receive the new status effect, then also receive a Blast b Blast proc and deals damage based on the mode being used plus the damage of the cancelled status.
    • Blast b Blast damage is affected by both Ability Strength and battery power level.
    • The order in which the elemental procs are combined changes the direction in which enemies within the ability area are knocked back by the Blast b Blast proc. Casting Cold b Cold first then Heat b Heat will knock enemies outwards, while casting Heat b Heat first then Cold b Cold will pull enemies in towards the player.
    • When casting both elements, the elemental proc cast second will override and replace the first element already present, e.g. if enemies were affected by the Cold b Cold area first, casting Heat b Heat proc on them will remove the Cold b Cold proc and replace it with Heat b Heat.
  • Ability Synergy:
    • MachRush130xDark Mach Rush through a Thermal Sunder area to add its Cold b Cold or Heat b Heat damage to Mach Rush's knockdown and shockwave explosion.
    • Thermal Sunder gains bonuses to its status effects when Redline130xDark Redline is active and above the redline battery charge (>80%):
      • The Cold b Cold proc freezes enemies solid instantly.
      • The Heat b Heat proc deals full damage-over-time against enemies.
      • The Blast b Blast proc permanently strips away the enemy's current amount of armor based off of battery power level, up to a maximum of 100% with a full battery charge, before inflicting its damage.

Tips & Tricks
  • Thermal Sunder does not affect cracked Reinforced Glass in Corpus Ship tileset and can be used to safely clear a corridor without causing a lockdown.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

Call missing from Template:Maximization

Sources of Cold ResistancesEdit

ArcanesEdit

ModsEdit

TriviaEdit

  • While all other elemental mods utilize the Naramon Pol polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Vazarin Pol polarity, which is tied to defensive mods.

MediaEdit


Community content is available under CC-BY-SA unless otherwise noted.