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Most effective against shields. Cold status causes enemies to move up to 70% slower.

—In-game Description

Cold DamageDmgColdSmall64.png Cold Damage is one of the four primary elemental damage types. It performs well against the standard Shields used by most IconCorpusB.svg Corpus units as well as the Alloy Armor worn by many high-level IconGrineerB.svg Grineer units, but is not very effective against most of the Infestation b.svg Infested.

Last updated: Sat, 21 Aug 2021 19:07:22 +0000 (UTC) by User:Cephalon Scientia

Status Effects[]

General[]

The status effect of Cold DamageDmgColdSmall64.png Cold damage is Freeze. It reduces the target's movement speed and fire/attack rate by 25% over 6 seconds. Subsequent procs add 5% slow up to 70% in total after 10 stacks, with each proc having their own duration. For Warframe abilities, the proc duration can be decreased (but not increased) if Ability Duration is lower than 100%.

Railjack[]

The status effect of Cold DamageDmgColdSmall64.png Cold damage against Railjack space enemies is Immobilize, which disables the target ships' weapons and slows their movements to a complete stop for 6 seconds, refreshing the duration with subsequent procs. Against the Tenno's Railjack, it instead creates an Ice Hazard that disables interactive elements within the Railjack, such as the pilot seat, turrets, Archwing Slingshot, doors, and Resource Forge.

Type Effectiveness[]

IconGrineerB.svgGrineer Health Cold DamageDmgColdSmall64.png Cold Modifier IconCorpusB.svgCorpus Health Cold DamageDmgColdSmall64.png Cold Modifier Infestation b.svgInfested Health Cold DamageDmgColdSmall64.png Cold Modifier
Cloned FleshCloned Flesh FleshFlesh Infested (Health)Infested
Ferrite ArmorFerrite Armor Shield (Health)Shield +50% Infested FleshInfested Flesh -50%
Alloy ArmorAlloy Armor +25% Proto ShieldProto Shield FossilizedFossilized -25%
MachineryMachinery Robotic (Health)Robotic Infested SinewInfested Sinew +25%

As with all damage types effective against armor, Cold DamageDmgColdSmall64.png Cold damage's type modifier works in two ways: it ignores a percentage of the target's armor, and increases the damage dealt in the same way as a type modifier against hitpoints. Practically speaking, this means that Cold DamageDmgColdSmall64.png Cold damage is only reduced by 75% of the target's whole Alloy Armor and the base damage is increased by +25%.

Elemental Combinations[]

Cold DamageDmgColdSmall64.png Cold damage mods can be combined with other elemental mods to create a new elemental damage type.

Cold Sources[]

Main article: Category:Cold Damage

Weapons[]

Main article: Category:Cold Damage Weapons
Weapons with Cold damage
Name Slot Class Cold DamageDmgColdSmall64.png Cold Cold%
ArtaxSentinelArtax.png Artax Robotic Rifle 5 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Cryophon Railjack Turret Turret 972 100% DmgColdSmall64.png 
CryotraCryotra.png Cryotra Robotic Rifle 10 100% DmgColdSmall64.png 
GlaxionCrpFreezeRayRifle.png Glaxion Primary Rifle 26 100% DmgColdSmall64.png 
Glaxion VandalGlaxionVandal.png Glaxion Vandal Primary Rifle 29 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Lavan Cryophon MK I Railjack Turret Turret 1873 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Lavan Cryophon MK II Railjack Turret Turret 3184 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Lavan Cryophon MK III Railjack Turret Turret 5094 100% DmgColdSmall64.png 
GlazioTurretGlazio.png Lavan Glazio MK I Railjack Turret Turret 372 43.66% DmgColdSmall64.png 
GlazioTurretGlazio.png Lavan Glazio MK II Railjack Turret Turret 748 51.66% DmgColdSmall64.png 
GlazioTurretGlazio.png Lavan Glazio MK III Railjack Turret Turret 1237 53.39% DmgColdSmall64.png 
OrviusTeshinGlaive.png Orvius Melee Glaive 1170 100% DmgColdSmall64.png 
SibearIceHammer.png Sibear Melee Hammer 130 48.15% DmgColdSmall64.png 
CryophonTurretCryophon.png Sigma Cryophon MK I Railjack Turret Turret 1750 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Sigma Cryophon MK II Railjack Turret Turret 2975 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Sigma Cryophon MK III Railjack Turret Turret 4760 100% DmgColdSmall64.png 
GlazioTurretGlazio.png Sigma Glazio MK I Railjack Turret Turret 354 45.74% DmgColdSmall64.png 
GlazioTurretGlazio.png Sigma Glazio MK II Railjack Turret Turret 700 53.19% DmgColdSmall64.png 
GlazioTurretGlazio.png Sigma Glazio MK III Railjack Turret Turret 1100 52.23% DmgColdSmall64.png 
Tenet EnvoyTenetEnvoy.png Tenet Envoy Primary Launcher 640 80% DmgColdSmall64.png 
VerglasSentinelFreezeRayRifle.png Verglas Robotic Rifle 26 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Vidar Cryophon MK I Railjack Turret Turret 1750 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Vidar Cryophon MK II Railjack Turret Turret 2975 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Vidar Cryophon MK III Railjack Turret Turret 4760 100% DmgColdSmall64.png 
GlazioTurretGlazio.png Vidar Glazio MK I Railjack Turret Turret 354 45.74% DmgColdSmall64.png 
GlazioTurretGlazio.png Vidar Glazio MK II Railjack Turret Turret 700 53.19% DmgColdSmall64.png 
GlazioTurretGlazio.png Vidar Glazio MK III Railjack Turret Turret 1100 52.23% DmgColdSmall64.png 
CryophonTurretCryophon.png Zetki Cryophon MK I Railjack Turret Turret 2275 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Zetki Cryophon MK II Railjack Turret Turret 3868 100% DmgColdSmall64.png 
CryophonTurretCryophon.png Zetki Cryophon MK III Railjack Turret Turret 6188 100% DmgColdSmall64.png 
GlazioTurretGlazio.png Zetki Glazio MK I Railjack Turret Turret 607 60.28% DmgColdSmall64.png 
GlazioTurretGlazio.png Zetki Glazio MK II Railjack Turret Turret 911 53.24% DmgColdSmall64.png 
GlazioTurretGlazio.png Zetki Glazio MK III Railjack Turret Turret 1538 56.17% DmgColdSmall64.png 
Weapons with guaranteed Cold proc



Abilities[]

SpectralScream.png SpectralScreamIcon.png
ENERGY:
10
KEY
1
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.


Energy Drain: 3 s-1

Strength:200 / 250 / 300 / 400 (damage)
Duration:N/A
Range:4 / 5 / 6.5 / 10 m (cone length)
Misc:100% (status chance)
10 m (spread range)
?% (stagger chance)
90° (horizontal aim angle)
45° (vertical aim angle)
Expand/Collapse

ElementalWard.png ElementalWardIcon.png
ENERGY:
50
KEY
2
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.

Strength:25 / 50 / 75 / 100 (Heat DamageDmgHeatSmall64.png Heat damage per second)
50 / 75 / 100 / 200 % (health bonus)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
Misc:2 / 5 / 7 / 10 % (Heat DamageDmgHeatSmall64.png Heat status chance)
5 m (burn radius)

Strength:2.5 / 3 / 5 / 10 x (damage reflection multiplier)
50 / 65 / 75 / 100 % (shield bonus)
10 / 15 / 20 / 25 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
50 / 60 / 100 / 200 (minimum Electricity DamageDmgElectricitySmall64.png Electricity damage)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)
5 / 6 / 8 / 10 m (discharge range)

Strength:25 / 35 / 40 / 50 % (Toxin DamageDmgToxinSmall64.png Toxin damage chance per second)
Duration:10 / 15 / 20 / 25 s
15 / 25 / 30 / 35 % (holster rate bonus)
15 / 25 / 30 / 35 % (reload speed bonus)
Range:6 / 8 / 10 / 12 m (aura range)
Misc:5 m (poison radius)
5 % (enemy health to Toxin DamageDmgToxinSmall64.png Toxin damage)
100 % (Toxin DamageDmgToxinSmall64.png Toxin status chance)

Strength:1.5 / 2 / 2.5 / 3 x (damage reflection multiplier)
25 / 75 / 100 / 150 % (armor bonus)
10 / 15 / 20 / 25 % (Cold DamageDmgColdSmall64.png Cold status chance)
Duration:10 / 15 / 20 / 25 s
Range:6 / 8 / 10 / 12 m (aura range)

Expand/Collapse

Effigy.png EffigyIcon.png
ENERGY:
50
KEY
4
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.


Energy Drain: 10 s-1

Strength:100 / 200 / 300 / 400 (damage/tick)
500 / 1000 / 1500 / 2000 (damage/second)
1000 / 2000 / 4000 / 8000 (health)
Duration:N/A
Range:N/A
Misc:140 AP (sentry armor)
20 m (attack range)
?% (status chance)
5 (ticks/second)
5 m (knockback radius)
200 (knockback damage)
Ragdoll on Knockback
30 m (stun radius)
15 / 30 / 45 / 60 % (credit chance)
10 m (credit bonus drop zone)
25 / 50 / 75 / 100 % (credit bonus)

Strength:N/A
Duration:N/A
Range:N/A
Misc:+20% (speed bonus)
-50% (armor reduction)

Expand/Collapse

FreezeModU15.jpeg FrostFreeze.png
ENERGY:
25
KEY
1
Freeze
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (Cold DamageDmgColdSmall64.png Cold main damage)
50 / 100 / 125 / 150 (Cold DamageDmgColdSmall64.png Cold area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
Range:N/A
Misc:600% (Cold DamageDmgColdSmall64.png Cold status chance)
50% (freeze health threshold)
3m (impact radius)
Expand/Collapse

IceWaveModU15.jpeg FrostIceWave .png
ENERGY:
50
KEY
2
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700 (Cold DamageDmgColdSmall64.png Cold damage)
Duration:N/A
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)
Misc:600% (Cold DamageDmgColdSmall64.png Cold status chance)
60° (angle cap)
Expand/Collapse

AvalancheModU15.jpeg FrostAvalanche.png
ENERGY:
100
KEY
4
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
Strength:800 / 1000 / 1200 / 1500 (Cold DamageDmgColdSmall64.png Cold initial damage)
100 / 200 / 300 / 400 (Cold DamageDmgColdSmall64.png Cold shatter damage)
25 / 30 / 35 / 40% (armor reduction)
Duration:5 / 6 / 7 / 8 s (freeze duration)
Range:8 / 10 / 12 / 15 m (ability radius)
3 / 3.5 / 4 / 4.5 m (shatter radius)
Misc:600% (Cold DamageDmgColdSmall64.png Cold status chance)
Expand/Collapse

Cryogenic
Being a naturally cryogenic Warframe, any melee assailants that strike Frost have a chance to be frozen on impact. In Conclave, players will instead be inflicted with Cold DamageDmgColdSmall64.png Cold proc.

ThermalSunderModx256.png ThermalSunder130xWhite.png
ENERGY:
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting Cold DamageDmgColdSmall64.png Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat DamageDmgHeatSmall64.png Heat Status on nearby enemies.

Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (Cold DamageDmgColdSmall64.png Cold damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (Cold DamageDmgColdSmall64.png Cold freeze chance from Redline)
≤100% (Blast DamageDmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength:150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 Heat DamageDmgHeatSmall64.png Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (Heat DamageDmgHeatSmall64.png Heat ignite damage bonus)
100% Heat DamageDmgHeatSmall64.png Heat ignite chance from Redline)
≤100% (Blast DamageDmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Expand/Collapse

VialRushModx256.png VialRush130xWhite.png
COOLDOWN:
5 s
KEY
2
Vial Rush
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with Cold DamageDmgColdSmall64.png Cold damage.
Strength:100 / 150 / 200 / 250 /s (Cold DamageDmgColdSmall64.png Cold damage per second)
100 / 150 / 200 / 250 /s (imbued elemental damage per second)
Duration:4 / 6 / 7 / 8 s (residue duration)
Range:30 m (charge distance)
14 / 17 / 20 / 24 (vial charges)
4 / 5 / 7 / 9 m (explosion radius)
Misc:2 m (residue radius)
Cold DamageDmgColdSmall64.png Cold and imbued elemental status proc per second
3 (Cold DamageDmgColdSmall64.png Cold status effect stacks per proc)
0.5 s (cancel delay)
Expand/Collapse

Sources of Cold Resistances[]

Arcanes[]

Mods[]

Trivia[]

  • While all other elemental mods utilize the Naramon Pol.svg polarity, cold damage mods that aren't associated with secondary effects (like added status chance) use the Vazarin Pol.svg polarity, which is tied to defensive mods.

Media[]

Patch History[]

Update 27.2 (2020-03-05)

  • The first Cold Status Effect deals 25% slow. Subsequent Cold Status Effects deal +5% slow for a total of 70% slow at 10 procs. Each Cold Status has a duration of 6 seconds.
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