(Removed railjack information, since railjack damage has been unified with regular damage types) Tag: Visual edit |
(→Weapons: Using T:DamageTypeTable instead of galleries) |
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| image = EssentialBlastGlyph.png |
| image = EssentialBlastGlyph.png |
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− | {{Quote|Combined from {{ |
+ | {{Quote|Combined from {{D|Heat}} and {{D|Cold}} damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.|In-game Description}} |
− | '''{{ |
+ | '''{{D|Blast}} Damage''' is one of the six secondary elemental damage types, composed of {{D|Heat}} and {{D|Cold}} elements. The violent force of this damage is highly destructive to {{Icon|Faction|Grineer|text}} [[Machinery]] and brittle [[Fossilized]] {{Icon|Faction|Infested|text}} creatures, but performs poorly against the [[Ferrite Armor]] worn by many Grineer units. |
+ | {{LatestEdit}} |
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− | |||
==[[Status Effect]]s== |
==[[Status Effect]]s== |
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===General=== |
===General=== |
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− | The status effect of {{ |
+ | The status effect of {{D|Blast}} damage is '''Inaccuracy'''. It reduces the gun [[accuracy]] of the afflicted target by '''30%''' for '''6''' seconds. [[Melee]] attacks are unaffected by the proc. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration. |
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+ | ===Railjack=== |
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+ | {{D|Blast}} does not have a [[Railjack]] space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting. |
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==Type Effectiveness== |
==Type Effectiveness== |
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{{#invoke:DamageTypes|damagetable|Blast}} |
{{#invoke:DamageTypes|damagetable|Blast}} |
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− | As with all damage types ineffective against [[Armor|armor]], {{ |
+ | As with all damage types ineffective against [[Armor|armor]], {{D|Blast}} damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that {{D|Blast}} damage is reduced by -25% '''and''' damage is further reduced by 125% of a target's whole Ferrite Armor. |
==Blast Sources== |
==Blast Sources== |
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===Weapons=== |
===Weapons=== |
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{{Main|:Category:Blast Damage Weapons}} |
{{Main|:Category:Blast Damage Weapons}} |
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+ | <div class="mw-collapsible-content tabber-borderless"> |
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− | |||
+ | {{DamageTypeTable|Blast}} |
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− | + | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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− | PentaLoginRewardSkin.png|link=Carmine Penta|{{Weapon|Carmine Penta}} |
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TnHeavyShotgun.png|link=Corinth|{{Weapon|Corinth}}<br>(Alternate Fire) |
TnHeavyShotgun.png|link=Corinth|{{Weapon|Corinth}}<br>(Alternate Fire) |
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CorinthPrime.png|link=Corinth Prime|{{Weapon|Corinth Prime}}<br>(Alternate Fire) |
CorinthPrime.png|link=Corinth Prime|{{Weapon|Corinth Prime}}<br>(Alternate Fire) |
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− | Kuva_Bramma.png|link=Kuva Bramma|{{Weapon|Kuva Bramma}} |
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− | KuvaOgris.png|link=Kuva Ogris|{{Weapon|Kuva Ogris}} |
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− | KuvaTonkor.png|link=Kuva Tonkor|{{Weapon|Kuva Tonkor}} |
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− | Lenz.png|link=Lenz|{{Weapon|Lenz}} |
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− | OgrisNew.png|link=Ogris|{{Weapon|Ogris}} |
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− | DEPenta.png|link=Penta|{{Weapon|Penta}} |
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CrpShockRifle.png|link=Quanta|{{Weapon|Quanta}}<br>(Alternate Fire) |
CrpShockRifle.png|link=Quanta|{{Weapon|Quanta}}<br>(Alternate Fire) |
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QuantaVandal.png|link=Quanta Vandal|{{Weapon|Quanta Vandal}}<br>(Alternate Fire) |
QuantaVandal.png|link=Quanta Vandal|{{Weapon|Quanta Vandal}}<br>(Alternate Fire) |
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− | SyndicatePSPenta.png|link=Secura Penta|{{Weapon|Secura Penta}} |
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− | GrnGrenadeLauncher.png|link=Tonkor|{{Weapon|Tonkor}} |
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SyndicateSMHek.png|link=Vaykor Hek|{{Weapon|Vaykor Hek}}<br>(Justice effect) |
SyndicateSMHek.png|link=Vaykor Hek|{{Weapon|Vaykor Hek}}<br>(Justice effect) |
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GrineerCannon.png|link=Zarr|{{Weapon|Zarr}}<br>(Primary Fire) |
GrineerCannon.png|link=Zarr|{{Weapon|Zarr}}<br>(Primary Fire) |
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− | </gallery> |
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− | {{!}}-{{!}} |
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− | Secondary = |
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− | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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− | CorpusHandRocket.png|link=Angstrum|{{Weapon|Angstrum}} |
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− | GrnTorpedoPistol.png|link=Kulstar|{{Weapon|Kulstar}} |
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− | PrismaAngstrum.png|link=Prisma Angstrum|{{Weapon|Prisma Angstrum}} |
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− | U18throwingknives.png|link=Talons|{{Weapon|Talons}} |
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SMMarelok.png|link=Vaykor Marelok|{{Weapon|Vaykor Marelok}}<br>(Justice Effect) |
SMMarelok.png|link=Vaykor Marelok|{{Weapon|Vaykor Marelok}}<br>(Justice Effect) |
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− | Akarius.png|link=Akarius|{{Weapon|Akarius}} |
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− | </gallery> |
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− | {{!}}-{{!}} |
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− | Melee = |
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− | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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DEGlaive.png|link=Glaive|{{Weapon|Glaive}}<br>(Throw Attacks) |
DEGlaive.png|link=Glaive|{{Weapon|Glaive}}<br>(Throw Attacks) |
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PrimeGlaive.png|link=Glaive Prime|{{Weapon|Glaive Prime}}<br>(Throw Attacks) |
PrimeGlaive.png|link=Glaive Prime|{{Weapon|Glaive Prime}}<br>(Throw Attacks) |
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SMSydon.png|link=Vaykor Sydon|{{Weapon|Vaykor Sydon}}<br>(Slam Radial Damage) |
SMSydon.png|link=Vaykor Sydon|{{Weapon|Vaykor Sydon}}<br>(Slam Radial Damage) |
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</gallery> |
</gallery> |
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− | {{!}}-{{!}} |
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− | Arch-gun= |
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− | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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− | Arquebex.png|link=Arquebex|{{Weapon|Arquebex}} |
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− | Cortege.png|link=Cortege|{{Weapon|Cortege}} |
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− | KuvaAyanga.png|link=Kuva Ayanga|{{Weapon|Kuva Ayanga}} |
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− | Larkspur.png|link=Larkspur|{{Weapon|Larkspur}} |
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− | </gallery> |
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</div> |
</div> |
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<hr /><div class="mw-collapsible mw-collapsed"> |
<hr /><div class="mw-collapsible mw-collapsed"> |
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{{!}}-{{!}} Corpus = |
{{!}}-{{!}} Corpus = |
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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− | AmalgamKucumatz.png|link=Amalgam Kucumatz|[[Amalgam Kucumatz]]'s main gun deals {{ |
+ | AmalgamKucumatz.png|link=Amalgam Kucumatz|[[Amalgam Kucumatz]]'s main gun deals {{D|Blast}} damage |
CrewmanNormal.png|link=Crewman|[[Crewman]] can throw [[Plasma Grenade]]s |
CrewmanNormal.png|link=Crewman|[[Crewman]] can throw [[Plasma Grenade]]s |
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JackalDE2.png|link=Jackal|[[Jackal]] can fire [[Plasma Grenade Cluster]]s |
JackalDE2.png|link=Jackal|[[Jackal]] can fire [[Plasma Grenade Cluster]]s |
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{{!}}-{{!}} |
{{!}}-{{!}} |
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Octavia = |
Octavia = |
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− | The {{ |
+ | The {{D|Blast}} damage come from mallet, after it absorbs enemy damage. |
{{:Mallet|cardonly}} |
{{:Mallet|cardonly}} |
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{{!}}-{{!}} |
{{!}}-{{!}} |
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{{!}}-{{!}} |
{{!}}-{{!}} |
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Vauban = |
Vauban = |
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− | The {{ |
+ | The {{D|Blast}} damage comes from projectile used to launch these abilities, not the abilities' main effects: |
{{#tag:tabber|Tesla Nervos= |
{{#tag:tabber|Tesla Nervos= |
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{{:Tesla Nervos|cardonly}} |
{{:Tesla Nervos|cardonly}} |
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==Trivia== |
==Trivia== |
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− | *The {{ |
+ | *The {{D|Blast}} property of the mixture of {{D|Cold}} and {{D|Heat}} is likely a reference to the ''thermite ice bomb''; where [[Wikipedia:Thermite|thermite]] can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property. |
**It could also be [[Wikipedia:Thermal shock|thermal shock]], a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink. |
**It could also be [[Wikipedia:Thermal shock|thermal shock]], a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink. |
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Revision as of 20:52, 28 July 2021
Blast Damage is one of the six secondary elemental damage types, composed of Heat and Cold elements. The violent force of this damage is highly destructive to Script error: The function "Faction" does not exist. Machinery and brittle Fossilized Script error: The function "Faction" does not exist. creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.
- Last updated: Wed, 28 Jul 2021 20:52:20 +0000 (UTC) by User:Cephalon Scientia
Status Effects
General
The status effect of Blast damage is Inaccuracy. It reduces the gun accuracy of the afflicted target by 30% for 6 seconds. Melee attacks are unaffected by the proc. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.
Enemies affected by a Blast proc will have their heads covered in sparks and a smoke-like cloud.
Railjack
Blast does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
Type Effectiveness
Script error: The function "damagetable" does not exist.
As with all damage types ineffective against armor, Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that Blast damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.
Blast Sources
- Main article: Category:Blast Damage
Weapons
- Main article: Category:Blast Damage Weapons
Name | Slot | Class | Attack Name | Blast | Majority |
---|---|---|---|---|---|
Aegrit | Secondary | Thrown | Mid-Flight Detonation | 797 | 100.00% Blast |
Akarius Prime | Secondary | Dual Pistols | Rocket Detonation | 509 | 100.00% Blast |
Akarius | Secondary | Dual Pistols | Rocket Detonation | 419 | 100.00% Blast |
Angstrum | Secondary | Pistol | Single Rocket Explosion | 250 | 100.00% Blast |
Arquebex | Archgun (Atmosphere) | Exalted Weapon | Radial Attack | 9000 | 75.00% Blast |
Carmine Penta | Primary | Launcher | Grenade Detonation | 350 | 100.00% Blast |
Glaive Prime | Melee | Glaive | Charged Throw Recall Explosion | 1184 | 100.00% Blast |
Glaive | Melee | Glaive | Charged Throw Recall Explosion | 756 | 100.00% Blast |
Grattler (Atmosphere) | Archgun (Atmosphere) | Launcher | Explosion | 310 | 100.00% Blast |
Grattler | Archgun | Archgun | Explosion | 205 | 100.00% Blast |
Halikar Wraith | Melee | Glaive | Charged Throw Recall Explosion | 1314 | 100.00% Blast |
Halikar | Melee | Glaive | Charged Throw Recall Explosion | 894 | 100.00% Blast |
Hand Grenade | Unique | Enemy | Explosion | 495 | 100.00% Blast |
Kestrel | Melee | Glaive | Charged Throw Recall Explosion | 504 | 100.00% Blast |
Kuva Ayanga (Atmosphere) | Archgun (Atmosphere) | Launcher | Explosion | 280 | 100.00% Blast |
Kuva Ayanga | Archgun | Archgun | Explosion | 187 | 100.00% Blast |
Kuva Bramma | Primary | Bow | Radial Attack | 839 | 100.00% Blast |
Kuva Grattler (Atmosphere) | Archgun (Atmosphere) | Launcher | Explosion | 235 | 100.00% Blast |
Kuva Grattler | Archgun | Archgun | Explosion | 155 | 100.00% Blast |
Kuva Ogris | Primary | Launcher | Rocket Explosion | 349 | 50.80% Blast |
Kuva Tonkor | Primary | Launcher | Grenade Explosion | 302 | 44.81% Blast |
Kuva Zarr | Primary | Launcher | Cannon Mode Explosion | 673 | 100.00% Blast |
Lenz | Primary | Bow | Bubble Collapse | 660 | 100.00% Blast |
Milati MK I | Railjack Ordnance | Ordnance | Normal Attack | 1620 | 100.00% Blast |
Milati MK II | Railjack Ordnance | Ordnance | Normal Attack | 2754 | 100.00% Blast |
Milati MK III | Railjack Ordnance | Ordnance | Normal Attack | 4407 | 100.00% Blast |
Milati | Railjack Ordnance | Ordnance | Normal Attack | 900 | 100.00% Blast |
Morgha (Atmosphere) | Archgun (Atmosphere) | Launcher | Radial Attack | 328 | 100.00% Blast |
Morgha | Archgun | Archgun | Auto Burst Explosion | 164 | 100.00% Blast |
Ogris | Primary | Launcher | Rocket Explosion | 600 | 100.00% Blast |
Penta | Primary | Launcher | Grenade Detonation | 350 | 100.00% Blast |
Prisma Angstrum | Secondary | Pistol | Single Rocket Explosion | 250 | 100.00% Blast |
Prisma Lenz | Primary | Bow | Bubble Collapse | 740 | 100.00% Blast |
Redeemer Prime | Melee | Gunblade | Ranged Attack | 80 | 100.00% Blast |
Redeemer | Melee | Gunblade | Ranged Attack | 30 | 100.00% Blast |
Secura Penta | Primary | Launcher | Grenade Detonation | 300 | 100.00% Blast |
Talons | Secondary | Thrown | Embedded Detonation | 250 | 100.00% Blast |
Tonkor | Primary | Launcher | Grenade Explosion | 650 | 100.00% Blast |
Tycho Seeker MK I | Railjack Ordnance | Ordnance | Normal Attack | 14400 | 100.00% Blast |
Tycho Seeker MK II | Railjack Ordnance | Ordnance | Normal Attack | 24480 | 100.00% Blast |
Tycho Seeker MK III | Railjack Ordnance | Ordnance | Normal Attack | 39168 | 100.00% Blast |
Tycho Seeker | Railjack Ordnance | Ordnance | Normal Attack | 8000 | 100.00% Blast |
Zarr | Primary | Launcher | Cannon Mode Explosion | 175 | 100.00% Blast |
Enemies
Mods
Abilities
4 25 +12/s |
Sound Quake Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground. Introduced in Update 7.0 (2013-03-18) |
Strength:125 / 150 / 175 / 200 /s ( Blast damage) | |
Duration:N/A | |||
Range:12 / 15 / 18 / 20 m | |||
Misc:
Caster immobile |
2 50 |
Magnetize (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone. Introduced in Update 18.13 (2016-05-27) |
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4 100 |
Molecular Prime Primes all enemies in a radius with anti-matter. Introduced in Update 9.0 (2013-07-13) |
Strength:150 / 300 / 500 / 800 (explosion Blast damage) 10% / 20% / 25% / 30% (slow) | |
Duration:2 / 3 / 4 / 6 s (wave duration) 10 / 15 / 20 / 30 s (prime duration) | |||
Range:6 / 7 / 8 / 10 m (explosion radius) | |||
Misc:
5 m (starting wave radius) |
The Blast damage come from mallet, after it absorbs enemy damage.
1 25 |
Mallet Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality. Introduced in Update 20.0 (2017-03-24) |
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier) | |
Duration:8 / 12 / 16 / 20 s | |||
Range:5 / 6 / 8 / 10 m | |||
Misc: 1 (limit of mallets) |
4 100 |
Rhino Stomp Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis. Introduced in Vanilla (2012-10-25) |
Strength:150 / 300 / 500 / 800 ( Blast damage) | |
Duration:3 / 4 / 5 / 8 s | |||
Range:15 / 18 / 22 / 25 m | |||
Misc: 80% / 90% / 95% / 97.5% (slow) |
The Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:
1 25 |
Tesla Nervos Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area. Introduced in Update 26.0 (2019-10-31) |
Strength:15 ( Blast damage on capsule hit) 80 / 100 / 120 / 150 ( Electricity damage per discharge) 10 / 15 / 20 / 25 ( Electricity damage per second) | |
Duration:5 / 6 / 7 / 10 (number of charges) | |||
Range:4 / 4 / 5 / 6 m (shock radius) | |||
Misc:
? % ( Blast status chance) | |||
Subsumable to Helminth |
2 25 |
Minelayer Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver. Introduced in Update 18.12 (2016-05-17) |
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3 75 |
Photon Strike Drop a targeting beacon that calls in a devastating laser artillery strike. Introduced in Update 26.0 (2019-10-31) |
Strength:15 ( Blast damage on beacon hit) 1,000 / 1,500 / 2,000 / 2,500 ( Blast damage on explosion) | |
Duration:N/A | |||
Range:4 / 4 / 5 / 5 m (blast radius) | |||
Misc:
?% ( Blast status chance) |
4 100 |
Bastille Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex. Introduced in Update 7.11 (2013-05-17) |
Strength:15 ( Blast damage on device hit) 6 / 8 / 10 / 12 (max targets lifted) 2.5 / 5 / 7.5 / 10 % (armor removal per second) 50 ( Magnetic damage per second in vortex) | |
Duration:8 / 10 / 12 / 15 s (bastille duration) 10 / 12 / 13 / 15 s (vortex duration) 10 s (armor buff duration) 3 s (auto collapse vortex duration) | |||
Range:5 / 7 / 8 / 10 m (capture radius) | |||
Misc:
?% ( Blast status chance) |
Trivia
- The Blast property of the mixture of Cold and Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
- It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.
Media
Patch History
Update 27.2 (2020-03-05)
- Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.
See also