WARFRAME Wiki
WARFRAME Wiki
m (update tabber class names due to consolidation of tabber stylings, replaced: tabbertab-borderless → tabber-borderless (3))
(→‎Weapons: Using T:DamageTypeTable instead of galleries)
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| image = EssentialBlastGlyph.png
 
| image = EssentialBlastGlyph.png
 
}}
 
}}
{{Quote|Combined from {{Icon|Proc|Heat|Text}} and {{Icon|Proc|Cold|Text}} damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.|In-game Description}}
+
{{Quote|Combined from {{D|Heat}} and {{D|Cold}} damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.|In-game Description}}
'''{{Icon|Proc|Blast|Text}} Damage''' is one of the six secondary elemental damage types, composed of {{Icon|Proc|Heat|Text}} and {{Icon|Proc|Cold|Text}} elements. The violent force of this damage is highly destructive to {{Icon|Faction|Grineer|text}} [[Machinery]] and brittle [[Fossilized]] {{Icon|Faction|Infested|text}} creatures, but performs poorly against the [[Ferrite Armor]] worn by many Grineer units.
+
'''{{D|Blast}} Damage''' is one of the six secondary elemental damage types, composed of {{D|Heat}} and {{D|Cold}} elements. The violent force of this damage is highly destructive to {{Icon|Faction|Grineer|text}} [[Machinery]] and brittle [[Fossilized]] {{Icon|Faction|Infested|text}} creatures, but performs poorly against the [[Ferrite Armor]] worn by many Grineer units.
  +
{{LatestEdit}}
 
 
==[[Status Effect]]s==
 
==[[Status Effect]]s==
 
===General===
 
===General===
The status effect of {{Icon|Proc|Blast|Text}} damage is '''Inaccuracy'''. It reduces the [[accuracy]] of the afflicted target by '''30%''' for '''6''' seconds. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration.
+
The status effect of {{D|Blast}} damage is '''Inaccuracy'''. It reduces the gun [[accuracy]] of the afflicted target by '''30%''' for '''6''' seconds. [[Melee]] attacks are unaffected by the proc. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration.
   
Enemies affected by a {{Icon|Proc|Blast|Text}} proc will have their heads covered in a spark and smoke-like cloud.
+
Enemies affected by a {{D|Blast}} proc will have their heads covered in sparks and a smoke-like cloud.
   
===[[Empyrean]]===
+
===Railjack===
{{Icon|Proc|Blast|Text}} does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
+
{{D|Blast}} does not have a [[Railjack]] space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
   
 
==Type Effectiveness==
 
==Type Effectiveness==
 
{{#invoke:DamageTypes|damagetable|Blast}}
 
{{#invoke:DamageTypes|damagetable|Blast}}
   
As with all damage types ineffective against [[Armor|armor]], {{Icon|Proc|Blast|Text}} damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that {{Icon|Proc|Blast|Text}}​ damage is reduced by -25% '''and''' damage is further reduced by 125% of a target's whole Ferrite Armor.
+
As with all damage types ineffective against [[Armor|armor]], {{D|Blast}} damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that {{D|Blast}}​ damage is reduced by -25% '''and''' damage is further reduced by 125% of a target's whole Ferrite Armor.
   
 
==Blast Sources==
 
==Blast Sources==
  +
{{Main|:Category:Blast Damage}}
 
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
   
 
===Weapons===
 
===Weapons===
 
{{Main|:Category:Blast Damage Weapons}}
 
{{Main|:Category:Blast Damage Weapons}}
  +
<div class="mw-collapsible-content tabber-borderless">
 
  +
{{DamageTypeTable|Blast}}
<div class="mw-collapsible-content tabber-borderless">{{#tag:tabber|Primary = <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
+
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
PentaLoginRewardSkin.png|link=Carmine Penta|{{Weapon|Carmine Penta}}
 
 
TnHeavyShotgun.png|link=Corinth|{{Weapon|Corinth}}<br>(Alternate Fire)
 
TnHeavyShotgun.png|link=Corinth|{{Weapon|Corinth}}<br>(Alternate Fire)
 
CorinthPrime.png|link=Corinth Prime|{{Weapon|Corinth Prime}}<br>(Alternate Fire)
 
CorinthPrime.png|link=Corinth Prime|{{Weapon|Corinth Prime}}<br>(Alternate Fire)
Kuva_Bramma.png|link=Kuva Bramma|{{Weapon|Kuva Bramma}}
 
KuvaOgris.png|link=Kuva Ogris|{{Weapon|Kuva Ogris}}
 
KuvaTonkor.png|link=Kuva Tonkor|{{Weapon|Kuva Tonkor}}
 
Lenz.png|link=Lenz|{{Weapon|Lenz}}
 
OgrisNew.png|link=Ogris|{{Weapon|Ogris}}
 
DEPenta.png|link=Penta|{{Weapon|Penta}}
 
 
CrpShockRifle.png|link=Quanta|{{Weapon|Quanta}}<br>(Alternate Fire)
 
CrpShockRifle.png|link=Quanta|{{Weapon|Quanta}}<br>(Alternate Fire)
 
QuantaVandal.png|link=Quanta Vandal|{{Weapon|Quanta Vandal}}<br>(Alternate Fire)
 
QuantaVandal.png|link=Quanta Vandal|{{Weapon|Quanta Vandal}}<br>(Alternate Fire)
SyndicatePSPenta.png|link=Secura Penta|{{Weapon|Secura Penta}}
 
GrnGrenadeLauncher.png|link=Tonkor|{{Weapon|Tonkor}}
 
 
SyndicateSMHek.png|link=Vaykor Hek|{{Weapon|Vaykor Hek}}<br>(Justice effect)
 
SyndicateSMHek.png|link=Vaykor Hek|{{Weapon|Vaykor Hek}}<br>(Justice effect)
 
GrineerCannon.png|link=Zarr|{{Weapon|Zarr}}<br>(Primary Fire)
 
GrineerCannon.png|link=Zarr|{{Weapon|Zarr}}<br>(Primary Fire)
</gallery>
 
{{!}}-{{!}}
 
Secondary =
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
CorpusHandRocket.png|link=Angstrum|{{Weapon|Angstrum}}
 
GrnTorpedoPistol.png|link=Kulstar|{{Weapon|Kulstar}}
 
PrismaAngstrum.png|link=Prisma Angstrum|{{Weapon|Prisma Angstrum}}
 
U18throwingknives.png|link=Talons|{{Weapon|Talons}}
 
 
SMMarelok.png|link=Vaykor Marelok|{{Weapon|Vaykor Marelok}}<br>(Justice Effect)
 
SMMarelok.png|link=Vaykor Marelok|{{Weapon|Vaykor Marelok}}<br>(Justice Effect)
Akarius.png|link=Akarius|{{Weapon|Akarius}}
 
</gallery>
 
{{!}}-{{!}}
 
Melee =
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
 
DEGlaive.png|link=Glaive|{{Weapon|Glaive}}<br>(Throw Attacks)
 
DEGlaive.png|link=Glaive|{{Weapon|Glaive}}<br>(Throw Attacks)
 
PrimeGlaive.png|link=Glaive Prime|{{Weapon|Glaive Prime}}<br>(Throw Attacks)
 
PrimeGlaive.png|link=Glaive Prime|{{Weapon|Glaive Prime}}<br>(Throw Attacks)
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SMSydon.png|link=Vaykor Sydon|{{Weapon|Vaykor Sydon}}<br>(Slam Radial Damage)
 
SMSydon.png|link=Vaykor Sydon|{{Weapon|Vaykor Sydon}}<br>(Slam Radial Damage)
 
</gallery>
 
</gallery>
 
</div>
{{!}}-{{!}}
 
Arch-gun=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
Arquebex.png|link=Arquebex|{{Weapon|Arquebex}}
 
Cortege.png|link=Cortege|{{Weapon|Cortege}}
 
KuvaAyanga.png|link=Kuva Ayanga|{{Weapon|Kuva Ayanga}}
 
Larkspur.png|link=Larkspur|{{Weapon|Larkspur}}
 
</gallery>
 
}}</div>
 
 
</div>
 
</div>
 
<hr /><div class="mw-collapsible mw-collapsed">
 
<hr /><div class="mw-collapsible mw-collapsed">
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{{!}}-{{!}} Corpus =
 
{{!}}-{{!}} Corpus =
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
AmalgamKucumatz.png|link=Amalgam Kucumatz|[[Amalgam Kucumatz]]'s main gun deals {{Icon|Proc|Blast|Text}} damage
+
AmalgamKucumatz.png|link=Amalgam Kucumatz|[[Amalgam Kucumatz]]'s main gun deals {{D|Blast}} damage
 
CrewmanNormal.png|link=Crewman|[[Crewman]] can throw [[Plasma Grenade]]s
 
CrewmanNormal.png|link=Crewman|[[Crewman]] can throw [[Plasma Grenade]]s
 
JackalDE2.png|link=Jackal|[[Jackal]] can fire [[Plasma Grenade Cluster]]s
 
JackalDE2.png|link=Jackal|[[Jackal]] can fire [[Plasma Grenade Cluster]]s
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<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
+
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Conceled_explosives.png|link=Concealed Explosives
+
ConcealedExplosivesMod.png|link=Concealed Explosives|{{M|Concealed Explosives}}
ConcentratedArrow.png|link=Concentrated Arrow
+
ConcentratedArrow.png|link=Concentrated Arrow|{{M|Concentrated Arrow}}
JusticeBlades.png|link=Justice Blades
+
NeutronStar3.png|link=Neutron Star|{{M|Neutron Star}}
NeutralizingJusticeMod.png|link=Neutralizing Justice
+
JusticeBlades.png|link=Justice Blades|{{M|Justice Blades}}
ScatteredJustice.png|link=Scattered Justice
+
NeutralizingJusticeMod.png|link=Neutralizing Justice|{{M|Neutralizing Justice}}
ShatteringJustice.png|link=Shattering Justice
+
ScatteredJustice.png|link=Scattered Justice|{{M|Scattered Justice}}
  +
ShatteringJustice.png|link=Shattering Justice|{{M|Shattering Justice}}
ThunderboltModU145.png|link=Thunderbolt
+
ThunderboltModU145.png|link=Thunderbolt|{{M|Thunderbolt}}
 
</gallery>
 
</gallery>
 
</div></div><hr /><div class="mw-collapsible mw-collapsed">
 
</div></div><hr /><div class="mw-collapsible mw-collapsed">
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{{!}}-{{!}}
 
{{!}}-{{!}}
 
Octavia =
 
Octavia =
The {{Icon|Proc|Blast|Text}} damage come from mallet, after it absorbs enemy damage.
+
The {{D|Blast}} damage come from mallet, after it absorbs enemy damage.
 
{{:Mallet|cardonly}}
 
{{:Mallet|cardonly}}
 
{{!}}-{{!}}
 
{{!}}-{{!}}
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{{!}}-{{!}}
 
{{!}}-{{!}}
 
Vauban =
 
Vauban =
The {{Icon|Proc|Blast|Text}} damage comes from projectile used to launch these abilities, not the abilities' main effects:
+
The {{D|Blast}} damage comes from projectile used to launch these abilities, not the abilities' main effects:
 
{{#tag:tabber|Tesla Nervos=
 
{{#tag:tabber|Tesla Nervos=
 
{{:Tesla Nervos|cardonly}}
 
{{:Tesla Nervos|cardonly}}
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==Trivia==
 
==Trivia==
*The {{Icon|Proc|Blast|Text}} property of the mixture of {{Icon|Proc|Cold|Text}} and {{Icon|Proc|Heat|Text}} is likely a reference to the ''thermite ice bomb''; where [[Wikipedia:Thermite|thermite]] can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
+
*The {{D|Blast}} property of the mixture of {{D|Cold}} and {{D|Heat}} is likely a reference to the ''thermite ice bomb''; where [[Wikipedia:Thermite|thermite]] can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
 
**It could also be [[Wikipedia:Thermal shock|thermal shock]], a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.
 
**It could also be [[Wikipedia:Thermal shock|thermal shock]], a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.
   

Revision as of 20:52, 28 July 2021

Combined from DmgFireSmall64 Heat and DmgColdSmall64 Cold damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.
—In-game Description

DmgBlastSmall64 Blast Damage is one of the six secondary elemental damage types, composed of DmgFireSmall64 Heat and DmgColdSmall64 Cold elements. The violent force of this damage is highly destructive to Script error: The function "Faction" does not exist. Machinery and brittle Fossilized Script error: The function "Faction" does not exist. creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Last updated: Wed, 28 Jul 2021 20:52:20 +0000 (UTC) by User:Cephalon Scientia

Status Effects

General

The status effect of DmgBlastSmall64 Blast damage is Inaccuracy. It reduces the gun accuracy of the afflicted target by 30% for 6 seconds. Melee attacks are unaffected by the proc. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a DmgBlastSmall64 Blast proc will have their heads covered in sparks and a smoke-like cloud.

Railjack

DmgBlastSmall64 Blast does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness

Script error: The function "damagetable" does not exist.

As with all damage types ineffective against armor, DmgBlastSmall64 Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgBlastSmall64 Blast​ damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.

Blast Sources

Main article: Category:Blast Damage

Weapons

Main article: Category:Blast Damage Weapons
Weapons with Blast damage
Name Slot Class Attack Name DmgBlastSmall64 Blast Majority
Aegrit Aegrit Secondary Thrown Mid-Flight Detonation 797 100.00% DmgBlastSmall64 Blast
AkariusPrime Akarius Prime Secondary Dual Pistols Rocket Detonation 509 100.00% DmgBlastSmall64 Blast
Akarius Akarius Secondary Dual Pistols Rocket Detonation 419 100.00% DmgBlastSmall64 Blast
Angstrum Angstrum Secondary Pistol Single Rocket Explosion 250 100.00% DmgBlastSmall64 Blast
Arquebex Arquebex Archgun (Atmosphere) Exalted Weapon Radial Attack 9000 75.00% DmgBlastSmall64 Blast
CarminePenta Carmine Penta Primary Launcher Grenade Detonation 350 100.00% DmgBlastSmall64 Blast
GlaivePrime Glaive Prime Melee Glaive Charged Throw Recall Explosion 1184 100.00% DmgBlastSmall64 Blast
Glaive Glaive Melee Glaive Charged Throw Recall Explosion 756 100.00% DmgBlastSmall64 Blast
Grattler Grattler (Atmosphere) Archgun (Atmosphere) Launcher Explosion 310 100.00% DmgBlastSmall64 Blast
Grattler Grattler Archgun Archgun Explosion 205 100.00% DmgBlastSmall64 Blast
HalikarWraith Halikar Wraith Melee Glaive Charged Throw Recall Explosion 1314 100.00% DmgBlastSmall64 Blast
Halikar Halikar Melee Glaive Charged Throw Recall Explosion 894 100.00% DmgBlastSmall64 Blast
HandGrenade Hand Grenade Unique Enemy Explosion 495 100.00% DmgBlastSmall64 Blast
Kestrel Kestrel Melee Glaive Charged Throw Recall Explosion 504 100.00% DmgBlastSmall64 Blast
KuvaAyanga Kuva Ayanga (Atmosphere) Archgun (Atmosphere) Launcher Explosion 280 100.00% DmgBlastSmall64 Blast
KuvaAyanga Kuva Ayanga Archgun Archgun Explosion 187 100.00% DmgBlastSmall64 Blast
KuvaBramma Kuva Bramma Primary Bow Radial Attack 839 100.00% DmgBlastSmall64 Blast
KuvaGrattler Kuva Grattler (Atmosphere) Archgun (Atmosphere) Launcher Explosion 235 100.00% DmgBlastSmall64 Blast
KuvaGrattler Kuva Grattler Archgun Archgun Explosion 155 100.00% DmgBlastSmall64 Blast
KuvaOgris Kuva Ogris Primary Launcher Rocket Explosion 349 50.80% DmgBlastSmall64 Blast
KuvaTonkor Kuva Tonkor Primary Launcher Grenade Explosion 302 44.81% DmgBlastSmall64 Blast
KuvaZarr Kuva Zarr Primary Launcher Cannon Mode Explosion 673 100.00% DmgBlastSmall64 Blast
Lenz Lenz Primary Bow Bubble Collapse 660 100.00% DmgBlastSmall64 Blast
OrdnanceMilati Milati MK I Railjack Ordnance Ordnance Normal Attack 1620 100.00% DmgBlastSmall64 Blast
OrdnanceMilati Milati MK II Railjack Ordnance Ordnance Normal Attack 2754 100.00% DmgBlastSmall64 Blast
OrdnanceMilati Milati MK III Railjack Ordnance Ordnance Normal Attack 4407 100.00% DmgBlastSmall64 Blast
OrdnanceMilati Milati Railjack Ordnance Ordnance Normal Attack 900 100.00% DmgBlastSmall64 Blast
Morgha Morgha (Atmosphere) Archgun (Atmosphere) Launcher Radial Attack 328 100.00% DmgBlastSmall64 Blast
Morgha Morgha Archgun Archgun Auto Burst Explosion 164 100.00% DmgBlastSmall64 Blast
Ogris Ogris Primary Launcher Rocket Explosion 600 100.00% DmgBlastSmall64 Blast
Penta Penta Primary Launcher Grenade Detonation 350 100.00% DmgBlastSmall64 Blast
PrismaAngstrum Prisma Angstrum Secondary Pistol Single Rocket Explosion 250 100.00% DmgBlastSmall64 Blast
PrismaLenz Prisma Lenz Primary Bow Bubble Collapse 740 100.00% DmgBlastSmall64 Blast
RedeemerPrime Redeemer Prime Melee Gunblade Ranged Attack 80 100.00% DmgBlastSmall64 Blast
Redeemer Redeemer Melee Gunblade Ranged Attack 30 100.00% DmgBlastSmall64 Blast
SecuraPenta Secura Penta Primary Launcher Grenade Detonation 300 100.00% DmgBlastSmall64 Blast
Talons Talons Secondary Thrown Embedded Detonation 250 100.00% DmgBlastSmall64 Blast
Tonkor Tonkor Primary Launcher Grenade Explosion 650 100.00% DmgBlastSmall64 Blast
OrdnanceTychoSeeker Tycho Seeker MK I Railjack Ordnance Ordnance Normal Attack 14400 100.00% DmgBlastSmall64 Blast
OrdnanceTychoSeeker Tycho Seeker MK II Railjack Ordnance Ordnance Normal Attack 24480 100.00% DmgBlastSmall64 Blast
OrdnanceTychoSeeker Tycho Seeker MK III Railjack Ordnance Ordnance Normal Attack 39168 100.00% DmgBlastSmall64 Blast
OrdnanceTychoSeeker Tycho Seeker Railjack Ordnance Ordnance Normal Attack 8000 100.00% DmgBlastSmall64 Blast
Zarr Zarr Primary Launcher Cannon Mode Explosion 175 100.00% DmgBlastSmall64 Blast

Enemies



Abilities

SoundQuakeModx256 SoundQuake130xWhite
4
EnergyOrb25
+12/s
Sound Quake

Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.


Introduced in Update 7.0 (2013-03-18)

AbilityStrengthBuff Strength:125 / 150 / 175 / 200 /s (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:12 / 15 / 18 / 20 m

Misc: Caster immobile
Stagger per hit

Expand/Collapse

MagnetizeModx256 Magnetize130xWhite
2
EnergyOrb50
Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.


Introduced in Update 18.13 (2016-05-27)

Strength: 50 / 150 / 200 / 300 (DmgBlastSmall64 Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (explosion radius)
4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength: 50 / 150 / 200 / 300 (DmgBlastSmall64 Blast base damage)
10 / 15 / 20 / 25 (DmgBlastSmall64 Blast damage increase per second)
2x (absorption multiplier)
200 / 300 / 400 / 500 (polarize shard damage)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (blast range)
Misc:120° (blast angle)
4 m (absorption radius)

Expand/Collapse

MolecularPrimeModx256 MolecularPrime130xWhite
4
EnergyOrb100
Molecular Prime

Primes all enemies in a radius with anti-matter.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64 Blast damage)
10% / 20% / 25% / 30% (slow)
AbilityDurationBuff Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
AbilityRangeBuff Range:6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m (starting wave radius)
5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

Expand/Collapse

The DmgBlastSmall64 Blast damage come from mallet, after it absorbs enemy damage.

MalletModx256 Mallet130xWhite
1
EnergyOrb25
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
AbilityDurationBuff Duration:8 / 12 / 16 / 20 s
AbilityRangeBuff Range:5 / 6 / 8 / 10 m

Misc: 1 (limit of mallets)

Expand/Collapse

RhinoStompModx256 RhinoStomp130xWhite
4
EnergyOrb100
Rhino Stomp

Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 8 s
AbilityRangeBuff Range:15 / 18 / 22 / 25 m

Misc: 80% / 90% / 95% / 97.5% (slow)

Expand/Collapse

The DmgBlastSmall64 Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

TeslaNervosModx256 TeslaNervos130xWhite
1
EnergyOrb25
Tesla Nervos

Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64 Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64 Electricity damage per second)
AbilityDurationBuff Duration:5 / 6 / 7 / 10 (number of charges)
AbilityRangeBuff Range:4 / 4 / 5 / 6 m (shock radius)

Misc: ? % (DmgBlastSmall64 Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64 Electricity status chance)
4 (limit of active drones)

Subsumable to Helminth
Expand/Collapse

MinelayerModx256 Minelayer130xWhite
2
EnergyOrb25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
100 / 150 / 200 / 250 (DmgSlashSmall64 Slash damage on latch)
Duration: 25 s
Range: 15 / 16 / 18 / 20 m (grab range)
Misc:?% (DmgBlastSmall64 Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
200 / 250 / 300 (DmgPunctureSmall64 Puncture damage per nail)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
100% (DmgPunctureSmall64 Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25 m/s (speed boost)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
4 (max pads active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25% (weapon damage bonus)
Duration: 25 s
Range: 10 m (attach radius)
Misc:4 (max drivers active)

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PhotonStrikeModx256 PhotonStrike130xWhite
3
EnergyOrb75
Photon Strike

Drop a targeting beacon that calls in a devastating laser artillery strike.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (DmgBlastSmall64 Blast damage on explosion)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 4 / 5 / 5 m (blast radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
0.73s (grounded cast time)
0.94s (in-air cast time)

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BastilleModx256 Bastille130xWhite
4
EnergyOrb100
Bastille

Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (DmgMagneticSmall64 Magnetic damage per second in vortex)
AbilityDurationBuff Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
AbilityRangeBuff Range:5 / 7 / 8 / 10 m (capture radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (DmgMagneticSmall64 Magnetic status chance)

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Trivia

  • The DmgBlastSmall64 Blast property of the mixture of DmgColdSmall64 Cold and DmgFireSmall64 Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media

Patch History

Update 27.2 (2020-03-05)

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See also