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The status effect of {{D|Blast}} damage is '''Inaccuracy'''. It reduces the gun [[accuracy]] of the afflicted target by '''30%''' for '''6''' seconds. [[Melee]] attacks are unaffected by the proc. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration.
 
The status effect of {{D|Blast}} damage is '''Inaccuracy'''. It reduces the gun [[accuracy]] of the afflicted target by '''30%''' for '''6''' seconds. [[Melee]] attacks are unaffected by the proc. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration.
   
Enemies affected by a {{D|Blast}} proc will have their heads covered in a spark and smoke-like cloud.
+
Enemies affected by a {{D|Blast}} proc will have their heads covered in sparks and a smoke-like cloud.
   
 
===Railjack===
 
===Railjack===
{{D|Blast}} does not have an [[Railjack]] space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
+
{{D|Blast}} does not have a [[Railjack]] space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
   
 
==Type Effectiveness==
 
==Type Effectiveness==

Revision as of 04:00, 22 July 2021

Combined from DmgFireSmall64 Heat and DmgColdSmall64 Cold damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.
—In-game Description

DmgBlastSmall64 Blast Damage is one of the six secondary elemental damage types, composed of DmgFireSmall64 Heat and DmgColdSmall64 Cold elements. The violent force of this damage is highly destructive to Script error: The function "Faction" does not exist. Machinery and brittle Fossilized Script error: The function "Faction" does not exist. creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Last updated: Thu, 22 Jul 2021 04:00:05 +0000 (UTC) by User:USouLz

Status Effects

General

The status effect of DmgBlastSmall64 Blast damage is Inaccuracy. It reduces the gun accuracy of the afflicted target by 30% for 6 seconds. Melee attacks are unaffected by the proc. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a DmgBlastSmall64 Blast proc will have their heads covered in sparks and a smoke-like cloud.

Railjack

DmgBlastSmall64 Blast does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness

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As with all damage types ineffective against armor, DmgBlastSmall64 Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgBlastSmall64 Blast​ damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.

Blast Sources

Main article: Category:Blast Damage

Enemies



Abilities

SoundQuakeModx256 SoundQuake130xWhite
4
EnergyOrb25
+12/s
Sound Quake

Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.


Introduced in Update 7.0 (2013-03-18)

AbilityStrengthBuff Strength:125 / 150 / 175 / 200 /s (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:12 / 15 / 18 / 20 m

Misc: Caster immobile
Stagger per hit

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MagnetizeModx256 Magnetize130xWhite
2
EnergyOrb50
Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.


Introduced in Update 18.13 (2016-05-27)

Strength: 50 / 150 / 200 / 300 (DmgBlastSmall64 Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (explosion radius)
4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength: 50 / 150 / 200 / 300 (DmgBlastSmall64 Blast base damage)
10 / 15 / 20 / 25 (DmgBlastSmall64 Blast damage increase per second)
2x (absorption multiplier)
200 / 300 / 400 / 500 (polarize shard damage)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (blast range)
Misc:120° (blast angle)
4 m (absorption radius)

Expand/Collapse

MolecularPrimeModx256 MolecularPrime130xWhite
4
EnergyOrb100
Molecular Prime

Primes all enemies in a radius with anti-matter.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64 Blast damage)
10% / 20% / 25% / 30% (slow)
AbilityDurationBuff Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
AbilityRangeBuff Range:6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m (starting wave radius)
5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

Expand/Collapse

The DmgBlastSmall64 Blast damage come from mallet, after it absorbs enemy damage.

MalletModx256 Mallet130xWhite
1
EnergyOrb25
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
AbilityDurationBuff Duration:8 / 12 / 16 / 20 s
AbilityRangeBuff Range:5 / 6 / 8 / 10 m

Misc: 1 (limit of mallets)

Expand/Collapse

RhinoStompModx256 RhinoStomp130xWhite
4
EnergyOrb100
Rhino Stomp

Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 8 s
AbilityRangeBuff Range:15 / 18 / 22 / 25 m

Misc: 80% / 90% / 95% / 97.5% (slow)

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The DmgBlastSmall64 Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

TeslaNervosModx256 TeslaNervos130xWhite
1
EnergyOrb25
Tesla Nervos

Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64 Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64 Electricity damage per second)
AbilityDurationBuff Duration:5 / 6 / 7 / 10 (number of charges)
AbilityRangeBuff Range:4 / 4 / 5 / 6 m (shock radius)

Misc: ? % (DmgBlastSmall64 Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64 Electricity status chance)
4 (limit of active drones)

Subsumable to Helminth
Expand/Collapse

MinelayerModx256 Minelayer130xWhite
2
EnergyOrb25
Minelayer

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Introduced in Update 18.12 (2016-05-17)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
100 / 150 / 200 / 250 (DmgSlashSmall64 Slash damage on latch)
Duration: 25 s
Range: 15 / 16 / 18 / 20 m (grab range)
Misc:?% (DmgBlastSmall64 Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
200 / 250 / 300 (DmgPunctureSmall64 Puncture damage per nail)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
100% (DmgPunctureSmall64 Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25 m/s (speed boost)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
4 (max pads active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25% (weapon damage bonus)
Duration: 25 s
Range: 10 m (attach radius)
Misc:4 (max drivers active)

Expand/Collapse

PhotonStrikeModx256 PhotonStrike130xWhite
3
EnergyOrb75
Photon Strike

Drop a targeting beacon that calls in a devastating laser artillery strike.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (DmgBlastSmall64 Blast damage on explosion)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 4 / 5 / 5 m (blast radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
0.73s (grounded cast time)
0.94s (in-air cast time)

Expand/Collapse

BastilleModx256 Bastille130xWhite
4
EnergyOrb100
Bastille

Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (DmgMagneticSmall64 Magnetic damage per second in vortex)
AbilityDurationBuff Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
AbilityRangeBuff Range:5 / 7 / 8 / 10 m (capture radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (DmgMagneticSmall64 Magnetic status chance)

Expand/Collapse

Trivia

  • The DmgBlastSmall64 Blast property of the mixture of DmgColdSmall64 Cold and DmgFireSmall64 Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media

Patch History

Update 27.2 (2020-03-05)

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See also