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==Status Effects==
 
==Status Effects==
{{Icon|Proc|Blast|Text}} damage's [[Status Effect|status effect]] is '''Inaccuracy''', causing the victim to have '''30%''' less [[accuracy]] for '''6''' seconds. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration
+
{{Icon|Proc|Blast|Text}} damage's [[Status Effect|status effect]] is '''Inaccuracy''', causing the victim to have '''30%''' less [[accuracy]] for '''6''' seconds. Subsequent procs add '''5%''' reduced accuracy up to '''75%''' in total after '''10''' stacks, with each proc having their own duration.
   
Enemies killed by a {{Icon|Proc|Blast|Text}} proc will be ragdolled and then quickly disintegrate. This makes this element effective in [[stealth]] as no body will be left behind.
+
Enemies affected by a {{Icon|Proc|Blast|Text}} proc will have their heads covered in a smoke-like cloud.
   
 
==Type Effectiveness==
 
==Type Effectiveness==

Revision as of 08:49, 12 March 2020

Script error: The function "Proc" does not exist. Damage is one of the six secondary elemental damage types, composed of Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. elements. The violent force of this damage is highly destructive to Script error: The function "Faction" does not exist. Machinery and brittle Fossilized Script error: The function "Faction" does not exist. creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Status Effects

Script error: The function "Proc" does not exist. damage's status effect is Inaccuracy, causing the victim to have 30% less accuracy for 6 seconds. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a Script error: The function "Proc" does not exist. proc will have their heads covered in a smoke-like cloud.

Type Effectiveness

Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier Script error: The function "Faction" does not exist. Health Script error: The function "Proc" does not exist. Modifier
Cloned Flesh Flesh Infested
Ferrite Armor –25% Shield Infested Flesh
Alloy Armor Proto Shield Fossilized +50%
Machinery +75% Robotic Sinew –50%

Blast Sources


Enemies



Abilities

SoundQuakeModx256 SoundQuake130xWhite
4
EnergyOrb25
+12/s
Sound Quake

Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.


Introduced in Update 7.0 (2013-03-18)

AbilityStrengthBuff Strength:125 / 150 / 175 / 200 /s (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:12 / 15 / 18 / 20 m

Misc: Caster immobile
Stagger per hit

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MagnetizeModx256 Magnetize130xWhite
2
EnergyOrb50
Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.


Introduced in Update 18.13 (2016-05-27)

Strength: 50 / 150 / 200 / 300 (DmgBlastSmall64 Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (explosion radius)
4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength: 50 / 150 / 200 / 300 (DmgBlastSmall64 Blast base damage)
10 / 15 / 20 / 25 (DmgBlastSmall64 Blast damage increase per second)
2x (absorption multiplier)
200 / 300 / 400 / 500 (polarize shard damage)
Duration: 10 / 12 / 13 / 15 s
Range: 15 m (blast range)
Misc:120° (blast angle)
4 m (absorption radius)

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MolecularPrimeModx256 MolecularPrime130xWhite
4
EnergyOrb100
Molecular Prime

Primes all enemies in a radius with anti-matter.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64 Blast damage)
10% / 20% / 25% / 30% (slow)
AbilityDurationBuff Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
AbilityRangeBuff Range:6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m (starting wave radius)
5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

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The Script error: The function "Proc" does not exist. damage come from mallet, after it absorbs enemy damage.

MalletModx256 Mallet130xWhite
1
EnergyOrb25
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
AbilityDurationBuff Duration:8 / 12 / 16 / 20 s
AbilityRangeBuff Range:5 / 6 / 8 / 10 m

Misc: 1 (limit of mallets)

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RhinoStompModx256 RhinoStomp130xWhite
4
EnergyOrb100
Rhino Stomp

Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:3 / 4 / 5 / 8 s
AbilityRangeBuff Range:15 / 18 / 22 / 25 m

Misc: 80% / 90% / 95% / 97.5% (slow)

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The Script error: The function "Proc" does not exist. damage comes from projectile used to launch these abilities, not the abilities' main effects:

Tesla VaubanZap
1
EnergyOrb25
Tesla

Launches a grenade that holds an electrical charge, zapping enemies that come within range.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
AbilityDurationBuff Duration:5 / 6 / 7 / 10 (charges)
AbilityRangeBuff Range:7 / 8 / 10 / 12 m

Misc: 40 s (duration) 10% (uncharged status) 100% (charged status)

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Photo-4
“It's taking longer than I calculated.”
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ArchimedeanYonta
“Very well. Keep your secrets.”
This article/section contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. It may be subjective and contain information or terminology that is not used by Digital Extremes or in official WARFRAME communications, and may not be an officially recognized concept.

Ricochet (also known as Bounce) is a property of Projectiles that allows them to bounce off surfaces for a limited number of types before the projectile lifespan ends.

Mechanic

Some projectiles will continue their trajectory even after colliding with level geometry, enemies, or other objects, though they are limited by the number of times they can do so before disappearing. Ricocheting projectiles will reflect off surfaces at the same angle of incidence (i.e. the angle at which a projectile moves away from a surface equals the angle at which they enter). Ricocheting projectiles will also lose velocity after collisions.

Weapons With Bouncing Projectiles

Rifles That Shoot Projectiles That Bounce
Weapon(s) Max Bounces Notes
Latron Latron family's Incarnon Form 6 LatronIncarnonGenesis Latron Incarnon Genesis
Miter Miter Charged and Uncharged 5
MutalistQuanta Mutalist Quanta's Alt-Fire 12
Panthera Panthera Charged and Uncharged 5
PantheraPrime Panthera Prime Charged and Uncharged 3
PrismaTetra Prisma Tetra w/ Mod TT 20px Kinetic Ricochet 6
Quanta Quanta's Alt-Fire 12
QuantaVandal Quanta Vandal's Alt-Fire 12
Scourge Scourge 4294967295 Explodes on impact so no actual bounces
ScourgePrime Scourge Prime 4294967295 Explodes on impact so no actual bounces
Sporelacer Sporelacer (Primary) 3
TenetTetra Tenet Tetra w/ Mod TT 20px Kinetic Ricochet 6
Tetra Tetra w/ Mod TT 20px Kinetic Ricochet 6
Trumna Trumna's Alt-Fire 7
Primary Shotguns That Shoot Projectiles That Bounce
Weapon(s) Max Bounces
Drakgoon Drakgoon Uncharged 2
Drakgoon Drakgoon Charged 3
Drakgoon Drakgoon Uncharged w/ Mod TT 20px Fomorian Accelerant 6
Drakgoon Drakgoon Charged w/ Mod TT 20px Fomorian Accelerant 7
KuvaDrakgoon Kuva Drakgoon Uncharged 2
KuvaDrakgoon Kuva Drakgoon Charged 3
KuvaDrakgoon Kuva Drakgoon Uncharged w/ Mod TT 20px Fomorian Accelerant 6
KuvaDrakgoon Kuva Drakgoon Charged w/ Mod TT 20px Fomorian Accelerant 7
TenetArcaPlasmor Tenet Arca Plasmor 4
Secondaries That Shoot Projectiles That Bounce
Weapon(s) Max Bounces
Azima Azima's Alt-Fire 100

Sources of Richocet


BastilleModx256 Bastille130xWhite
4
EnergyOrb100
Bastille

Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (DmgMagneticSmall64 Magnetic damage per second in vortex)
AbilityDurationBuff Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
AbilityRangeBuff Range:5 / 7 / 8 / 10 m (capture radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (DmgMagneticSmall64 Magnetic status chance)

Expand/Collapse

VortexModU15 VaubanVortex
4
EnergyOrb100
Vortex

Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:50 (damage)
15 (contact damage)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:6 m

Misc: 2x (initial damage multiplier)

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Trivia

  • The Script error: The function "Proc" does not exist. property of the mixture of Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media

Patch History

Update 27.2 (2020-03-05)

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See also