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Combined from DmgHeatSmall64.png Heat and DmgColdSmall64.png Cold damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.

—In-game Description

DmgBlastSmall64.png Blast Damage is one of the six secondary elemental damage types, composed of DmgHeatSmall64.png Heat and DmgColdSmall64.png Cold elements. The violent force of this damage is highly destructive to IconGrineerB.svg Grineer Machinery and brittle Fossilized Infestation b.svg Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Status Effects[]

General[]

The status effect of DmgBlastSmall64.png Blast damage is Inaccuracy. It reduces the gun accuracy of the afflicted target by 30% for 6 seconds. Melee attacks are unaffected by the proc. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a DmgBlastSmall64.png Blast proc will have their heads covered in sparks and a smoke-like cloud.

Railjack[]

DmgBlastSmall64.png Blast does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerB.svgGrineer Health DmgBlastSmall64.png Blast Modifier IconCorpusB.svgCorpus Health DmgBlastSmall64.png Blast Modifier Infestation b.svgInfested Health DmgBlastSmall64.png Blast Modifier
Cloned Flesh Flesh Infested
Ferrite Armor -25% Shield Infested Flesh
Alloy Armor Proto Shield Fossilized +50%
Machinery +75% Robotic Infested Sinew -50%

As with all damage types ineffective against armor, DmgBlastSmall64.png Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that DmgBlastSmall64.png Blast​ damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.

Blast Sources[]

Main article: Category:Blast Damage

Weapons[]

Main article: Category:Blast Damage Weapons
Weapons with Blast damage
Name Slot Class DmgBlastSmall64.png Blast Blast%
Akarius.png Akarius Secondary Dual Pistols 419 100% DmgBlastSmall64.png 
CorpusHandRocket.png Angstrum Secondary Pistol 250 100% DmgBlastSmall64.png 
ArquebexFixed.png Arquebex Arch-Gun (Atmosphere) Exalted Weapon 9000 75% DmgBlastSmall64.png 
PentaCarmine.png Carmine Penta Primary Launcher 350 100% DmgBlastSmall64.png 
DEGlaive.png Glaive Melee Glaive 756 100% DmgBlastSmall64.png 
PrimeGlaive.png Glaive Prime Melee Glaive 1184 100% DmgBlastSmall64.png 
GrnAntiAirGun.png Grattler Arch-Gun Arch-Gun 205 100% DmgBlastSmall64.png 
GrnAntiAirGun.png Grattler (Atmosphere) Arch-Gun (Atmosphere) Launcher 205 100% DmgBlastSmall64.png 
GrnBoomerang.png Halikar Melee Glaive 894 100% DmgBlastSmall64.png 
HalikarWraith.png Halikar Wraith Melee Glaive 1314 100% DmgBlastSmall64.png 
Kestrel.png Kestrel Melee Glaive 504 100% DmgBlastSmall64.png 
KuvaAyanga.png Kuva Ayanga Arch-Gun Arch-Gun 187 80% DmgBlastSmall64.png 
KuvaAyanga.png Kuva Ayanga (Atmosphere) Arch-Gun (Atmosphere) Launcher 187 80% DmgBlastSmall64.png 
Kuva Bramma.png Kuva Bramma Primary Bow 839 80% DmgBlastSmall64.png 
KuvaGrattler.png Kuva Grattler Arch-Gun Arch-Gun 155 80% DmgBlastSmall64.png 
KuvaGrattler.png Kuva Grattler (Atmosphere) Arch-Gun (Atmosphere) Launcher 155 80% DmgBlastSmall64.png 
KuvaOgris.png Kuva Ogris Primary Launcher 349 40.64% DmgBlastSmall64.png 
KuvaTonkor.png Kuva Tonkor Primary Launcher 302 35.85% DmgBlastSmall64.png 
KuvaZarr.png Kuva Zarr Primary Launcher 673 80% DmgBlastSmall64.png 
Lenz.png Lenz Primary Bow 660 100% DmgBlastSmall64.png 
OrdnanceMilati.png Milati Railjack Ordnance Ordnance 900 100% DmgBlastSmall64.png 
OrdnanceMilati.png Milati MK I Railjack Ordnance Ordnance 1620 100% DmgBlastSmall64.png 
OrdnanceMilati.png Milati MK II Railjack Ordnance Ordnance 2754 100% DmgBlastSmall64.png 
OrdnanceMilati.png Milati MK III Railjack Ordnance Ordnance 4407 100% DmgBlastSmall64.png 
Morgha.png Morgha Arch-Gun Arch-Gun 164 100% DmgBlastSmall64.png 
Morgha.png Morgha (Atmosphere) Arch-Gun (Atmosphere) Launcher 164 100% DmgBlastSmall64.png 
OgrisNew.png Ogris Primary Launcher 600 100% DmgBlastSmall64.png 
DEPenta.png Penta Primary Launcher 350 100% DmgBlastSmall64.png 
PrismaAngstrum.png Prisma Angstrum Secondary Pistol 250 100% DmgBlastSmall64.png 
TnoGunblade.png Redeemer Melee Gunblade 30 100% DmgBlastSmall64.png 
RedeemerPrime.png Redeemer Prime Melee Gunblade 80 100% DmgBlastSmall64.png 
SyndicatePSPenta.png Secura Penta Primary Launcher 300 100% DmgBlastSmall64.png 
U18throwingknives.png Talons Secondary Thrown 120 100% DmgBlastSmall64.png 
TenetTetra.png Tenet Tetra Primary Rifle 1000 80% DmgBlastSmall64.png 
GrnGrenadeLauncher.png Tonkor Primary Launcher 650 100% DmgBlastSmall64.png 
OrdnanceTychoSeeker.png Tycho Seeker Railjack Ordnance Ordnance 8000 100% DmgBlastSmall64.png 
OrdnanceTychoSeeker.png Tycho Seeker MK I Railjack Ordnance Ordnance 14400 100% DmgBlastSmall64.png 
OrdnanceTychoSeeker.png Tycho Seeker MK II Railjack Ordnance Ordnance 24480 100% DmgBlastSmall64.png 
OrdnanceTychoSeeker.png Tycho Seeker MK III Railjack Ordnance Ordnance 39168 100% DmgBlastSmall64.png 

Enemies[]



Abilities[]

SoundQuakeModU15.jpeg BansheeSoundQuake.png
ENERGY:
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200 (DmgBlastSmall64.png Blast damage)
Duration:N/A
Range:12 / 15 / 18 / 20 m
Expand/Collapse

ThermalSunderModx256.png ThermalSunder130xWhite.png
ENERGY:
50
KEY
3
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting DmgColdSmall64.png Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgHeatSmall64.png Heat Status on nearby enemies.

Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64.png Cold damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64.png Cold freeze chance from Redline)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength:150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgHeatSmall64.png Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgHeatSmall64.png Heat ignite damage bonus)
100% DmgHeatSmall64.png Heat ignite chance from Redline)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
Expand/Collapse

BulletAttractorModU15.jpeg BulletAttractor.png
ENERGY:
50
KEY
2
Magnetize
(TAP) Encloses a target in a magnetic field, ensnaring nearby enemies and dealing damage over time. Bullets and shards created from Polarize increase this damage.
(HOLD) Creates a magnetic field around Mag, absorbing ranged attacks and dealing damage back in a destructive cone.

Strength:50 / 150 / 200 / 300 (DmgBlastSmall64.png Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (explosion radius)
2 / 3 / 3.5 / 4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength:50 / 150 / 200 / 300 (DmgBlastSmall64.png Blast base damage)
10 / 15 / 20 / 25 (DmgBlastSmall64.png Blast damage increase per second)
1.25x / 1.5x / 1.75x / 2x (absorption multiplier)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (blast range)
Misc:80° (blast angle)
? (absorption radius)

Expand/Collapse

MolecularPrimeModU15.jpeg NovaAbility4.png
ENERGY:
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64.png Blast damage)
10% / 20% / 25% / 30% (slow)
Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
Expand/Collapse

The DmgBlastSmall64.png Blast damage come from mallet, after it absorbs enemy damage.

Mallet.png ResonatorIcon.png
ENERGY:
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:8 / 12 / 16 / 20 s
Range:5 / 6 / 8 / 10 m
Misc:1 (limit of mallets)
Expand/Collapse

RhinoStompModU15.jpeg RhinoStomp.png
ENERGY:
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (DmgBlastSmall64.png Blast damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)
Expand/Collapse

The DmgBlastSmall64.png Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY:
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (DmgBlastSmall64.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64.png Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (DmgBlastSmall64.png Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64.png Electricity status chance)
4 (limit of active drones)
Subsumable to Helminth
Expand/Collapse

MinelayerModx256.png Minelayer130xWhite.png
ENERGY:
25
KEY
2
Minelayer
Cycle through four deployable mines. Tether Coil immobilizes and groups enemies together. Flechette Orb fires out deadly nails in all directions. Vector Pad accelerates enemies and allies in the pad's direction. Overdriver latches onto the nearest ally and boosts their weapon damage.


Cycle select energy cost: 0

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
100 / 150 / 200 / 250 (DmgSlashSmall64.png Slash damage on latch)
Duration:25 s
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (DmgBlastSmall64.png Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
200 / 250 / 300 (DmgPunctureSmall64.png Puncture damage per nail)
Duration:25 s
Range:N/A
Misc:?% (DmgBlastSmall64.png Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
?% (DmgPunctureSmall64.png Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s
Range:N/A
Misc:?% (DmgBlastSmall64.png Blast status chance)
4 (max pads active)

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s
Range:10 m (attach radius)
Misc:4 (max drivers active)

Expand/Collapse

PhotonStrikeModx256.png PhotonStrike130xWhite.png
ENERGY:
75
KEY
3
Photon Strike
Drop a targeting beacon that calls in a devastating laser artillery strike.
Strength:15 (DmgBlastSmall64.png Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (DmgBlastSmall64.png Blast damage on explosion)
Duration:N/A
Range:4 / 4 / 5 / 5 m (blast radius)
Misc:?% (DmgBlastSmall64.png Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
0.73s (grounded cast time)
0.94s (in-air cast time)
Expand/Collapse

BastilleModx256.png Bastille130xWhite.png
ENERGY:
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (DmgBlastSmall64.png Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (DmgMagneticSmall64.png Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (DmgBlastSmall64.png Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (DmgMagneticSmall64.png Magnetic status chance)
Expand/Collapse

Trivia[]

  • The DmgBlastSmall64.png Blast property of the mixture of DmgColdSmall64.png Cold and DmgHeatSmall64.png Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media[]

Patch History[]

Update 30.8 (2021-10-04)

  • Made FX improvements to Blast proc explosions.

Update 27.2 (2020-03-05)

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See also[]


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