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Combined from Heat DamageDmgHeatSmall64.png Heat and Cold DamageDmgColdSmall64.png Cold damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.

—In-game Description

Blast DamageDmgBlastSmall64.png Blast Damage is one of the six secondary elemental damage types, composed of Heat DamageDmgHeatSmall64.png Heat and Cold DamageDmgColdSmall64.png Cold elements. The violent force of this damage is highly destructive to IconGrineerB.svg Grineer Machinery and brittle Fossilized Infestation b.svg Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Last updated: Sat, 21 Aug 2021 19:03:52 +0000 (UTC) by User:Cephalon Scientia

Status Effects[]

General[]

The status effect of Blast DamageDmgBlastSmall64.png Blast damage is Inaccuracy. It reduces the gun accuracy of the afflicted target by 30% for 6 seconds. Melee attacks are unaffected by the proc. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a Blast DamageDmgBlastSmall64.png Blast proc will have their heads covered in sparks and a smoke-like cloud.

Railjack[]

Blast DamageDmgBlastSmall64.png Blast does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerB.svgGrineer Health Blast DamageDmgBlastSmall64.png Blast Modifier IconCorpusB.svgCorpus Health Blast DamageDmgBlastSmall64.png Blast Modifier Infestation b.svgInfested Health Blast DamageDmgBlastSmall64.png Blast Modifier
Cloned FleshCloned Flesh FleshFlesh Infested (Health)Infested
Ferrite ArmorFerrite Armor -25% Shield (Health)Shield Infested FleshInfested Flesh
Alloy ArmorAlloy Armor Proto ShieldProto Shield FossilizedFossilized +50%
MachineryMachinery +75% Robotic (Health)Robotic Infested SinewInfested Sinew -50%

As with all damage types ineffective against armor, Blast DamageDmgBlastSmall64.png Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that Blast DamageDmgBlastSmall64.png Blast​ damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.

Blast Sources[]

Main article: Category:Blast Damage

Weapons[]

Main article: Category:Blast Damage Weapons
Weapons with Blast damage
Name Slot Class Blast DamageDmgBlastSmall64.png Blast Blast%
AkariusAkarius.png Akarius Secondary Dual Pistols 419 100% DmgBlastSmall64.png 
AngstrumCorpusHandRocket.png Angstrum Secondary Pistol 250 100% DmgBlastSmall64.png 
ArquebexArquebexFixed.png Arquebex Arch-Gun (Atmosphere) Exalted Weapon 9000 75% DmgBlastSmall64.png 
Carmine PentaPentaCarmine.png Carmine Penta Primary Launcher 350 100% DmgBlastSmall64.png 
GlaiveDEGlaive.png Glaive Melee Glaive 756 100% DmgBlastSmall64.png 
Glaive PrimePrimeGlaive.png Glaive Prime Melee Glaive 1184 100% DmgBlastSmall64.png 
GrattlerGrnAntiAirGun.png Grattler Arch-Gun Arch-Gun 205 100% DmgBlastSmall64.png 
GrattlerGrnAntiAirGun.png Grattler (Atmosphere) Arch-Gun (Atmosphere) Launcher 205 100% DmgBlastSmall64.png 
HalikarGrnBoomerang.png Halikar Melee Glaive 894 100% DmgBlastSmall64.png 
Halikar WraithHalikarWraith.png Halikar Wraith Melee Glaive 1314 100% DmgBlastSmall64.png 
KestrelKestrel.png Kestrel Melee Glaive 504 100% DmgBlastSmall64.png 
Kuva AyangaKuvaAyanga.png Kuva Ayanga Arch-Gun Arch-Gun 187 80% DmgBlastSmall64.png 
Kuva AyangaKuvaAyanga.png Kuva Ayanga (Atmosphere) Arch-Gun (Atmosphere) Launcher 187 80% DmgBlastSmall64.png 
Kuva BrammaKuva Bramma.png Kuva Bramma Primary Bow 839 80% DmgBlastSmall64.png 
Kuva GrattlerKuvaGrattler.png Kuva Grattler Arch-Gun Arch-Gun 155 80% DmgBlastSmall64.png 
Kuva GrattlerKuvaGrattler.png Kuva Grattler (Atmosphere) Arch-Gun (Atmosphere) Launcher 155 80% DmgBlastSmall64.png 
Kuva OgrisKuvaOgris.png Kuva Ogris Primary Launcher 349 40.64% DmgBlastSmall64.png 
Kuva TonkorKuvaTonkor.png Kuva Tonkor Primary Launcher 302 35.85% DmgBlastSmall64.png 
Kuva ZarrKuvaZarr.png Kuva Zarr Primary Launcher 673 80% DmgBlastSmall64.png 
LenzLenz.png Lenz Primary Bow 660 100% DmgBlastSmall64.png 
MilatiOrdnanceMilati.png Milati Railjack Ordnance Ordnance 900 100% DmgBlastSmall64.png 
MilatiOrdnanceMilati.png Milati MK I Railjack Ordnance Ordnance 1620 100% DmgBlastSmall64.png 
MilatiOrdnanceMilati.png Milati MK II Railjack Ordnance Ordnance 2754 100% DmgBlastSmall64.png 
MilatiOrdnanceMilati.png Milati MK III Railjack Ordnance Ordnance 4407 100% DmgBlastSmall64.png 
MorghaMorgha.png Morgha Arch-Gun Arch-Gun 164 100% DmgBlastSmall64.png 
MorghaMorgha.png Morgha (Atmosphere) Arch-Gun (Atmosphere) Launcher 164 100% DmgBlastSmall64.png 
OgrisOgrisNew.png Ogris Primary Launcher 600 100% DmgBlastSmall64.png 
PentaDEPenta.png Penta Primary Launcher 350 100% DmgBlastSmall64.png 
Prisma AngstrumPrismaAngstrum.png Prisma Angstrum Secondary Pistol 250 100% DmgBlastSmall64.png 
RedeemerTnoGunblade.png Redeemer Melee Gunblade 30 100% DmgBlastSmall64.png 
Redeemer PrimeRedeemerPrime.png Redeemer Prime Melee Gunblade 80 100% DmgBlastSmall64.png 
Secura PentaSyndicatePSPenta.png Secura Penta Primary Launcher 300 100% DmgBlastSmall64.png 
TalonsU18throwingknives.png Talons Secondary Thrown 120 100% DmgBlastSmall64.png 
Tenet TetraTenetTetra.png Tenet Tetra Primary Rifle 1000 80% DmgBlastSmall64.png 
TonkorGrnGrenadeLauncher.png Tonkor Primary Launcher 650 100% DmgBlastSmall64.png 
Tycho SeekerOrdnanceTychoSeeker.png Tycho Seeker Railjack Ordnance Ordnance 8000 100% DmgBlastSmall64.png 
Tycho SeekerOrdnanceTychoSeeker.png Tycho Seeker MK I Railjack Ordnance Ordnance 14400 100% DmgBlastSmall64.png 
Tycho SeekerOrdnanceTychoSeeker.png Tycho Seeker MK II Railjack Ordnance Ordnance 24480 100% DmgBlastSmall64.png 
Tycho SeekerOrdnanceTychoSeeker.png Tycho Seeker MK III Railjack Ordnance Ordnance 39168 100% DmgBlastSmall64.png 

Enemies[]



Abilities[]

SoundQuakeModU15.jpeg BansheeSoundQuake.png
ENERGY:
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200 (Blast DamageDmgBlastSmall64.png Blast damage)
Duration:N/A
Range:12 / 15 / 18 / 20 m
Expand/Collapse

BulletAttractorModU15.jpeg BulletAttractor.png
ENERGY:
50
KEY
2
Magnetize
(TAP) Encloses a target in a magnetic field, ensnaring nearby enemies and dealing damage over time. Bullets and shards created from Polarize increase this damage.
(HOLD) Creates a magnetic field around Mag, absorbing ranged attacks and dealing damage back in a destructive cone.

Strength:50 / 150 / 200 / 300 (Blast DamageDmgBlastSmall64.png Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (explosion radius)
2 / 3 / 3.5 / 4 m (field radius)
Misc:10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Strength:50 / 150 / 200 / 300 (Blast DamageDmgBlastSmall64.png Blast base damage)
10 / 15 / 20 / 25 (Blast DamageDmgBlastSmall64.png Blast damage increase per second)
1.25x / 1.5x / 1.75x / 2x (absorption multiplier)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (blast range)
Misc:80° (blast angle)
? (absorption radius)

Expand/Collapse

MolecularPrimeModU15.jpeg NovaAbility4.png
ENERGY:
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:150 / 300 / 500 / 800 (explosion Blast DamageDmgBlastSmall64.png Blast damage)
10% / 20% / 25% / 30% (slow)
Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
Expand/Collapse

The Blast DamageDmgBlastSmall64.png Blast damage come from mallet, after it absorbs enemy damage.

Mallet.png ResonatorIcon.png
ENERGY:
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:8 / 12 / 16 / 20 s
Range:5 / 6 / 8 / 10 m
Misc:1 (limit of mallets)
Expand/Collapse

RhinoStompModU15.jpeg RhinoStomp.png
ENERGY:
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (Blast DamageDmgBlastSmall64.png Blast damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)
Expand/Collapse

The Blast DamageDmgBlastSmall64.png Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY:
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (Electricity DamageDmgElectricitySmall64.png Electricity damage per discharge)
10 / 15 / 20 / 25 (Electricity DamageDmgElectricitySmall64.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (Blast DamageDmgBlastSmall64.png Blast status chance)
1 s (discharge interval)
50 % (Electricity DamageDmgElectricitySmall64.png Electricity status chance)
4 (limit of active drones)
Expand/Collapse

MinelayerModx256.png Minelayer130xWhite.png
ENERGY:
25
KEY
2
Minelayer
Cycle through four deployable mines. Tether Coil immobilizes and groups enemies together. Flechette Orb fires out deadly nails in all directions. Vector Pad accelerates enemies and allies in the pad's direction. Overdriver latches onto the nearest ally and boosts their weapon damage.


Cycle select energy cost: 0

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash DamageDmgSlashSmall64.png Slash damage on latch)
Duration:25 s
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast DamageDmgBlastSmall64.png Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on mine hit)
200 / 250 / 300 (Puncture DamageDmgPunctureSmall64.png Puncture damage per nail)
Duration:25 s
Range:N/A
Misc:?% (Blast DamageDmgBlastSmall64.png Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
?% (Puncture DamageDmgPunctureSmall64.png Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s
Range:N/A
Misc:?% (Blast DamageDmgBlastSmall64.png Blast status chance)
4 (max pads active)

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s
Range:10 m (attach radius)
Misc:4 (max drivers active)

Expand/Collapse

PhotonStrikeModx256.png PhotonStrike130xWhite.png
ENERGY:
75
KEY
3
Photon Strike
Drop a targeting beacon that calls in a devastating laser artillery strike.
Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (Blast DamageDmgBlastSmall64.png Blast damage on explosion)
Duration:N/A
Range:4 / 4 / 5 / 5 m (blast radius)
Misc:?% (Blast DamageDmgBlastSmall64.png Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
Expand/Collapse

BastilleModx256.png Bastille130xWhite.png
ENERGY:
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (Blast DamageDmgBlastSmall64.png Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (Magnetic DamageDmgMagneticSmall64.png Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (Blast DamageDmgBlastSmall64.png Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Magnetic DamageDmgMagneticSmall64.png Magnetic status chance)
Expand/Collapse

Trivia[]

  • The Blast DamageDmgBlastSmall64.png Blast property of the mixture of Cold DamageDmgColdSmall64.png Cold and Heat DamageDmgHeatSmall64.png Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media[]

Patch History[]

Update 27.2 (2020-03-05)

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See also[]


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