Combined from Heat b.png Heat and Cold b.png Cold damage. Most effective against Ancient Infested. Blast status reduces enemy accuracy for a short duration.

—In-game Description

Blast b.png Blast Damage is one of the six secondary elemental damage types, composed of Heat b.png Heat and Cold b.png Cold elements. The violent force of this damage is highly destructive to IconGrineerB.svgGrineer Machinery and brittle Fossilized Infestation b.svgInfested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Status Effects[edit | edit source]

General[edit | edit source]

The status effect of Blast b.png Blast damage is Inaccuracy. It reduces the accuracy of the afflicted target by 30% for 6 seconds. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a Blast b.png Blast proc will have their heads covered in a spark and smoke-like cloud.

Empyrean[edit | edit source]

Blast b.png Blast does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[edit | edit source]

IconGrineerB.svgGrineer Health Blast b.png Blast Modifier IconCorpusB.svgCorpus Health Blast b.png Blast Modifier Infestation b.svgInfested Health Blast b.png Blast Modifier
Cloned Flesh Flesh Infested
Ferrite Armor -25% Shield Infested Flesh
Alloy Armor Proto Shield Fossilized +50%
Machinery +75% Robotic Infested Sinew -50%

As with all damage types ineffective against armorBlast b.png Blast damage's type modifier works in two ways: it decreases the damage dealt in the same way as a type modifier against hitpoints and increases the armor's value by a percentage of the target's armor for the damage calculation. Practically speaking, this means that Blast b.png Blast​ damage is reduced by -25% and damage is further reduced by 125% of a target's whole Ferrite Armor.

Blast Sources[edit | edit source]

Weapons[edit | edit source]

Main article: Category:Blast Damage Weapons


Enemies[edit | edit source]


Mods[edit | edit source]


Abilities[edit | edit source]

SoundQuakeModU15.jpeg BansheeSoundQuake.png
ENERGY
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200 (Blast w.png Blast damage)
Duration:N/A
Range:12 / 15 / 18 / 20 m
Expand/Collapse

BulletAttractorModU15.jpeg BulletAttractor.png
ENERGY
50
KEY
2
Magnetize
(TAP) Encloses a target in a magnetic field, ensnaring nearby enemies and dealing damage over time. Bullets and shards created from Polarize increase this damage.
(HOLD) Creates a magnetic field around Mag, absorbing ranged attacks and dealing damage back in a destructive cone.

Targeted
Strength:50 / 150 / 200 / 300 (Blast w.png Blast explosion base damage)
1.25x / 1.5x / 1.75x / 2x (damage multiplier)
2x / 2.5x / 3.5x / 4x (magnetic pull)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (explosion radius)
2 / 3 / 3.5 / 4 m (field radius)
Misc10% / 15% / 20% / 25% (damage absorption)
∞ (cast range)

Prtective
Strength:50 / 150 / 200 / 300 (Blast w.png Blast base damage)
10 / 15 / 20 / 25 (Blast w.png Blast damage increase per second)
1.25x / 1.5x / 1.75x / 2x (absorption multiplier)
Duration:10 / 12 / 13 /15 s
Range:5 / 10 / 12 / 15 m (blast range)
Misc80° (blast angle)
? (absorption radius)

Expand/Collapse

MolecularPrimeModU15.jpeg NovaAbility4.png
ENERGY
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:150 / 300 / 500 / 800 (explosion Blast w.png Blast damage)
10% / 20% / 25% / 30% (slow)
Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
Expand/Collapse

The Blast b.png Blast damage come from mallet, after it absorbs enemy damage.

Mallet.png ResonatorIcon.png
ENERGY
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:N/A
Duration:8 / 12 / 16 / 20 s
Range:5 / 6 / 8 / 10 m
Misc:1 (limit of mallets)
Expand/Collapse

RhinoStompModU15.jpeg RhinoStomp.png
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (Blast w.png Blast damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)
Expand/Collapse

The Blast b.png Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (Blast w.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (Electricity w.png Electricity damage per discharge)
10 / 15 / 20 / 25 (Electricity w.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (Blast w.png Blast status chance)
1 s (discharge interval)
50 % (Electricity w.png Electricity status chance)
4 (limit of active drones)
Expand/Collapse

MinelayerModx256.png Minelayer130xWhite.png
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines. Tether Coil immobilizes and groups enemies together. Flechette Orb fires out deadly nails in all directions. Vector Pad accelerates enemies and allies in the pad's direction. Overdriver latches onto the nearest ally and boosts their weapon damage.


Cycle select energy cost: 0

Strength:15 (Blast w.png Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w.svg Slash damage on latch)
Duration:25 s
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w.png Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength:15 (Blast w.png Blast damage on mine hit)
200 / 250 / 300 (Puncture w.svg Puncture damage per nail)
Duration:25 s
Range:N/A
Misc:?% (Blast w.png Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
?% (Puncture w.svg Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength:15 (Blast w.png Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s
Range:N/A
Misc:?% (Blast w.png Blast status chance)
4 (max pads active)

Strength:15 (Blast w.png Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s
Range:10 m (attach radius)
Misc:4 (max drivers active)

Expand/Collapse

PhotonStrikeModx256.png PhotonStrike130xWhite.png
ENERGY
75
KEY
3
Photon Strike
Drop a targeting beacon that calls in a devastating laser artillery strike.
Strength:15 (Blast w.png Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (Blast w.png Blast damage on explosion)
Duration:N/A
Range:4 / 4 / 5 / 5 m (blast radius)
Misc:?% (Blast w.png Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
Expand/Collapse

BastilleModx256.png Bastille130xWhite.png
ENERGY
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (Blast w.png Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (Magnetic w.png Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (Blast w.png Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Magnetic w.png Magnetic status chance)
Expand/Collapse

Trivia[edit | edit source]

  • The Blast b.png Blast property of the mixture of Cold b.png Cold and Heat b.png Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

Media[edit | edit source]

Patch History[edit | edit source]

Update 27.2

  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See also[edit | edit source]


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