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Blast b Blast Damage is one of the six secondary elemental damage types, composed of Cold b Cold and Heat b Heat elements. The violent force of this damage is highly destructive to IconGrineerBGrineer Machinery and brittle Fossilized Infestation bInfested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Status EffectsEdit

Blast b Blast damage's status effect is an explosive Knockdown b Knockdown (as opposed to Impact b Impact's knockback), forcing all enemies within a 5-meter radius to stumble and fall, however Ospreys, Bosses and Tenno are immune to this. This effect can be applied against victims attempting to stand back up, causing them to flip in their recovery.

Enemies killed by a Blast b Blast proc will be ragdolled and then quickly disintegrate. This makes this element effective in stealth as no body will be left behind.

Type EffectivenessEdit

IconGrineerBGrineer Health Blast b Blast Modifier IconCorpusBCorpus Health Blast b Blast Modifier Infestation bInfested Health Blast b Blast Modifier
Cloned Flesh Flesh Infested
Ferrite Armor –25% Shield Infested Flesh
Alloy Armor Proto Shield Fossilized +50%
Machinery +75% Robotic Sinew –50%

Blast SourcesEdit

WeaponsEdit


EnemiesEdit


ModsEdit


AbilitiesEdit

SoundQuakeModU15 BansheeSoundQuake
ENERGY
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200
Duration:N/A
Range:12 / 15 / 18 / 20 m
Expand

BulletAttractorModU15 BulletAttractor
ENERGY
50
KEY
2
Magnetize
Creates a magnetic field around a target, ensnaring nearby enemies and dealing damage over time. The field reacts to bullets and shards created from Polarize to increase the damage.
Strength:1.25x / 1.5x / 1.75x / 2x (multiplier)
50 / 150 / 200 / 300 (explosion damage)
Duration:10 / 12 / 13 /15 s
Range:2 / 3 / 3.5 / 4 m (field radius)
5 / 10 / 12 / 15 m (explosion radius)
Misc:10% / 15% / 20% / 25% (absorption)
Expand

MolecularPrimeModU15 NovaAbility4
ENERGY
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
Duration:
2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:
6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
Expand

RhinoStompModU15 RhinoStomp
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)
Expand

The Blast b Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

Tesla VaubanZap
ENERGY
25
KEY
1
Tesla
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
Duration:5 / 6 / 7 / 10 (charges)
Range:7 / 8 / 10 / 12 m
Misc:40 s (duration) 10% (uncharged status) 100% (charged status)
Expand

MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / ? / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
? / 200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
?% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

Expand

BastilleModx256 Bastille130xWhite
ENERGY
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (Blast w Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (Magnetic w Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (Blast w Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Magnetic w Magnetic status chance)
Expand

VortexModU15 VaubanVortex
ENERGY
100
KEY
4
Vortex
Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.
Strength:50 (damage)
15 (contact damage)
Duration:6 / 8 / 10 / 12 s
Range:6 m
Misc:2x (initial damage multiplier)
Expand

TipsEdit

  • Having Blast b Blast damage on a melee weapon with high status chance will allow the player to consistently perform Ground Finishers on knocked down enemies.

TriviaEdit

  • The Blast b Blast property of the mixture of Cold b Cold and Heat b Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

MediaEdit

  • The visual effect of Blast as shown. Instead of burning, it actually smolders your melee in lava-like embers, pouring sparks of embers.
  • Dual Heat Swords + Blast Damage
  • Sancti Magistar with Blast and Corrosive effects
WDR 8 Blast Damage (Warframe)

WDR 8 Blast Damage (Warframe)

See alsoEdit


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