FANDOM


Blast b Blast Damage is one of the six secondary elemental damage types, composed of Cold b Cold and Heat b Heat elements. The violent force of this damage is highly destructive to IconGrineerBGrineer Machinery and brittle Fossilized Infestation bInfested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units.

Status EffectsEdit

GeneralEdit

The status effect of Blast b Blast damage is Inaccuracy. It reduces the accuracy of the afflicted target by 30% for 6 seconds. Subsequent procs add 5% reduced accuracy up to 75% in total after 10 stacks, with each proc having their own duration.

Enemies affected by a Blast b Blast proc will have their heads covered in a spark and smoke-like cloud.

EmpyreanEdit

Blast b Blast does not have an Empyrean counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type EffectivenessEdit

IconGrineerBGrineer Health Blast b Blast Modifier IconCorpusBCorpus Health Blast b Blast Modifier Infestation bInfested Health Blast b Blast Modifier
Cloned Flesh Flesh Infested
Ferrite Armor –25% Shield Infested Flesh
Alloy Armor Proto Shield Fossilized +50%
Machinery +75% Robotic Sinew –50%

Blast SourcesEdit

WeaponsEdit

Main article: Category:Blast Damage Weapons





EnemiesEdit


ModsEdit


AbilitiesEdit

SoundQuakeModU15 BansheeSoundQuake
ENERGY
25
KEY
4
Sound Quake
Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.
Energy Drain: 25 / 18 / 15 / 12 s-1
Strength:125 / 150 / 175 / 200
Duration:N/A
Range:12 / 15 / 18 / 20 m
Expand

BulletAttractorModU15 BulletAttractor
ENERGY
50
KEY
2
Magnetize
Creates a magnetic field around a target, ensnaring nearby enemies and dealing damage over time. The field reacts to bullets and shards created from Polarize to increase the damage.
Strength:1.25x / 1.5x / 1.75x / 2x (multiplier)
50 / 150 / 200 / 300 (explosion damage)
? / ? / ? / 4 (magnetic pull)
Duration:10 / 12 / 13 /15 s
Range:2 / 3 / 3.5 / 4 m (field radius)
5 / 10 / 12 / 15 m (explosion radius)
Misc:10% / 15% / 20% / 25% (absorption)
Expand

MolecularPrimeModU15 NovaAbility4
ENERGY
100
KEY
4
Molecular Prime
Primes all enemies in a radius with anti-matter.
Strength:
150 / 300 / 500 / 800 (explosion damage)
10% / 20% / 25% / 30% (slow)
Duration:
2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
Range:
6 / 7 / 8 / 10 m (explosion radius)
Misc:5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)
Expand

The Blast b Blast damage come from mallet, after it absorbs enemy damage.

Mallet ResonatorIcon
ENERGY
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:1x / 1.5x / 2x / 2.5x (damage multiplier)
Duration:8 / 12 / 16 / 20 s
Range:5 / 6 / 8 / 10 m
Expand

RhinoStompModU15 RhinoStomp
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Strength:150 / 300 / 500 / 800 (damage)
Duration:3 / 4 / 5 / 8 s
Range:15 / 18 / 22 / 25 m
Misc:80% / 90% / 95% / 97.5% (slow)
Expand

The Blast b Blast damage comes from projectile used to launch these abilities, not the abilities' main effects:

Tesla VaubanZap
ENERGY
25
KEY
1
Tesla
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Strength:80 / 100 / 120 / 150 (arc damage)
15 (contact damage)
Duration:5 / 6 / 7 / 10 (charges)
Range:7 / 8 / 10 / 12 m
Misc:40 s (duration) 10% (uncharged status) 100% (charged status)
Expand

BounceModU15 VaubanBounce
ENERGY
50
KEY
2
Minelayer
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.

Bounce
Strength:75 / 100 / 125 / 175 (damage)
Misc:300 s (mine duration)
1 / 2 / 3 / 4 (number of bounces)

Trip Laser
Duration:20 / 25 / 30 s
Misc:10 m (laser length)

Shred
Strength:200 / 400 (damage)
30 / 40% (armor reduction)
Duration:4 s (armor debuff duration)
Range:4 / 6 m (explosion radius)
Misc:300 s (mine duration)

Concuss
Duration:8 s (deafen duration)
Range:6 m (explosion radius)
Misc:300 s (mine duration)

Expand

BastilleModx256 Bastille130xWhite
ENERGY
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (Blast w Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (Magnetic w Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (Blast w Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Magnetic w Magnetic status chance)
Expand

VortexModU15 VaubanVortex
ENERGY
100
KEY
4
Vortex
Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.
Strength:50 (damage)
15 (contact damage)
Duration:6 / 8 / 10 / 12 s
Range:6 m
Misc:2x (initial damage multiplier)
Expand

TriviaEdit

  • The Blast b Blast property of the mixture of Cold b Cold and Heat b Heat is likely a reference to the thermite ice bomb; where thermite can burn so hot that it will melt the ice, boil the water, and ultimately decompose the vapor into hydrogen and oxygen. This in turn fuels the fire and cues the explosive property.
    • It could also be thermal shock, a fracturing that happens when cold items are rapidly heated or hot things are rapidly cooled. On the molecular level, solid objects expand when heated and contract when cooled, and if subject to a huge temperature change in a short period of time, many materials break down from the energetic motion. This phenomenon commonly occurs (violently) when rinsing a hot glass in a cold sink.

MediaEdit

Patch HistoryEdit

Update 27.2
  • Grants the Blast Status Effect a single target. Blast Status reduces enemy accuracy by 30% base. Subsequent Blast Status Effects add +5% inaccuracy for for 75% total at 10 stacks. Each Blast Status has a 6 second Duration.

See alsoEdit


Community content is available under CC-BY-SA unless otherwise noted.