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(Kuva Guardians have Alloy Armor.)
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|magnetic = -50
 
|magnetic = -50
 
|color = 90, 5%}}
 
|color = 90, 5%}}
'''Alloy Armor''' is a [[health]] class commonly used by heavy units and bosses. This is one of the two types of armored health classes that provide a damage reduction from the [[Armor]] attribute; the other armored health class is [[Damage/Ferrite Armor|Ferrite Armor]]. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the [[Napalm]] and the [[Bombard]], and [[Corpus]] [[Bursa]]s. It is vulnerable to {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Cold|Text}}, and {{Icon|Proc|Radiation|Text}} damage, and can be permanently stripped away through {{Icon|Proc|Corrosive|Text}} status procs, but is resistant to {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Electricity|Text}}, and {{Icon|Proc|Magnetic|Text}} damage.
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'''Alloy Armor''' is a [[health]] class commonly used by heavy units and bosses. This is one of the two types of armored health classes that provide a damage reduction from the [[Armor]] attribute; the other armored health class is [[Damage/Ferrite Armor|Ferrite Armor]]. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the [[Napalm]] and the [[Bombard]], and [[Corpus]] [[Bursa]]s. It is vulnerable to {{Icon|Proc|Puncture|Text}}, {{Icon|Proc|Cold|Text}}, and {{Icon|Proc|Radiation|Text}} damage, and can be reduced through {{Icon|Proc|Corrosive|Text}} status procs, but is resistant to {{Icon|Proc|Slash|Text}}, {{Icon|Proc|Electricity|Text}}, and {{Icon|Proc|Magnetic|Text}} damage.
   
 
[[Armor]] has an effectiveness value [[Armor#Enemy Armor|based on their level]], which ''always reduces damage'' regardless of type. The full [[Damage#Damage Calculation|damage calculation]] then combines this armor value, as well as ''both'' the [[Cloned Flesh]]/[[Flesh]]/[[Robotic]] ''and'' Alloy Armor's damage modifiers.
 
[[Armor]] has an effectiveness value [[Armor#Enemy Armor|based on their level]], which ''always reduces damage'' regardless of type. The full [[Damage#Damage Calculation|damage calculation]] then combines this armor value, as well as ''both'' the [[Cloned Flesh]]/[[Flesh]]/[[Robotic]] ''and'' Alloy Armor's damage modifiers.
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**[[Bailiff]]
 
**[[Bailiff]]
 
**[[Bombard]]
 
**[[Bombard]]
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**[[Cutter]] ([[Elite Cutter|Elite]])
 
**[[Elite Lancer]]
 
**[[Elite Lancer]]
 
**[[Eviscerator]]
 
**[[Eviscerator]]
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**[[Flak]] ([[Elite Flak|Elite]])
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**[[Gokstad Crewship]]
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**[[Kuva Guardian]]
 
**[[Napalm]]
 
**[[Napalm]]
 
**[[Nox]]
 
**[[Nox]]
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**[[Outrider]] ([[Elite Outrider|Elite]])
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**[[Skold Crewship]]
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**[[Taktis]] ([[Elite Taktis|Elite]])
 
**[[Tusk Thumper]]
 
**[[Tusk Thumper]]
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**[[Tusk Thumper Bull]]
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**[[Tusk Thumper Doma]]
 
*'''[[Corpus]]'''
 
*'''[[Corpus]]'''
 
**[[Denial Bursa]]
 
**[[Denial Bursa]]
 
**[[Drover Bursa]]
 
**[[Drover Bursa]]
 
**[[Isolator Bursa]]
 
**[[Isolator Bursa]]
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**[[The_Index#The_Brokers|The Brokers]]
 
*'''[[Corrupted]]'''
 
*'''[[Corrupted]]'''
 
**[[Corrupted Bombard]]
 
**[[Corrupted Bombard]]
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*'''[[Tenno]]'''
 
*'''[[Tenno]]'''
 
**[[Sentinels]] (possibly?)
 
**[[Sentinels]] (possibly?)
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*'''[[Unaffiliated]]'''
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**[[Wolf of Saturn Six]]
   
 
==Trivia==
 
==Trivia==
 
*Presumably, this armor is made from [[Alloy Plate]]s, as evidenced by the visible [[Grineer Language|Grineer letters]] ({{GrineerScript|armor}}) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
 
*Presumably, this armor is made from [[Alloy Plate]]s, as evidenced by the visible [[Grineer Language|Grineer letters]] ({{GrineerScript|armor}}) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
*The Wolf of Saturn Six and the Tusk Thumper family use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".
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*Prior to {{ver|27.2}}, the Wolf of Saturn Six and Tusk Thumpers use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".
   
 
{{clr}}
 
{{clr}}

Revision as of 12:44, 21 March 2020

Alloy Armor
DmgImpactSmall64 Impact
DmgPunctureSmall64 Puncture +15%
DmgSlashSmall64 Slash -50%
DmgColdSmall64 Cold +25%
DmgElectricitySmall64 Electricity -50%
DmgFireSmall64 Heat
DmgToxinSmall64 Toxin
DmgBlastSmall64 Blast
DmgCorrosiveSmall64 Corrosive
DmgGasSmall64 Gas
DmgMagneticSmall64 Magnetic -50%
DmgRadiationSmall64 Radiation +75%
DmgViralSmall64 Viral
DmgTrueSmall64 True
DmgVoidSmall64 Void

Alloy Armor is a health class commonly used by heavy units and bosses. This is one of the two types of armored health classes that provide a damage reduction from the Armor attribute; the other armored health class is Ferrite Armor. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the Napalm and the Bombard, and Corpus Bursas. It is vulnerable to Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage, and can be reduced through Script error: The function "Proc" does not exist. status procs, but is resistant to Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage.

Armor has an effectiveness value based on their level, which always reduces damage regardless of type. The full damage calculation then combines this armor value, as well as both the Cloned Flesh/Flesh/Robotic and Alloy Armor's damage modifiers.

Note that damage types effective against Alloy Armor ignore a corresponding percentage of armor in addition to increasing the base damage against enemies with Alloy Armor.

List of Alloy Armor Enemies

Trivia

  • Presumably, this armor is made from Alloy Plates, as evidenced by the visible Grineer letters (Grineer AGrineer RGrineer MGrineer OGrineer R) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
  • Prior to Update 27.2 (2020-03-05), the Wolf of Saturn Six and Tusk Thumpers use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".