Alloy Armor
Impact b Impact
Puncture b Puncture +15%
Slash b Slash -50%
Cold b Cold +25%
Electricity b Electricity -50%
Heat b Heat
Toxin b Toxin
Blast b Blast
Corrosive b Corrosive
Gas b Gas
Magnetic b Magnetic -50%
Radiation b Radiation +75%
Viral b Viral
TrueDmg b True
VoidTearIcon b Void

Alloy Armor is a health class commonly used by heavy units and bosses. This is one of the two types of armored health classes that provide a damage reduction from the Armor attribute; the other armored health class is Ferrite Armor. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the Napalm and the Bombard, and Corpus Bursas. It is vulnerable to Puncture b Puncture, Cold b Cold, and Radiation b Radiation damage, and can be permanently stripped away through Corrosive b Corrosive status procs, but is resistant to Slash b Slash, Electricity b Electricity, and Magnetic b Magnetic damage.

Armor has an effectiveness value based on their level, which always reduces damage regardless of type. The full damage calculation then combines this armor value, as well as both the Cloned Flesh/Flesh/Robotic and Alloy Armor's damage modifiers.

Note that damage types effective against Alloy Armor ignore a corresponding percentage of armor in addition to increasing the base damage against enemies with Alloy Armor.

List of Alloy Armor EnemiesEdit


  • Presumably, this armor is made from Alloy Plates, as evidenced by the visible Grineer letters (Grineer AGrineer RGrineer MGrineer OGrineer R) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
  • The Wolf of Saturn Six and the Tusk Thumper family use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".
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