Alloy Armor
DmgPunctureSmall64.pngPuncture +15%
DmgSlashSmall64.pngSlash -50%
DmgColdSmall64.pngCold +25%
DmgElectricitySmall64.pngElectricity -50%
DmgMagneticSmall64.pngMagnetic -50%
DmgRadiationSmall64.pngRadiation +75%
DmgTrueSmall64.pngTrue N / A

Alloy Armor is a armor class commonly used by heavy units and bosses. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the Napalm and the Bombard, and Corpus Bursas. It is vulnerable to DmgPunctureSmall64.pngPuncture, DmgColdSmall64.pngCold, and DmgRadiationSmall64.pngRadiation damage, and can be reduced through DmgCorrosiveSmall64.pngCorrosive status procs, but is resistant to DmgSlashSmall64.pngSlash, DmgElectricitySmall64.pngElectricity, and DmgMagneticSmall64.pngMagnetic damage.

Armor has an effectiveness value based on their level, which always reduces damage regardless of type. The full damage calculation then combines this armor value, as well as both the Cloned Flesh/Flesh/Robotic and Alloy Armor's damage modifiers.

Note that damage types effective against Alloy Armor ignore a corresponding percentage of armor in addition to increasing the base damage against enemies with Alloy Armor.

List of Alloy Armor Enemies[edit | edit source]

Trivia[edit | edit source]

  • Presumably, this armor is made from Alloy Plates, as evidenced by the visible Grineer letters (Grineer A.svgGrineer R.svgGrineer M.svgGrineer O.svgGrineer R.svg) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
  • Prior to Update 27.2, the Wolf of Saturn Six and Tusk Thumpers use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".
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