Alloy Armor
Impact b.svg Impact
Puncture b.svg Puncture +15%
Slash b.svg Slash -50%
Cold b.png Cold +25%
Electricity b.png Electricity -50%
Heat b.png Heat
Toxin b.png Toxin
Blast b.png Blast
Corrosive b.png Corrosive
Gas b.png Gas
Magnetic b.png Magnetic -50%
Radiation b.png Radiation +75%
Viral b.png Viral
TrueDmg b.png True N / A
VoidTearIcon b.png Void

Alloy Armor is a health class commonly used by heavy units and bosses. This is one of the two types of armored health classes that provide a damage reduction from the Armor attribute; the other armored health class is Ferrite Armor. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the Napalm and the Bombard, and Corpus Bursas. It is vulnerable to Puncture b.svg Puncture, Cold b.png Cold, and Radiation b.png Radiation damage, and can be reduced through Corrosive b.png Corrosive status procs, but is resistant to Slash b.svg Slash, Electricity b.png Electricity, and Magnetic b.png Magnetic damage.

Armor has an effectiveness value based on their level, which always reduces damage regardless of type. The full damage calculation then combines this armor value, as well as both the Cloned Flesh/Flesh/Robotic and Alloy Armor's damage modifiers.

Note that damage types effective against Alloy Armor ignore a corresponding percentage of armor in addition to increasing the base damage against enemies with Alloy Armor.

List of Alloy Armor Enemies[edit | edit source]

Trivia[edit | edit source]

  • Presumably, this armor is made from Alloy Plates, as evidenced by the visible Grineer letters (Grineer A.svgGrineer R.svgGrineer M.svgGrineer O.svgGrineer R.svg) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
  • Prior to Update 27.2, the Wolf of Saturn Six and Tusk Thumpers use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".
Community content is available under CC-BY-SA unless otherwise noted.