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Alloy Armor
DmgImpactSmall64.png Impact
DmgPunctureSmall64.png Puncture +15%
DmgSlashSmall64.png Slash -50%
DmgColdSmall64.png Cold +25%
DmgElectricitySmall64.png Electricity -50%
DmgFireSmall64.png Heat
DmgToxinSmall64.png Toxin
DmgBlastSmall64.png Blast
DmgCorrosiveSmall64.png Corrosive
DmgGasSmall64.png Gas
DmgMagneticSmall64.png Magnetic -50%
DmgRadiationSmall64.png Radiation +75%
DmgViralSmall64.png Viral
DmgTrueSmall64.png True N / A
DmgVoidSmall64.png Void
DmgTauSmall64.png Tau

Alloy Armor is an armor class commonly used by heavy units and bosses. Alloy Armor is typically found on the heavy-armament Grineer troops, such as the Napalm and the Bombard, and Corpus Bursas. It is vulnerable to DmgPunctureSmall64.png Puncture, DmgColdSmall64.png Cold, and DmgRadiationSmall64.png Radiation damage, and can be reduced through DmgCorrosiveSmall64.png Corrosive status procs, but is resistant to DmgSlashSmall64.png Slash, DmgElectricitySmall64.png Electricity, and DmgMagneticSmall64.png Magnetic damage.

Armor has an effectiveness value based on their level, which always reduces damage regardless of type. The full damage calculation then combines this armor value, as well as both the Cloned Flesh/Flesh/Robotic and Alloy Armor's damage modifiers.

Note that damage types effective against Alloy Armor ignore a corresponding percentage of armor in addition to increasing the base damage against enemies with Alloy Armor.

List of Alloy Armor Enemies[]


  • Presumably, this armor is made from Alloy Plates, as evidenced by the visible Grineer letters (Grineer A.svgGrineer R.svgGrineer M.svgGrineer O.svgGrineer R.svg) imprinted on the Alloy Plate image that, when translated into English, read "Armor".
  • Prior to Update 27.2 (2020-03-05), the Wolf of Saturn Six and Tusk Thumpers use Alloy Armor both as their health type and as their armor type. In the official patch notes this practice is referred to as "Hulking Armor".