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Daikyu takes great strength to draw back, but provides added power and range to every shot.

The Daikyu is an asymmetrical bow of Tenno design and origin. It has a larger base damage, base status chance and increased projectile speed compared to the other bows, at the cost of a lower critical chance and a longer draw time which cannot be released early for decreased damage like other bows.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Neurodes
2
Forma
1
Rubedo
300
Salvage
1,200
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits15,000
Tenno Lab ResearchClanAffinity643,000
Credits
5,000
Neurodes
1
Salvage
500
Rubedo
50
PolymerBundle
300
Time: 3 Day(s)
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon primarily deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Second highest base damage of all bows behind Lenz.
  • Silent.
  • High critical chance.
  • Tied with Miter for the highest base status chance of all primary weapons, and highest base status chance of all bows.
  • Tied with the Rakta Cernos for the fastest arrow flight speed of all bows.
    • Arrows have low arc due to flight speed.
  • Charged shots have an innate 3 meter Punch Through, the highest of all bows.
    • As it can only be fired when fully charged, shots will always have the Punch Through.
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Medium-to-high zoom level when aiming.
  • Can equip the bow-exclusive Mod TT 20px Thunderbolt mod.
  • Can equip the Daikyu exclusive Mod TT 20px Spring-Loaded Broadhead.
  • Has a Script error: The function "Pol" does not exist. polarity slot.

Disadvantages:

  • Second slowest charge speed of all bows, behind Lenz.
    • Cannot be fired at partial charge.
  • Arrows have travel time with slight arcing.
  • Draws from the rare sniper ammo pool.

Notes

  • The Daikyu was added in Update 16.5 (2015-05-12).
  • The increased projectile speed and subsequent low arc makes it much easier to achieve headshots and hit enemies at very long ranges.
  • The Daikyu does not have a quick fire option nor can it fire prematurely - it must be fully charged before it can be fired.
    • The weapon's charge, both in its draw phase and its hold phase, can be cancelled by performing actions that will break normal weapon charges, such as pressing reload, rolling, or switching to another weapon.

Tips

  • With its high status chance, the Daikyu can achieve a 100% status chance. 100% status chance on the Daikyu is achievable with any two dual-stat event mods equipped. Mod TT 20px Hammer Shot may also be used to maximize the status chance.
    • Status chance beyond 100% does not benefit the weapon, thus it is advised not to maximize status chance for more than 100%.
  • Mod TT 20px Speed Trigger, Mod TT 20px Shred and Mod TT 20px Vile Acceleration can be used individually or in combination to speed up the Daikyu's draw speed.

Trivia

  • The daikyū (大弓) is one of two variants of the Japanese asymmetrical yumi bow. Read as "big bow" or "Longbow", the daikyū is the larger variant to the smaller hankyū (半弓; lit. "half bow").
  • The mechanics of this bow appear to be heavily based on the principles of Kyūdō, the practice of Japanese archery. By taking one's time and adopting proper shooting posture and form, the arrow is assured to hit its mark.
  • The Codex description mentions the great strength required to draw the Daikyu, which may refer to its prolonged drawing time, draw reset, or both.
  • The Daikyu is the first and currently only bow in the game that has a completely compact, collapsible form when holstered. It folds into three pieces: its two arms and the grip, creating a U-shape as the arms point upward on the player's back.

Media

Daikyu Skins

Edit

Patch History

Update 22.12

  • Mastery Rank increased from 0 to 10
  • Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash
  • Charge speed increased from 1.75 to 1 secs
  • Charge can now be held indefinitely
  • Damage decreased from 500 to 460

Update 16.5

  • Introduced
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