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Daikyu takes great strength to draw back, but provides added power and range to every shot.

The Daikyu is an asymmetrical bow of Tenno design and origin. It has a larger base damage, base status chance and increased projectile speed compared to the other bows, at the cost of a lower critical chance and a longer draw time which cannot be released early for decreased damage like other bows.

Manufacturing Requirements
Credits64
20,000
Neurodes
2
Forma
1
Rubedo
300
Salvage
1,200
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: PlatinumLarge225 Blueprint2 Blueprints Price: Credits 15,000
Tenno Lab Research • ClanAffinity643,000
Credits64
5,000
Neurodes
1
Salvage
500
Rubedo
50
PolymerBundle
300
Time: 72 hrs
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon primarily deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Second highest base damage of all bow-type weapons, only behind Lenz.
    • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Highest base status chance of all primary weapons, tied with the Miter.
  • Fastest arrow flight speed of all bows, tied with the Rakta Cernos.
    • Arrows have low arc due to flight speed.
  • Has a three-meter innate Punch Through. The highest of any bow.
  • Has a Script error: The function "Pol" does not exist. polarity slot.
  • Silent.
  • Can equip the bow-exclusive Mod TT 20px Thunderbolt
  • The Codex description mentions the great strength required to draw the Daikyu, which may refer to its prolonged drawing time, draw reset, or both.
  • The Daikyu is the first and currently only bow in the game that has a completely compact, collapsible form when holstered. It folds into three pieces: its two arms and the grip, creating a U-shape as the arms point upward on the player's back.

Bugs

Media

Daikyu Skins

Edit

Patch History

Update 22.12

  • Mastery Rank increased from 0 to 10
  • Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash
  • Charge speed increased from 1.75 to 1 secs
  • Charge can now be held indefinitely
  • Damage decreased from 500 to 460

Update 16.5

  • Introduced
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