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Daikyu takes great strength to draw back, but provides added power and range to every shot.

The Daikyu is an asymmetrical bow of Tenno design and origin. It has a larger base damage, base status chance and increased projectile speed compared to the other bows, at the cost of a lower critical chance and a longer draw time which cannot be released early for decreased damage like other bows.


Manufacturing Requirements
Credits64
20,000
Neurode64
2
Forma64
1
Rubedo64
300
Salvage64
1,200
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6415,000
Tenno Lab Research ClanAffinity64 3,000
Credits64
5,000
Neurode64
1
Salvage64
500
Rubedo64
50
PolymerBundle64
300
Time: 72 hrs
Prereq: Akstiletto
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon primarily deals Puncture b Puncture damage.

Advantages:

  • Second highest base damage of all bows, behind Lenz.
  • High critical chance.
  • Tied with Miter for the highest status chance of all primary weapons.
  • Guaranteed Impact b Impact proc.
  • Tied with the Rakta Cernos for the highest arrow flight speed of all bows.
    • Arrows have low arc due to flight speed.
  • Charged shots have an innate 3 meter Punch Through, the highest of all bows.
    • As it can only be fired when fully charged, shots will always have the Punch Through.
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Medium-to-high zoom level when aiming.
  • Innate Madurai Pol polarity.
  • Can equip the bow-exclusive Thunderbolt mod.
  • Can equip the Daikyu exclusive Spring-Loaded Broadhead.
  • Fire rate mods apply double their bonuses.

Disadvantages:

  • Second lowest charge speed of all bows, behind Lenz.
    • Cannot be fired at partial charge.
  • Arrows have travel time with slight arcing.
  • Draws from the rare sniper ammo pool.

NotesEdit

  • The Daikyu does not have a quick fire option, nor can it be fired at partial charge - it must be fully charged before it can be fired.
    • The weapon's charge, both in its draw phase and its hold phase, can be cancelled by performing actions that will break normal weapon charges, such as pressing reload, rolling, or switching to another weapon.

TipsEdit

Trivia Edit

  • The daikyū (大弓) is one of two variants of the Japanese asymmetrical yumi bow. Read as "big bow" or "Longbow", the daikyū is the larger variant to the smaller hankyū (半弓; lit. "half bow").
  • The mechanics of this bow appear to be heavily based on the principles of Kyūdō, the practice of Japanese archery. By taking one's time and adopting proper shooting posture and form, the arrow is assured to hit its mark.
  • The Codex description mentions great strength required to draw the Daikyu, which may refer to its prolonged drawing time.
  • The Daikyu is the first and currently only bow in the game that has a completely compact, collapsible form when holstered. It folds into three pieces: its two arms and the grip, creating a U-shape as the arms point upward on the player's back.

MediaEdit

  • Preview image of the Daikyu.
  • Daikyu in Codex.
  • Daikyu holster

Daikyu Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 0 to 10.
  • Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash.
  • Charge speed increased from 1.75s to 1s.
  • Charge can now be held indefinitely.
  • Damage decreased from 500 to 460.

Update 21.0

  • Crit chance increased from 15% to 20%. (undocumented)
  • Increased damage from 350 to 500.
  • Increased status chance from 45% to 50%.
  • Added 100% Knockback Status Effect.

Update: Specters of the Rail

Conclave
  • Reduced the damage of the Daikyu.
  • Daikyu ammo pool reduced to 15.

Update 18.6

  • Daikyu flight speed has been increased by 35% in Conclave.

Hotfix 18.12.2

  • Fixed the Daikyu quiver clipping through the backs of numerous Warframes.

Hotfix 18.4.10

  • Increased the damage of the Daikyu in Conclave.

Hotfix 18.4.7

  • The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.

Update 18.4

  • Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave.

Update 18.3

  • Conclave: Daikyu damage has been adjusted to one hit kill against the highest base EHP without +EHP mods. (Requires Spring-Loaded Broadhead mod)

Hotfix 18.0.7

  • Increase the audio FX for the Daikyu’s full draw.

Hotfix 18.0.6

  • Fixed the Daikyu unintentionally breaking Ivara’s Prowl.

Update 18.0

  • Charged projectile speed increased for Daikyu in Conclave.

Hotfix 17.0.5

  • Fixed some audio FX not playing correctly on the Daikyu bow.

Hotfix 17.0.4

  • Fixed the Daikyu making a firing sound before fully charged.

Update 16.8

  • Fixed the Daikyu having no charge limit in Conclave.

Update 16.7

  • Fixed the Daikyu killing the client if being drawn during a Host Migration.

Update 16.6

  • Fixed the Daikyu becoming locked in a full draw animation when sprinting.
  • Fixed Daikyu’s charged shots causing odd animations when turning to aim.
  • Daikyu’s damage has been decreased in Conclave.

Hotfix 16.5.4

  • Fixed an issue with the Daikyu bow being pulled and causing clipping issues while sprinting.

Hotfix 16.5.2

  • Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
  • Fixed the Daikyu bow string not being properly placed in players hands until after initial shot.

Update 16.5

  • Introduced.

Last updated: Update 23.2

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