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Unload deadly accurate bursts of mayhem.

Cyngas is an Arch-gun burst-fire rifle, with very high accuracy, status chance, and reload speed.

Manufacturing Requirements
Credits64
45,000
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1
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Tellurium
2
Time: 12 hours
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge225 Blueprint2 Blueprints Price: Credits 35,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage by a small margin.

Advantages:

Disadvantages:

  • Low magazine size.

Trivia

  • The Cyngas is the first Archwing auto-burst-fire weapon.
  • The Cyngas has the second-highest per-shot damage among Arch-Guns, after the Velocitus Velocitus.
  • The Cyngas is the only Archwing equipment to have a Mastery Rank restriction.
  • Shares an aesthetic with the Agkuza Agkuza Archwing sword.

Media

Patch History

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.
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