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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}} |
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}} |
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+ | <div style="float:right; padding:0 0 0 15px; width:305px;" class="tabber-borderless"><tabber> |
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− | |||
− | {{WeaponInfoboxAutomatic |
+ | Archwing = {{WeaponInfoboxAutomatic |
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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|name = |
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|slam attack = |
|slam attack = |
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|slam radius = |
|slam radius = |
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− | |slide attack = |
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|slide attack = |
|slide attack = |
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|users = |
|users = |
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|introduced = |
|introduced = |
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− | }} |
+ | }}{{clr}} |
+ | |-|Atmosphere = {{WeaponInfoboxAutomatic|name=Cyngas (Atmosphere)}}{{clr}} |
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+ | </tabber></div> |
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+ | |||
{{Codex|Unload deadly accurate bursts of mayhem.}} |
{{Codex|Unload deadly accurate bursts of mayhem.}} |
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− | '''Cyngas''' is an [[ |
+ | '''Cyngas''' is an [[Arch-gun]] Auto Burst-fire rifle, with very high [[accuracy]], [[status chance]], and [[reload speed]]. |
− | |||
− | {{BuildRequire |
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− | |buildcredits = 45000 |
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− | |build1= [[File:GenericGunBarrel.png|50px|Barrel]] |
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− | |build1amount=1 |
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− | |build2= [[File:GenericGunReceiver.png|50px|Receiver]] |
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− | |build2amount=1 |
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− | |build3= [[File:GenericGunStock.png|50px|Stock]] |
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− | |build3amount=1 |
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− | |build4 = Tellurium |
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− | |build4amount = 2 |
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− | |buildtime = 12 |
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− | |buildtimeunit = hours |
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− | |blueprint = 35000 |
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− | |buildrush =50 |
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− | |market = 225 |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |blueprintmissionps4 = |
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− | |build1missionps4 =[[Arbiters of Hexis]] Offering |
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− | |build2missionps4 =[[Cephalon Suda]] Offering |
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− | |build3missionps4 =[[The Perrin Sequence]] Offering |
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− | |blueprintmissionxb1 = |
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− | |build1missionxb1 =[[Arbiters of Hexis]] Offering |
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− | |build2missionxb1 =[[Cephalon Suda]] Offering |
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− | |build3missionxb1 =[[The Perrin Sequence]] Offering |
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− | |towers = false |
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⚫ | |||
==Characteristics== |
==Characteristics== |
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− | This weapon deals primarily {{ |
+ | This weapon deals primarily {{D|Slash}} damage by a small margin. |
'''Advantages:''' |
'''Advantages:''' |
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+ | *Near-equal physical damage – effective against all factions, [[Sentient]] and [[Shadow Stalker]]. |
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− | *High damage. |
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− | *High |
+ | *High [[critical chance]]. |
+ | *Above average [[critical multiplier]]. |
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− | *No damage falloff.{{cite}} |
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+ | *Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired. |
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− | *Highest status chance of Archwing guns. |
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+ | *High [[accuracy]]. |
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− | *Very fast reload (contrary to the ingame description stating a reload time of 2.3 seconds it actually takes less than 1 second to fully reload an empty magazine). |
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+ | *Short reload delay of '''0.25''' seconds in Archwing |
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+ | *Fastest [[reload speed]] of all arch-guns in Atmospheric mode. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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− | *Low |
+ | *Low magazine size. |
− | *Low critical chance. |
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− | == |
+ | ==Acquisition== |
+ | The Cyngas's blueprint can be purchased from the [[Market]]. Its parts can be purchased from various [[Syndicate]]s. All parts, except for the blueprint, are [[Trading|tradeable]]. |
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+ | {| class="wikitable" style="text-align:center;" |
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+ | |- |
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+ | ! Item || Location |
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+ | |- |
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+ | | Blueprint || [[Market]] |
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+ | |- |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |- |
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+ | |} |
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+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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==Trivia== |
==Trivia== |
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+ | *The Cyngas is the first Archwing Auto Burst-fire weapon, and the first Auto Burst trigger weapon in the game overall. |
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+ | **Despite having an Auto Burst trigger in Archwing mode, in Atmosphere mode the weapon switches to a regular Burst-fire trigger. |
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+ | *Shares an aesthetic with the {{Weapon|Agkuza}} Archwing sword. |
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+ | ==Gallery== |
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− | *The Cyngas is the first Archwing burst-fire weapon. |
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+ | <gallery type="slideshow" widths="600" position="center"> |
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− | *The Cyngas has the second-highest per-shot damage among Arch-Guns, after the [[Velocitus]]. |
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⚫ | |||
− | *The Cyngas is the only Archwing equipment to have a [[Mastery Rank]] restriction. |
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+ | Screenshot_36w.png|Cyngas |
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+ | Screenshot_37.png |
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+ | Screenshot_38w.png|Cyngas while equipped as a heavy weapon |
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+ | </gallery> |
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==Media== |
==Media== |
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− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
+ | Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019) |
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⚫ | |||
</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|27.4}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats. |
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+ | {{ver|24.2.6}} |
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⚫ | |||
+ | *Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand. |
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+ | *Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts. |
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+ | *Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch. |
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+ | *Fixed Chroma not playing Arch-Gun equip/charged fire animations. |
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+ | {{ver|24.2.5}} |
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− | ==See Also== |
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+ | *Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping. |
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+ | *Removed unintentional ability to summon Arch-Gun in Melee Only Sorties. |
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+ | |||
+ | {{ver|24.2.4}} |
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+ | *Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode. |
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+ | *Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10. |
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+ | *Fixed Clients not hearing the Atmosphere Arch-Gun equip sound. |
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+ | |||
+ | {{Ver|24.2.1}} |
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+ | *Removed the dissolve FX when equipping your Atmosphere Arch-Gun. |
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+ | |||
+ | {{ver|24.2.0}}<br/> |
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+ | '''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/> |
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+ | It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst. |
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+ | |||
+ | Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty. |
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+ | |||
+ | '''Atmosphere Arch-Gun General Changes:''' |
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+ | |||
+ | *Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed. |
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+ | *Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. |
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+ | |||
+ | '''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:''' |
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+ | |||
+ | *Damage reduced from 200 to 120. |
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+ | *Critical Chance increased from 5% to 20%. |
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+ | *Critical Damage increased from 2x to 2.2x. |
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+ | *Ammo Capacity set at 240. |
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+ | *Reload speed set at 1.2 seconds. |
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+ | |||
+ | {{ver|Specters of the Rail}} |
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+ | *Introduced. |
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⚫ | |||
{{ArchwingNav}} |
{{ArchwingNav}} |
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+ | {{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Cyngas]] |
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+ | [[es:Cyngas]] |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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[[Category:Archwing Weapons]] |
[[Category:Archwing Weapons]] |
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[[Category:Slash Damage Weapons]] |
[[Category:Slash Damage Weapons]] |
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[[Category:Tenno]] |
[[Category:Tenno]] |
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+ | [[Category:Burst Fire]] |
Revision as of 05:07, 9 July 2021
Cyngas is an Arch-gun Auto Burst-fire rifle, with very high accuracy, status chance, and reload speed.
Characteristics
This weapon deals primarily Slash damage by a small margin.
Advantages:
- Near-equal physical damage – effective against all factions, Sentient and Shadow Stalker.
- High critical chance.
- Above average critical multiplier.
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- High accuracy.
- Short reload delay of 0.25 seconds in Archwing
- Fastest reload speed of all arch-guns in Atmospheric mode.
Disadvantages:
- Low magazine size.
Acquisition
The Cyngas's blueprint can be purchased from the Market. Its parts can be purchased from various Syndicates. All parts, except for the blueprint, are tradeable.
Item | Location |
---|---|
Blueprint | Market |
Barrel | Arbiters of Hexis Offering Lawful 20,000 |
Receiver | Cephalon Suda Offering Intelligent 20,000 |
Stock | The Perrin Sequence Offering Executive 25,000 |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
45,000 |
1 |
1 |
1 |
2 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: 225 | Blueprints Price:35,000 |
Trivia
- The Cyngas is the first Archwing Auto Burst-fire weapon, and the first Auto Burst trigger weapon in the game overall.
- Despite having an Auto Burst trigger in Archwing mode, in Atmosphere mode the weapon switches to a regular Burst-fire trigger.
- Shares an aesthetic with the Agkuza Archwing sword.
Gallery
Media
Patch History
Update 27.4 (2020-05-01)
- Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
Hotfix 24.2.6 (2018-12-20)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (2018-12-20)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (2018-12-19)
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (2018-12-18)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Damage reduced from 200 to 120.
- Critical Chance increased from 5% to 20%.
- Critical Damage increased from 2x to 2.2x.
- Ammo Capacity set at 240.
- Reload speed set at 1.2 seconds.
Update: Specters of the Rail 0.0 (2016-07-08)
- Introduced.
Archwing • Compare All | |
---|---|
Archwings | Amesha • Elytron • Itzal • Odonata ( Prime) |
Archguns | Cortege • Corvas ( Prime) • Cyngas • Dual Decurion ( Prisma) • Fluctus • Grattler ( Kuva) • Imperator ( Vandal) • Kuva Ayanga • Larkspur ( Prime) • Mandonel • Mausolon • Morgha • Phaedra • Velocitus |
Archmelees | Agkuza • Centaur • Kaszas • Knux • Onorix • Rathbone • Veritux ( Prisma) |