WARFRAME Wiki
WARFRAME Wiki
(→‎top: Fixing template mistake. Critical Damage added, duplicate critical chance removed. No functional change)
(→‎Characteristics: Replacing T:Icon/Proc with T:D for damage type icons, replaced: {{Icon|Proc|Slash|Text}} → {{D|Slash}})
(46 intermediate revisions by 25 users not shown)
Line 1: Line 1:
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
  +
<div style="float:right; padding:0 0 0 15px; width:305px;" class="tabber-borderless"><tabber>
 
{{WeaponInfoboxAutomatic
+
Archwing = {{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
Line 149: Line 149:
 
|slam attack =
 
|slam attack =
 
|slam radius =
 
|slam radius =
|slide attack =
 
 
|slide attack =
 
|slide attack =
   
Line 159: Line 158:
 
|users =
 
|users =
 
|introduced =
 
|introduced =
}}
+
}}{{clr}}
  +
|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Cyngas (Atmosphere)}}{{clr}}
  +
</tabber></div>
  +
 
{{Codex|Unload deadly accurate bursts of mayhem.}}
 
{{Codex|Unload deadly accurate bursts of mayhem.}}
   
'''Cyngas''' is an [[Archwing]] burst-fire rifle first introduced in {{ver|Specters of the Rail}}.
+
'''Cyngas''' is an [[Arch-gun]] Auto Burst-fire rifle, with very high [[accuracy]], [[status chance]], and [[reload speed]].
 
{{BuildRequire
 
|buildcredits = 45000
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1amount=1
 
|build2= [[File:GenericGunReceiver.png|50px|Receiver]]
 
|build2amount=1
 
|build3= [[File:GenericGunStock.png|50px|Stock]]
 
|build3amount=1
 
|build4 = Tellurium
 
|build4amount = 2
 
|buildtime = 12
 
|buildtimeunit = hours
 
|blueprint = 35000
 
|buildrush =50
 
|market = 225
 
|build1mission = [[Arbiters of Hexis]] Offering
 
|build2mission = [[Cephalon Suda]] Offering
 
|build3mission = [[The Perrin Sequence]] Offering
 
|blueprintmissionps4 =
 
|build1missionps4 =[[Arbiters of Hexis]] Offering
 
|build2missionps4 =[[Cephalon Suda]] Offering
 
|build3missionps4 =[[The Perrin Sequence]] Offering
 
|blueprintmissionxb1 =
 
|build1missionxb1 =[[Arbiters of Hexis]] Offering
 
|build2missionxb1 =[[Cephalon Suda]] Offering
 
|build3missionxb1 =[[The Perrin Sequence]] Offering
 
|towers = false
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage by a small margin
+
This weapon deals primarily {{D|Slash}} damage by a small margin.
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Near-equal physical damage &ndash; effective against all factions, [[Sentient]] and [[Shadow Stalker]].
*High damage.
 
*High accuracy.
+
*High [[critical chance]].
  +
*Above average [[critical multiplier]].
*No damage falloff.{{cite}}
 
  +
*Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
*Highest status chance of Archwing guns.
 
  +
*High [[accuracy]].
*Very fast reload (contrary to the ingame description stating a reload time of 2.3 seconds it actually takes less than 1 second to fully reload an empty magazine).
 
  +
*Short reload delay of '''0.25''' seconds in Archwing
  +
*Fastest [[reload speed]] of all arch-guns in Atmospheric mode.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Low ammo capacity.
+
*Low magazine size.
*Low critical chance.
 
   
==Notes==
+
==Acquisition==
  +
The Cyngas's blueprint can be purchased from the [[Market]]. Its parts can be purchased from various [[Syndicate]]s. All parts, except for the blueprint, are [[Trading|tradeable]].
   
  +
{| class="wikitable" style="text-align:center;"
  +
|-
  +
! Item || Location
  +
|-
  +
| Blueprint || [[Market]]
  +
|-
  +
| [[File:GenericGunBarrel.png|40px]] Barrel || [[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
  +
|-
  +
| [[File:GenericGunReceiver.png|40px]] Receiver || [[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
  +
|-
  +
| [[File:GenericGunStock.png|40px]] Stock || [[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
  +
|-
  +
|}
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Trivia==
 
==Trivia==
  +
*The Cyngas is the first Archwing Auto Burst-fire weapon, and the first Auto Burst trigger weapon in the game overall.
  +
**Despite having an Auto Burst trigger in Archwing mode, in Atmosphere mode the weapon switches to a regular Burst-fire trigger.
  +
*Shares an aesthetic with the {{Weapon|Agkuza}} Archwing sword.
   
  +
==Gallery==
*The Cyngas is the first Archwing burst-fire weapon.
 
  +
<gallery type="slideshow" widths="600" position="center">
*The Cyngas has the second-highest per-shot damage among Arch-Guns, after the [[Velocitus]].
 
 
U19-archweap_teaser.png|Promotional Teaser for Cyngas
*The Cyngas is the only Archwing equipment to have a [[Mastery Rank]] restriction.
 
  +
Screenshot_36w.png|Cyngas
  +
Screenshot_37.png
  +
Screenshot_38w.png|Cyngas while equipped as a heavy weapon
  +
</gallery>
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center">
+
<gallery widths="300" position="center" spacing="small">
  +
Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019)
U19-archweap_teaser.png|Cyngas Teaser
 
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.4}}
{{PatchHistoryNeeded}}
 
  +
*Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
   
  +
{{ver|24.2.6}}
}}
 
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
   
  +
{{ver|24.2.5}}
==See Also==
 
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Damage reduced from 200 to 120.
  +
*Critical Chance increased from 5% to 20%.
  +
*Critical Damage increased from 2x to 2.2x.
  +
*Ammo Capacity set at 240.
  +
*Reload speed set at 1.2 seconds.
  +
  +
{{ver|Specters of the Rail}}
  +
*Introduced.
 
}}
 
{{ArchwingNav}}
 
{{ArchwingNav}}
  +
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Cyngas]]
  +
[[es:Cyngas]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Archwing Weapons]]
 
[[Category:Archwing Weapons]]
Line 235: Line 273:
 
[[Category:Update 19]]
 
[[Category:Update 19]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
  +
[[Category:Tenno]]
  +
[[Category:Burst Fire]]

Revision as of 05:07, 9 July 2021

Unload deadly accurate bursts of mayhem.

Cyngas is an Arch-gun Auto Burst-fire rifle, with very high accuracy, status chance, and reload speed.

Characteristics

This weapon deals primarily DmgSlashSmall64 Slash damage by a small margin.

Advantages:

Disadvantages:

  • Low magazine size.

Acquisition

The Cyngas's blueprint can be purchased from the Market. Its parts can be purchased from various Syndicates. All parts, except for the blueprint, are tradeable.

Item Location
Blueprint Market
GenericGunBarrel Barrel Arbiters of Hexis Offering
Lawful ReputationLarge 20,000
GenericGunReceiver Receiver Cephalon Suda Offering
Intelligent ReputationLarge 20,000
GenericGunStock Stock The Perrin Sequence Offering
Executive ReputationLarge 25,000


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
45,000
Barrel
1
Receiver
1
Stock
1
Tellurium
2
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits35,000

Trivia

  • The Cyngas is the first Archwing Auto Burst-fire weapon, and the first Auto Burst trigger weapon in the game overall.
    • Despite having an Auto Burst trigger in Archwing mode, in Atmosphere mode the weapon switches to a regular Burst-fire trigger.
  • Shares an aesthetic with the Agkuza Agkuza Archwing sword.

Gallery

Media

Patch History

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.