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'''Cyngas''' is an [[Arch-gun]] burst-fire rifle, with very high [[accuracy]], [[status chance]], and [[reload speed]]. |
'''Cyngas''' is an [[Arch-gun]] burst-fire rifle, with very high [[accuracy]], [[status chance]], and [[reload speed]]. |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | {{BuildRequire |
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− | |buildcredits = 45,000 |
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− | |build1= [[File:GenericGunBarrel.png|50px|Barrel]] |
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− | |build1amount=1 |
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− | |build2= [[File:GenericGunReceiver.png|50px|Receiver]] |
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− | |build2amount=1 |
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− | |build3= [[File:GenericGunStock.png|50px|Stock]] |
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− | |build3amount=1 |
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− | |build4 = Tellurium |
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− | |build4amount = 2 |
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− | |buildtime = 12 |
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− | |buildtimeunit = hours |
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− | |blueprint = 35,000 |
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− | |buildrush =50 |
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− | |market = 225 |
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− | |blueprintmission =Market |
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− | }} |
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==Acquisition== |
==Acquisition== |
Revision as of 21:44, 6 September 2020
Cyngas is an Arch-gun burst-fire rifle, with very high accuracy, status chance, and reload speed.
Manufacturing Requirements | |||||
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45,000 |
1 |
1 |
1 |
2 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: 225 | Blueprints Price:35,000 |
Acquisition
Item | Location |
---|---|
Blueprint | Market |
Barrel | Arbiters of Hexis Offering Lawful 20,000 |
Receiver | Cephalon Suda Offering Intelligent 20,000 |
Stock | The Perrin Sequence Offering Executive 25,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage by a small margin.
Advantages:
- Near-equal physical damage – effective against all factions, Sentient and Shadow Stalker.
- High critical chance.
- Above average critical multiplier.
- Second highest status chance of all arch-guns, behind Larkspur.
- Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
- High accuracy.
- Fastest reload speed of all arch-guns.
Disadvantages:
- Low magazine size.
Trivia
- The Cyngas is the first Archwing auto-burst-fire weapon.
- The Cyngas has the second-highest per-shot damage among Arch-Guns, after the Velocitus.
- The Cyngas is the only Archwing equipment to have a Mastery Rank restriction.
- Shares an aesthetic with the Agkuza Archwing sword.
Gallery
Media
Patch History
Update 27.4 (2020-05-01)
- Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
Hotfix 24.2.6 (2018-12-20)
- Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
- Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
- Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
- Fixed Chroma not playing Arch-Gun equip/charged fire animations.
Hotfix 24.2.5 (2018-12-20)
- Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
- Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
Hotfix 24.2.4 (2018-12-19)
- Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
- Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
- Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
Hotfix 24.2.1 (2018-12-18)
- Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
Atmosphere Arch-Gun General Changes:
- Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
- Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
- Damage reduced from 200 to 120.
- Critical Chance increased from 5% to 20%.
- Critical Damage increased from 2x to 2.2x.
- Ammo Capacity set at 240.
- Reload speed set at 1.2 seconds.
Update: Specters of the Rail 0.0 (2016-07-08)
- Introduced.
Archwing • Compare All | |
---|---|
Archwings | Amesha • Elytron • Itzal • Odonata ( Prime) |
Archguns | Cortege • Corvas ( Prime) • Cyngas • Dual Decurion ( Prisma) • Fluctus • Grattler ( Kuva) • Imperator ( Vandal) • Kuva Ayanga • Larkspur ( Prime) • Mandonel • Mausolon • Morgha • Phaedra • Velocitus |
Archmelees | Agkuza • Centaur • Kaszas • Knux • Onorix • Rathbone • Veritux ( Prisma) |