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(It said that the Cyngas stock required the rank of Senior Associate with Perrin Sequence, but it requires the rank of Executive, I changed this)
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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
 
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
  +
<div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber>
 
{{WeaponInfoboxAutomatic
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Archwing = {{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
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|users =
 
|users =
 
|introduced =
 
|introduced =
}}
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}}{{clr}}
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|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Cyngas (Atmosphere)}}{{clr}}
  +
</tabber></div>
  +
 
{{Codex|Unload deadly accurate bursts of mayhem.}}
 
{{Codex|Unload deadly accurate bursts of mayhem.}}
   
'''Cyngas''' is an [[Archwing]] burst-fire rifle first introduced in {{ver|Specters of the Rail}}.
+
'''Cyngas''' is an [[Arch-gun]] burst-fire rifle, with very high [[accuracy]], [[status chance]], and [[reload speed]].
   
 
{{BuildRequire
 
{{BuildRequire
|buildcredits = 45000
+
|buildcredits = 45,000
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1amount=1
 
|build1amount=1
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|buildtime = 12
 
|buildtime = 12
 
|buildtimeunit = hours
 
|buildtimeunit = hours
|blueprint = 35000
+
|blueprint = 35,000
 
|buildrush =50
 
|buildrush =50
 
|market = 225
 
|market = 225
  +
|blueprintmission =Market
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''AUTHENTIC''' {{ss|20,000}}
 
|build2mission = [[Cephalon Suda]] Offering<br/>'''INTRIGUING''' {{ss|20,000}}
+
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
|build3mission = [[The Perrin Sequence]] Offering<br/>'''EXECUTIVE''' {{ss|20,000}}
+
|build2mission = [[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
  +
|build3mission = [[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
|blueprintmissionps4 =
+
|blueprintmissionps4 = Market
|build1missionps4 =[[Arbiters of Hexis]] Offering
 
|build2missionps4 =[[Cephalon Suda]] Offering
+
|build1missionps4 =[[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
 
|build2missionps4 =[[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
|build3missionps4 =[[The Perrin Sequence]] Offering
+
|build3missionps4 =[[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
|blueprintmissionxb1 =
+
|blueprintmissionxb1 = Market
|build1missionxb1 =[[Arbiters of Hexis]] Offering
 
|build2missionxb1 =[[Cephalon Suda]] Offering
+
|build1missionxb1 =[[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
  +
|build2missionxb1 =[[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
|build3missionxb1 =[[The Perrin Sequence]] Offering
+
|build3missionxb1 =[[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
 
|towers = false
 
|towers = false
 
}}
 
}}
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage by a small margin
+
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage by a small margin.
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Near-equal physical damage &ndash; effective against all factions, [[Sentient]] and [[Shadow Stalker]].
*High damage.
 
*High accuracy.
+
*High [[critical chance]].
  +
*Above average [[critical multiplier]].
*No damage falloff.{{cite}}
 
*Highest status chance of Archwing guns.
+
*Second highest [[status chance]] of all arch-guns, behind {{Weapon|Larkspur}}.
  +
*Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
*Very fast reload (contrary to the ingame description stating a reload time of 2.3 seconds it actually takes less than 1 second to fully reload an empty magazine).
 
  +
*High [[accuracy]].
  +
*Fastest [[reload speed]] of all arch-guns.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Low ammo capacity.
+
*Low magazine size.
*Low critical chance.
 
 
==Notes==
 
 
   
 
==Trivia==
 
==Trivia==
  +
*The Cyngas is the first Archwing auto-burst-fire weapon.
 
*The Cyngas is the first Archwing burst-fire weapon.
+
*The Cyngas has the second-highest per-shot damage among Arch-Guns, after the {{Weapon|Velocitus}}.
*The Cyngas has the second-highest per-shot damage among Arch-Guns, after the [[Velocitus]].
 
 
*The Cyngas is the only Archwing equipment to have a [[Mastery Rank]] restriction.
 
*The Cyngas is the only Archwing equipment to have a [[Mastery Rank]] restriction.
  +
*Shares an aesthetic with the {{Weapon|Agkuza}} Archwing sword.
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center">
+
<gallery type="slideshow" widths="600" position="center">
U19-archweap_teaser.png|Cyngas Teaser
+
U19-archweap_teaser.png|Promotional Teaser for Cyngas
  +
Screenshot_36w.png|Cyngas
  +
Screenshot_37.png
  +
Screenshot_38w.png|Cyngas while equipped as a heavy weapon
  +
</gallery>
  +
  +
<gallery widths="300" position="center" spacing="small">
  +
Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019)
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.4}}
{{PatchHistoryNeeded}}
 
  +
*Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
   
  +
{{ver|24.2.6}}
}}
 
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
   
  +
{{ver|24.2.5}}
==See Also==
 
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Damage reduced from 200 to 120.
  +
*Critical Chance increased from 5% to 20%.
  +
*Critical Damage increased from 2x to 2.2x.
  +
*Ammo Capacity set at 240.
  +
*Reload speed set at 1.2 seconds.
  +
  +
{{ver|Specters of the Rail}}
  +
*Introduced.
 
}}
 
{{ArchwingNav}}
 
{{ArchwingNav}}
  +
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Cyngas]]
  +
[[es:Cyngas]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Archwing Weapons]]
 
[[Category:Archwing Weapons]]
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[[Category:Update 19]]
 
[[Category:Update 19]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
  +
[[Category:Tenno]]
  +
[[Category:Burst Fire]]

Revision as of 03:09, 2 May 2020

Unload deadly accurate bursts of mayhem.

Cyngas is an Arch-gun burst-fire rifle, with very high accuracy, status chance, and reload speed.

Manufacturing Requirements
Credits64
45,000
"[[Barrel]]" wasn't found in Module:Resources/data
1
"[[Receiver]]" wasn't found in Module:Resources/data
1
"[[Stock]]" wasn't found in Module:Resources/data
1
Tellurium
2
Time: 12 hours
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge225 Blueprint2 Blueprints Price: Credits 35,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage by a small margin.

Advantages:

Disadvantages:

  • Low magazine size.

Trivia

  • The Cyngas is the first Archwing auto-burst-fire weapon.
  • The Cyngas has the second-highest per-shot damage among Arch-Guns, after the Velocitus Velocitus.
  • The Cyngas is the only Archwing equipment to have a Mastery Rank restriction.
  • Shares an aesthetic with the Agkuza Agkuza Archwing sword.

Media

Patch History

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.