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{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons|Tenno|Tenno|Tenno}}
{{UpdateMe}}
 
  +
<div style="float:right; padding:0 0 0 15px; width:270px;" class="tabbertab-borderless"><tabber>
{{Top|(default)|Archwing|Archwing|Weapon|Weapons|Weapons}}
 
  +
Archwing = {{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Cyngas
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = ArchBurstGun.png
 
| mastery level = 4
 
| slot = Arch-Gun
 
| type =
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| trigger = Burst
 
  +
-->
| projectile speed =
 
  +
<!--Statistics-->
| noise level = Alarming
 
  +
|image =
| rate of fire = 9.09
 
  +
|mastery level =
| burst rate of fire = 6.67
 
  +
|slot =
| accuracy = 33.3
 
  +
|type =
| zoom =
 
  +
|trigger =
| spread =
 
| recoil =
 
| clip = 30
 
| max ammo =
 
| reload =
 
| archwing reload = 60
 
| stat proc = 30.0
 
   
  +
<!--Utility-->
| physical damage = 200.0
 
  +
|ammo type =
| impact damage = 66.0
 
  +
|flight speed =
| puncture damage = 66.0
 
  +
|range =
| slash damage = 68.0
 
  +
|noise level =
| elemental damage type =
 
  +
|fire rate =
| elemental damage =
 
  +
|spool =
| crit chance = 5.0
 
  +
|accuracy =
| crit damage = 2.0
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| charge physical damage =
 
| charge impact damage =
+
|normal impact =
| charge puncture damage =
+
|normal puncture =
| charge slash damage =
+
|normal slash =
  +
|normal element =
| charge elemental damage type =
 
| charge elemental damage =
+
|normal damage =
  +
|normal pellet count =
| charge speed =
 
  +
|normal burst count =
| charge crit chance =
 
  +
|normal critical chance =
| charge crit damage =
 
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
  +
}}{{clr}}
  +
|-|Atmosphere = {{WeaponInfoboxAutomatic|name=Cyngas (Atmosphere)}}{{clr}}
  +
</tabber></div>
   
| conclave =
 
| polarities =
 
| introduced = {{ver|Specters of the Rail}}
 
| notes =
 
}}
 
 
{{Codex|Unload deadly accurate bursts of mayhem.}}
 
{{Codex|Unload deadly accurate bursts of mayhem.}}
  +
  +
'''Cyngas''' is an [[Arch-gun]] burst-fire rifle, with very high [[accuracy]], [[status chance]], and [[reload speed]].
   
 
{{BuildRequire
 
{{BuildRequire
|buildcredits = 45000
+
|buildcredits = 45,000
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1= [[File:GenericGunBarrel.png|50px|Barrel]]
 
|build1amount=1
 
|build1amount=1
Line 62: Line 179:
 
|buildtime = 12
 
|buildtime = 12
 
|buildtimeunit = hours
 
|buildtimeunit = hours
|blueprint = 35000
+
|blueprint = 35,000
 
|buildrush =50
 
|buildrush =50
 
|market = 225
 
|market = 225
  +
|blueprintmission =Market
|build1mission = [[Arbiters of Hexis]] Offering
 
|build2mission = [[Cephalon Suda]] Offering
+
|build1mission = [[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
  +
|build2mission = [[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
|build3mission = [[The Perrin Sequence]] Offering
 
  +
|build3mission = [[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
|blueprintmissionps4 =
 
  +
|blueprintmissionps4 = Market
|build1missionps4 =
 
  +
|build1missionps4 =[[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
|build2missionps4 =
 
  +
|build2missionps4 =[[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
|build3missionps4 =
 
  +
|build3missionps4 =[[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
|blueprintmissionxb1 =
 
  +
|blueprintmissionxb1 = Market
|build1missionxb1 =
 
  +
|build1missionxb1 =[[Arbiters of Hexis]] Offering<br/>'''Lawful''' {{sc|20,000}}
|build2missionxb1 =
 
  +
|build2missionxb1 =[[Cephalon Suda]] Offering<br/>'''Intelligent''' {{sc|20,000}}
|build3missionxb1 =
 
  +
|build3missionxb1 =[[The Perrin Sequence]] Offering<br/>'''Executive''' {{sc|25,000}}
 
|towers = false
 
|towers = false
 
}}
 
}}
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage by a small margin
+
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage by a small margin.
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Near-equal physical damage &ndash; effective against all factions, [[Sentient]] and [[Shadow Stalker]].
*High damage.
 
*High accuracy.
+
*High [[critical chance]].
  +
*Above average [[critical multiplier]].
*No damage falloff.{{cite}}
 
*Highest status chance of Archwing guns.
+
*Second highest [[status chance]] of all arch-guns, behind {{Weapon|Larkspur}}.
  +
*Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
*Very fast reload (contrary to the ingame discription stating a reload time of 2.3 seconds it actually takes less than 1 second to fully reload an emptied magazine).
 
  +
*High [[accuracy]].
  +
*Fastest [[reload speed]] of all arch-guns.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Low ammo capacity.
+
*Low magazine size.
*Low critical chance.
 
*Switches automatically to Arch-Melee when trying to fire with empty magazine.
 
 
==Notes==
 
 
   
 
==Trivia==
 
==Trivia==
  +
*The Cyngas is the first Archwing auto-burst-fire weapon.
 
*The Cyngas is the first Archwing burst-fire weapon.
+
*The Cyngas has the second-highest per-shot damage among Arch-Guns, after the {{Weapon|Velocitus}}.
*The Cyngas has the second-highest per-shot damage among Arch-Guns, after the [[Velocitus]].
 
 
*The Cyngas is the only Archwing equipment to have a [[Mastery Rank]] restriction.
 
*The Cyngas is the only Archwing equipment to have a [[Mastery Rank]] restriction.
  +
*Shares an aesthetic with the {{Weapon|Agkuza}} Archwing sword.
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center">
+
<gallery type="slideshow" widths="600" position="center">
U19-archweap_teaser.png|Cyngas Teaser
+
U19-archweap_teaser.png|Promotional Teaser for Cyngas
  +
Screenshot_36w.png|Cyngas
  +
Screenshot_37.png
  +
Screenshot_38w.png|Cyngas while equipped as a heavy weapon
 
</gallery>
 
</gallery>
   
  +
<gallery widths="300" position="center" spacing="small">
  +
Warframe - All Arch-Guns (Heavy Weapons) - Animations & Sounds (2014 - 2019)
  +
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.4}}
  +
*Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  +
  +
{{ver|24.2.6}}
  +
*Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  +
*Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  +
*Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  +
*Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  +
  +
{{ver|24.2.5}}
  +
*Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  +
*Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  +
  +
{{ver|24.2.4}}
  +
*Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  +
*Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  +
*Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  +
  +
{{Ver|24.2.1}}
  +
*Removed the dissolve FX when equipping your Atmosphere Arch-Gun.
  +
  +
{{ver|24.2.0}}<br/>
  +
'''‘ATMOSPHERE’ ARCH-GUN WEAPONS'''<br/>
  +
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  +
  +
Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  +
  +
'''Atmosphere Arch-Gun General Changes:'''
  +
  +
*Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  +
*Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 
  +
  +
'''All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:'''
  +
  +
*Damage reduced from 200 to 120.
  +
*Critical Chance increased from 5% to 20%.
  +
*Critical Damage increased from 2x to 2.2x.
  +
*Ammo Capacity set at 240.
  +
*Reload speed set at 1.2 seconds.
  +
  +
{{ver|Specters of the Rail}}
  +
*Introduced.
  +
}}
 
{{ArchwingNav}}
 
{{ArchwingNav}}
  +
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[de:Cyngas]]
  +
[[es:Cyngas]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Archwing Weapons]]
 
[[Category:Archwing Weapons]]
Line 115: Line 285:
 
[[Category:Update 19]]
 
[[Category:Update 19]]
 
[[Category:Slash Damage Weapons]]
 
[[Category:Slash Damage Weapons]]
  +
[[Category:Tenno]]
  +
[[Category:Burst Fire]]

Revision as of 03:09, 2 May 2020

Unload deadly accurate bursts of mayhem.

Cyngas is an Arch-gun burst-fire rifle, with very high accuracy, status chance, and reload speed.

Manufacturing Requirements
Credits64
45,000
"[[Barrel]]" wasn't found in Module:Resources/data
1
"[[Receiver]]" wasn't found in Module:Resources/data
1
"[[Stock]]" wasn't found in Module:Resources/data
1
Tellurium
2
Time: 12 hours
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge225 Blueprint2 Blueprints Price: Credits 35,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage by a small margin.

Advantages:

Disadvantages:

  • Low magazine size.

Trivia

  • The Cyngas is the first Archwing auto-burst-fire weapon.
  • The Cyngas has the second-highest per-shot damage among Arch-Guns, after the Velocitus Velocitus.
  • The Cyngas is the only Archwing equipment to have a Mastery Rank restriction.
  • Shares an aesthetic with the Agkuza Agkuza Archwing sword.

Media

Patch History

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.