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Unload deadly accurate bursts of mayhem.

Cyngas is an Archgun Auto Burst-fire rifle, with very high accuracy, status chance, and reload speed.

Characteristics[]

Advantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Good ammo efficiency, generating relatively small cooldown for the Archgun Deployer for every second fired.
  • Short reload delay of 0.25 seconds in Archwing.
  • Fastest reload speed of all Archguns in Atmospheric mode.
  • Normal Attack (wiki attack index 1)
    • Above average fire rate (9.090 attacks/sec)
    • Above average ammo max (480)
    • Above average reload speed (1.20 s)
    • Above average status chance (30.00%)
    • High total damage (240)

Disadvantages over other Archgun (Atmosphere) weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (20.00%)
    • Low magazine (30)

Acquisition[]

The Cyngas's blueprint can be purchased from the Market. Its parts can be purchased from various Syndicates. All parts, except for the blueprint, are tradeable.

Item Location
Blueprint Market
GenericGunBarrel Barrel ArbitersofHexisSigil Arbiters of Hexis Offering
3 - Lawful ReputationLarge 20,000
GenericGunReceiver Receiver CephalonSudaSigil Cephalon Suda Offering
3 - Intelligent ReputationLarge 20,000
GenericGunStock Stock PerrinSequenceSigil The Perrin Sequence Offering
3 - Executive ReputationLarge 25,000


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
45,000
Barrel
1
Receiver
1
Stock
1
Tellurium
2
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits35,000

Trivia[]

  • Cyngas appears to be derived from Cygnus, a constellation visible in the Northern Hemisphere that resembles a swan. The "fins" near the Archgun's upper handle resemble the wings of the constellation in question. The word "cygnus" itself the Latin word for "swan".
  • The Cyngas is the first Archwing Auto Burst-fire weapon, and the first Auto Burst trigger weapon in the game overall.
    • Despite having an Auto Burst trigger in Archwing mode, in Atmosphere mode the weapon switches to a regular Burst-fire trigger.
  • Shares an aesthetic with the Agkuza Agkuza Archwing sword.

Gallery[]

Media[]

Patch History[]

Update 35.0 (2023-12-13)

ARCHGUN DEPLOYER: HEAVY WEAPON CHANGES

With the various buffs and adjustments we’ve made to Warframe weapons over the years, a common question we see in response is “but what about Archguns?”. These Heavy Weapons are meant to be heavy-hitters, but arguably have been overshadowed by the Primary and Secondary guns in your Arsenal. To address this feedback, we have made the following changes:

ON-DEPLOY OVERGUARD BUFF
Upon using an Archgun Deployer, players will now gain 2000 Overguard.

  • Effect has a 60s cooldown.
  • The Overguard gain is capped at 2000, so re-deploying your Archgun after the cooldown resets will refresh your Overguard up to the 2000 cap.

HEAVY WEAPON BUFFS
Overall, most Heavy Weapons (a.k.a. Archguns when used via the Archgun Deployer) have had their damage doubled. Some of the Archguns have also received buffs to their Archwing version, which we will indicate below.

Archgun Damage Resistance

Before we get into the stats, we have added a 50% Archgun Damage Resistance to the Profit Taker. Since these weapons have had their damage buffed, this resistance keeps these fights to the same difficulty as before.

Heavy Weapon Stat Changes
Note: these apply only to Archgun Deployer versions of these weapons unless otherwise specified.

CYNGAS:

  • Total Damage increased from 120 to 240
    • Impact Damage increased from 39.6 to 80
    • Puncture Damage increased from 39.6 to 80
    • Slash Damage increased from 39.6 to 80
    • Punch Through increased from 0.0m to 1.5m
  • Increased Projectile Size

Update 32.3 (2023-02-15)

  • (Undocumented) Added new "BATTERY" CompatibilityTag.

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.

Hotfix 24.2.6 (2018-12-20)

  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5 (2018-12-20)

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4 (2018-12-19)

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1 (2018-12-18)

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2 (2018-12-18)
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Introduced.
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