FANDOM


Unload deadly accurate bursts of mayhem.

Cyngas is an Arch-gun burst-fire rifle, with very high accuracy, status chance, and reload speed.

Manufacturing Requirements
Credits64
45,000
GenericGunBarrel
1
GenericGunReceiver
1
GenericGunStock
1
Tellurium64
2
Time: 12 hours
Rush: Platinum64 50
MarketIcon Market Price: Platinum64225 Blueprint2 Blueprints Price: Credits6435,000
Drop Locations

BlueprintMarket
GenericGunBarrelArbiters of Hexis Offering
Lawful ReputationLargeBlack20,000
GenericGunReceiverCephalon Suda Offering
Intelligent ReputationLargeBlack20,000
GenericGunStockThe Perrin Sequence Offering
Executive ReputationLargeBlack25,000

BlueprintMarket
GenericGunBarrelArbiters of Hexis Offering
Lawful ReputationLargeBlack20,000
GenericGunReceiverCephalon Suda Offering
Intelligent ReputationLargeBlack20,000
GenericGunStockThe Perrin Sequence Offering
Executive ReputationLargeBlack25,000

BlueprintMarket
GenericGunBarrelArbiters of Hexis Offering
Lawful ReputationLargeBlack20,000
GenericGunReceiverCephalon Suda Offering
Intelligent ReputationLargeBlack20,000
GenericGunStockThe Perrin Sequence Offering
Executive ReputationLargeBlack25,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage by a small margin.

Advantages:

Disadvantages:

TriviaEdit

  • The Cyngas is the first Archwing burst-fire weapon.
  • The Cyngas has the second-highest per-shot damage among Arch-Guns, after the ArchRailgun Velocitus.
  • The Cyngas is the only Archwing equipment to have a Mastery Rank restriction.
  • Shares an aesthetic with the ArchHookSword Agkuza Archwing sword.

MediaEdit

  • Cyngas in Codex.
  • Cyngas Teaser

Patch HistoryEdit

Hotfix 24.2.6
  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts.
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.

Hotfix 24.2.5

  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.

Hotfix 24.2.4

  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.

Hotfix 24.2.1

  • Removed the dissolve FX when equipping your Atmosphere Arch-Gun.

Update 24.2
‘ATMOSPHERE’ ARCH-GUN WEAPONS
It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.

Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.

Atmosphere Arch-Gun General Changes:

  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon. 

All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:

  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.

Update: Specters of the Rail

  • Introduced.