The Cycron is a Corpus plasma
Radiation beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second.
This weapon can be sold for 5,000.
Characteristics[]
This weapon deals primarily Radiation damage.
Advantages:
- Innate
Radiation damage – effective against Alloy Armor, Robotic, and Infested Sinew.
- High
Puncture damage – effective against armor.
- Fourth highest status chance of all continuous secondaries, behind the
Tenet Cycron,
Embolist and
Kuva Nukor.
- Innate
Radiation confuses enemies and makes them indiscriminately attack each other.
- Innate
- Pinpoint accuracy.
Magnum Force's accuracy penalty is minimal on this weapon.
- Innate 1 meter punch through.
- Consumes 0.5 ammo per tick of damage.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 1 second delay after the weapon stops firing before regenerating ammo.
- Regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery.
- Has a 1 second delay after the weapon stops firing before regenerating ammo.
Disadvantages:
- Innate
Radiation damage – less effective against Shielded, Infested, and Fossilized.
- Low
Slash and no
Impact damage – less effective against health and shields.
- Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
- Below average critical multiplier.
- Range limited to 24 meters.
- Does not benefit from mods that increase maximum ammo, due to lack of an ammo pool.
- Does not benefit from reload-triggered mods such as
Pressurized Magazine.
Acquisition[]
The Cycron's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 4 |
![]() 9,000 |
![]() 1,500 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research![]() | |||||
![]() 7,500 |
![]() 90 |
![]() 500 |
![]() 15 |
![]() 15,000 |
Time: 72 hrs |
Prereq: Spectra | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[]
- Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after 1 seconds of not firing the weapon. This regeneration delay is affected by reload speed mods like
Quickdraw and
Stunning Speed. The regeneration rate is 40 ammo per second.
- The reload speed can also be increased passively with
Chroma, by using a Toxin-based
Elemental Ward or being under the effect of
Speed or
Penance.
- The reload speed can also be increased passively with
- The Cycron's beam has a maximum range of 24 meters.
- This makes the Cycron an excellent weapon for multiple elemental builds as its innate Radiation status and a high status chance for other elemental procs allow it to take down enemies quickly with procs alone.
- Even if equipped with
Eject Magazine, the Cycron will not bypass its 1-second regeneration delay when holstered. Instead, the mod will simply accelerate the rate at which ammo is regenerated when holstered, once the delay is over.
- Because the 40 shots count as part of a single magazine rather than an ammo pool, mods like
Trick Mag have no effect.
Trivia[]
- The Cycron is the first weapon to use the ammo regeneration mechanic outside of Archwing.
- Corpus script
is written on the side of the gun, spelling "BCDE KLMNO VW YZ".
Media[]
Patch History[]
Hotfix 27.0.7 (2019-12-20)
- Fixed Cycron not recharging correctly.
Update 22.20 (2018-05-17)
- Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.
Hotfix 22.17.3 (2018-04-11)
- Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
Update 22.15 (2018-03-07)
- Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second.
- Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).
Hotfix 22.14.2 (2018-03-02)
- Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
- Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.
Update 22.14 (2018-03-01)
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
- Range increased from 20m to 24m.
- Mag size decreased from 60 to 40.
- Fixed missing Cycron ‘charge complete’ sound.
Hotfix 22.13.4 (2018-02-22)
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
Hotfix 22.13.3 (2018-02-21)
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Mastery Rank decreased from 9 to 8.
- Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick.
- Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation.
- Fire Rate increased from 5 to 12.
- Critical chance increased from 5% to 12%.
- Critical Damage increased from 1.5x to 1.8x.
- Battery Capacity increased from 20 to 60.
- Regeneration delay reduced from 5s to 1s.
- Regeneration rate increased from 20 per sec to 40 per sec.
- Punch Through reduced from 2m to 1m.
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
- Aimed Zoom reduced from 2.23x to 1.8x.
Hotfix 22.3.1 (2017-11-15)
- Tweaked the charging and firing sounds of the Cycron.
Update 22.0 (2017-10-12)
- Fixed poor optimization on weapons like the Cycron.
Update 21.2 (2017-07-26)
- Fixed Trick Mag applying to your Primary weapon when equipped on the Cycron.
Hotfix 21.0.9 (2017-07-17)
- Fixed the Cycron Status lasting longer for the Host.
Update 20.4 (2017-05-04)
- Cycron battery recharge delay time is now halved when the mag is not empty.
- Fixed not being able to equip Ruinous Extension on the Cycron.
- Adjusted the Rift weight of the Cycron beams in Limbo’s Stasis to fix performance issues.
- Fixed issues with building up infinite Cycron beams in the Rift with Stasis.
Update 20.3 (2017-04-26)
- Introduced.
Last updated: Hotfix 24.1.5 (2018-12-13)
See also[]
Tenet Cycron, the Tenet counterpart of this weapon.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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