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Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.

The Cycron is a Corpus plasma Radiation b Radiation beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Energy Lab in the Dojo.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
25,000
Fieldron64
4
Ferrite64
9,000
Circuits64
1,500
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
7,500
FieldronSample64
90
Circuits64
500
Gallium64
15
NanoSpores64
15,000
Time: 72 hrs
Prereq: Spectra
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Radiation b Radiation damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

NotesEdit

  • Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after 1 seconds of not firing the weapon. This regeneration delay is affected by reload speed mods like Quickdraw and Stunning Speed. The regeneration rate is 40 ammo per second.
  • The Cycron's beam has a maximum range of 24 meters.
    • This makes the Cycron an excellent weapon for multiple elemental builds as its innate Radiation status and a high status chance for other elemental procs allow it to take down enemies quickly with procs alone.
  • Even if equipped with Eject Magazine, the Cycron will not bypass its 1-second regeneration delay when holstered. Instead, the mod will simply accelerate the rate at which ammo is regenerated when holstered, once the delay is over.
  • Because the 40 shots count as part of a single magazine rather than an ammo pool, mods like Trick Mag have no effect.

TipsEdit

  • With the new dual wielding feature from Update 21, the Cycron pairs quite well with a Condition Overload DEGlaive Glaive weapon, as you can trigger more status effects with 2 weapons in hand and with the convenience of reloading while attacking with your melee.

TriviaEdit

  • The Cycron is the first weapon to use the ammo regeneration mechanic outside of Archwing.

MediaEdit

  • Promotional banner

Patch HistoryEdit

Update 22.20
  • Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.

Hotfix 22.17.3

  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.

Update 22.15

  • Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second.
  • Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).

Hotfix 22.14.2

  • Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
  • Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Range increased from 20m to 24m.
  • Mag size decreased from 60 to 40.
  • Fixed missing Cycron ‘charge complete’ sound.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank decreased from 9 to 8.
  • Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick.
  • Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation.
  • Fire Rate increased from 5 to 12.
  • Critical chance increased from 5% to 12%.
  • Critical Damage increased from 1.5x to 1.8x.
  • Battery Capacity increased from 20 to 60.
    • Regeneration delay reduced from 5s to 1s.
    • Regeneration rate increased from 20 per sec to 40 per sec.
  • Punch Through reduced from 2m to 1m.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.8x.

Hotfix 22.3.1

  • Tweaked the charging and firing sounds of the Cycron.

Update 22.0

  • Fixed poor optimization on weapons like the Cycron.

Update 21.2

  • Fixed Trick Mag applying to your Primary weapon when equipped on the Cycron.

Hotfix 21.0.9

  • Fixed the Cycron Status lasting longer for the Host.

Update 20.4

  • Cycron battery recharge delay time is now halved when the mag is not empty.
  • Fixed not being able to equip Ruinous Extension on the Cycron.
  • Adjusted the Rift weight of the Cycron beams in Limbo’s Stasis to fix performance issues.
  • Fixed issues with building up infinite Cycron beams in the Rift with Stasis.

Update 20.3

  • Introduced.

Last updated: Hotfix 24.1.5