FANDOM


Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.

The Cycron is a Corpus plasma Radiation b Radiation beam pistol with a battery that automatically regenerates ammo after the user stops firing for a second. The blueprint is unlockable through the Energy Lab in the Dojo.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
25,000
Fieldron64
4
Ferrite64
9,000
Circuits64
1,500
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 200 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
7,500
FieldronSample64
90
Circuits64
500
Gallium64
15
NanoSpores64
15,000
Time: 72 hrs
Prereq: Spectra
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Radiation b Radiation damage.

Advantages:

Disadvantages:

Weapon LoadoutsEdit

NotesEdit

  • Similar to Ramparts and all Arch-guns, ammo starts to automatically regenerate after 1 seconds of not firing the weapon. This regeneration delay is affected by reload speed mods like Mod TT 20pxQuickdraw and Mod TT 20pxStunning Speed. The regeneration rate is 40 ammo per second.
  • The Cycron's beam has a maximum range of 24 meters.
    • This makes the Cycron an excellent weapon for multiple elemental builds as its innate Radiation status and a high status chance for other elemental procs allow it to take down enemies quickly with procs alone.
  • Even if equipped with Mod TT 20pxEject Magazine, the Cycron will not bypass its 1-second regeneration delay when holstered. Instead, the mod will simply accelerate the rate at which ammo is regenerated when holstered, once the delay is over.
  • Because the 40 shots count as part of a single magazine rather than an ammo pool, mods like Mod TT 20pxTrick Mag have no effect.

TipsEdit

  • With the new dual wielding feature from Update 21, the Cycron pairs quite well with a Mod TT 20pxCondition Overload DEGlaive Glaive weapon, as you can trigger more status effects with 2 weapons in hand and with the convenience of reloading while attacking with your melee.

TriviaEdit

  • The Cycron is the first weapon to use the ammo regeneration mechanic outside of Archwing.

MediaEdit

  • Promotional banner

Patch HistoryEdit

Update 22.20
  • Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.

Hotfix 22.17.3

  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.

Update 22.15

  • Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second.
  • Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).

Hotfix 22.14.2

  • Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
  • Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.
  • Range increased from 20m to 24m.
  • Mag size decreased from 60 to 40.
  • Fixed missing Cycron ‘charge complete’ sound.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank decreased from 9 to 8.
  • Damage changed from 60 Heat per sec to 23 Puncture/Slash/Radiation per tick.
  • Elemental damage changed from 100% Heat to 35% Puncture, 22% Slash, and 43% Radiation.
  • Fire Rate increased from 5 to 12.
  • Critical chance increased from 5% to 12%.
  • Critical Damage increased from 1.5x to 1.8x.
  • Battery Capacity increased from 20 to 60.
    • Regeneration delay reduced from 5s to 1s.
    • Regeneration rate increased from 20 per sec to 40 per sec.
  • Punch Through reduced from 2m to 1m.
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage.
  • Aimed Zoom reduced from 2.23x to 1.8x.

Hotfix 22.3.1

  • Tweaked the charging and firing sounds of the Cycron.

Update 22.0

  • Fixed poor optimization on weapons like the Cycron.

Update 21.2

  • Fixed Trick Mag applying to your Primary weapon when equipped on the Cycron.

Hotfix 21.0.9

  • Fixed the Cycron Status lasting longer for the Host.

Update 20.4

  • Cycron battery recharge delay time is now halved when the mag is not empty.
  • Fixed not being able to equip Ruinous Extension on the Cycron.
  • Adjusted the Rift weight of the Cycron beams in Limbo’s Stasis to fix performance issues.
  • Fixed issues with building up infinite Cycron beams in the Rift with Stasis.

Update 20.3

  • Introduced.

Last updated: Hotfix 24.1.5

Community content is available under CC-BY-SA unless otherwise noted.