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For the Grineer sidearm, see Kraken.

Cyclone Kraken is a stance mod for Machete-type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Gale Triton
Default Default
 300% DmgImpactSmall64
Default Default
 200%
 100%
Default Default
360 Default 100%
 200%
 400%
Default Default
360 Default 400% Knockdown b
414.6%/s 4.1s CycloneKrakenCombo0
Forward
(While Moving)
Leviathan Rain
Default Default
 2x 100%
Default Default
360 Default 3x 100%
256.4%/s 1.9s CycloneKrakenCombo1
Forward Block
(While Blocking & Moving)
Lightning Siren
Default Default
 200%
 200% DmgImpactSmall64
Default Default
 100%
 200% DmgSlashSmall64
 400% Knockdown b
478.3%/s 2.3s CycloneKrakenCombo2
Block
(While Blocking)
Thunder Hydra
Default Default
 100% Lifted b
 300%
Default Default
360 Default 300%
Default Default
 400% Ragdoll b
478.3%/s 2.3s CycloneKrakenCombo3
Heavy
(Heavy Attack)
Rolling Wave*
Default Heavy
360 Default 2x 150%
360 Default 150% DmgSlashSmall64
360 Default 150%
360 Default 150% DmgImpactSmall64Finisher b
Default Heavy
 500% Knockdown b
N / A N / A MacheteComboHeavy
Slide
(While Sliding)
Flowing River*
Default Default
360 Default 200%
303.0%/s 0.7s MacheteComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A MacheteComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A MacheteComboWall
Finisher
(On Knocked Down Enemy)
Crashing Wave*
Default Default
 1000% DmgSlashSmall64
N / A N / A MacheteComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A MacheteComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Exterminate Kuva Fortress Exterminate Resource Caches C 10.79% 1 0.1079

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Many of the attacks do bonus physical damage (i.e. DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, and DmgSlashSmall64 Slash damage)
    • The first and last attack of Gale Triton do 50% bonus physical damage.
    • Every hit of Leviathan Rain does 50% bonus physical damage.
    • The second and third hit of Thunder Hydra do 50% bonus physical damage.

Media[]

Trivia[]

  • The name of this stance and its signature combo names are based on mythical creatures of the sea.
    • Kraken is a gigantic sea monster that resembles a giant squid.
    • Triton is a Greek god of the sea, and also a generic term for a merman.
    • Leviathan is a sea serpent.
    • Siren is a sea creature that bewitches sailors.
    • Hydra is a multi-headed sea monster.

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the first hit of Gale Triton's second attack.
  • Removed the forced Impact procs from Leviathan Rain's second attack.
  • Removed the forced Impact proc from the first hit of Lightning Siren's first attack.
  • Removed the forced Impact proc from the first hit of Lightning Siren's second attack.
  • Removed the forced Impact proc from the second hit of Thunder Hydra's first attack.

Update 20.6 (2017-05-24)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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