WARFRAME Wiki
WARFRAME Wiki
mNo edit summary
m (→‎top: cleaning overrides)
(11 intermediate revisions by 6 users not shown)
Line 2: Line 2:
 
{{ModBox
 
{{ModBox
 
| image = CycloneKrakenMod.png
 
| image = CycloneKrakenMod.png
| polarity = {{Icon|Pol|Ability}}
+
| polarity =
| rarity = Rare
+
| rarity =
| autoDrops = auto
+
| autoDrops =
| transmutable =
+
| transmutable =
 
}}
 
}}
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
 
CycloneKrakenCombo0.gif|Hydroid performing Gale Triton.
 
CycloneKrakenCombo0.gif|Hydroid performing Gale Triton.
CycloneKrakenCombo1.gif|Hydroid performing Thunder Hydra.
+
CycloneKrakenCombo1.gif|Hydroid performing Leviathan Rain.
 
CycloneKrakenCombo2.gif|Hydroid performing Lightning Siren.
 
CycloneKrakenCombo2.gif|Hydroid performing Lightning Siren.
CycloneKrakenCombo3.gif|Hydroid performing Leviathan Rain.
+
CycloneKrakenCombo3.gif|Hydroid performing Thunder Hydra.
 
</gallery>
 
</gallery>
   
Line 18: Line 18:
 
{{StanceWeapons}}
 
{{StanceWeapons}}
   
  +
{{StanceTable}}
== Combos ==
 
<div class="tabbertab-borderless" style="width:calc(100% - 285px);"><tabber>
 
|-|Modern look=
 
{{StanceCombosV2
 
|no-header = y
 
|type = Machete
 
|move1 = Gale Triton
 
|move1combo = {{CI||||2}}{{CI||||3}}{{CI|||200|2|Knockdown}}
 
|move1em = 2
 
|move2 = Thunder Hydra
 
|move2combo = {{CI||||2}}{{CI|Pause}}{{CI|||200}}{{CI|||200}}{{CI||Proc|300||Impact}}{{CI|||300|2}}{{CI||Proc|400|2|Impact}}
 
|move2em = 2
 
|move3 = Lightning Siren
 
|move3combo = {{CI||||2}}{{CI|Block}}'''+'''{{CI|||200|2}}{{CI||Proc|200||Impact}}{{CI||Proc|300|2|Impact}}{{CI||Proc|400||Slash}}
 
|move3em = 2
 
|move4 = Leviathan Rain
 
|move4combo = {{CI||||2}}{{CI||||3}}{{CI|Pause}}{{CI|||200|2}}{{CI||Proc|300|2|Impact}}{{CI||Slam|300|2}}{{CI||Proc|400|3|Slash}}
 
|move4em = 2
 
|charge = Rolling Wave
 
|chargeem = 2
 
|slide = Flowing River
 
|slam = Sky Doom
 
|wall = Weightless Steel
 
|finisher = Crashing Wave
 
}}
 
|-|Legacy look=
 
{{StanceCombos
 
|no-header = y
 
|move1 = Gale Triton
 
|move1combo = {{Key|E||2X}}{{Key|E||3X}}{{Key/Red|E|200%|2X}}
 
|move2 = Thunder Hydra
 
|move2combo = {{Key|E||2X}} Pause {{Key|E|200%}}{{Key|E|200%}}{{Key/Purple|E|Impact|300%}}{{Key|E|300%|X2}}{{Key/Purple|E|Impact|2X400%}}
 
|move3 = Lightning Siren
 
|move3combo = {{Key|E||2X}}{{Key|RMB}}+{{Key|E|200%|2X}}{{Key/Purple|E|Impact|200%}}{{Key/Purple|E|Impact|2X300%}} {{Key/Purple|E|Slash|400%}}
 
|move4 = Leviathan Rain
 
|move4combo = {{Key|E||2X}}{{Key|E||3X}} Pause {{Key|E|200%|2X}}{{Key/Purple|E|Impact|3X200%}}{{Key/Red|E|300%|2X}}{{Key/Purple|E|Slash|3X400%}}
 
|chargeattack = Rolling Wave
 
|slideattack = Flowing River
 
|slamattack = Sky Doom
 
|wallattack = Weightless Steel
 
|finisher = Crashing Wave
 
}}</tabber></div>
 
   
 
==Notes==
 
==Notes==
  +
*Many of the attacks do bonus physical damage (i.e. {{Icon|Proc|Impact|text}}, {{Icon|Proc|Puncture|text}}, and {{Icon|Proc|Slash|text}} damage)
* Alters the quick attacks of its melee class to perform the first two attacks of '''Gale Triton'''.
 
  +
**The first and last attack of '''Gale Triton''' do '''50%''' bonus physical damage.
  +
**Every hit of '''Leviathan Rain''' does '''50%''' bonus physical damage.
  +
**The second and third hit of '''Thunder Hydra''' do '''50%''' bonus physical damage.
  +
  +
==Media==
  +
<gallery widths="300" position="center" spacing="small">
  +
Warframe - All Melee 3.0 Combos (Part 2 of 3)
  +
</gallery>
   
 
==Patch History==
 
==Patch History==

Revision as of 20:36, 30 June 2020

For the Grineer sidearm, see Kraken.

Cyclone Kraken is a stance mod for Machete-type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Gale Triton
Default Default
 300% DmgImpactSmall64
Default Default
 200%
 100%
Default Default
360 Default 100%
 200%
 400%
Default Default
360 Default 400% Knockdown b
414.6%/s 4.1s CycloneKrakenCombo0
Forward
(While Moving)
Leviathan Rain
Default Default
 2x 100%
Default Default
360 Default 3x 100%
256.4%/s 1.9s CycloneKrakenCombo1
Forward Block
(While Blocking & Moving)
Lightning Siren
Default Default
 200%
 200% DmgImpactSmall64
Default Default
 100%
 200% DmgSlashSmall64
 400% Knockdown b
478.3%/s 2.3s CycloneKrakenCombo2
Block
(While Blocking)
Thunder Hydra
Default Default
 100% Lifted b
 300%
Default Default
360 Default 300%
Default Default
 400% Ragdoll b
478.3%/s 2.3s CycloneKrakenCombo3
Heavy
(Heavy Attack)
Rolling Wave*
Default Heavy
360 Default 2x 150%
360 Default 150% DmgSlashSmall64
360 Default 150%
360 Default 150% DmgImpactSmall64Finisher b
Default Heavy
 500% Knockdown b
N / A N / A MacheteComboHeavy
Slide
(While Sliding)
Flowing River*
Default Default
360 Default 200%
303.0%/s 0.7s MacheteComboSlide
Aerial
(While In Air)
Weightless Steel*
Default Default
 200%
Default Default
 200%
Default Default
 300%
N / A N / A MacheteComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A MacheteComboWall
Finisher
(On Knocked Down Enemy)
Crashing Wave*
Default Default
 1000% DmgSlashSmall64
N / A N / A MacheteComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A MacheteComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

  • Many of the attacks do bonus physical damage (i.e. Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage)
    • The first and last attack of Gale Triton do 50% bonus physical damage.
    • Every hit of Leviathan Rain does 50% bonus physical damage.
    • The second and third hit of Thunder Hydra do 50% bonus physical damage.

Media

Patch History

Update 20.6 (2017-05-24)

  • Introduced.

See also