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(Goofed up the previous edits, totally forgot about IPS multipliers. Mea Culpa)
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|type = Machete
 
|type = Machete
 
|move1 = Gale Triton
 
|move1 = Gale Triton
|move1combo = {{CI|||150|2}}{{CI|||150|3}}{{CI|||300|2|Knockdown}}
+
|move1combo = {{CI||||2}}{{CI||||3}}{{CI|||200|2|Knockdown}}
 
|move1em = 2
 
|move1em = 2
 
|move2 = Thunder Hydra
 
|move2 = Thunder Hydra
|move2combo = {{CI|||150|2}}{{CI|Pause}}{{CI|||300}}{{CI|||300}}{{CI||Proc|450||Impact}}{{CI|||450|2}}{{CI||Proc|600|3|Impact}}
+
|move2combo = {{CI||||2}}{{CI|Pause}}{{CI|||200}}{{CI|||200}}{{CI||Proc|300||Impact}}{{CI|||300|2}}{{CI||Proc|400|3|Impact}}
 
|move2em = 2
 
|move2em = 2
 
|move3 = Lightning Siren
 
|move3 = Lightning Siren
|move3combo = {{CI|||150|2}}{{CI|Block}}'''+'''{{CI|||300|3}}{{CI||Proc|300||Impact}}{{CI||Proc|450|2|Impact}}{{CI||Proc|600||Slash}}
+
|move3combo = {{CI||||2}}{{CI|Block}}'''+'''{{CI|||200|3}}{{CI||Proc|200||Impact}}{{CI||Proc|300|2|Impact}}{{CI||Proc|400||Slash}}
 
|move3em = 2
 
|move3em = 2
 
|move4 = Leviathan Rain
 
|move4 = Leviathan Rain
|move4combo = {{CI|||150|2}}{{CI|||150|3}}{{CI|Pause}}{{CI|||300|2}}{{CI||Proc|300|3|Impact}}{{CI|||450|2|Knockdown}}{{CI||Proc|600|3|Slash}}
+
|move4combo = {{CI||||2}}{{CI||||3}}{{CI|Pause}}{{CI|||200|2}}{{CI||Proc|200|3|Impact}}{{CI|||300|2|Knockdown}}{{CI||Proc|400|3|Slash}}
 
|move4em = 2
 
|move4em = 2
 
|charge = Rolling Wave
 
|charge = Rolling Wave
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}}</tabber></div>
 
}}</tabber></div>
   
  +
==Notes==
  +
Every attack deals '''50%''' bonus physical damage (i.e. {{Icon|Proc|Impact|text}}, {{Icon|Proc|Puncture|text}}, and {{Icon|Proc|Slash|text}} damage) before the listed multipliers.
   
 
==Patch History==
 
==Patch History==

Revision as of 01:32, 1 September 2019

For the Grineer sidearm, see Kraken.

Cyclone Kraken is a stance mod for Machete-type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Combos


Combo Name Button Combination&#xD;
Gale Triton Script error: The function "Melee" does not exist.2xScript error: The function "Melee" does not exist.3xScript error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.2x200%&#xD;
Thunder Hydra* Script error: The function "Melee" does not exist.( Script error: The function "Melee" does not exist.2xScript error: The function "Melee" does not exist.Script error: The function "Melee" does not exist.200%Script error: The function "Melee" does not exist.200%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.300%Script error: The function "Melee" does not exist.2x300%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.3x400%)&#xD;
Lightning Siren* (Script error: The function "Melee" does not exist.+  Script error: The function "Melee" does not exist.)( Script error: The function "Melee" does not exist.2xScript error: The function "Melee" does not exist.+Script error: The function "Melee" does not exist.3x200%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.200%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.2x300%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.400%)&#xD;
Leviathan Rain* Script error: The function "Melee" does not exist.( Script error: The function "Melee" does not exist.2xScript error: The function "Melee" does not exist.3xScript error: The function "Melee" does not exist.Script error: The function "Melee" does not exist.2x200%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.3x200%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.2x300%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.3x400%)&#xD;
[[Melee 2.0#Heavy Attack|Error from T:SharedCombos]]  Script error: The function "Melee" does not exist.1x 150% Script error: The function "Proc" does not exist.2x 150%1x 150%1x 150% Script error: The function "Proc" does not exist.Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.500%

&#xD;

Flowing River Slide + Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.200x

&#xD;

Weightless Steel In Air + Script error: The function "Melee" does not exist.200%Script error: The function "Melee" does not exist.200%Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.300%

&#xD;

Weightless Steel Wall Dash + Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.300%

&#xD;

Crashing Wave Knocked Down Enemy + Script error: The function "Melee" does not exist.Script error: The function "Proc" does not exist.1000%
Script error: The function "Melee" does not exist. 360° Attack  Script error: The function "Melee" does not exist. Slam Attack  Script error: The function "Melee" does not exist. Proc

 Melee Attacks

Script error: The function "Melee" does not exist.   Melee  
Script error: The function "Melee" does not exist.   Block  
Script error: The function "Melee" does not exist.   Forward  
Script error: The function "Melee" does not exist. Heavy Attack  
Script error: The function "Melee" does not exist.   Pause  

 Multipliers and Hits

Script error: The function "Melee" does not exist.200%   Attack does double damage  
Script error: The function "Melee" does not exist.2x   Attack hits twice  

 Exclusive Procs

Script error: The function "Proc" does not exist.   Knockdown  
Script error: The function "Proc" does not exist.   Ragdoll  
Script error: The function "Proc" does not exist.   Lifted  
Script error: The function "Proc" does not exist.   Ground Finisher  

Template:StanceCombos

Notes

Every attack deals 50% bonus physical damage (i.e. Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., and Script error: The function "Proc" does not exist. damage) before the listed multipliers.

Patch History

Update 20.6 (2017-05-24)

  • Introduced.

See also