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(Added note about repeated spins as of current The silver grove patch)
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{{ModBox
 
{{ModBox
|image = CrushingRuinNew.png
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| image = CrushingRuinNew.png
|polarity = {{Icon|Pol|V}}
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| polarity =
|rarity = Rare
+
| rarity =
  +
| autoDrops =
|droppedby = Grineer [[Arid Seeker]] <br> Grineer [[Frontier Seeker]] <br> Grineer [[Drekar Seeker]] <br> Grineer [[Seeker]] <br/>[[Orokin Moon]] [[Spy]] Reward
 
 
}}<gallery type="slideshow" widths="260" hideaddbutton="true">
}}
 
  +
CrushingRuinCombo0.gif|Rhino performing Raging Whirlwind.
<gallery type="slideshow" widths="260" hideaddbutton="true">
 
CrushingRuinCombo0.gif|Excalibur performing Tidal Force.
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CrushingRuinCombo1.gif|Rhino performing Tidal Force.
CrushingRuinCombo1.gif|Excalibur performing Shattered Village.
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CrushingRuinCombo2.gif|Rhino performing Shattered Village.
CrushingRuinCombo2.gif|Excalibur performing Raging Whirlwind.
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CrushingRuinCombo3.gif|Rhino performing Winding Temper.
CrushingRuinCombo3.gif|Excalibur performing Winding Temper.
 
 
</gallery>
 
</gallery>
'''Crushing Ruin''' is one of two [[Stance]] mods for Hammer type weapons. Wielders of this Stance thrust in strong whirlwind attacks.
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'''Crushing Ruin''' is a ''[[:Category:Stance Mods|stance mod]]'' for Hammer type weapons. Wielders of this Stance thrust in strong whirlwind attacks.
   
 
== Combos ==
Can be equipped on:
 
  +
{{StanceWeapons}}
* [[Fragor]]*
 
  +
{{StanceTable}}
* [[Fragor Prime]]*
 
* [[Heliocor]]*
 
* [[Jat Kittag]]*
 
* [[Magistar]]
 
* [[Sibear]]*
 
 
''*Denotes weapons with matching Stance polarity.''
 
 
==Combos==
 
{| class="wikitable"
 
|-
 
! Move
 
! Button Combination
 
|-
 
| Tidal Force ||{{Key}}{{Key}}{{Key}}
 
|-
 
| style="height:30px;" | Shattered Village || {{Key}}{{Key}} Pause {{Key}}{{Key/Blue|E|175%|3X}}{{Key/Purple|E|150%|3X}}
 
|-
 
| style="height:30px;" | Raging Whirlwind || {{Key}}{{Key|RMB}} + {{Key}}{{Key|E||2X}}{{Key/Red}}
 
|-
 
| style="height:30px;" | Winding Temper || {{Key}}{{Key}}{{Key|Down}} + {{Key}}{{Key}}
 
|-
 
| Crowd Fall || Hold {{Key}}, Release
 
|-
 
| Hell's Wave || Slide + {{Key}}
 
|-
 
| Mountain Chisel || In Air + {{Key/Red}}
 
|-
 
| Cyclical Dwelling || Wallrun + {{Key}}
 
|-
 
| Final Word || Aiming at Downed Enemy + {{Key}}
 
|-
 
| colspan="2" |<center>{{Key|&nbsp;&nbsp;&nbsp;}}<small> = Normal</small>&nbsp;&nbsp;&nbsp;{{Key/Blue|&nbsp;&nbsp;&nbsp;}}<small> = All Targets</small>&nbsp;&nbsp;&nbsp;{{Key/Red|&nbsp;&nbsp;&nbsp;}}<small> = Slam</small><br />{{Key/Purple|&nbsp;&nbsp;&nbsp;}}<small> = All Targets + Slam </small></center>
 
|}
 
* PS4 Players {{Key}} = {{Key|R1}} {{Key|RMB}} = {{Key|R2}}
 
* Xbox Players {{Key}} = {{Key|RB}} {{Key|RMB}} = {{Key|LTrigger}}
 
{{Clr}}
 
   
 
==Notes==
 
==Notes==
*The spinning attacks of the '''Shattered Village''' combo do 75% and 50% <u>bonus</u> damage.
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*Many of the combos do bonus {{Icon|Proc|Impact|Text}} damage.
*Holding the attack button on the last spin of '''Shattered Village''' combo allows for chaining spin attacks, similar to '''Clashing forest'''<nowiki/>'s pause combo.
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** The third attack of '''Shattered Village''' does '''50%''' bonus {{Icon|Proc|Impact|Text}} damage.
  +
** The first and last attacks of '''Raging Whirlwind''' do '''50%''' bonus {{Icon|Proc|Impact|Text}} damage.
   
 
==Media==
 
==Media==
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GamesWise CRUSHIN RUIN MOD HAMMERS Melee 2.0 - Warframe Hints Tips
 
GamesWise CRUSHIN RUIN MOD HAMMERS Melee 2.0 - Warframe Hints Tips
 
Warframe Melee 2.0 Crushing Ruin Moves Jat Kittag
 
Warframe Melee 2.0 Crushing Ruin Moves Jat Kittag
  +
Warframe - All Melee 3.0 Combos (Part 1 of 3)
 
</gallery>
 
</gallery>
  +
 
{{StanceNav}}
 
{{StanceNav}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Zermahlendes Verderben]]
 
[[de:Zermahlendes Verderben]]
  +
[[es:Ruina aplastante]]
  +
[[fr:Ruine Dévastatrice]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Melee Mods]]
 
[[Category:Melee Mods]]

Revision as of 20:35, 30 June 2020

Crushing Ruin is a stance mod for Hammer type weapons. Wielders of this Stance thrust in strong whirlwind attacks.

Combos

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Raging Whirlwind
Default Default
 400% DmgImpactSmall64
Default Default
360 Default 200%
360 Default 300%
Default Default
 500% Knockdown b
Slam Default 100%
466.7%/s 3.0s CrushingRuinCombo0
Forward
(While Moving)
Tidal Force
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
 200%
Default Default
 300%
307.7%/s 2.6s CrushingRuinCombo1
Forward Block
(While Blocking & Moving)
Shattered Village
Default Default
 300%
360 Default 2x 50%
Default Default
 300%
360 Default 2x 50%
Default Default
360 Default 400% DmgImpactSmall64
Default Default
 500%
Slam Default 100% Knockdown b
400.0%/s 4.2s CrushingRuinCombo2
Block
(While Blocking)
Winding Temper
Default Default
 300%
 200%
 400%
Slam Default 100% Knockdown b
400.0%/s 2.2s CrushingRuinCombo3
Heavy
(Heavy Attack)
Crowd Fall*
Default Heavy
 600% Lifted b
Default Heavy
 600% Knockdown b
N / A N / A HammerComboHeavy
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% DmgImpactSmall64
206.2%/s 1.0s HammerComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
N / A N / A HammerComboAir
Wall
(While Wall Latching)
Cyclical Dwelling*
Default Default
 200%
N / A N / A HammerComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200%
N / A N / A HammerComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A HammerComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes

  • Many of the combos do bonus Script error: The function "Proc" does not exist. damage.
    • The third attack of Shattered Village does 50% bonus Script error: The function "Proc" does not exist. damage.
    • The first and last attacks of Raging Whirlwind do 50% bonus Script error: The function "Proc" does not exist. damage.

Media